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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: How much character customization is too much?]]></title><link>http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/</guid><comments>http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/"><img alt="Spirit Tales" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/customizationjpg.jpg" /></a></div>
<a href="http://st.koramgame.com/images/CustomizationJPG.jpg">Forty million</a>. That's how many fashion combinations <em><a href="http://massively.joystiq.com/tag/Spirit-Tales/">Spirit Tales</a></em> is boasting. Forget, for a moment, whether you are a fan of Anime-inspired MMOs and cutesy fare and consider that staggering number on its merits.<br />
<br />
I don't think players are really confused by a mind-numbing array of options. Heck, some of us <em>live</em> for cosmetic gear and could never get enough. But each one of these character tidbits was designed and modeled and textured and coded in by someone, and while we know that game development resources aren't wholly fungible, it's still true that money spent on pigtails and lollipop weapons and hats that look like snakes is money <em>not</em> spent on other features like housing and combat -- features more likely to be used by far more players than bunny ears.<br />
<br />
How much character customization is too much?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/">The Daily Grind: How much character customization is too much?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/the-daily-grind-how-much-character-customization-is-too-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>character-customization</category><category>cosmetic-gear</category><category>customization</category><category>daily-grind</category><category>fungibility</category><category>opinion</category><category>resource-allocation</category><category>snakes-on-a-hat</category><category>spirit-tales</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 19 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Druids, Drow, and destinies in an epic DDO expansion tour]]></title><link>http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/</guid><comments>http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/"><img alt="DDO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/title.jpg" /></a></div>
On Thursday, <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> will take the wraps off of <a href="http://www.ddo.com"><em>Dungeons and Dragons Online:</em></a> <a href="http://massively.joystiq.com/tag/menace-of-the-underdark"><em>Menace of the Underdark</em></a> and <a href="http://massively.joystiq.com/2012/05/03/ddos-menace-of-the-underdark-expansion-beta-starts-may-10th/">commence with the closed beta</a>. It's a heady time for both the team and playerbase, as this 2007 title steps into the big leagues of expansion-holding MMOs. And because we know you hate waiting for all the goods, we joined Turbine on the test server for an advance look at some of the hottest features coming <a href="http://massively.joystiq.com/2012/02/27/going-inside-dungeons-and-dragons-online-menace-of-the-underdar/">with June's launch</a>.<br />
<br />
On the phone with us was Senior Producer <a href="http://massively.joystiq.com/tag/eric-boyer/">Eric Boyer</a>, Community Specialist Amanda Grove, and Design Director <a href="http://massively.joystiq.com/tag/ian-currie">Ian Currie</a>. "We want to show players how big the expansion pack is and how much it'll be changing the game," Boyer began, telling us that levels one through 20 were merely "heroic" -- now it'll be time to make the move into epic territory.<br />
<br />
From a look at the much-anticipated Druid and the previously vague Epic Destinies to a lightning tour of your first day in the Forgotten Realms, the team was out to convince us that <em>Menace of the Underdark</em> is fully worthy of the "expansion" moniker. How's it looking so far? Take a look for yourself!<p><a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/" rel="bookmark">Continue reading <em>Druids, Drow, and destinies in an epic DDO expansion tour</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/">Druids, Drow, and destinies in an epic DDO expansion tour</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amanda-grove</category><category>beta</category><category>character-customization</category><category>ddo</category><category>dnd</category><category>drow</category><category>druid</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>eberron</category><category>epic-destinies</category><category>epic-destiny</category><category>epic-destiny-system</category><category>eric-boyer</category><category>EveningStar</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>fate-points</category><category>forgotten-realms</category><category>free-to-play</category><category>hands-on</category><category>ian-currie</category><category>level-cap-increase</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>menace-of-the-underdark</category><category>moria</category><category>preview</category><category>the-darkening</category><category>turbine</category><category>turbine-entertainment</category><category>twist-of-fate</category><category>ui</category><category>update-15</category><category>wolf-pack</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 09 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Breaking down Guild Wars 2's character creator]]></title><link>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</guid><comments>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/"><img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/character.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
In just the few minutes that it takes to traverse the 10 screens of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2's</em></a> character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet!<br />
<br />
I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome?<br />
<br />
Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.<p><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark">Continue reading <em>Breaking down Guild Wars 2's character creator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/">Breaking down Guild Wars 2's character creator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>backstory</category><category>character</category><category>character-creation</category><category>character-creator</category><category>character-customization</category><category>characters</category><category>charr</category><category>class</category><category>classes</category><category>customization</category><category>fantasy</category><category>featured</category><category>guide</category><category>guides</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw2</category><category>hands-on</category><category>human</category><category>ncsoft</category><category>norn</category><category>preview</category><category>race</category><category>races</category><category>story</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation releases second pre-alpha trailer]]></title><link>http://massively.joystiq.com/2012/03/14/the-repopulation-releases-second-pre-alpha-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/the-repopulation-releases-second-pre-alpha-trailer/</guid><comments>http://massively.joystiq.com/2012/03/14/the-repopulation-releases-second-pre-alpha-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/14/the-repopulation-releases-second-pre-alpha-trailer/"><img alt="The Repopulation screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/repop-1331719640.jpg" /></a></div>
Tantalized by the little tidbits about <a href="http://massively.joystiq.com/tag/the-repopulation/"><em>The Repopulation</em></a> that came from last week's <a href="http://massively.joystiq.com/tag/gdc-2012/">GDC</a>? Find yourself hungering for more? If so, today's your lucky day! <a href="http://massively.joystiq.com/tag/above-and-beyond-technologies/">Above and Beyond Technologies</a> is offering something more to whet your appetite: a second <a href="http://www.therepopulation.com/index.php?option=com_content&amp;view=article&amp;id=206:pre-alpha-video-2-is-released&amp;catid=61:new-frontpage-news&amp;Itemid=428">pre-alpha trailer</a>.<br />
<br />
Coming in at just under two minutes, the video gives players a peek at a number of the features discussed in <a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/">our interview</a> plus much more. In accelerated time-lapse format, it displays a bit of the landscape, shows off some nation building, demonstrates a few combat moves (everyone loves a good roundhouse kick, right?), reveals player swimming, and showcases character customization.<br />
<br />
Sadly for fans eager to really sink their teeth into <em>The Repolulation</em>, the video ends all too soon. In the immortal words of Oliver Twist, "Please, sir, I want some more."<br />
<br />
[Source: ABT press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/the-repopulation-releases-second-pre-alpha-trailer/">The Repopulation releases second pre-alpha trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/the-repopulation-releases-second-pre-alpha-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20192885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/the-repopulation-releases-second-pre-alpha-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond-technologies</category><category>alpha</category><category>building</category><category>character-customization</category><category>gdc-2012</category><category>in-game-footage</category><category>nation-building</category><category>sandbox</category><category>sandbox-game</category><category>the-repopulation</category><category>trailer</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 14 Mar 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2012: The Repopulation demonstrates world-building elements]]></title><link>http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/</guid><comments>http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/"><img alt="The Repopulation screnshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/repop-header.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/GDC-2012/">GDC</a> literally has a little of everything, from indie developers to major studios, from free-to-play games to <a href="http://massively.joystiq.com/tag/the-firing-line/">shooters</a> to arena battles to retro to family... there really is something for everyone. As a massive fan of sandboxes myself, I was pleased to get to spend so much time with <a href="http://massively.joystiq.com/tag/above-and-beyond-technologies/">Above and Beyond Technologies</a>' lead dev and co-owner <a href="http://massively.joystiq.com/tag/Josh-Halls/">Josh Halls</a> and artist <a href="http://massively.joystiq.com/tag/Kevin-Grove/">Kevin Grove</a> as they demonstrated some of the features in their upcoming title, <a href="http://www.therepopulation.com/"><em>The Repopulation</em></a>. (And I would have even spent longer if I could have!)<br />
<br />
While I had a monopoly on the team's attention, I had the chance to see some of the customization available to characters, both in appearance and gear, as well as get the lowdown on the world building element. We actually walked through the building of a nation, a feature that will make many a <a href="http://massively.joystiq.com/category/sandbox/">sandbox</a> fan giddy! Although Josh was quick to point out that only a few items were available at this point in development, there was certainly enough to get a feel for the system. And I am looking forward to it!<p><a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/" rel="bookmark">Continue reading <em>GDC 2012: The Repopulation demonstrates world-building elements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/">GDC 2012: The Repopulation demonstrates world-building elements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/10/gdc-2012-the-repopulation-demonstrates-world-building-elements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>character-customization</category><category>cities</category><category>city</category><category>city-building</category><category>city-building game</category><category>con</category><category>conference</category><category>convention</category><category>crafting</category><category>customization</category><category>demo</category><category>featured</category><category>game-developers-conference</category><category>game-developers-conference-2012</category><category>gdc</category><category>gdc-2012</category><category>guilds</category><category>interview</category><category>interviews</category><category>Josh-Halls</category><category>Joshua-Halls</category><category>Kevin-Grove</category><category>nations</category><category>player-run-economy</category><category>preview</category><category>previews</category><category>repopulation</category><category>role-play</category><category>sandbox</category><category>sandbox-game</category><category>sci-fi</category><category>star-wars-galaxies</category><category>swg</category><category>the-repopulation</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 10 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A virtual world roundup]]></title><link>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</guid><comments>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sar-brain-header.jpg" /></a></div>
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.<br />
<br />
With the loss of one of the <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">best sandbox games</a> just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">upcoming games</a> that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.<br />
<br />
