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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Choose My Adventure: Taking a right at Paragon City]]></title><link>http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/</guid><comments>http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/"><img alt="Choose My Adventure City of Heroes Road Trip" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/road-trip-cma-trial-1335894659.jpg" /></a></div>
It was the flying Scrapper on Virtue with a mask!<br />
<br />
The masses have spoken. For this leg of our <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a> journey, we will be parking ourselves in Paragon City, fighting the forces of evil, destruction, and movement keys! I must concede that Bree certainly knew her <a href="http://na.cityofheroes.com/en/index.php"><em>City of Heroes</em></a> community -- ya'll voted just how she said you would. But Bree, you didn't predict the mask, now did ya?! Ha!<br />
<br />
It recently came to my attention that I could have easily queried you on the spandex issue, but come on -- what superhero doesn't have to shimmy into that painted-on suit? We want the full experience, right? Right. So let's get to it. All we have left to do to get this show off the road and into some action is whip up a character.<br />
<br />
But this is <em>me</em> we are talking about here! Thankfully, I am marching into this process armed with <a href="http://massively.joystiq.com/2012/04/25/choose-my-adventure-next-stop-city-of-heroes/">your decisions</a>! I mean, how bad can it be? We have three days between close of the last vote and a new set of new ones, so it isn't like there isn't time. Here goes...<p><a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/" rel="bookmark">Continue reading <em>Choose My Adventure: Taking a right at Paragon City</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/">Choose My Adventure: Taking a right at Paragon City</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>choose-my-adventure</category><category>Choose-my-adventure-city-of-heroes</category><category>choose-my-adventure-coh</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>cma</category><category>coh</category><category>costumes</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>hands-on</category><category>humor</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>personalization</category><category>poll</category><category>polls</category><category>readers-choice</category><category>road-trip</category><category>superhero</category><category>superheroes</category><category>vote</category><category>voting</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 02 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is your character modeled after you?]]></title><link>http://massively.joystiq.com/2012/04/06/the-daily-grind-is-your-character-modeled-after-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/the-daily-grind-is-your-character-modeled-after-you/</guid><comments>http://massively.joystiq.com/2012/04/06/the-daily-grind-is-your-character-modeled-after-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/the-daily-grind-is-your-character-modeled-after-you/"><img alt="Everywhere you look" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/072411ebay065.jpg" /></a></div>
Earlier this week, we ran a story about <a href="http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/">someone who made celebrity look-alikes</a> in the <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> character creator. While this ability isn't new, we've reached a point in our MMO technology at which our characters can be tweaked to look more easily identifiable as real, recognizable human beings.<br />
<br />
With those tools in hand, we may also experiment with our own doppelgangers from time to time, although that may be a little too creepy for some people.<br />
<br />
So what do you say? Do you regularly, or have you ever created an MMO character in your image? Or do you tend to steer clear of resemblances in favor of creating a character you'd rather be instead?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/the-daily-grind-is-your-character-modeled-after-you/">The Daily Grind: Is your character modeled after you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/the-daily-grind-is-your-character-modeled-after-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/the-daily-grind-is-your-character-modeled-after-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>character-creator</category><category>daily-grind</category><category>doppleganger</category><category>mary-kate-and-ashley-olsen</category><category>opinion</category><category>resemblance</category><category>tdg</category><category>the-daily-grind</category><category>twins</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 06 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2's character creator brings celebrities to Tyria]]></title><link>http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/</guid><comments>http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/fox.jpg" /></a></div>
One of the things <a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/">we failed to tell you</a> about <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2's</em></a> character creator is just how flexible it can be in allowing players to fine-tune their avatar's face. For one particular beta tester, the tools provided seemed like the perfect opportunity to see if famous celebrities could be recreated. Lo and behold, they could.<br />
<br />
In under three minutes, this player whisks us through pages of sliders, hairstyles, and facial details to create <em>Guild Wars 2</em> lookalikes of Liam Neeson, Clint Eastwood, Megan Fox, and Scarlett Johansson. Apart from its value as amusement, the video highlights the range of looks and styles that the character creator can be coaxed into generating.<br />
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Check it out after the break and see just how uncanny these avatars ended up being compared to the real deal!<p><a href="http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/" rel="bookmark">Continue reading <em>Guild Wars 2's character creator brings celebrities to Tyria</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/">Guild Wars 2's character creator brings celebrities to Tyria</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Apr 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/04/guild-wars-2s-character-creator-brings-celebrities-to-tyria/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>celeb</category><category>celebrities</category><category>celebs</category><category>character-creation</category><category>character-creator</category><category>Clint-Eastwood</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>Liam-Neeson</category><category>lookalikes</category><category>Megan-Fox</category><category>ncsoft</category><category>Scarlett-Johansson</category><category>video</category><category>youtube</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 04 Apr 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Breaking down Guild Wars 2's character creator]]></title><link>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</guid><comments>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/"><img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/character.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
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In just the few minutes that it takes to traverse the 10 screens of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2's</em></a> character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet!<br />
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I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome?<br />
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Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.<p><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark">Continue reading <em>Breaking down Guild Wars 2's character creator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/">Breaking down Guild Wars 2's character creator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>backstory</category><category>character</category><category>character-creation</category><category>character-creator</category><category>character-customization</category><category>characters</category><category>charr</category><category>class</category><category>classes</category><category>customization</category><category>fantasy</category><category>featured</category><category>guide</category><category>guides</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw2</category><category>hands-on</category><category>human</category><category>ncsoft</category><category>norn</category><category>preview</category><category>race</category><category>races</category><category>story</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Making the 'jump' from Guild Wars to Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/"><img alt="Black Citadel Forest, Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/2-black-citadel-forest.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
<em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> is on the way (when it's ready), and classic <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart <em>Guild Wars 2</em> fans are also <em>Guild Wars</em> players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can <em>Guild Wars 2</em> offer them, other than <a href="http://massively.joystiq.com/tag/Hall-of-Monuments/">Hall of Monuments</a> tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness?<br />
