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Posts tagged character-design

The Daily Grind: Is it game over if you can't design your own character?

Because the superhero genre attracts both people who like designing comicbook characters and people who are fans of existing icons, Marvel Heroes' implementation of playable Marvel characters has had a polarizing effect on gamers. "People will not want to be like the characters; they want to be...

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Storyboard: Not in control

One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all. I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I...

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Guild Wars 2 developer explains updated cinematic conversations

Guild Wars 2 fans are starting their morning with an interesting update and some entertainment, thanks to ArenaNet's motion capture and cinematic guru Chuck Jackman. Chuck is the mind behind the newest ArenaNet blog entry, all about the recent improvements to Guild Wars 2's cinematic conversation...

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The Game Archaeologist and the What Ifs: Climax's Warhammer Online

Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world f...

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Firefall art lead builds battleframes

Firefall isn't being marketed as a traditional MMO, and in fact there aren't many traditional MMO staples in this Red 5 Studios creation. For instance, the class system is series of battleframes. These are armor sets that any player can wear, and they define what role he plays in a group. Anot...

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ArenaNet artist talks human character design for Guild Wars 2

Human week continues for ArenaNet and eager Guild Wars 2 fans as character art lead Aaron Coberly delves into Character Art in Guild Wars 2. Aaron covered everything involved in character design from the technical to the lore-based, explaining why overall design decisions are made as well as wha...

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In Development: APB

It seems I spoke too soon regarding the lack of a Crackdown MMO! APB is Realtime Worlds' action MMO, and judging from the awesome character concept artwork, it's going to have a lot in common with Crackdown. And I'm interested because in at least one way it's going to feature something I wrote about...

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