To start off the new year, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.<p><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark">Continue reading <em>Some Assembly Required: A virtual world roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/">Some Assembly Required: A virtual world roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aion-game</category><category>Anarchy-Online</category><category>aoc</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>character-creation</category><category>character-customization</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>craft-of-gods</category><category>craft-of-the-gods</category><category>crafting</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>eden-eternal</category><category>eq-1</category><category>eq-2</category><category>eq-i</category><category>eq-ii</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>ever-quest-1</category><category>ever-quest-2</category><category>ever-quest-i</category><category>ever-quest-ii</category><category>everquest-1</category><category>everquest-2</category><category>everquest-i</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flyff</category><category>Funcom</category><category>glitch</category><category>guild-housing</category><category>housing</category><category>king-of-kings-3</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lord-of-the-rings-online</category><category>lotro</category><category>luna-online</category><category>mabinogi</category><category>mission-architect</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>notorious-games</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>planetside</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-housing</category><category>player-run-economy</category><category>runescape</category><category>Ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe-eq-1</category><category>soe-eq-2</category><category>soe-eq-i</category><category>soe-eq-ii</category><category>some-assembly-required</category><category>sony-eq-1</category><category>sony-eq-2</category><category>sony-eq-i</category><category>sony-eq-ii</category><category>square-enix</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>turbine</category><category>Turbine-Entertainment</category><category>Ultima-Online</category><category>UO</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><category>war-of-the-immortals</category><category>wizard-101</category><category>xbox-360</category><category>Xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[New Archeage CBT4 clip shows expanded character options]]></title><link>http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/</guid><comments>http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/"><img alt="ArcheAge - CBT4 character creation" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/archeagecharactercreate.jpg" /></a></div>
If the latest <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a>' video is any indication, there have been some significant changes to <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> since the close of last spring's third Korean beta. A <a href="http://archeage-online.com/post/1718109359">new clip</a> recently uploaded to the development firm's YouTube account shows off a new login screen, new avatar models, new character creation options, and new music.<br />
<br />
Our experience of the game's <a href="http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/">CBT3 phase</a> found the character customization a bit lacking (mostly because a ton of the options were greyed out), but it looks like XL is going to remedy that by adding a lot more functionality for CBT4. Have a look at the new clip after the break.<p><a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/" rel="bookmark">Continue reading <em>New Archeage CBT4 clip shows expanded character options</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/">New Archeage CBT4 clip shows expanded character options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/25/new-archeage-cbt4-clip-shows-expanded-character-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>avatar-customization</category><category>beta</category><category>cbt4</category><category>character-customization</category><category>closed-beta</category><category>customization</category><category>fantasy</category><category>korean-closed-beta</category><category>sandbox</category><category>sandpark</category><category>trailer</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: How freeforms work]]></title><link>http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/</guid><comments>http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/co-rpa530.jpg" /></a></div>
This week on <a href="http://massively.com/tag/behind-the-mask">Behind the Mask</a>, we'll be looking at freeform characters and how they work. This is more of a primer for players who are interested in the Gold subscription and would like to know more about how freeform characters differ from archetypes. I'm also spotlighting it to show just how archetypes are built poorly and some ways they could be improved.<br />
<br />
Freeform characters differ dramatically from archetypes. However, they follow a concrete set of rules on how they must be built. A hero can't just select Gigabolt, Ego Storm, or other high-level powers right from the start; there's a list of power restrictions that must be selected first. The power restrictions basically correlate to level restrictions, although there are some ways around that too.<br />
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While this may be familiar to Gold players, it will serve as a primer for those who are not experts at maneuvering around the power selection process.<p><a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/" rel="bookmark">Continue reading <em>Behind the Mask: How freeforms work</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/">Behind the Mask: How freeforms work</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Nov 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>builds</category><category>champions-online</category><category>character-customization</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>freeform</category><category>freefprm-character-progression</category><category>open-character-customization</category><category>perfect-world-entertainment</category><category>pwe</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 03 Nov 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2's classes undergo flexible combat training]]></title><link>http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/</guid><comments>http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/"><img alt="PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ps2-1320078384.jpg" /></a></div>
Everyone loves choices, especially when it comes to roleplaying games and the character building that goes on during the course of a game. While <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> may look, sound, and smell like a FPS shooter, <a href="http://massively.joystiq.com/tag/soe/">SOE</a> is doing all it can to ensure there's just as much choice when it comes to how players will be building their combat-hardened veterans.<br />
<br />
For starters, there are six classes from which to choose, although the decisions don't end there. Depending on a soldier's whims, she can train in certifications to tailor the class to her play style. Similar to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> skill system, cert training takes place in real time no matter if the player is online or off. Finally, players can modify -- or "sidegrade" -- their weapons for that last level of customization.<br />
<br />
Choose a class or playstyle that ends up not working out for you? SOE will even let you change your build without having to start over. Creative director <a href="http://massively.joystiq.com/tag/matt-higby/">Matt Higby</a> explains: "You can switch back and forth anytime you respawn, any time you're at an equipment terminal. You can constantly try out each one of those classes and figure out what about the classes you want or what your empire needs."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/">PlanetSide 2's classes undergo flexible combat training</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20094716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>build</category><category>character-building</category><category>character-creation</category><category>character-customization</category><category>class</category><category>class-customization</category><category>classes</category><category>customization</category><category>eve-online</category><category>f2p</category><category>free-to-play</category><category>matt-higby</category><category>planetside</category><category>planetside-2</category><category>planetside-2-planet-harder</category><category>ps2</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 31 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Treat yourself to a makeover with Allods Online's Hall of Changes]]></title><link>http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/</guid><comments>http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/23/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/"><img alt="Screenshot -- Allods Online -- Ooh girl, check out dat beehive" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/beehive.jpg" /></a></div>
<div>
	Last weekend, we took a look at <a href="http://www.massively.com/category/allods-online"><em>Allods Online</em></a>'s upcoming <a href="http://massively.joystiq.com/2011/09/16/allods-online-gets-fabulous-with-astral-ship-interior-design/">Astral Ship customization options</a>. As it turns out, Astral Ships aren't the only things that players will be able to make fabulous. When patch 2.0.06 hits the live servers, players will be able to give their characters a makeover with the introduction of the Hall of Changes.<br />
	<br />
	Upon entering the mythical (and stylish!) Hall of Changes, players will be able to recreate their characters from the ground up. And when we say "from the ground up," we mean it; if you're tired of not having an hourglass figure and a bootylicious posterior, forget exercise! Just change your gender. Each race will also receive two brand-new hairstyles -- one for each gender -- as well as a new skin texture option, which will allow players to modify their characters' skin textures regardless of skin color.<br />
	<br />
	For the full details, head on over to the <em>Allods</em> official site and give it a look!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/">Treat yourself to a makeover with Allods Online's Hall of Changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Sep 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20065320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/24/treat-yourself-to-a-makeover-with-allods-onlines-hall-of-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>astrum-nival</category><category>barber-shop</category><category>character-customization</category><category>customization</category><category>f2p</category><category>free-to-play</category><category>gpotato</category><category>hall-of-changes</category><category>makeover</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 24 Sep 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul interview talks Summoner class, customization]]></title><link>http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/</guid><comments>http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/"><img alt="Blade &amp; Soul - combat screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/2011090816035083603840.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul's</em></a> second Korean closed beta test is winding down, and ThisIsGame.com has cornered a couple of <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> devs for a quick interview about the upcoming martial arts MMORPG. Project director <a href="http://massively.joystiq.com/tag/jae-hyun-bae">Jae Hyun Bae</a> and director of system design <a href="http://massively.joystiq.com/tag/sung-jin-hwang">Sung Jin Hwang</a> talk about everything from the latest class reveal (the Summoner) to mobile platform and social networking tie-ins to the game's extensive character customization.<br />
<br />
Said customization is "almost unlimited. NPCs in the game are actually made by not modeling but customizing each. <em>Blade &amp; Soul</em> will provide the most free customizing system ever so far," according to the devs. It's somewhat unclear as to whether this customization will take the form of character skills and abilities or physical differentiation via body types and personalization options.<br />
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It's also worth noting that some of the article's information may have been lost in translation, and if your Korean language skills are up to the task, you can read the full original text on ThisIsGame's main site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/">Blade &amp; Soul interview talks Summoner class, customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20038723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>blade-and-soul</category><category>cbt2</category><category>character-customization</category><category>class-reveal</category><category>classes</category><category>customization</category><category>fantasy</category><category>game-mechanics</category><category>interview</category><category>jae-hyun-bae</category><category>korean-beta</category><category>korean-cbt2</category><category>martial-arts</category><category>ncsoft</category><category>summoner</category><category>sung-jin-hwang</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Alternate advancement explained]]></title><link>http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/</guid><comments>http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/"><img alt="The Anvil of Crom header - Alternate Advancement guide" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocbannermainguide-1314116863.jpg" /></a></div>
Welcome back to the <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a>, Conan fans. I trust you've been gorging yourselves on the movie and all of the new content that the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> dev team has pushed out the door over the past couple of months.<br />
<br />
This week I'm going to step back and take a high-altitude look at one of the game's mechanical aspects, that being the alternate advancement system that shipped with 2010's <a href="http://massively.joystiq.com/tag/rise-of-the-godslayer"><em>Rise of the Godslayer</em></a> expansion. I say high-altitude because many of the AA tricks you'll learn over the course of your <em>AoC</em> career will be class-specific, and though I'll eventually get to those in my series of class guides, today I'll start with an overview of the system as well as a bit of commentary relating to why you should care about it.<br />
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For you free-to-play folk, yeah, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> did lock your AAs behind the paywall for the time being, and yeah there is quite a difference between a "fresh" level 80 and a level 80 who has had even a little bit of AA training. Join me past the cut to see if upgrading is worth it.<p><a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/" rel="bookmark">Continue reading <em>The Anvil of Crom: Alternate advancement explained</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/">The Anvil of Crom: Alternate advancement explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>aa-guide</category><category>age-of-conan</category><category>age-of-conan-aa</category><category>age-of-conan-alternate-advancement</category><category>age-of-conan-unchained</category><category>alternate-advancement</category><category>alternate-advancement-guide</category><category>anvil-of-crom</category><category>anvil-of-crom-guides</category><category>aoc</category><category>aoc-unchained</category><category>character-building</category><category>character-customization</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>game-mechanics</category><category>grind</category><category>guide</category><category>guides</category><category>opinion</category><category>progression</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 28 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are appearance tabs essential?]]></title><link>http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/</guid><comments>http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/"><img alt="World of Warcraft - appearance tabs" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/abouttimegeniuses.jpg" /></a></div>