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The first and most important thing you must know is that yes, you can jump in <em>Guild Wars 2</em>! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of <em>boundlessness</em>. <em>Guild Wars 2</em> itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your <a href="http://massively.joystiq.com/tag/Jeremy-Soule/">Jeremy Soule</a> soundtracks (yes, he's onboard for an encore!) and read on...<p><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark">Continue reading <em>Making the 'jump' from Guild Wars to Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/">Making the 'jump' from Guild Wars to Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>auction-hall</category><category>beta</category><category>cash-shop</category><category>character-creation</category><category>closed-beta</category><category>closed-beta-3</category><category>comparison</category><category>death</category><category>death-penalty</category><category>dungeons</category><category>dynamic-content</category><category>economy</category><category>endgame</category><category>eye-of-the-north</category><category>fantasy</category><category>featured</category><category>gear</category><category>gems</category><category>group</category><category>grouping</category><category>guide</category><category>guides</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>guilds</category><category>gvg</category><category>gw</category><category>gw2</category><category>hall-of-monuments</category><category>hands-on</category><category>hom</category><category>interface</category><category>jump</category><category>jumping</category><category>lore</category><category>map-travel</category><category>ncsoft</category><category>preview</category><category>previews</category><category>prophecies</category><category>pvp</category><category>quests</category><category>renown-heart</category><category>rmt</category><category>sidekicking</category><category>skill-point</category><category>trading-post</category><category>tyria</category><category>ui</category><category>user-interface</category><category>world-vs-world</category><category>world-vs-world-vs-world</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 26 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2012: Watch Funcom's full The Secret World presentation]]></title><link>http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/</guid><comments>http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/"><img alt="TSW" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/weird-1332187669.jpg" /></a></div>
If you found your appetite whetted for <a href="http://massively.joystiq.com/category/the-secret-world/"><em>The Secret World</em></a> after reading <a href="http://massively.joystiq.com/2012/03/15/gdc-2012-the-secret-worlds-crafting-combat-and-cutscenes-re/">Jef's writeup from GDC</a>, then make room in your life for 35 minutes of <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> full presentation from the conference! Senior Producer <a href="http://massively.joystiq.com/tag/Ragnar-T%C3%B8rnquist/">Ragnar T&oslash;rnquist</a>, Lead Designer <a href="http://massively.joystiq.com/tag/Martin-Bruusgaard/">Martin Bruusgaard</a>, and Lead Content Designer <a href="http://massively.joystiq.com/tag/joel-bylos/">Joel Bylos</a> take turns showing off in-game footage and discussing the game mechanics at play.<br />
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Topics covered in the presentation include character creation, the creepy/sexy Dragon starter experience, how achievements work, story, crafting, and the lands of Transylvania.<br />
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While the video isn't 100% pristine -- Funcom apologized for the less-than-perfect lighting during the presentation -- it's so chock-full of information and footage that you won't even notice. Give it a whirl after the jump!<p><a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/" rel="bookmark">Continue reading <em>GDC 2012: Watch Funcom's full The Secret World presentation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/">GDC 2012: Watch Funcom's full The Secret World presentation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/gdc-2012-watch-funcoms-full-the-secret-world-presentation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>character-creation</category><category>crafting</category><category>dragon</category><category>faction</category><category>fantasy</category><category>funcom</category><category>gdc</category><category>gdc-2012</category><category>horror</category><category>Joel-Bylos</category><category>lesbian-sex</category><category>lore</category><category>Martin-Bruusgaard</category><category>mythology</category><category>presentation</category><category>Ragnar-Tørnquist</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>story</category><category>the-secret-world</category><category>transylvania</category><category>tsw</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 19 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[TERA beta videos show crafting, enchanting, Elin creation]]></title><link>http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/</guid><comments>http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/"><img alt="TERA - crafting" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/87716teracrafting2.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/tera"><em>TERA's</em></a> recent closed beta kickoff (and lack of an NDA) brought with it a slew of user-created video content, and as the testing weekends roll on toward the game's May release window, there will be ample opportunities to see just about every part of Arborea via YouTube.<br />
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Today we've got a trio of introductory videos that show three different aspects of the game. First up is a clip that features the enchanting process, followed by a brief look at the game's crafting mechanics. Finally, <a href="http://www.terahispano.com/"><em>TERA</em> Hispano</a> has uploaded some footage of the controversial Elin race. The video covers almost nine minutes on the character creation screen, and you can find it after the break.<br />
<br />
[Thanks to Axel for the tip!]<p><a href="http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/" rel="bookmark">Continue reading <em>TERA beta videos show crafting, enchanting, Elin creation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/">TERA beta videos show crafting, enchanting, Elin creation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arborea</category><category>bluehole</category><category>bluehole-studio</category><category>character-creation</category><category>crafting</category><category>elin</category><category>elin-video</category><category>en-masse</category><category>en-masse-entertainment</category><category>enchanting</category><category>fantasy</category><category>gameplay-video</category><category>tera</category><category>tera-video</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 13 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When do you alt?]]></title><link>http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/</guid><comments>http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/"><img alt="In some games, the correct answer is 'pretty much never' no matter what." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxiv-whenalt-epl-130.jpg" /></a></div>
We know that some of you love to roll alts and some of you just play one character until the end time. This question is not about that. No, today we want something that's much more fundamental but yet subtly more important -- <em>when</em> do you make those alts? When do you click back over to character creation and start fresh?<br />
<br />
For some players, it's a matter of boredom. Some players make new characters based on roleplaying demands. Some just love to roll new characters on a regular basis whenever one character hits an important milestone. And for some of us, it's just a matter of whenever the whim strikes, whether or not that whim makes a lot of sense at the time.<br />
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If you don't make alts, of course, your answer is "almost never." But if you do, we ask you -- when do you make your new characters? What motivates you to start again from the bottom on a regular basis? When is it time to make another character?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/">The Daily Grind: When do you alt?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-characters</category><category>alternates</category><category>alts</category><category>character-creation</category><category>culture</category><category>experimentation</category><category>new-characters</category><category>opinion</category><category>rolling-alts</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 31 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A virtual world roundup]]></title><link>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</guid><comments>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sar-brain-header.jpg" /></a></div>
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.<br />
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With the loss of one of the <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">best sandbox games</a> just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">upcoming games</a> that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.<br />
