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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MechWarrior Online previews BattleMech upgrades and pilot skill trees]]></title><link>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</guid><comments>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/"><img alt="Concept Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mwo-1328307677.jpg" /></a></div>
<div style="text-align: left; ">
	A couple of days ago, <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> -- the studio behind the upcoming <em><a href="http://www.massively.com/category/mechwarrior-online">MechWarrior Online</a></em> -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in <em>MWO</em> will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier. <br />
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	To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official <em>MechWarrior Online</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/">MechWarrior Online previews BattleMech upgrades and pilot skill trees</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>battlemech</category><category>battletech</category><category>character-progression</category><category>command</category><category>commander</category><category>defender</category><category>defense</category><category>experience</category><category>f2p</category><category>free-to-play</category><category>mechwarrior</category><category>mechwarrior-online</category><category>modules</category><category>mwo</category><category>piranha-games</category><category>progression</category><category>role</category><category>roles</category><category>scout</category><category>upgrades</category><category>xp</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 03 Feb 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Overhaul to skills coming to Star Trek Online]]></title><link>http://massively.joystiq.com/2011/11/04/overhaul-to-skills-coming-to-star-trek-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/04/overhaul-to-skills-coming-to-star-trek-online/</guid><comments>http://massively.joystiq.com/2011/11/04/overhaul-to-skills-coming-to-star-trek-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/04/overhaul-to-skills-coming-to-star-trek-online/"><img alt="Not pictured: Astrometrics." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sto-f2p18-epl-1104.jpg" /></a></div>
The core of progression in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> has always been the game's sprawling skill system, but it's also proved to be something of a weakness. Not only were several of the skills difficult to understand at a glance (Astrometrics offers benefits not instantly apparent, for instance), but the higher-tier skills were often prohibitively expensive in terms of skill points. That's why in addition to all of the other changes going live with the game's <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> conversion, the development team is working on a major skill overhaul so that players can know what each skill does and so that everything feels worthwhile.<br />
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A list of the new skills and their effects are included with <a href="http://www.startrekonline.com/node/2675">the newest installment of the Path to F2P blog</a>, with the changes allowing players to more easily switch between ship types and weapon types without feeling unduly penalized. In addition, skills are now clearly separated into buffs to click abilities or passive benefits, rather than having them tied together in several cases. It's a wide-sweeping set of revisions but hopefully one that will help make the system more transparent for all players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/04/overhaul-to-skills-coming-to-star-trek-online/">Overhaul to skills coming to Star Trek Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Nov 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/04/overhaul-to-skills-coming-to-star-trek-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/04/overhaul-to-skills-coming-to-star-trek-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-progression</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>path-to-f2p</category><category>player-skills</category><category>skill-revisions</category><category>skills</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 Nov 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more]]></title><link>http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/</guid><comments>http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/"><img alt="Screenshot -- The Secret World -- Stonehenge" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tswheader1-1314764068.jpg" /></a></div>
<a href="http://www.massively.com/tag/funcom">Funcom</a> had an impressive presence at <a href="http://www.massively.com/tag/pax-prime-2011">PAX Prime 2011</a>, and along with that presence came a wealth of information about its upcoming horror MMORPG, <a href="http://www.massively.com/category/the-secret-world"><em>The Secret World</em></a>. In addition to showing off the <a href="http://massively.joystiq.com/2011/07/08/new-secret-world-dev-walkthrough-delves-into-the-savage-coast/">Polaris five-man instance</a>, the team also highlighted a new solo mission demo and revealed some new information about the title.<br />
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From missions to PvP to character progression, the team had a lot to say. For the full details on both small- and large-scale PvP, skill progression, and the game's ARG and puzzle elements, head on past the cut.<p><a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/" rel="bookmark">Continue reading <em>PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/">PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>arg</category><category>battlegrounds</category><category>character-progression</category><category>dynamic-lights</category><category>el-dorado</category><category>featured</category><category>funcom</category><category>large-scale-pvp</category><category>pax-2011</category><category>pax-prime-2011</category><category>persistent-battlegrounds</category><category>persistent-pvp</category><category>puzzles</category><category>pvp</category><category>shambhala</category><category>skill-progression</category><category>stonehenge</category><category>the-secret-war</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 31 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Agency under the scope, RMT not a part]]></title><link>http://massively.joystiq.com/2008/06/13/the-agency-under-the-scope-once-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/13/the-agency-under-the-scope-once-again/</guid><comments>http://massively.joystiq.com/2008/06/13/the-agency-under-the-scope-once-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a></p><div align="center"><a href="http://massively.joystiq.com/photos/the-agency-1/564712/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/theagencyboom_425.jpg" alt="" /></a><br /></div>