Appearance tabs in MMOs are a funny thing. When you think about it, the implementation of an appearance tab is a signal that, on some level, the initial game design has failed to deliver. It's an admission that the best gear often looks like crap -- or is too prevalent -- and many players wouldn't be caught dead wearing it if there were any alternative.<br />
<br />
Along with housing, crafting, and other MMO gameplay staples that have fallen by the wayside in recent years, appearance tabs are often scoffed at by the combat-only crowd and consequently treated as low-priority by devs and publishers. Clearly a lot of players want to be able to customize their characters, though, as even the mighty <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> has finally caved in to fan requests (although it did take <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> designers a good seven years to wrap their heads around <a href="http://us.battle.net/wow/en/blog/3309048">the concept</a>). What about you, Massively readers? Do you feel that appearance tabs are essential to your MMO enjoyment?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/">The Daily Grind: Are appearance tabs essential?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/the-daily-grind-are-appearance-tabs-essential/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-design</category><category>blizzard</category><category>character-customization</category><category>customization</category><category>daily-grind</category><category>design</category><category>fantasy</category><category>game-discussion</category><category>game-mechanics</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>player-choice</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 23 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom]]></title><link>http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/</guid><comments>http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/gw2hallwayblogheader.jpg" vspace="4" /></a></div>
Europe's largest game expo is getting ready for plenty of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> goodness, as <a href="http://massively.joystiq.com/tag/arena.net">ArenaNet</a> will be bringing its highly anticipated fantasy MMO to the Cologne convention that runs from August 17th to August 21st.<br />
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In a new post on the company blog, <a href="http://massively.joystiq.com/tag/martin-kerstein">Martin Kerstein</a> gives us an idea of what we can expect from the <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> demo booth. The playable <em>GW2</em> build will include all seven professions revealed thus far, the complete Charr starter experience, and a mid-level demo featuring powerful Orrian enemies (and Sylvari and Asura playable characters).<br />
<br />
Last but not least, gamers will finally get their hands on <em>Guild Wars 2's</em> character customization system as well as its PvP component. Hands-on PvP experiences will be available, and players can also watch exhibition matches between developers and select European players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/">ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arena.net</category><category>arenanet</category><category>asura</category><category>character-customization</category><category>charr</category><category>charr-starter-experience</category><category>demos</category><category>events</category><category>fantasy</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>martin-kerstein</category><category>ncsoft</category><category>playable-demo</category><category>professions</category><category>pvp</category><category>real-world-events</category><category>tyria</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Bright Shadow Online announced]]></title><link>http://massively.joystiq.com/2011/07/05/bright-shadow-online-announced/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/05/bright-shadow-online-announced/</guid><comments>http://massively.joystiq.com/2011/07/05/bright-shadow-online-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.brightshadowonline.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/4180855485836808c953.jpg" vspace="4" /></a></div>
MMO collectible card games aren't quite as prevalent as their traditional RPG brethren, but titles like <em><a href="http://cardmon.t3fun.com/Home/Home.aspx">CardMon Hero</a></em>, <em><a href="http://www.urban-rivals.com/">Urban Rivals</a></em>, and even <em><a href="http://www.battleforge.com/en/home/landingpage.bfg">BattleForge</a></em> have been making their online presence felt in recent years. Today <a href="http://corp.gamania.com/">Gamania Digital Entertainment Europe</a> is adding another title to that mix with the announcement of its <a href="http://www.brightshadowonline.com/"><em>Bright Shadow Online</em></a> MMOCCG.<br />
<br />
<a href="http://massively.joystiq.com/tag/bright-shadow"><em>Bright Shadow's</em></a> beta begins this Friday, July 8th on <a href="http://massively.joystiq.com/tag/gamania">Gamania's</a> <a href="http://en.beanfun.com">beanfun!</a> platform. Interested players can grab a beta key by playing the <em>Bright Shadow</em> Memory Game at the title's website. The minigame involves matching six pairs of monster cards, at which point you'll unlock your key. Careful, though, you've only got four lives to spend.<br />
<br />
<em>Bright Shadow Online</em> features 20 classes, 60 randomly generated dungeons, over 600 collectible monster cards, and extensive character customization according to Gamania's <a href="http://www.brightshadowonline.com/">official website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/05/bright-shadow-online-announced/">Bright Shadow Online announced</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/05/bright-shadow-online-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19983400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/05/bright-shadow-online-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-key</category><category>bright-shadow</category><category>bright-shadow-online</category><category>card-game</category><category>ccg</category><category>cel-shaded</category><category>cel-shading</category><category>character-customization</category><category>classes</category><category>collectible-card-game</category><category>fantasy</category><category>gamania</category><category>mmoccg</category><category>press-release</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 05 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Eden Eternal surpasses 100,000 beta signups]]></title><link>http://massively.joystiq.com/2011/05/26/eden-eternal-surpasses-100-000-beta-signups/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/26/eden-eternal-surpasses-100-000-beta-signups/</guid><comments>http://massively.joystiq.com/2011/05/26/eden-eternal-surpasses-100-000-beta-signups/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/eden-eternal"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/eden-eternal-20110428103417976640w.jpg" vspace="4" /></a></div>
<a href="http://edeneternal.aeriagames.com/"><em>Eden Eternal's</em></a> beta is picking up a head of steam, and today <a href="http://aeriagames.com/">Aeria Games</a> has announced that the closed testing phase has garnered over 100,000 registrants thus far. You've still got time to sign up, though, as the testing doesn't start until June 2nd.<br />
<br />
<a href="http://massively.joystiq.com/tag/aeria-games">Aeria Games</a>' <a href="http://massively.joystiq.com/tag/jt-nguyen">JT Nguyen</a> says that the game's robust feature set is the main draw. "<em>We credit the high number of sign-ups to the amount of new and innovative features available in </em><a href="http://massively.joystiq.com/tag/eden-eternal">Eden Eternal</a>," he explained in a recent press release.<br />
<br />
What are some of those features? For starters, you can freely swap between any of 15 classes. Players can also work together to build extensive player towns and populate the resulting buildings with handy NPCs. Aeria is also highlighting character customization that includes a wide variety of dyes as well as various skills, talents, and specialization options.<br />
<br />
Finally, what's an MMORPG without epic dungeons and bosses? <em>Eden Eternal</em> has those too, including solo, 3-man, and 5-man instances. Learn more at the <a href="http://edeneternal.aeriagames.com/">official website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/26/eden-eternal-surpasses-100-000-beta-signups/">Eden Eternal surpasses 100,000 beta signups</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 May 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/26/eden-eternal-surpasses-100-000-beta-signups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19950906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/26/eden-eternal-surpasses-100-000-beta-signups/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-man-dungeon</category><category>5-man-dungeon</category><category>aeria</category><category>aeria-games</category><category>beta</category><category>character-customization</category><category>dungeons</category><category>eden-eternal</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>press-release</category><category>solo-dungeon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: This is only a test...]]></title><link>http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/</guid><comments>http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/woaheaderasmo.jpg" vspace="4" /></a></div>
<em>BEEEEP! The message you are about to hear is from your local public test server. This is only a test. Had this been an actual server, your XP would have been sliced, your loot drops diced, and your AP slashed. In the event of an actual server, the message you would receive would assure you that your characters would be safe from wipes and safer from bugs and glitches. This is the</em> <a href="http://na.aiononline.com/">Aion</a><em> <a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/">PTS</a>. Remember, this is only a test... server. BEEEEP!</em><br />
<br />
Public test servers. Just three small words. What thoughts and feelings do these words invoke in MMO gamers? Much like the words "open beta," PTS seems to represent more of a sneak-peek playground for upcoming gaming goodness instead of a place to test and tweak said upcoming features before they go live. Come on, let's admit it: In an age when the philosophy of <a href="http://massively.joystiq.com/2010/11/22/wings-over-atreia-easy-button/">instant gratification</a> seduces new acolytes by the hour, who can truly deny that desire to see all that is new and shiny? Who doesn't want to take a stroll through <a href="http://massively.joystiq.com/2011/05/18/massively-exclusive-guide-to-aions-esoterrace-instance/">new instances</a>, test out new weapons, and try on new gear? New equals exciting. And we test-drive cars, so why not games? And if we test-drive games, then why not game patches?<br />
<br />
With this in mind, I think it would not be far-fetched to believe that Daevas flocked to New Atreia (as I have dubbed it, seeing as this world certainly could not be confused with the Atreia I already know) when <a href="http://us.ncsoft.com/en/">NCsoft</a> opened <em><a href="http://massively.joystiq.com/category/aion">Aion's</a></em> test server to the public on May 12th. After all, many players are <a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">eagerly</a> <a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/">anticipating</a> the features offered in the <a href="http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/">2.5 patch</a>. So in order to bring you a taste of what's to come, yours truly ventured forth onto the realm of the PTS. What I found was exciting, fun... and a bit surprising.<br />
<br />
Vicariously live the crazy whirlwind life of a PTSian after the break.<p><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/" rel="bookmark">Continue reading <em>Wings Over Atreia: This is only a test...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/">Wings Over Atreia: This is only a test...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19946685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>character-creation</category><category>character-customization</category><category>drop-rates</category><category>featured</category><category>instances</category><category>leveling</category><category>loot</category><category>looting</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pts</category><category>public-test-server</category><category>test-drive</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 23 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: 2.5 -- Going live on 25!]]></title><link>http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/</guid><comments>http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/woaheader-1305415840.jpg" vspace="4" /></a></div>
The wait is nearly over! Before long, we... oh... pardon me a moment while I grab the door...<br />
<br />
Ah, it was just the grammar police. Yes, I know that technically it should be the <em>25th</em>, but that really doesn't have the catchy ring to it. And who doesn't want a catchy title? Luckily, I was let off with just a warning this time. So back to our topic at hand!<br />
<br />
This past week, before <a href="http://na.aiononline.com/"><em>Aion's</em></a> <a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/">public test server</a> reopened its doors to the masses, Massively had the opportunity to explore <a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">patch</a><a href="http://massively.joystiq.com/2011/01/07/aion-2-5-patch-notes-translated-lots-of-new-content-incoming/"> 2.5</a> right at <a href="http://us.ncsoft.com/en/">NCsoft's</a> PR offices in San Francisco (*cries for having moved to the East Coast*) -- diving into the <a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/">new content</a>, enjoying the <a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">graphical upgrades</a>, and even asking a few questions about what's still to come.<br />
<br />