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To start off the new year, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.<p><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark">Continue reading <em>Some Assembly Required: A virtual world roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/">Some Assembly Required: A virtual world roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aion-game</category><category>Anarchy-Online</category><category>aoc</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>character-creation</category><category>character-customization</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>craft-of-gods</category><category>craft-of-the-gods</category><category>crafting</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>eden-eternal</category><category>eq-1</category><category>eq-2</category><category>eq-i</category><category>eq-ii</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>ever-quest-1</category><category>ever-quest-2</category><category>ever-quest-i</category><category>ever-quest-ii</category><category>everquest-1</category><category>everquest-2</category><category>everquest-i</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flyff</category><category>Funcom</category><category>glitch</category><category>guild-housing</category><category>housing</category><category>king-of-kings-3</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lord-of-the-rings-online</category><category>lotro</category><category>luna-online</category><category>mabinogi</category><category>mission-architect</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>notorious-games</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>planetside</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-housing</category><category>player-run-economy</category><category>runescape</category><category>Ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe-eq-1</category><category>soe-eq-2</category><category>soe-eq-i</category><category>soe-eq-ii</category><category>some-assembly-required</category><category>sony-eq-1</category><category>sony-eq-2</category><category>sony-eq-i</category><category>sony-eq-ii</category><category>square-enix</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>turbine</category><category>Turbine-Entertainment</category><category>Ultima-Online</category><category>UO</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><category>war-of-the-immortals</category><category>wizard-101</category><category>xbox-360</category><category>Xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Have you ever had a last-minute change of heart?]]></title><link>http://massively.joystiq.com/2011/12/14/the-daily-grind-have-you-ever-had-a-last-minute-change-of-heart/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/the-daily-grind-have-you-ever-had-a-last-minute-change-of-heart/</guid><comments>http://massively.joystiq.com/2011/12/14/the-daily-grind-have-you-ever-had-a-last-minute-change-of-heart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/14/the-daily-grind-have-you-ever-had-a-last-minute-change-of-heart/"><img alt="Dungeon Runners" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/choices.jpg" /></a></div>
People who know me know I'm a planner when it comes to video games. I'm always planning what type of character I'm going to roll, how I'm going to level, what my goals will be, and so on. It's fun to plan, which sometimes carries with it the benefit of removing stress from making impromptu decisions that can affect your long-term gaming career.<br />
<br />
That said, I've certainly not been immune to making last-minute changes. Maybe I'm totally dedicated to rolling a certain class, but once that character creation screen is up there, I trust my gut and go with something different. Or I'll spend months saying that I have absolutely no urge to play an upcoming MMO, but at the 11th hour I break down and buy it.<br />
<br />
Has this ever happened to you with MMOs? Have you ever had a last-minute change of heart when it came to a major (or even minor) decision? How did it turn out?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/the-daily-grind-have-you-ever-had-a-last-minute-change-of-heart/">The Daily Grind: Have you ever had a last-minute change of heart?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/the-daily-grind-have-you-ever-had-a-last-minute-change-of-heart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/the-daily-grind-have-you-ever-had-a-last-minute-change-of-heart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>11th-hour</category><category>change-of-heart</category><category>character-creation</category><category>choices</category><category>class-choice</category><category>dungeon-runners</category><category>last-minute-decision</category><category>opinion</category><category>roll</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[New Guild Wars 2 demo build brings changes to UI, character creation, and more]]></title><link>http://massively.joystiq.com/2011/11/10/new-guild-wars-2-demo-build-brings-changes-to-ui-character-crea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/new-guild-wars-2-demo-build-brings-changes-to-ui-character-crea/</guid><comments>http://massively.joystiq.com/2011/11/10/new-guild-wars-2-demo-build-brings-changes-to-ui-character-crea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/new-guild-wars-2-demo-build-brings-changes-to-ui-character-crea/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/hint1-rb-1110.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> has had an exciting week -- the developer is in attendance at <a href="http://massively.joystiq.com/tag/g-star/">G-Star</a> in Korea to show off the demo of <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>. As with any game in development, <em>GW2</em> is in a constant state of change as the team continues testing and improving. G-Star attendees were treated to the very latest build, and some of the ArenaNet developers put together some information about that build for those unable to attend the convention.<br />
<br />
<a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a>, joined by Character Artist Team Lead <a href="http://massively.joystiq.com/tag/aaron-coberly">Aaron Coberly</a> and UI Artist <a href="http://massively.joystiq.com/tag/vicki-ebberts">Vicki Ebberts</a>, ran down the changes in the newest ArenaNet blog entry. Character customization and creation got some improvements, and Aaron provides a detailed video to show them off. Vicki talked over the new "big beefy UI" as a response to feedback the team has received, and Eric wrapped up with some exciting details about changes to skill acquisition. Weapon skills will continue to be unlocked by using the weapon, but healing, utility, and elite skills will now be unlocked with skill points. "Skill points can be acquired by undertaking what we call a skill challenge. There are 200 skill challenges in the game, and they range from defeating tough opponents, to answering riddles, to drinking a particularly potent drink."<br />
<br />
There are many more details -- and the promise of more to come tomorrow -- at the ArenaNet blog, so head there for the full blog entry!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/new-guild-wars-2-demo-build-brings-changes-to-ui-character-crea/">New Guild Wars 2 demo build brings changes to UI, character creation, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/new-guild-wars-2-demo-build-brings-changes-to-ui-character-crea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/new-guild-wars-2-demo-build-brings-changes-to-ui-character-crea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron-coberly</category><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>character-creation</category><category>developer-diary</category><category>eric-flannum</category><category>g-star</category><category>gstar</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>skill-acquisition</category><category>skills</category><category>ui</category><category>vicki-ebberts</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 10 Nov 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2's classes undergo flexible combat training]]></title><link>http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/</guid><comments>http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/"><img alt="PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ps2-1320078384.jpg" /></a></div>
Everyone loves choices, especially when it comes to roleplaying games and the character building that goes on during the course of a game. While <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> may look, sound, and smell like a FPS shooter, <a href="http://massively.joystiq.com/tag/soe/">SOE</a> is doing all it can to ensure there's just as much choice when it comes to how players will be building their combat-hardened veterans.<br />
<br />
For starters, there are six classes from which to choose, although the decisions don't end there. Depending on a soldier's whims, she can train in certifications to tailor the class to her play style. Similar to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> skill system, cert training takes place in real time no matter if the player is online or off. Finally, players can modify -- or "sidegrade" -- their weapons for that last level of customization.<br />
<br />