Genres are a sticky thing when it comes to gaming. On the one hand, they help us categorize and succinctly describe a hitherto unknown game. Simply referring to a game as an MMO, for instance, instantly conjures up a number of elements like a persistent world, large sharded player base, and character progression. While that sort of pigeon-holing is effective for most games out there, occasionally a game comes along that really defies our best efforts at categorization. In this blogger's mind, <a href="http://theagency.station.sony.com/"><em>The Agency</em></a> is a perfect example of that.<br /><br />In a recent preview of the game, we're treated to details of the ways in which <a href="http://massively.joystiq.com/category/the-agency"><em>The Agency</em></a> is <a href="http://www.eurogamer.net/article.php?article_id=150384">both more than and less than a traditional MMO</a>. A lot of the usual elements like persistence and character progression are there, but they're twisted in interesting new ways. None of this is especially new information per say (we <a href="http://massively.joystiq.com/2008/04/17/qanda-with-the-agencys-hal-milton/">spoke with the lead designer ourselves</a> not long ago), but it's another new perspective on the game, and we can't help but gobble it up. Also out of the Eurogamer camp is a reiteration of <a href="http://massively.joystiq.com/2008/05/15/ion-08-the-agency-update-and-rmt-confusion/">the point made last month at ION</a> that <em>The Agency</em> <a href="http://www.eurogamer.net/article.php?article_id=151133">will not be using an RMT system</a> for weapons, operatives, or anything else that would give one player an edge on another, which we're happy to see as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/13/the-agency-under-the-scope-once-again/">The Agency under the scope, RMT not a part</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=150384>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/the-agency-under-the-scope-once-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1224578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/the-agency-under-the-scope-once-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-progression</category><category>eurogamer</category><category>npcs</category><category>persistence</category><category>preview</category><category>RMT</category><category>soe</category><category>sony-online-entertainment</category><category>the-agency</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 13 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise gets two new wallpapers]]></title><link>http://massively.joystiq.com/2008/02/03/earthrise-gets-two-new-wallpapers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/03/earthrise-gets-two-new-wallpapers/</guid><comments>http://massively.joystiq.com/2008/02/03/earthrise-gets-two-new-wallpapers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/wallpapers/" rel="tag">Wallpapers</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div align="center"><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/wall_1_800x600.jpg" alt="" /></a><br />
<div align="left">The <a href="http://massively.joystiq.com/2008/01/23/post-apocalyptic-mmo-earthrise-announced/">brand new</a> MMO on the block -- <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, from <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> -- has a couple new wallpapers for anybody interested in something new to look at on your desktop. We always appreciate it when wallpapers come with a widescreen resolution option. <br /><br />Since we were already on the <span style="font-style: italic;">Earthrise</span> website, we took the chance to check out their "<a href="http://www.play-earthrise.com/index.php?action=showstatic&amp;id=6">About Earthrise</a>" page and found a handy bullet-point list of features to expect in Masthead's upcoming game. One thing that stood out to us more than anything else was a feature towards the bottom of the list that says, <em>"Character progression that keeps you advancing in your career even when you're not logged in." </em>As far as we're aware, <a href="http://massively.joystiq.com/tag/eve-online"><span style="font-style: italic;">EVE Online</span></a> is currently the only MMO that allows for character progression out-of-game -- it should be interesting to see what they do. We think the whole conceptual feature-list for <span style="font-style: italic;">Earthrise</span> is <a href="http://youtube.com/watch?v=UJSEaxJalco">super</a>-interesting.<br /><br />[via <a href="http://www.mmorpgdot.com">MMORPGdot</a>]<br /><em><span style="font-style: italic;"></span></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/03/earthrise-gets-two-new-wallpapers/">Earthrise gets two new wallpapers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Feb 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-earthrise.com/gallery.php?type=4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/03/earthrise-gets-two-new-wallpapers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1105190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/03/earthrise-gets-two-new-wallpapers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>character-progression</category><category>earthrise</category><category>eve-online</category><category>masthead-studios</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 03 Feb 2008 13:00:00 EST</pubDate></item></channel></rss>