Our very own <a href="http://massively.joystiq.com/editor/brianna-royce">Bree Royce</a> donned some leather, grabbed a bow, and descended upon the new instances -- Esoterrace and Empyrean Crucible -- to get a taste and share some hints about these new fights. Catch a windstream past the break to check out her impressions as well as some other interesting tidbits about what is in store for Daevas in <em><a href="http://massively.joystiq.com/category/aion">Aion's</a></em> upcoming patch, <a href="http://massively.joystiq.com/tag/aion-2.5">Empyrean Calling</a>.<p><a href="http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/" rel="bookmark">Continue reading <em>Wings Over Atreia: 2.5 -- Going live on 25!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/">Wings Over Atreia: 2.5 -- Going live on 25!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19933572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5</category><category>2.5-patch</category><category>abyss-points</category><category>academy-bootcamp</category><category>Adam-Christensen</category><category>aion</category><category>aion-game</category><category>AP</category><category>araka</category><category>bosses</category><category>character-customization</category><category>Empyrean-Calling</category><category>empyrean-crucible</category><category>esoterrace</category><category>featured</category><category>graphical-upgrade</category><category>graphical-upgrades</category><category>instances</category><category>loot-rights</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pts</category><category>Scott-Hannus</category><category>Sean-Orlikowski</category><category>selling-loot-rights</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 16 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Aion 2.5 on PTS today, new class skills video released]]></title><link>http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/</guid><comments>http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://gameguide.na.aiononline.com/aion/Patch+Notes+2.5"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aionpets.jpg" vspace="4" /></a></div>
<a href="http://aiononline.com"><em>Aion's</em></a> 2.5 <a href="http://gameguide.na.aiononline.com/aion/Patch+Notes+2.5">patch</a> is right around the corner, and today marks the update's official debut on <a href="http://ncsoft.com">NCsoft's</a> North American player test server (<a href="http://gameguide.na.aiononline.com/aion/Aion+2.5+PTS+FAQ">PTS</a>). The patch, otherwise known as <a href="http://massively.joystiq.com/tag/aion-2.5">Empyrean Calling</a>, brings several new game features to the denizens of Atreia including a mentor system, expanded character customization options, a graphics engine update, new legion features, pet interaction, and new PvE instances.<br />
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To celebrate the milestone, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> has released a new trailer that shows off some new class skills that are also coming with 2.5. Sixteen different skills, two for each of <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> classes, are shown in action as well as via textual descriptions.<br />
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Have a look at the trailer after the cut, and don't forget to head to the PTS to get an early glimpse of all the updates.<p><a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/" rel="bookmark">Continue reading <em>Aion 2.5 on PTS today, new class skills video released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/">Aion 2.5 on PTS today, new class skills video released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19938692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5</category><category>2.5-patch</category><category>aion</category><category>character-customization</category><category>customization</category><category>empyrean-calling</category><category>fantasy</category><category>mentor</category><category>mentor-system</category><category>mentoring</category><category>mentors</category><category>ncsoft</category><category>new-instances</category><category>new-skills</category><category>pet-interaction</category><category>pets</category><category>pve</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 12 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Not happy with your EVE portrait? Add a few tattoos and scars]]></title><link>http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/</guid><comments>http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=880"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/everec.jpg" vspace="4" /></a></div>
As part of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion, developer <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> delivered a powerful new character creator. Players have used the new system to create <a href="http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/">some fantastic new avatars</a>, which will be walking around when <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> is finally released. Until then, our avatars are limited to tiny posed passport photos. Understandably, players have requested the ability to re-take <a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/">these character photos</a> or change things about their appearance.<br />
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In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=880">CCP Flying Scotsman has answered</a> those requests for recustomisation. In a future update, character recustomisation will be added to the services tab of space stations everywhere. We won't be able to change anything fundamental to how our characters look, such as race, gender or bloodline. Sculpting and skin options will also be disabled to ensure our characters look like the same person before and after the recustomisation.<br />
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The list of things we will be able to change includes hair styles, make-up options, clothing, lighting and posing in the final passport photo. Players will also be pleased to learn that new tattoo, piercing and scar features will be added to the recustomisation screen. The lack of small details like these was one of the biggest complaints players had with the new character creator, and it's good to know CCP is taking steps to resolve that. Players can recustomise their characters as many times as they want, and the system will not cost anything to use. Read <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=880">the latest <em>EVE</em> devblog</a> for the full details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/">Not happy with your EVE portrait? Add a few tattoos and scars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Mar 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19885201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character</category><category>character-creation</category><category>character-customization</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>incarna</category><category>incursion</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Mar 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: It's ALIVE!]]></title><link>http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/</guid><comments>http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/x-create-big.jpg" vspace="4" /></a></div>
Alrighty folks! I have consulted the crystal ball (polls) and now have the answer we have been so anxiously awaiting: It was Mr. Green, in the study, with the candlestick! Er, wait... sorry, let me just dust it off a bit. There we go. Actually it's armed <a href="http://massively.joystiq.com/editor/mj-guthrie">MJ</a> in Secret Cove with a shovel! Go terraforming.<br />
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Thanks to <a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/">your votes</a>, we have the backbone of the next <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> guinea pig. For the most part, you Massively readers were pretty unified in your support; armed combat and terraforming led by a landslide, while Secret Cove and architecture also maintained significant leads. The only choice that was a close call was the second skill -- scavenging beat out hunting by a mere three votes.<br />
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Although we had plenty of choices for our polls, they didn't come close to covering the choices that must be made when creating a character before we ever set foot into the game world. Age, birthday, stat points, and multiple choices to create skin color are just some of the other choices the greet a new player in <a href="http://www.xsyon.com/"><em>Xsyon</em></a>.<br />
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Follow me past the cut to get an in-depth look at the creation process and to meet your guide/puppet/object of amusement in the land of <em><a href="http://massively.joystiq.com/category/xsyon">Xsyon</a></em>. Tahoe, ho!<p><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/" rel="bookmark">Continue reading <em>Choose My Adventure: It's ALIVE!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/">Choose My Adventure: It's ALIVE!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19869747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>apocalyptic</category><category>character-creation</category><category>character-customization</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>choose-my-adventure-xsyon</category><category>cma</category><category>featured</category><category>Lake-Tahoe</category><category>notorious</category><category>notorious-games</category><category>post-apocalypse</category><category>post-apocalyptic</category><category>running</category><category>skills</category><category>stats</category><category>swimming</category><category>terraforming</category><category>xsyon</category><category>xsyon-earth-2012</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 09 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Destination - Apocalypse now]]></title><link>http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/</guid><comments>http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/cma-big.jpg" vspace="4" /></a></div>
So my bags are packed (what exactly do you pack for an apocalypse? I vote toothbrush, regardless!) and I'm setting out for the Lake Tahoe region. Yup, our itinerary is set -- <a href="http://www.xsyon.com/"><em>Xsyon</em></a> has won the hearts of the readers for this next escapade in the <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> series. I find this kind of exciting, as I grew up frequenting this area out here in the real world and look forward to seeing it represented in the game.<br />
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Now, I have a confession to make: I watched <a href="http://massively.joystiq.com/2011/02/23/choose-my-adventure-to-boldly-go-where-no-cma-has-gone-before-e/">the vote</a> carefully. Too carefully. OK, I was obsessed with it! I don't think I can even tell you how many times I clicked refresh in one day; it was quite addicting to watch the numbers creep up as the readers cast their votes. And since six weeks of my life was on the line, I had a vested interest in the outcome. At least, that's how I tried to rationalize my maniacal refreshing. <em><a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a> </em>commanded the lead straight off, but <a href="http://www.burningsea.com/page/home"><em>Pirates of the Burning Sea</em></a> had a good showing and maintained a solid second place throughout the contest. Four games kept running neck-and-neck: <em><a href="http://www.dcuniverseonline.com/">DC Universe Online</a>,</em> <em><a href="http://play-earthrise.com/">Earthrise</a>,</em> <a href="http://www.eveonline.com/"><em>EVE Online</em></a>, and <a href="http://universe.lego.com/en-us/splash/default.aspx"><em>LEGO Universe</em></a>. I admit to rooting some for the underdogs as well -- each game has special and unique features I would enjoy delving into. Think about it: Can you imagine life as a LEGO? But in the end, no one could topple the promise of a vast wasteland filled with mutants and an empty canvas for players to fill in.<br />
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So now that we have the setting, all we need is the character. Unlike many games, <em>Xsyon</em> demands that you pick things such as your crafting skills at character creation, so please forgive the number of polls attached to this week's article.<br />
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Head on past the cut to learn a bit about <em>Xsyon</em> and vote to make me build the CMA creature of your bidding!<p><a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/" rel="bookmark">Continue reading <em>Choose My Adventure: Destination - Apocalypse now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/">Choose My Adventure: Destination - Apocalypse now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19862421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>apocalyptic</category><category>character-creation</category><category>character-customization</category><category>characters</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>choose-my-adventure-xsyon</category><category>cma</category><category>crafting</category><category>crafting-skills</category><category>featured</category><category>jordi-grau-davis</category><category>mutant</category><category>mutants</category><category>mutate</category><category>mythical</category><category>mythical-creatures</category><category>notorious-games</category><category>poll</category><category>polls</category><category>pvp</category><category>Sandbox</category><category>sandbox-experience</category><category>sandbox-mmo</category><category>skills</category><category>starting-area</category><category>starting-location</category><category>terraforming</category><category>totems</category><category>tribes</category><category>weapons</category><category>Xsyon</category><category>xsyon-earth-2012</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 02 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Making a better avatar]]></title><link>http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/</guid><comments>http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/chargen-title.jpg" /></a></div>
Since the game's release in 2003, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s character creation has served a very limited role in the game. Customisation was limited to a head and pair of shoulders, and the final output was nothing but a small passport photo to go next to our names in chat and our posts on the official forums. Despite this, <a href="http://massively.joystiq.com/2008/03/24/eve-avatars-come-alive-for-a-price/">our avatars have always had a big impact</a> on the way we formed communities and interacted with each other. On the rare occasion that the portrait image server went down, the forums turned from a discussion amongst acquaintances into a sea of faceless and emotionally anonymous posters. There's a lot of personality in those little icons, and they produce an instant recognisability that a name on its own just doesn't accomplish.<br />