Choose a class or playstyle that ends up not working out for you? SOE will even let you change your build without having to start over. Creative director <a href="http://massively.joystiq.com/tag/matt-higby/">Matt Higby</a> explains: "You can switch back and forth anytime you respawn, any time you're at an equipment terminal. You can constantly try out each one of those classes and figure out what about the classes you want or what your empire needs."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/">PlanetSide 2's classes undergo flexible combat training</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20094716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/31/planetside-2s-classes-undergo-flexible-combat-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>build</category><category>character-building</category><category>character-creation</category><category>character-customization</category><category>class</category><category>class-customization</category><category>classes</category><category>customization</category><category>eve-online</category><category>f2p</category><category>free-to-play</category><category>matt-higby</category><category>planetside</category><category>planetside-2</category><category>planetside-2-planet-harder</category><category>ps2</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 31 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Age of Wulin closed beta begins]]></title><link>http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/</guid><comments>http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/age-of-wulin"><img alt="Age of Wulin - Character creation" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aowcc.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/age-of-wulin"><em>Age of Wulin's</em></a> Chinese closed beta kicked off this weekend and according to a report at <a href="http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1.html">MMO Culture</a>, it's been a "less than enjoyable" experience. The free-to-play fantasy sandbox has an <a href="http://massively.joystiq.com/2011/07/27/age-of-wulin-videos-reveal-interesting-skills-non-combat-gamepl/">ambitious feature list</a>, and <a href="http://massively.joystiq.com/tag/snail-games">Snail Games</a> has attracted a lot of players anxious to get their hands on the upcoming title. Said gamers flooded the beta shard, which occasionally buckled under the onslaught and served up disconnects, stuck characters, and more byproducts of the early testing phase.<br />
<br />
The good news is that MMO Culture's coverage features a ton of embedded video, and you can get a look at the title's character creation process, some beginner areas, and the accessory training interface after the break.<br />
<br />
[Thanks to Chris for the tip!]<p><a href="http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/" rel="bookmark">Continue reading <em>Age of Wulin closed beta begins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/">Age of Wulin closed beta begins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory-trainer</category><category>age-of-wulin</category><category>beta</category><category>character-creation</category><category>closed-beta</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>kung-fu</category><category>sandbox</category><category>skill-based</category><category>snail-games</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 08 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How much time do you spend on character concepts?]]></title><link>http://massively.joystiq.com/2011/10/08/the-daily-grind-how-much-time-do-you-spend-on-character-concept/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/08/the-daily-grind-how-much-time-do-you-spend-on-character-concept/</guid><comments>http://massively.joystiq.com/2011/10/08/the-daily-grind-how-much-time-do-you-spend-on-character-concept/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/08/the-daily-grind-how-much-time-do-you-spend-on-character-concept/"><img alt="Sure, good enough." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/coh-concept-epl-1007.jpg" /></a></div>
There are people for whom the character concept stage consists of logging in to <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> for the first time, glancing at the available archetypes, and immediately creating a darkness-based Corruptor without a second though. Then there are people for whom character concepts are an art, something created gradually through a great deal of consideration, time spent out of the game devoted to deciding whether or not one powerset would work slightly better with another.<br />
<br />
Sometimes it's a roleplaying thing, and sometimes it's just a min-maxing thing, but it's possible to take a character concept very seriously before you hit the "create" button. Or you could be perfectly happy with something that looks cool and just move on from there. So how much time do you spend on your concepts before you make your character? Do you have a clear picture in your head of whom you want to play before the game launches, or do you just decide at the moment and roll with it?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/08/the-daily-grind-how-much-time-do-you-spend-on-character-concept/">The Daily Grind: How much time do you spend on character concepts?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Oct 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/08/the-daily-grind-how-much-time-do-you-spend-on-character-concept/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/08/the-daily-grind-how-much-time-do-you-spend-on-character-concept/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-concept</category><category>character-creation</category><category>characters</category><category>concepts</category><category>culture</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 08 Oct 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Can you have too many options at character creation?]]></title><link>http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/</guid><comments>http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/"><img alt="I think I spent more time during my trial on this than playing the actual game." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aion-options-epl-101.jpg" /></a></div>
While <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em> may not be your cup of tea, you certainly can't claim that the character creation in the game is lacking in features. It is possible -- easy, even -- to make a tiny, anime-esque sprite or a would-be marble statue, if you wish. Of course, to do that you have to play with several dozen sliders, hair styles, skin tones, eye spacers, and an overall breadth of options that could make some players boggle.<br />
<br />
All this, of course, pales next to games such as <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> and <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>, which have even broader options. And sometimes you don't really want to fuss with the fine details of your arm length before playing the game; you just want to get in the game and start punching things. So is it possible to have too many options at character creation? Or is that like asking if you can have too much money?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/">The Daily Grind: Can you have too many options at character creation?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Oct 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/02/the-daily-grind-can-you-have-too-many-options-at-character-crea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>characters</category><category>culture</category><category>customization</category><category>opinion</category><category>options</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 02 Oct 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: Massively's hands-on with the Guild Wars 2 Asura]]></title><link>http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/</guid><comments>http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/"><img alt="Lookit, I'm an Asura!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/handson-rb-829.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
The new demo has arrived to the United States! <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> unveiled the newest demo version of <em><a href="http://www.massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a></em> last week at <a href="http://massively.joystiq.com/tag/gamescom-2011/">Gamescom</a>, and it was filled with new surprises. Orrian undead, one of Zhaitan's underlings, the Charr starter area, playable Asura and Sylvari, and much more captured the attention of fans.<br />
<br />
ArenaNet has returned to its home turf and was presenting the demo at <a href="http://www.massively.joystiq.com/tag/pax-prime-2011">PAX</a> this weekend, and I had the privilege of diving into the game's new content. Follow along after the jump for the latest look at the <em>Guild Wars 2</em> demo!<p><a href="http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/" rel="bookmark">Continue reading <em>PAX 2011: Massively's hands-on with the Guild Wars 2 Asura</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/">PAX 2011: Massively's hands-on with the Guild Wars 2 Asura</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/pax-2011-massivelys-hands-on-with-the-guild-wars-2-asura/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>asura</category><category>character-creation</category><category>dynamic-events</category><category>featured</category><category>Guild-Wars-2</category><category>gw2</category><category>hands-on</category><category>impressions</category><category>ncsoft</category><category>pax</category><category>pax-prime</category><category>pax-prime-2011</category><category>race</category><category>races</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 29 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Seriia]]></title><link>http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/</guid><comments>http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/"><img alt="Choose My Adventure: Seriia" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/cma-106.jpg" /></a></div>
