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Posts tagged character-development

Storyboard: Making it worse

Last week, I talked about how cross-eyed the whole roleplaying dynamic looks when compared to MMO progression models as a whole. Some of you probably looked at that column and shook your head in confusion, either because you don't roleplay or because you have a much lighter method for RP (which...

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The Road to Mordor: Not all who wander are lost

These are exciting times for Lord of the Rings Online, for sure. The Fellowship -- and hundreds of thousands of groupies following in its wake -- has moved south, and we are growing ever closer to Mordor and Mt. Doom. In a month, Middle-earth will grow significantly with the addition of Rise of...

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Hyperspace Beacon: For over a thousand generations...

I know this column has covered a lot of lore in its nine months -- wow, nine months! I can't believe it's been that long. We have discussed the Empires of the past and future, the Jedi's rise and fall, and the lore behind each of the eight classes. Cultures have been examined and specific...

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Hyperspace Beacon: It's against my programming to impersonate a deity

We all know what god-mode means from Doom, right? It pretty much meant that you could mow through all the monsters without blinking an eye, you had every weapon at your disposal, and you could not get hurt. What if we were to take this god-mode idea, move it away from game mechanics, and apply it...

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Hyperspace Beacon: Life in the Force

"Remember, concentrate on the moment. Feel, don't think. Trust your instincts," was the sage advice Qui-Gon Jinn gave to Anakin Skywalker just before the Boonta Eve podrace. On the surface, this appears to be a common statement heard from Jedi. After all, Obi-Wan did say something similar when...

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Champions Online previews the new Archetype system

When Champions Online first announced that it was joining the ranks of other games offering a no-subscription option, it included a mention that free members would be locked into archetypes. Archetypes were described in broad strokes as a chance for players to develop along the lines of famous...

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Storyboard: Problem children, part the second

Creating characters is hard work. It's hard enough when you're just concerned with making a really cool melee character who can kick other melee characters up and down the block, and it gets infinitely harder when you're trying to put together something that at least looks like a three-dimensional...

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Storyboard: Importance

As I write this column, I am sitting on a train to New York Comic Con, celebrating an industry that has been running for basically forever and seems to be rather steadily dying. I'm sad to say it, because I never really grew out of loving comic books, but sales that 10 years ago constituted a...

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Storyboard: Winner's circle

It's time for another rant here on Storyboard, or at least an animal that's in the same general family as the dreaded rant-beast. Considering that both this column and WoW Insider's resident RP columnist Michael Gray have been covering similar ground over the past few weeks, it seems only...

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The Daily Grind: How much planning do you want for your character?

All MMOs require some amount of planning for your character ahead of time. Sometimes it's just a matter of choosing whether you want to be a warrior or a healer (with apologies to game-specific terms), but sometimes you wind up in a game with a much longer list of options. There are differing...

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