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I'm a firm believer in the idea that seeing the icons next to someone's name in the in-game chat channels helps to form closer associations between players. After seven years of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, however, those portraits were beginning to look a little outdated. With the <a href="http://massively.joystiq.com/tag/incursion"><em>Incursion</em></a> expansion, we finally got our hands on a new, powerful, full-body character creator. Characters can be created in minute detail by manually deforming areas of the face and body, not just by dragging slider bars. The resulting avatar is still currently used to create a portrait, but when the <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> expansion hits, each avatar will be <a href="http://massively.joystiq.com/2011/02/17/ccp-taking-the-first-steps-into-eves-incarna/">walking around inside stations in all its full-bodied glory</a>.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I give a run-down of the new character creation process and share a few personal tips I've picked up on making a better-looking character.<p><a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/" rel="bookmark">Continue reading <em>EVE Evolved: Making a better avatar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/">EVE Evolved: Making a better avatar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19849431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatars</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character</category><category>character-creation</category><category>character-customization</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>hands-on</category><category>incarna</category><category>incursion</category><category>opinion</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Freddie Mercury spotted in EVE Online]]></title><link>http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/</guid><comments>http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://eonmagazine.net/2011/01/19/introducing-the-village-people/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/freddie.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a>'s new character creator <a href="http://massively.joystiq.com/2011/01/15/eves-incursions-go-live-on-tuesday-sansha-events-to-follow/">went live yesterday</a> in a mammoth 1.2 Gb patch. While some players (myself included) are still waiting for the patch to finish downloading, it's already clear that the new characters are a big hit with the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> community. Immediately following the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's final release yesterday, the forums exploded with topics full of people trying out the new avatar customisation process -- <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1450771">with hilarious results</a>. Players have even begun faithfully <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1450855">re-creating real-world celebrities</a>, from <a href="http://eonmagazine.net/2011/01/19/introducing-the-village-people/">Freddie Mercury and the Village People</a> to the <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1450970">cast of Star Trek</a>. On the other side of the fence, some <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1451276">visually impressive, realistic and even emotive</a> avatars have been produced.<br />
<br />
Before the new character creator went live, people had some reservations about it. While the new characters were expected to look very realistic, some players prefer to pull funny faces and create hilarious avatars that better suit their clownish approach to the game. Other players expressed concerns that there might not be enough variety, and that all the members of one bloodline would look almost identical. While the choice of clothing is likely to remain limited until Incarna, it seems that all other fears have been squarely put to rest as players continue to make <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1450733">some fantastic</a> and <a href="https://gate.eveonline.com/Profile/Pour%20Homme">often hilarious</a> avatars.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/">Freddie Mercury spotted in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jan 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19806553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatars</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character-creation</category><category>character-customization</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>freddie-mercury</category><category>funny</category><category>hilarious</category><category>humor</category><category>humour</category><category>village-people</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 19 Jan 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How important is uniqueness to you?]]></title><link>http://massively.joystiq.com/2011/01/18/the-daily-grind-how-important-is-uniqueness-to-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/18/the-daily-grind-how-important-is-uniqueness-to-you/</guid><comments>http://massively.joystiq.com/2011/01/18/the-daily-grind-how-important-is-uniqueness-to-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/sheep.jpg" /></a></div>
When it comes to clinging to one's uniqueness, I'm reminded of that classic line from <a href="http://www.imdb.com/title/tt0079470/">Monty Python's Life of Brian</a> in which huge crowd shouts in unison "We are all different!" and a tiny voice follows that up with "I'm not... ."<br />
<br />
The truth is that while we as people are unique, there are more similarities between us than we'd often like to admit. This is even more true when you get into MMOs, where character creation options are usually limited to a handful of races, classes and faces, and where everyone is a hero just like you doing all the same quests and activities and world-saving.<br />
<br />
Because of this, there's a tendency to rebel and forge a unique voice in the crowd, even if it's just a different look, a bizarre name, an odd personality or a piece of loot that's so extraordinarily rare that you're most likely the only one possessing it. We want to be known and remembered for something other than "being the same as everyone else," a feeling that manifests itself in a variety of ways.<br />
<br />
So how important is in-game uniqueness to you -- and how do you go about demonstrating it?<br />
<br />
<img vspace="0" hspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/18/the-daily-grind-how-important-is-uniqueness-to-you/">The Daily Grind: How important is uniqueness to you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jan 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/18/the-daily-grind-how-important-is-uniqueness-to-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19791856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/18/the-daily-grind-how-important-is-uniqueness-to-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-sheep</category><category>character-customization</category><category>classes</category><category>life-of-brian</category><category>monty-python</category><category>races</category><category>rare</category><category>rarity</category><category>sheep</category><category>tdg</category><category>the-daily-grind</category><category>unique</category><category>uniqueness</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Jan 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Old EVE portraits to be backed up -- log in today for high-res captures]]></title><link>http://massively.joystiq.com/2011/01/17/old-eve-portraits-to-be-backed-up-log-in-today-for-high-res-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/17/old-eve-portraits-to-be-backed-up-log-in-today-for-high-res-c/</guid><comments>http://massively.joystiq.com/2011/01/17/old-eve-portraits-to-be-backed-up-log-in-today-for-high-res-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=843"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/portrait-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's final phase is upon us, bringing with it <a href="http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/">the cataclysmic destruction of several hundred thousand disembodied heads</a>. Those passport-photo-style mugshots next to characters' names <a href="http://www.eveonline.com/ingameboard.asp?">on the forum</a> and in-game chat channels will all be removed in tomorrow's patch. In their place, we'll create new photos using an advanced new full-body avatar generator. We've <a href="http://massively.joystiq.com/2011/01/07/eve-online-player-creativity-ship-fitting-edition/">seen this new character generator in action</a>, and it can produce some really impressive results that far outshine the old avatars we currently use. More importantly, the new avatars will be full-bodied characters for use with the upcoming <em>Incarna</em> expansion, rather than just small passport photos.<br />
<br />
Players have expressed concerns about losing those <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> character portraits they've have had since as far back as 2003. In response, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=843">CCP has announced</a> that all of the current portraits used on the forum are being backed up to an alternative web-server which will be kept open to public access. However, these portraits are limited to a width and height of 256 pixels. If you'd like to capture your current character in full high-resolution glory, you'll need to log in tonight to capture it. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=843">In a new last-minute devblog</a>, the hilariously-named CCP Purple Tentacle has just posted details of the portrait backup service and instructions on exactly how to capture your character in high definition.<br />
<br />
If you're caught away from your PC tonight and unable to capture your portrait, we'd like to help out. Please leave a comment with your character name and <strike>I'll be available for the next few hours to log in to capture the image for you. I'll then email the image to the email address you use on Massively. If you'd like it sent to a different email address, please include it in your comment or mail your request to </strike><a href="mailto:brendan@massively.com"><strike>brendan@massively.com</strike></a><strike> and I'll send it to that address</strike>. When I'm no longer available to process requests, I will update this post.<br />
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<strong>UPDATE:</strong> The deadline has now passed and old portraits an no longer be catured in high resolution. Lower resolution portraits of up to 256 width and height can be downloaded using <a href="http://oldportraits.eveonline.com/">CCP's portrait backup service</a>, which is now live.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/17/old-eve-portraits-to-be-backed-up-log-in-today-for-high-res-c/">Old EVE portraits to be backed up -- log in today for high-res captures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jan 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/17/old-eve-portraits-to-be-backed-up-log-in-today-for-high-res-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19804235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/17/old-eve-portraits-to-be-backed-up-log-in-today-for-high-res-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatars</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character-creation</category><category>character-customization</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>forum</category><category>incursion</category><category>incursions</category><category>portrait</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 17 Jan 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Last chance to capture your EVE character's portrait]]></title><link>http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/</guid><comments>http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=834"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/charchange-title.jpg" /></a></div>
It's been a long time coming, but a major part of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s highly anticipated <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> expansion is now just around the corner. Later this month with the implementation of the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> 1.1 patch, the existing character creator will be replaced by a shiny new <em>Incarna</em> character creator. We'll finally get to design an entire avatar, complete with arms and legs, rather than being limited to just a head and a pair of shoulders. Upon logging in after the <em>Incursion</em> 1.1 deployment, players will be prompted to re-create their characters using the new character renderer. In just a few short weeks, those characters we've grown accustomed to over the years will be gone. Now is your last chance to capture your character's portrait. If you'd like to preserve a portrait for posterity, be sure to log in and capture it in high detail <a href="http://massively.joystiq.com/2010/11/21/eve-evolved-preparing-for-incursion/">before January 18th</a>.<br />
<br />
In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=834">a new devblog, CCP Lopi explains some of the challenges</a> associated with the new character creator. When we look at a character's info in-game or click on his name in a chat channel, the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> client currently downloads information on the character from the <em>EVE</em> server and then renders a small passport photo. With <a href="http://massively.joystiq.com/2010/12/10/eve-online-developers-dicuss-the-depths-of-character-design/">the added complexity and higher-resolution textures</a> used in the new character creator, rendering portraits on-the-fly in this manner would take an unacceptably long time. To get around this issue, portrait rendering will be done ahead of time, and the mug-shots we see in-game will be stored on a central webserver. The game will then retrieve the user's image directly from the webserver instead of rendering it. As a result, we should no longer get the short burst of lag associated with rendering a character's portrait, and server load should be decreased.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/">Last chance to capture your EVE character's portrait</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jan 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19790240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/06/last-chance-to-capture-your-eve-characters-portrait/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character</category><category>character-creation</category><category>character-customization</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>Expansions</category><category>incarna</category><category>incursion</category><category>patch</category><category>sci-fi</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 06 Jan 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[RIFT unveils four new souls]]></title><link>http://massively.joystiq.com/2010/12/25/rift-unveils-four-new-souls/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/25/rift-unveils-four-new-souls/</guid><comments>http://massively.joystiq.com/2010/12/25/rift-unveils-four-new-souls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/rift-souls-epl-1224.jpg" /></a></div>