If you missed the results from the vote in <a href="http://massively.joystiq.com/2011/08/17/choose-my-adventure-riftastic/">last week's Choose My Adventure</a>, then you would not know that female Eth DPS Cleric won the votes. I did not make the <a href="http://massively.joystiq.com/category/mv-guide/">livestream schedule</a> last week, which was totally my fault. I apologize. However, I did go ahead and do a stream on <a href="http://www.justin.tv/shaddoe/b/293007579">my Justin.TV channel</a> that you are welcome to watch. In that video, the viewers and I created the character you see above here. She is named Seriia. She lives on the Faeblight server and currently wanders near the Ark of the Ascended in Freemarch. Feel free to add her to your friends list and say hello when you see her online.<br />
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I did enjoy my first steps in <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>, but as with any MMO experience there were ups and downs. As you can see, I documented parts of the story with screenshots in the gallery below. I can certainly see why <em>RIFT</em> appeals to many MMO players, but at the same time, multiple facets of the game could turn some players off. But I don't want to talk about that on this front page. Jump past the cut as I weave the tale of Seriia, the Chosen.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-rift/">CMA: RIFT</a></strong></p><a href="http://massively.joystiq.com/photos/cma-rift/#4464468"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464469"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464470"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464471"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464472"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/" rel="bookmark">Continue reading <em>Choose My Adventure: Seriia</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/">Choose My Adventure: Seriia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>choose-my-adventure</category><category>crafting</category><category>featured</category><category>gallery</category><category>opinion</category><category>poll</category><category>polls</category><category>professions</category><category>resource-gathering</category><category>resources</category><category>rift</category><category>rift-planes-of-telara</category><category>screenshots</category><category>starting-level</category><category>starting-zone</category><category>terminus</category><category>Trion</category><category>trion-worlds</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 24 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you re-roll when you come back?]]></title><link>http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/</guid><comments>http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/"><img alt="The Daily Grind: Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tdg.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Coming back to an MMO after an extended leave of absence can be a trial in and of itself. Unlike the first time, when everything is fresh and new and straight-forward, a return means that you have to unravel all of the messy threads that you left behind when you bugged out after a rage quit (I'm just generalizing, here). All at once you have to remember your passwords, get reacquainted with your characters, relearn your skill rotations, puzzle out your entire quest log, and catch up on the (presumably) many changes that have happened to the game since you left.<br />
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Consequently, the temptation can be strong to simply wipe the slate clean and re-roll a completely new character. A brand-new character can help you relearn the game without overwhelming you with too many details at once, which is hugely appealing. On the other hand, it might seem like a waste not to continue an old character that you invested so much of your time and effort into building.<br />
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So do you <a href="http://massively.joystiq.com/tag/reroll/">re-roll</a> when you come back to an MMO, or do you pick up where you left off? This <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a> will self-destruct in five minutes or after a hundred comments, whichever comes first.<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/">The Daily Grind: Do you re-roll when you come back?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/17/the-daily-grind-do-you-re-roll-when-you-come-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character</category><category>character-creation</category><category>make-us</category><category>mmo-addiction</category><category>opinion</category><category>rage-quit</category><category>reroll</category><category>return</category><category>skill-rotation</category><category>stop-messing-around-in-the-tag-section-guys</category><category>tdg</category><category>the-daily-grind</category><category>this-is-a-tag</category><category>this-is-another-tag</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 17 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: And this is a big deal why?]]></title><link>http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/</guid><comments>http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ccc-rb-731.jpg" vspace="4" /></a></div>
<a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> revealed some exciting news this week -- well, technically it revealed exciting news about upcoming news. <a href="http://www.gamescom.de/en/gamescom/home/index.php">Gamescom</a> is just a few short weeks away, and <a href="http://www.arena.net/blog/get-ready-for-gamescom">Community Team Lead Martin Kerstein penned a blog post</a> telling what fans can expect to see at the event.<br />
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Fasten your seatbelts, <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> fans, because whatever you've been waiting to see is probably on the to-be-unveiled list for Gamescom this year. Sylvari, Asura, PvP, mid-level play, character customization -- you name it and it's there.<br />
<br />
While exciting, all of this upcoming news has the potential to be really confusing, particularly if you haven't been following <em>Guild Wars 2</em> news closely for the past year or two. This week I've put together a little primer to help explain the history and basics of each of the big reveals coming to Gamescom. Follow along after the jump to make sure you're up to speed!<p><a href="http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: And this is a big deal why?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/">Flameseeker Chronicles: And this is a big deal why?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/01/flameseeker-chronicles-and-this-is-a-big-deal-why/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>asura</category><category>character-creation</category><category>charr-starting-area</category><category>flameseeker-chronicles</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>orr</category><category>pvp</category><category>sylvari</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 01 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos]]></title><link>http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/</guid><comments>http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/pso2header.jpg" vspace="4" /></a></div>
<div>
	Anyone with fond memories of jumping into <em>Phantasy Star Online</em> back on the Dreamcast (may it rest in peace) will surely be excited to hear that a bevy of new information, screenshots, and videos have been released for <a href="http://massively.joystiq.com/tag/phantasy-star-online-2"><em>Phantasy Star Online 2</em></a>. In <em>PSO2</em>, the player is part of a planetary investigation team known as the Arks. It would seem that the Arks are tasked with flying about the galaxy to strange new planets, meeting the inhabitants of said planets and killing them. Sounds fun, right? Right.<br />
	<br />