If you want to get anywhere in <a href="http://www.riftgame.com"><em>RIFT</em></a>, you've got to have soul. Specifically, you have to have one of the game's soul trees, the unique mix-and-match system the game uses to help players customize strengths and weaknesses as they please. The team at <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> has recently revealed <a href="http://www.riftgame.com/en/news/listings/122210_4_classes.php">four new souls</a>, one for each of the game's four classes -- the Riftblade for Warriors, the Marksman for Rogues, the Necromancer for Mages, and the Warden for the Clerics.<br />
<br />
RIftblades are magically-empowered warriors, deft at ranged strikes and penetrating armor but weak under concentrated assaults. Marksmen, obviously, are best suited to hit-and-run ranged strikes, with little capability in a close-quarter battle. Necromancers utilize the undead pets you would expect, although they're quite vulnerable without them. And Wardens serve as healers with a specialty in slow accumulation, stacking healing energies over time but vulnerable to a lack of time. Future <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> players should take a look <a href="http://www.riftgame.com/en/news/listings/122210_4_classes.php">at the full descriptions</a> as well as the fiction behind each of the fallen champions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/25/rift-unveils-four-new-souls/">RIFT unveils four new souls</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/25/rift-unveils-four-new-souls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19776697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/25/rift-unveils-four-new-souls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ability-trees</category><category>character-customization</category><category>class</category><category>class-previews</category><category>classes</category><category>damage-class</category><category>healing-class</category><category>news</category><category>rift</category><category>rift-planes-of-telara</category><category>rift-trees</category><category>soul</category><category>soul-system</category><category>souls</category><category>talent-trees</category><category>trion</category><category>trion-worls</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 25 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which game has the best customization?]]></title><link>http://massively.joystiq.com/2010/12/12/the-daily-grind-which-game-has-the-best-customization/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/12/the-daily-grind-which-game-has-the-best-customization/</guid><comments>http://massively.joystiq.com/2010/12/12/the-daily-grind-which-game-has-the-best-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/mandm.jpg" /></a></div>
When Massively posted <a href="http://massively.joystiq.com/2010/12/07/massively-takes-on-the-heroes-of-dc-universe-online/">our first impressions</a> of <em><a href="http://dcuniverseonline.com">DC Universe Online</a></em> earlier in the week, we noted that the character creation system was sub-par compared to systems in other MMOs in the same genre. However, <a href="http://massively.joystiq.com/category/dc-universe-online/"><em>DCUO</em></a> has multiple ways to customize your character once you actually get into the game. Also last week, the artists and developers of <a href="http://eveonline.com"><em>EVE Online</em></a>'s character revamp <a href="http://massively.joystiq.com/2010/12/10/eve-online-developers-dicuss-the-depths-of-character-design/">talked about the behind-the-scenes work</a> of rebuilding the character designer.<br />
<br />
In a virtual world where it's already hard enough to stand out from other players, being able to customize your personal look is important. This reporter knows that there were groans in the <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> community when the team mentioned that there would be no appearance tab or cosmetic feature, though in the same breath, the developers assured us that there would be enough unique style to satisfy.<br />
<br />
So putting all other gameplay aside, which game do you think has the best character customization? Why is that? What makes that MMO's customization different from all the others out there?<br />
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<img border="0" hspace="0" vspace="0" style="padding-right: 10px;" align="left" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/12/the-daily-grind-which-game-has-the-best-customization/">The Daily Grind: Which game has the best customization?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Dec 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/12/the-daily-grind-which-game-has-the-best-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19756679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/12/the-daily-grind-which-game-has-the-best-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>character-customization</category><category>dc-universe-online</category><category>dcuo</category><category>eve</category><category>eve-online</category><category>opinion</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Sun, 12 Dec 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: This edition is so stupid]]></title><link>http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/</guid><comments>http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-mmr-1287419689.jpg" /></a></div>
Guys, I have to warn you straight up... this edition is <em>really</em> stupid. It's just plain stupid. I'm not saying that it's bad, and I'm not saying it's not worth reading -- I'm just saying that it's really surprisingly dumb. You're all fond of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, and I am too, but considering how dumb this week's edition is, maybe you should do something else for however long you would normally read one of my columns. I guess there are some pretty good things on YouTube these days.<br />
<br />
Oh, wait, sorry, it looks like I was reading my notes wrong. It's not that this edition is stupid, it's that the community threads we're spotlighting today are all about things that are stupid. Because there are things here and there within <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> that are just a little dumb, when you get right down to it. Also, it gave me a thematic hook for this column, so that's good too. Click on past the cut for this week's highlights!<p><a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: This edition is so stupid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/">A Mild-Mannered Reporter: This edition is so stupid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Oct 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19678524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/20/a-mild-mannered-reporter-this-edition-is-so-stupid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archvillains</category><category>art</category><category>art-team</category><category>character-customization</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>customization</category><category>difficulty</category><category>featured</category><category>giant-monsters</category><category>hamidon</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>praetoria</category><category>soloable</category><category>soloing</category><category>stupid</category><category>super-booster</category><category>super-boosters</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 20 Oct 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[NYCC 2010: The City of Heroes Issue 19 panel]]></title><link>http://massively.joystiq.com/2010/10/10/nycc-2010-the-city-of-heroes-issue-19-panel/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/10/nycc-2010-the-city-of-heroes-issue-19-panel/</guid><comments>http://massively.joystiq.com/2010/10/10/nycc-2010-the-city-of-heroes-issue-19-panel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-nycc-epl-1010.jpg" /></a></div>
It's the end of the convention season, and <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> fans on the East Coast managed to get one last treat -- another chance with the development team that had long been anchored firmly on the other side of the country. The team's <a href="http://massively.joystiq.com/2010/03/28/pax-east-2010-city-of-heroes-panel-reveals-many-things/">panel in March</a> at <a href="http://massively.joystiq.com/tag/PAX-East-2010/">PAX East</a> saw the revelation of several new facts about the game, including the first announcement of Kinetic Melee and Electric Control, and the panel that closes out the year at <a href="http://www.newyorkcomiccon.com/">New York Comic Con</a> contained several interesting new facts as well.<br />
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<a href="http://massively.joystiq.com/tag/Melissa-Bianco/">Melissa Bianco</a>, <a href="http://massively.joystiq.com/tag/David-Nakayama/">David Nakayama</a>, and <a href="http://massively.joystiq.com/tag/Jesse-Caceres/">Jesse Caceres</a> were all in attendance, with the panel overseen by community representative <a href="http://massively.joystiq.com/tag/Tia-Parurahi/">Tia Parurahi</a>. With <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> having been out for nearly two months, this panel focused on the upcoming <a href="http://massively.joystiq.com/tag/Issue-19/">Issue 19</a> and what the changes mean for the game, as well as how much the development team is ramping up production to improve the game all around.<p><a href="http://massively.joystiq.com/2010/10/10/nycc-2010-the-city-of-heroes-issue-19-panel/" rel="bookmark">Continue reading <em>NYCC 2010: The City of Heroes Issue 19 panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/10/nycc-2010-the-city-of-heroes-issue-19-panel/">NYCC 2010: The City of Heroes Issue 19 panel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Oct 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/10/nycc-2010-the-city-of-heroes-issue-19-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/10/nycc-2010-the-city-of-heroes-issue-19-panel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-slot</category><category>alpha-strike</category><category>apex-task-force</category><category>challenges</category><category>character-customization</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>costume-pieces</category><category>costumes</category><category>cov</category><category>cox</category><category>david-nakayama</category><category>endgame</category><category>featured</category><category>game-updates</category><category>going-rogue</category><category>gr</category><category>high-end-content</category><category>i19</category><category>incarnate-system</category><category>incarnate-task-forces</category><category>issue-19</category><category>jesse-caceres</category><category>melissa-bianco</category><category>ncsoft</category><category>new-arcs</category><category>new-york-comic-con</category><category>nycc</category><category>nycc-2010</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>story-arcs</category><category>task-forces</category><category>tia-parurahi</category><category>tin-mage-task-force</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 10 Oct 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes previews the coming Issue 19]]></title><link>http://massively.joystiq.com/2010/10/05/city-of-heroes-previews-the-coming-issue-19/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/city-of-heroes-previews-the-coming-issue-19/</guid><comments>http://massively.joystiq.com/2010/10/05/city-of-heroes-previews-the-coming-issue-19/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com/news/game_updates/issue_19/issue_19_overview.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-i19-epl-1005.jpg" /></a></div>
We've known about the bare basics of <a href="http://massively.joystiq.com/tag/Issue-19/">Issue 19</a> for a little while now, but <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> players have just been treated to a new <a href="http://www.cityofheroes.com/news/game_updates/issue_19/issue_19_overview.html">explosion of information</a> about the game's next major content patch. And it promises to be quite a big update, with two new task forces, new events in Praetoria, and some alternate animations and auras that had not been previously announced. Several powers will now have a number of locations that can be used as a launching point, so you could fire your Radiation Blasts from your eyes, one hand, both hands, or other possibilities. More tip and morality missions are being added, as well as the option for characters who were not from Praetoria to enter the city.<br />
<br />
It couldn't come at a better time, as Praetoria's infiltration and invasion are the center of the two new task forces. Overseen by Apex and Tin Mage, two important lore figures, the chains have characters face off against Praetors and uniquely Praetorian enemies to keep their world safe from Emperor Cole's designs. There are also new live events being added in Praetoria, such as a mass protest that heroes can take part in or help shut down. With the previously announced first Incarnate slot and the move of Fitness to inherent (with <a href="http://bit.ly/c7SalS">a slight clarification of unclear wording</a>), the update promises to be an infusion of both content and systems for <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a>, so take a look at <a href="http://www.cityofheroes.com/news/game_updates/issue_19/issue_19_overview.html">the official rundown</a> for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/city-of-heroes-previews-the-coming-issue-19/">City of Heroes previews the coming Issue 19</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/game_updates/issue_19/issue_19_overview.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/city-of-heroes-previews-the-coming-issue-19/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19661865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/city-of-heroes-previews-the-coming-issue-19/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alignment-system</category><category>alpha-strike</category><category>auras</category><category>character-auras</category><category>character-customization</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>contacts</category><category>cov</category><category>cox</category><category>customization</category><category>game-updates</category><category>incarnate-system</category><category>incarnates</category><category>issue-19</category><category>major-updates</category><category>morality</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>praetorians</category><category>pratoria</category><category>previews</category><category>task-force</category><category>task-forces</category><category>tips</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 05 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Environment and customization spotlighted in new DCUO images]]></title><link>http://massively.joystiq.com/2010/09/26/environment-and-customization-spotlighted-in-new-dcuo-images/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/26/environment-and-customization-spotlighted-in-new-dcuo-images/</guid><comments>http://massively.joystiq.com/2010/09/26/environment-and-customization-spotlighted-in-new-dcuo-images/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/dc-universe-online"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/dcuo-rb-925.jpg" /></a></div>