	Right now, there are four confirmed weapons: swords and wired lances for Hunters, assault rifles for Rangers, and the gunblade-esque gun slash for all classes. Battlefields are randomly generated for each mission, keeping the gameplay fresh and exciting, and can include a variety of random events that are sure to keep players on their toes. <em>PSO2</em> also introduces multi-party areas, which -- as the name would imply -- allow multiple parties to venture forth for fun and profit. Players are allowed a main class and a subclass, and instead of having overall character levels, the game utilizes class levels for each class the player has taken. There's much more information where this came from, so we recommend any players who are looking forward to <em>PSO2</em> (or who are just feeling a bit nostalgic about the original) go check out the full posts. And lastly, for your convenience, all of the new screenshots have been collected in the gallery below, and the new videos are just past the cut.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/phantasy-star-online-2/">Phantasy Star Online 2</a></strong></p><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321897"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss01l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321898"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss02l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321899"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss03l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321901"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss05l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321902"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss06l_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/" rel="bookmark">Continue reading <em>Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/">Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>character-creation</category><category>combat</category><category>galleries</category><category>gallery</category><category>gameplay</category><category>phantasy-star-online</category><category>phantasy-star-online-2</category><category>pso</category><category>pso-2</category><category>pso2</category><category>screenshot</category><category>screenshots</category><category>sega</category><category>sonic-team</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 26 Jul 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy unveils Space Superstar contest]]></title><link>http://massively.joystiq.com/2011/07/22/black-prophecy-unveils-space-superstar-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/22/black-prophecy-unveils-space-superstar-contest/</guid><comments>http://massively.joystiq.com/2011/07/22/black-prophecy-unveils-space-superstar-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/22/black-prophecy-unveils-space-superstar-contest/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/screen-shot-2011-07-22-at-12.34.18-pm.jpg" vspace="4" /></a></div>
Feeling like a <a href="http://massively.joystiq.com/tag/black-prophecy"><em>Black Prophecy</em></a> superstar? The recently launched free-to-play space shooter is looking for a few good designers to take advantage of the game's character creation tools. The Space Superstar competition will feature three winners, one each in the categories of coolest, funniest, and most beautiful avatar.<br />
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What do you get for your trouble? Immortality (or at least, the MMORPG version of it). Each category champ will have their character entered as the new preset in <em>Black Prophecy's</em> character creator. The contest kicked off yesterday and it runs through Wednesday, August 3rd, so what the frak are you waiting for?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/22/black-prophecy-unveils-space-superstar-contest/">Black Prophecy unveils Space Superstar contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/22/black-prophecy-unveils-space-superstar-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19998057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/22/black-prophecy-unveils-space-superstar-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>black-prophecy</category><category>character-creation</category><category>contest</category><category>contests</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>mmo-shooter</category><category>reakktor</category><category>reakktor-media</category><category>Reakktor-Media-GmbH</category><category>sci-fi</category><category>shooter</category><category>space-superstar</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 22 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus shows off new gameplay videos]]></title><link>http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/</guid><comments>http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.primeonline.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/primeheader.jpg" /></a></div>
<div>
	Fresh from yesterday's <a href="http://www.pitchblackgames.com">Pitchblack Games</a> <a href="http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/">dev chat</a>, we have some new gameplay videos from the studio's upcoming sci-fi MMO <a href="http://www.primeonline.com/"><em>Prime: Battle for Dominus</em></a>. The two five-minute-long videos feature pure, delicious gameplay to tease fans as they await the release of the PvP-oriented title.<br />
	<br />
	The first video walks players through <a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><em>Prime's</em></a> character creation and gives a sneak peek at what can be expected from character customization. The second of the two videos focuses on actual gameplay as the devs take a new character out into the world of <em>Prime</em>. Any <em>Prime</em> fan should definitely take a look at the full videos past the cut, though we can't say it'll make the wait any easier -- we just ended up wanting even more.</div><p><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/" rel="bookmark">Continue reading <em>Prime: Battle for Dominus shows off new gameplay videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/">Prime: Battle for Dominus shows off new gameplay videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-factions</category><category>character-creation</category><category>factions</category><category>gameplay</category><category>interface</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>pvp</category><category>ui</category><category>video</category><category>videos</category><category>walkthrough</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 16 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online's Rise of the Gods patch now live]]></title><link>http://massively.joystiq.com/2011/07/15/allods-onlines-rise-of-the-gods-patch-now-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/15/allods-onlines-rise-of-the-gods-patch-now-live/</guid><comments>http://massively.joystiq.com/2011/07/15/allods-onlines-rise-of-the-gods-patch-now-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://allods.gpotato.com/news/2011/07/01/patch-2-0-04-49/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/yasker1024x800.jpg" vspace="4" /></a></div>
It's patch day for <a href="http://allods.gpotato.com/"><em>Allods Online</em></a>, and <a href="http://gpotato.com/">gPotato's</a> free-to-play fantasy epic is sporting quite a few revisions. The <a href="http://allods.gpotato.com/news/2011/07/01/patch-2-0-04-49/"><em>Rise of the Gods</em></a> release (version 2.0.04.49 if you're counting at home) includes new high-level zones, increased challenge via the third Astral layer (as well as some ship navigation tweaks), more vanity items, and a new reincarnation system.<br />
<br />
This last bit caught our interest as it allows high-level <a href="http://massively.joystiq.com/category/allods-online"><em>Allods</em></a> players to create a second character that shares all of the original character's item shop goodies. Both toons also have access to the same Astral ships, gold, and a few other trinkets according to <a href="http://massively.joystiq.com/tag/gpotato">gPotato's</a> latest press release, and the mechanic offers a new spin on the traditional alt-creation pastime. Read all about it via the <a href="http://allods.gpotato.com/news/category/patch-history/">2.0.04.49</a> patch notes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/15/allods-onlines-rise-of-the-gods-patch-now-live/">Allods Online's Rise of the Gods patch now live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jul 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/15/allods-onlines-rise-of-the-gods-patch-now-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/15/allods-onlines-rise-of-the-gods-patch-now-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0.04</category><category>2.0.04-patch</category><category>2.0.04.49</category><category>2.0.04.49-patch</category><category>alts</category><category>are-you-sure-have-enough-numbers-in-that-patch-number</category><category>astral-layer</category><category>character-creation</category><category>f2p</category><category>free-to-play</category><category>new-zones</category><category>patch</category><category>reincarnation</category><category>reincarnation-system</category><category>rise-of-the-gods</category><category>secondary-character</category><category>ship-navigation</category><category>third-astral-layer</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 15 Jul 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: New Zentia patch 1.3 screenshots and trailer]]></title><link>http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/</guid><comments>http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/tag/zentia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentiaheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://z.us.changyou.com"><em>Zentia</em></a> fans get a special treat today, as <a href="http://www.changyou.com/en/index.shtml">ChangYou</a> has given us a few goodies to help show off <a href="http://www.massively.com/tag/zentia"><em>Zentia</em></a>'s upcoming patch 1.3. We have a handful of new screenshots as well as a short trailer to help whet your appetites for stylized martial-arts action.<br />
	<br />
	What's new in <em>Zentia</em> version 1.3? For starters, character creation and selection have both received an overhaul and boast brand new designs to make the process even smoother. A new tutorial has been introduced to the game as well, letting new players get their bearings on the Immortal Plane. For long-time players, the patch introduces a new high-level epic questline that culminates in a battle with the demon lord, Demonor. Check the gallery for the new screenshots, and kung-fu kick your way past the cut for the trailer.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/">Zentia Patch 1.3 Preview</a></strong></p><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271271"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3a_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271272"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3b_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271273"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3c_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271274"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3d_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/zentia-patch-1-3-preview/#4271275"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/zentia1.3e_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/" rel="bookmark">Continue reading <em>Massively Exclusive: New Zentia patch 1.3 screenshots and trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/">Massively Exclusive: New Zentia patch 1.3 screenshots and trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Jul 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19981871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/05/massively-exclusive-new-zentia-patch-1-3-screenshots-and-traile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>changyou</category><category>character-creation</category><category>demonor</category><category>f2p</category><category>free-to-play</category><category>patch-1.3</category><category>tutorial</category><category>zentia</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 05 Jul 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The stock]]></title><link>http://massively.joystiq.com/2011/06/17/storyboard-the-stock/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/17/storyboard-the-stock/</guid><comments>http://massively.joystiq.com/2011/06/17/storyboard-the-stock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/storyboard-56-epl-614.jpg" /></a></div>
So there I was, sitting down and preparing to play through <em>Mass Effect</em> for the third time, except this time it was with the intent of playing a character straight through to the end of the franchise. That meant going through the list of regular roleplaying characters I had, trying to decide who made sense in context. I had already played through twice, which meant my options were a bit more limited, but I was willing to bet that I could find someone in my stable of characters worth playing.<br />
<br />
How is this relevant to roleplaying with MMOs? Simple: These are characters whom I'd played and generally created via MMOs, heroes and villains alike. And the lure of sticking to a strong character is seductive because you know whom you'll be playing and how to play the character for maximum impact. But you run a very real risk of being locked into a narrow range of character possibilities, and after a while, having stock characters built up becomes limiting rather than liberating.<p><a href="http://massively.joystiq.com/2011/06/17/storyboard-the-stock/" rel="bookmark">Continue reading <em>Storyboard: The stock</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/17/storyboard-the-stock/">Storyboard: The stock</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jun 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/17/storyboard-the-stock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/17/storyboard-the-stock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>automatic-characters</category><category>character-backstory</category><category>character-creation</category><category>column</category><category>featured</category><category>opinion</category><category>roleplaying</category><category>stock</category><category>stock-characters</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 17 Jun 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: What's in a name?]]></title><link>http://massively.joystiq.com/2011/06/04/alter-ego-whats-in-a-name/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/04/alter-ego-whats-in-a-name/</guid><comments>http://massively.joystiq.com/2011/06/04/alter-ego-whats-in-a-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center; ">
	<a href="http://www.google.com/hostednews/ap/article/ALeqM5gIVWDH0c-X-Gc7z8cEWxkCFeSuIQ?docId=b654d889a66b458785269f80e7a690a8&amp;index=0" target="_blank"><img alt="(AP Photo/DC Comics, Victor Ha)" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/dcu-jim-lee-530ap-dccomics-victor-ha.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " title="(AP Photo/DC Comics, Victor Ha)" /></a></div>
While it is incredibly tempting to go off on a tear about the major decision announced this week to <a href="http://www.usatoday.com/life/comics/2011-05-31-dc-comics-reinvents_n.htm?csp=obinsite">reboot the entire DC Comics universe</a>, starting 52 new comics at issue #1 and <a href="http://www.usatoday.com/life/comics/2011-06-01-dc-comics-why-the-change_n.htm">essentially retconning every hero and villain</a> we've known to date, this week's column isn't about that. After all, this isn't a comics site, and we've already heard from the <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a> developers that the <a href="http://forums.station.sony.com/dcuopc/posts/list.m?start=30&amp;topic_id=28892#293011">continuity in the game</a> is separate from that of the overall DC Universe. (Considering how much we heard that noted in the recent chats, we wonder whether <a href="http://massively.joystiq.com/tag/sony-online-entertainment/">Sony Online Entertainment</a> didn't know this major shake-up was on the way.) As such, I suspect we will see the game's storyline remain essentially intact, at least until the point at which we finally take down Brainiac once and for all. After that, it's anyone's guess. Depending on how the reboot works, it might well shake up the game's direction if the new comics are doing well with readers.<br />
<br />
No, instead our superpowered game is getting its own different version of a restart in the promised upcoming MegaServer merges. While before we had multiple servers, each side will now have two -- one PvP and PvE for both PC and PS3 players -- giving us a total of four. Over this mad-scientist server-mashup, the issue of collisions looms. This week, we also found out that the merges will not only affect player names but league names as well, ensuring that there is plenty of confusion and concern on the part of the playerbase.<br />
<br />
Will MegaServers be the bane or balm of <a href="http://massively.joystiq.com/category/dc-universe-online/"><em>DC Universe Online</em></a>'s population issues? What precisely are the facts and fallacies? Whom will this affect? Join me behind the break as I take a look at the overall situation!<p><a href="http://massively.joystiq.com/2011/06/04/alter-ego-whats-in-a-name/" rel="bookmark">Continue reading <em>Alter-Ego: What's in a name?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/04/alter-ego-whats-in-a-name/">Alter-Ego: What's in a name?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/04/alter-ego-whats-in-a-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19957539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/04/alter-ego-whats-in-a-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>character-concepts</category><category>character-creation</category><category>character-names</category><category>characters</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>league-names</category><category>leagues</category><category>mega-servers</category><category>megaservers</category><category>name-collision</category><category>naming</category><category>opinion</category><category>player-names</category><category>role-play</category><category>RP</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 04 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[ArcheAge closed beta three kicks off, gameplay videos abound]]></title><link>http://massively.joystiq.com/2011/05/24/archeage-closed-beta-three-kicks-off-gameplay-videos-abound/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/archeage-closed-beta-three-kicks-off-gameplay-videos-abound/</guid><comments>http://massively.joystiq.com/2011/05/24/archeage-closed-beta-three-kicks-off-gameplay-videos-abound/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/archeage"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aacharactercreate.jpg" vspace="4" /></a></div>
<a href="http://www.archeage.com/en"><em>ArcheAge's</em></a> third Korean closed beta phase officially kicked off last night (or was that this morning -- it's all running together), and as a result, a couple of interesting new videos are floating around the interwebs. First up is a lengthy look at the game's <a href="http://www.youtube.com/watch?v=chmNXjV79zM&amp;feature=player_embedded#at=15">character creation</a> options followed by a 15-minute romp through the sandpark title's expansive world courtesy of an <a href="http://www.youtube.com/watch?v=yraYIpxxLoI&amp;feature=player_embedded#at=11">unedited play session</a> video.<br />
<br />
While the character creation clip is pretty spiffy in its own right, it pales in comparison to the nifty swimming animations and underwater effects on display in the second clip. Exploration is the order of the day here, as we don't get to see any combat or crafting. There's plenty of eye candy though, and you check out both clips after the cut.<br />
<br />