As <a href="http://www.soe.com/">Sony Online Entertainment</a> continues to reveal images from <a href="http://www.dcuniverseonline.com/"><em>DC Universe Online</em></a>, the game environment is emerging as one of the game's standout features. Players have admired the attention to detail in familiar locations, and that's not all.<br />
<br />
Some fans were a little concerned about available character customization -- particularly after the announcement regarding the ability to dress as your favorite hero -- but the last few rounds of screenshots have showed a wide range of available options and looks. <br />
<br />
The newest screenshots are no exception. Check out the gallery below for another snapshot tour of <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DCUO</em></a> and its citizens, both good and bad.<br />
 <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/dc-universe-online-combat-and-locations/">DC Universe Online combat and locations</a></strong></p><a href="http://massively.joystiq.com/photos/dc-universe-online-combat-and-locations/#3401199"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/dcscrenvimetaceofclubs001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dc-universe-online-combat-and-locations/#3401200"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/dcscrenvimetsteelworks001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dc-universe-online-combat-and-locations/#3401201"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/dcscrfacposeamusementmile001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dc-universe-online-combat-and-locations/#3401202"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/dcscrgrpactburnleyfreightyards004_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dc-universe-online-combat-and-locations/#3401203"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/dcscrgrpactlanterns001_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/26/environment-and-customization-spotlighted-in-new-dcuo-images/">Environment and customization spotlighted in new DCUO images</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/26/environment-and-customization-spotlighted-in-new-dcuo-images/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19648440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/26/environment-and-customization-spotlighted-in-new-dcuo-images/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-customization</category><category>comic-book</category><category>comic-books</category><category>dc-universe-online</category><category>dcuo</category><category>environment</category><category>gallery</category><category>screenshot</category><category>screenshots</category><category>soe</category><category>SONY</category><category>Sony-Online-Entertainment</category><category>super-hero</category><category>super-heroes</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 26 Sep 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you like your character customization?]]></title><link>http://massively.joystiq.com/2010/09/11/the-daily-grind-how-do-you-like-your-character-customization/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/11/the-daily-grind-how-do-you-like-your-character-customization/</guid><comments>http://massively.joystiq.com/2010/09/11/the-daily-grind-how-do-you-like-your-character-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/batman.jpg" /><br />
</a></div>
<a href="http://www.soe.com">SOE's</a> Jens Andersen recently <a href="http://massively.joystiq.com/2010/09/09/dc-universe-previewed-andersen-talks-character-customization/">provoked</a> a bit of a discussion with his comments on <a href="http://www.dcuniverseonline.com/"><em>DC Universe Online's</em></a> character customization options. In a nutshell, he intimated that they're somewhat limited initially and devoid of excessive "fluff" in order to give players something to strive for as they build their avatars.<br />
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This is something of a departure from the tradition established by earlier superhero MMOs. <a href="http://www.cityofheroes.com/en.html"><em>City of Heroes</em></a> and <a href="http://www.champions-online.com/"><em>Champions Online</em></a> both feature absurdly awesome amounts of individuality and costume customization potential. Even older, non-superhero games such as <a href="http://www.aiononline.com"><em>Aion</em></a> and <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> are renowned for the unique looks possible with their extensive character creation tools.<br />
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That, dear Massively readers, brings us to the question of the day. Do you buy into Andersen's theory that costume and character individuality is a worthwhile carrot, or do you prefer the <a href="http://massively.joystiq.com/category/city-of-heroes"><em>CoH</em></a>/<a href="http://massively.joystiq.com/category/champions-online"><em>Champions</em></a> method of options, options, and more options from the get-go? How do you like your character customization?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/11/the-daily-grind-how-do-you-like-your-character-customization/">The Daily Grind: How do you like your character customization?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/11/the-daily-grind-how-do-you-like-your-character-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19628669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/11/the-daily-grind-how-do-you-like-your-character-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrots</category><category>character-creation</category><category>character-customization</category><category>costumes</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>jens-andersen</category><category>options</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 11 Sep 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: How to build LEGO Universe, piece by piece]]></title><link>http://massively.joystiq.com/2010/09/10/pax-2010-how-to-build-lego-universe-piece-by-piece/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/10/pax-2010-how-to-build-lego-universe-piece-by-piece/</guid><comments>http://massively.joystiq.com/2010/09/10/pax-2010-how-to-build-lego-universe-piece-by-piece/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://universe.lego.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/legouo.jpg" /></a></div>
The world of <a href="http://www.lego.com/en-US/default.aspx">LEGO</a> is being destroyed by the mighty Maelstrom. Imagination is being sucked into its evil vortex, and only you and your friends can stop it! Customize your minifig to fit your personality, choose your favorite faction, and launch into battle against Maelstrom and its minions. Save imagination!<br />
<em><br />
<a href="http://universe.lego.com">LEGO Universe Online</a></em> is the LEGO brand's first leap into the MMO genre. After LEGO's success with single-player games, such as the extremely popular <a href="http://videogames.lego.com/en-US/StarwarsSaga/Default.aspx">Star Wars</a> and <a href="http://videogames.lego.com/en-US/IndianaJones/Default.aspx">Indiana Jones</a> series, it only seems natural for the company to jump into the massively multiplayer universe. The design team of over 150 people has built a wild and whimsical world, Brick and Knob by Brick and Knob, and the crazy thing is, <em>you</em> can add to this world, too.<br />
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At <a href="http://www.paxsite.com/paxprime/index.php">PAX</a>, LEGO was kind enough to give me a personal guided tour through this universe of adventure and creativity. Follow me after the break as I guide <em>you</em> through my hands-on with <a href="http://massively.joystiq.com/category/lego-universe/"><em>LEGO Universe Online</em></a>.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/pax-2010-lego-universe-online/">PAX 2010: LEGO Universe Online</a></strong></p><a href="http://massively.joystiq.com/photos/pax-2010-lego-universe-online/#3347687"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/legouo-15_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-2010-lego-universe-online/#3347691"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/legouo-14_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-2010-lego-universe-online/#3347693"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/legouo-13_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-2010-lego-universe-online/#3347694"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/legouo-12_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-2010-lego-universe-online/#3347695"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/legouo-11_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/09/10/pax-2010-how-to-build-lego-universe-piece-by-piece/" rel="bookmark">Continue reading <em>PAX 2010: How to build LEGO Universe, piece by piece</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/10/pax-2010-how-to-build-lego-universe-piece-by-piece/">PAX 2010: How to build LEGO Universe, piece by piece</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/10/pax-2010-how-to-build-lego-universe-piece-by-piece/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/10/pax-2010-how-to-build-lego-universe-piece-by-piece/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assemblers</category><category>brick-and-knob</category><category>character-creation</category><category>character-customization</category><category>family</category><category>featured</category><category>gallery</category><category>guided-tour</category><category>hands-on</category><category>kids</category><category>LEGO</category><category>Lego-Indiana-Jones</category><category>Lego-Star-Wars</category><category>LEGO-Universe</category><category>maelstrom</category><category>paradox</category><category>PAX</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>screenshot</category><category>screenshots</category><category>sentinels</category><category>subscription</category><category>venture</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 10 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive: Dynasty Warriors Online shows off new screens and customization video]]></title><link>http://massively.joystiq.com/2010/09/09/dynasty-warriors-online-shows-off-character-customization/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/09/dynasty-warriors-online-shows-off-character-customization/</guid><comments>http://massively.joystiq.com/2010/09/09/dynasty-warriors-online-shows-off-character-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=xqldqvlRO00"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/dynastywarriorschar.jpg" alt="" /></a></div>
Looking for a free-to-play brawler with above-average character customization and visual flair? You might want to check out <a href="http://www.aeriagames.com/">Aeria Games</a>' <a href="http://dynastywarriors.aeriagames.com/"><em>Dynasty Warriors Online</em></a>, which is currently accepting closed beta signups. <a href="http://massively.joystiq.com/tag/dynasty-warriors-online"><em>Dynasty Warriors Online</em></a> is the latest title in the popular <a href="http://en.wikipedia.org/wiki/Dynasty_Warriors"><em>Dynasty Warriors</em></a> franchise (which dates back to the 1997 Playstation fighting game), and looks to bring its unique blend of action and strategy to the MMORPG space. <br />
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<a href="http://massively.joystiq.com/tag/aeria-games">Aeria</a> has teamed with Massively to bring you an exclusive gallery of environment screenshots for the game, showcasing locales that include courtyards, taverns, crafting facilities, and more.<br />
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Aeria has also released a short teaser showing off aspects of character creation as well as a brief glimpse of PvE combat. Have a look at the video after the cut, check out the exclusive screenshot gallery below, and don't forget to sign up for <a href="http://dynastywarriors.aeriagames.com/">beta</a> at the game's official website.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/dynasty-warriors-online-exclusive-environment-screenshots-0/">Dynasty Warriors Online - Exclusive environment screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/dynasty-warriors-online-exclusive-environment-screenshots-0/#3346827"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/courtyard---preceptor-1284055735_thumbnail.jpg" alt="Courtyard" title="Courtyard" /></a><a href="http://massively.joystiq.com/photos/dynasty-warriors-online-exclusive-environment-screenshots-0/#3346831"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/market---blacksmith-1284055820_thumbnail.jpg" alt="Market - Blacksmith" title="Market - Blacksmith" /></a><a href="http://massively.joystiq.com/photos/dynasty-warriors-online-exclusive-environment-screenshots-0/#3346847"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/market---communal-forge-loom-pot-1284055979_thumbnail.jpg" alt="Market - Communal Forge, Loom, Pot" title="Market - Communal Forge, Loom, Pot" /></a><a href="http://massively.joystiq.com/photos/dynasty-warriors-online-exclusive-environment-screenshots-0/#3346857"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/plaza---melee-receptionist-1284056111_thumbnail.jpg" alt="Plaza" title="Plaza" /></a><a href="http://massively.joystiq.com/photos/dynasty-warriors-online-exclusive-environment-screenshots-0/#3346860"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/tavern---barmaid-1284056165_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/09/09/dynasty-warriors-online-shows-off-character-customization/" rel="bookmark">Continue reading <em>Exclusive: Dynasty Warriors Online shows off new screens and customization video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/09/dynasty-warriors-online-shows-off-character-customization/">Exclusive: Dynasty Warriors Online shows off new screens and customization video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=xqldqvlRO00>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/09/dynasty-warriors-online-shows-off-character-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19626958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/09/dynasty-warriors-online-shows-off-character-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>character-customization</category><category>dynasty-warriors</category><category>dynasty-warriors-online</category><category>f2p</category><category>free-to-play</category><category>pve</category><category>pvp</category><category>strategy</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 09 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[SDCC 2010: TERA by the numbers]]></title><link>http://massively.joystiq.com/2010/07/26/sdcc-2010-tera-by-the-numbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/26/sdcc-2010-tera-by-the-numbers/</guid><comments>http://massively.joystiq.com/2010/07/26/sdcc-2010-tera-by-the-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;"><a href="http://www.tera-online.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/tera1.jpg" alt="" /></a></div>
If looks were everything, then <a href="http://www.tera-online.com/"><em>TERA</em></a> would certainly place as a finalist in the Miss Upcoming MMO Universe pageant. Yet as visually sumptuous as it may be, we're more interested in its personality. Can the brains match the beauty? So far, it looks promising. We've been locked on to <a href="http://massively.joystiq.com/tag/TERA/"><em>TERA's</em></a> unique brand of fantasy play <a href="http://massively.joystiq.com/2010/06/16/e3-2010-massivelys-hands-on-with-tera/">since this year's E3</a> (and before), and as such, it's great to check back in with the title, take it out for a quiet romantic dinner, and see how it's shaping up.<br />
<br />
We caught up with En Masse Entertainment at the 2010 San Diego Comic-Con and spent a half hour putting the game through its paces and chatting up with <em>TERA's</em> devs. While <em>TERA's</em> dev team is working with a more recent build of the game, our hands-on demo was the same build as the one we saw at E3. Even so, it's always worth spending a few more minutes with an upcoming MMO to see what new facts and impressions can be gleaned. Hit the jump to read more about classes, races and an idea about not getting hit that's so crazy, <em>it just might work!</em><p><a href="http://massively.joystiq.com/2010/07/26/sdcc-2010-tera-by-the-numbers/" rel="bookmark">Continue reading <em>SDCC 2010: TERA by the numbers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/26/sdcc-2010-tera-by-the-numbers/">SDCC 2010: TERA by the numbers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/26/sdcc-2010-tera-by-the-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19568303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/26/sdcc-2010-tera-by-the-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aman</category><category>barakas</category><category>castanics</category><category>character-customization</category><category>classes</category><category>comic-con</category><category>comiccon</category><category>crafting</category><category>e3</category><category>e3-2010</category><category>en-masse</category><category>en-masse-entertainment</category><category>featured</category><category>high-elves</category><category>pet-pvps</category><category>popori</category><category>potpourri</category><category>races</category><category>sdcc</category><category>sdcc-2010</category><category>sorcerer</category><category>tera</category><category>valkyon-federation</category><category>warrior</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[CABAL Online's secrets are out]]></title><link>http://massively.joystiq.com/2010/07/15/cabal-onlines-secrets-are-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/15/cabal-onlines-secrets-are-out/</guid><comments>http://massively.joystiq.com/2010/07/15/cabal-onlines-secrets-are-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/cabal-online/" rel="tag">Cabal Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.cabalonline.com/radianthall/notes.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/cabal.jpg" /></a></div>
<a href="http://www.cabalonline.com/"><em>CABAL Online</em></a> is one of those free-to-play titles that's like a shy whale, swimming under the surface of our attention while growing bigger every day. And before you know it, Pinocchio and Jonah are in deep, deep trouble.<br />
<br />
Tortured metaphors aside, it's good to hear that <em><a href="http://massively.joystiq.com/tag/cabal-online/">CABAL</a> </em>continues to expand. <a href="http://games-masters.com/">Games-Masters.com</a> just released a massive update for the game entitled "<a href="http://www.cabalonline.com/radianthall/notes.html">Secrets of Radiant Hall</a>." The centerpiece of the update is the titular Radiant Hall, a new 7-man, level 130+ raid to uncover the secrets and best the challenges of the Phantasmal clan. Their secret? <a href="http://www.fanta.com/">Fanta!</a> (OK, not really -- but we hear there's a dragon involved.)<br />
<br />
The update brings a host of new and improved features to <em>CABAL </em>as well, including a daily quest system, new character customization options, a better UI, a party search system and the Catacomb Frost solo dungeon. Catacomb Frost is interesting in that level 110+ players have a scant 25 minutes to save a girl; fortunately, there are three difficulty levels depending on how daring you feel that day.<br />
<br />
You can <a href="http://www.cabalonline.com/radianthall/notes.html">check out the full update</a> over at <em>CABAL Online's</em> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/15/cabal-onlines-secrets-are-out/">CABAL Online's secrets are out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Jul 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cabalonline.com/radianthall/notes.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/cabal-onlines-secrets-are-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/cabal-onlines-secrets-are-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cabal</category><category>cabal-online</category><category>catacomb-frost</category><category>character-customization</category><category>daily-quests</category><category>expansion</category><category>f2p</category><category>fanta</category><category>fantanas</category><category>free-to-play</category><category>games-masters.com</category><category>jonah</category><category>patch</category><category>phantasmal-clan</category><category>pinocchio</category><category>raid</category><category>secrets-of-radiant-hall</category><category>ui</category><category>update</category><category>whale-metaphors-blow-hard</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 15 Jul 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Still clicking: Our exclusive interview with the Mythos dev team]]></title><link>http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/</guid><comments>http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://www.mythos.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/satyr.jpg" alt="" /></a></div>
Considering <a href="http://www.mythos.com"><em>Mythos'</em></a> <a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/">stormy</a> <a href="http://massively.joystiq.com/2008/08/03/mythos-lives/">post</a>-<a href="http://massively.joystiq.com/2009/05/07/were-assured-that-mythos-is-coming-back/">Flagship</a> <a href="http://massively.joystiq.com/2009/08/15/mythos-teaser-and-closed-beta-registration-page-emerges/">past</a> and its relatively low profile over the past half year, we were pleased to see the team at Redbana <a href="http://massively.joystiq.com/2010/06/23/redbana-releases-mythos-screens-relaunches-website/">unveil a website revamp last month</a>, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the images suggests that the game has come a long way since <a href="http://massively.joystiq.com/2009/12/01/massivelys-interview-with-mythos-gearing-up-for-launch/">we last checked in with the team</a>; although many players might once have pigeon-holed <a href="http://massively.joystiq.com/category/mythos/"><em>Mythos</em></a> as "just another <a href="http://classic.battle.net/diablo2exp/"><em>Diablo</em></a> clone," it's now maturing into a hybrid MMORPG that seems to have as much in common with <a href="http://www.worldofwarcraft.com">Blizzard's other fantasy game</a> as with the click-fests of yesteryear.<br />
<br />
Curious, we commandeered the team at Redbana in order to ask about the progress of the game. Meet up with us after the break as we discuss the transition to Redbana, overcoming the <a href="http://massively.joystiq.com/tag/diablo/"><em>Diablo</em></a> stigma, camera perspectives, map travel, character customization, and the likelihood that <em>Mythos</em> will be free-to-play. Oh, and did I mention you can play <a href="http://www.mythos.com/page/Races.aspx">satyrs and cyclopes</a>?!<p><a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/" rel="bookmark">Continue reading <em>Still clicking: Our exclusive interview with the Mythos dev team</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/">Still clicking: Our exclusive interview with the Mythos dev team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19554907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/still-clicking-our-exclusive-interview-with-the-mythos-dev-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bana-cash</category><category>Blizzard</category><category>character-customization</category><category>click-click-click</category><category>click-fest</category><category>Diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-clone</category><category>diablo-ii</category><category>diablo-iii</category><category>Dungeon-Siege</category><category>featured</category><category>Flagship</category><category>flagship-studios</category><category>flagshipped</category><category>free-camera</category><category>guild-wars</category><category>gw</category><category>hellgate-london</category><category>interview</category><category>Interviews</category><category>inventory</category><category>Isometric</category><category>lord-of-the-rings-online</category><category>lotro</category><category>map</category><category>map-travel</category><category>maps</category><category>mythology</category><category>mythos</category><category>redbana</category><category>skill-tree</category><category>skill-trees</category><category>stash</category><category>titan-quest</category><category>torchlight</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 15 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[APB releases final box art, more E3 images]]></title><link>http://massively.joystiq.com/2010/06/25/apb-releases-final-box-art-more-e3-images/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/25/apb-releases-final-box-art-more-e3-images/</guid><comments>http://massively.joystiq.com/2010/06/25/apb-releases-final-box-art-more-e3-images/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/wardrobe2femaleuncompressed-0-00-45-11-1277474807.jpg" /></a></div>
<a href="http://www.realtimeworlds.com/">Realtime Worlds</a>' <a href="http://www.apb.com"><em>All Points Bulletin</em></a> is releasing in a few short days, and to help get your creative juices flowing, we've collected several galleries worth of new screenshots from the urban crime MMOFPS. Included below you'll find everything from custom automotive paint jobs, to gang insignias, to radical avatar customization (including facial features, body builds, and outfits).<br />
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Finally, don't forget to check out the final North American box art after the jump.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/apb-e3-garage/">APB E3 Garage</a></strong></p><a href="http://massively.joystiq.com/photos/apb-e3-garage/#3118888"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/garagefin-0-00-11-28_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-garage/#3118889"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/garagefin-0-00-22-16_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-garage/#3118890"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/garagefin-0-00-36-17_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-garage/#3118891"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/garagefin-0-00-45-16_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-garage/#3118892"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/garagefin-0-00-48-25_thumbnail.jpg" alt="" title="" /></a></div><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/apb-e3-logos/">APB E3 Logos</a></strong></p><a href="http://massively.joystiq.com/photos/apb-e3-logos/#3118896"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/prentisstigertrimextreme-0004011_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-logos/#3118897"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/prentisstigertrimextreme-00040111_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-logos/#3118898"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/prentisstigertrimextreme-0004108_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-logos/#3118899"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/prentisstigertrimextreme-0004208_thumbnail.jpg" alt="" title="" /></a></div><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/apb-e3-personas/">APB E3 Personas</a></strong></p><a href="http://massively.joystiq.com/photos/apb-e3-personas/#3118906"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/personacustomisationedit42-0-00-18-23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-personas/#3118907"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/personacustomisationedit42-0-00-23-21_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-personas/#3118908"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/personacustomisationedit42-0-00-49-19_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-personas/#3118909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/personacustomisationedit42-0-03-20-10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-personas/#3118910"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/personacustomisationedit42-0-04-24-09_thumbnail.jpg" alt="" title="" /></a></div><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/apb-e3-wardrobe/">APB E3 Wardrobe</a></strong></p><a href="http://massively.joystiq.com/photos/apb-e3-wardrobe/#3118924"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/wardrobe2femaleuncompressed-0-00-00-00_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-wardrobe/#3118926"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/wardrobe2femaleuncompressed-0-00-37-14_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-wardrobe/#3118927"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/wardrobe2femaleuncompressed-0-00-41-23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-wardrobe/#3118928"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/wardrobe2femaleuncompressed-0-00-45-11_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/apb-e3-wardrobe/#3118929"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/wardrobe2femaleuncompressed-0-00-51-10_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/06/25/apb-releases-final-box-art-more-e3-images/" rel="bookmark">Continue reading <em>APB releases final box art, more E3 images</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/25/apb-releases-final-box-art-more-e3-images/">APB releases final box art, more E3 images</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jun 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/25/apb-releases-final-box-art-more-e3-images/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19530306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/25/apb-releases-final-box-art-more-e3-images/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>character-customization</category><category>customization</category><category>decals</category><category>galleries</category><category>mmofps</category><category>Realtime-Worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 Jun 2010 20:00:00 EST</pubDate></item></channel></rss>