[Thanks to Shawn for the tip!]<p><a href="http://massively.joystiq.com/2011/05/24/archeage-closed-beta-three-kicks-off-gameplay-videos-abound/" rel="bookmark">Continue reading <em>ArcheAge closed beta three kicks off, gameplay videos abound</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/archeage-closed-beta-three-kicks-off-gameplay-videos-abound/">ArcheAge closed beta three kicks off, gameplay videos abound</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/archeage-closed-beta-three-kicks-off-gameplay-videos-abound/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19949241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/archeage-closed-beta-three-kicks-off-gameplay-videos-abound/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>beta</category><category>character-creation</category><category>closed-beta</category><category>closed-beta-3</category><category>fantasy</category><category>gameplay-video</category><category>korean-beta</category><category>sandbox</category><category>sandpark</category><category>video</category><category>xl</category><category>xl-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 May 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: This is only a test...]]></title><link>http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/</guid><comments>http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/woaheaderasmo.jpg" vspace="4" /></a></div>
<em>BEEEEP! The message you are about to hear is from your local public test server. This is only a test. Had this been an actual server, your XP would have been sliced, your loot drops diced, and your AP slashed. In the event of an actual server, the message you would receive would assure you that your characters would be safe from wipes and safer from bugs and glitches. This is the</em> <a href="http://na.aiononline.com/">Aion</a><em> <a href="http://massively.joystiq.com/2011/05/12/aion-2-5-on-pts-today-new-class-skills-video-released/">PTS</a>. Remember, this is only a test... server. BEEEEP!</em><br />
<br />
Public test servers. Just three small words. What thoughts and feelings do these words invoke in MMO gamers? Much like the words "open beta," PTS seems to represent more of a sneak-peek playground for upcoming gaming goodness instead of a place to test and tweak said upcoming features before they go live. Come on, let's admit it: In an age when the philosophy of <a href="http://massively.joystiq.com/2010/11/22/wings-over-atreia-easy-button/">instant gratification</a> seduces new acolytes by the hour, who can truly deny that desire to see all that is new and shiny? Who doesn't want to take a stroll through <a href="http://massively.joystiq.com/2011/05/18/massively-exclusive-guide-to-aions-esoterrace-instance/">new instances</a>, test out new weapons, and try on new gear? New equals exciting. And we test-drive cars, so why not games? And if we test-drive games, then why not game patches?<br />
<br />
With this in mind, I think it would not be far-fetched to believe that Daevas flocked to New Atreia (as I have dubbed it, seeing as this world certainly could not be confused with the Atreia I already know) when <a href="http://us.ncsoft.com/en/">NCsoft</a> opened <em><a href="http://massively.joystiq.com/category/aion">Aion's</a></em> test server to the public on May 12th. After all, many players are <a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">eagerly</a> <a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/">anticipating</a> the features offered in the <a href="http://massively.joystiq.com/2011/05/16/wings-over-atreia-2-5-going-live-on-25/">2.5 patch</a>. So in order to bring you a taste of what's to come, yours truly ventured forth onto the realm of the PTS. What I found was exciting, fun... and a bit surprising.<br />
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Vicariously live the crazy whirlwind life of a PTSian after the break.<p><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/" rel="bookmark">Continue reading <em>Wings Over Atreia: This is only a test...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/">Wings Over Atreia: This is only a test...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19946685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>character-creation</category><category>character-customization</category><category>drop-rates</category><category>featured</category><category>instances</category><category>leveling</category><category>loot</category><category>looting</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pts</category><category>public-test-server</category><category>test-drive</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 23 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are graphical upgrades a waste of dev resources?]]></title><link>http://massively.joystiq.com/2011/04/08/the-daily-grind-are-graphical-upgrades-a-waste-of-dev-resources/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/the-daily-grind-are-graphical-upgrades-a-waste-of-dev-resources/</guid><comments>http://massively.joystiq.com/2011/04/08/the-daily-grind-are-graphical-upgrades-a-waste-of-dev-resources/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/aiongraphics.jpg" vspace="4" /></a></div>
You all know the adage, so say it with me: gameplay &gt; graphics. While most of us appreciate pretty pixels, high resolutions, and slickly mo-capped animations, many of us would also point out that these bells and whistles pale in comparison to fun game mechanics and the staying power of a well-designed MMORPG.<br />
<br />
Recently, both <a href="http://aiononline.com"><em>Aion</em></a> and <a href="http://ageofconan.com"><em>Age of Conan</em></a> decided to <a href="http://www.youtube.com/watch?v=Uw1DJJw1VVE">tweak</a> their <a href="http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/">visual engines</a>, despite the fact that both games are less than three years out of the gate and easily the cream of the current MMO graphical crop. <a href="http://funcom.com">Funcom's</a> proprietary Dreamworld platform already provided realistic character renders and animations (and <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC's</em></a> terrain graphics are no slouch, either), while <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> ethereal aesthetic was augmented by a peerless character creation system that allows players to create life-like <a href="http://www.aionsource.com/topic/57695-real-people-look-alikes/">approximations</a> of actual people in exacting detail.<br />
<br />
While we'll stop short of complaining about progress, we do have to wonder why dev time and resources were diverted from content production (or grind reduction) and devoted to overhauling what were already some of the best-looking MMOs on the market. For today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a>, we'd like to get your take on the upgrades -- are they welcome, or do you feel that dev resources could've been better spent elsewhere?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/the-daily-grind-are-graphical-upgrades-a-waste-of-dev-resources/">The Daily Grind: Are graphical upgrades a waste of dev resources?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/the-daily-grind-are-graphical-upgrades-a-waste-of-dev-resources/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19904753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/the-daily-grind-are-graphical-upgrades-a-waste-of-dev-resources/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aoc</category><category>character-creation</category><category>dreamworld</category><category>funcom</category><category>game-discussion</category><category>gameplay-is-greater-than-graphics</category><category>gamer-discussion</category><category>graphical-upgrades</category><category>graphics</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>ncsoft</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>visuals</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 08 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion -- the Strawman]]></title><link>http://massively.joystiq.com/2011/04/01/storyboard-archetype-discussion-the-strawman/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/01/storyboard-archetype-discussion-the-strawman/</guid><comments>http://massively.joystiq.com/2011/04/01/storyboard-archetype-discussion-the-strawman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/storyboard-46-epl-330.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
We've saved the best for last in our archetype discussions, because this character is the best. Without a doubt. He is pure, unadulterated awesome distilled into walking, talking form, and you could only hope to be half as great as he is. He saves princesses, slays dragons, and wins kingdoms, even if the game doesn't feature any of the above, because he is just that great. Whatever you do, he knows about it, and whatever you think you've mastered, he's even better.<br />
<br />
Don't hate him just because he's outdoing you at everything you try.<br />
<br />
The Strawman is our last archetype out of the initial round, and he's without a doubt better than any of the other loser types that we've covered up until now. After all, they all had one crippling flaw or another, and the Strawman neatly sidesteps all of those problems. He's the man with the plan, the dude with a justified attitude, and the solution rather than cause of all the problems your group of fellow players will encounter.<p><a href="http://massively.joystiq.com/2011/04/01/storyboard-archetype-discussion-the-strawman/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion -- the Strawman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/01/storyboard-archetype-discussion-the-strawman/">Storyboard: Archetype discussion -- the Strawman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Apr 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/01/storyboard-archetype-discussion-the-strawman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19896382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/01/storyboard-archetype-discussion-the-strawman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools</category><category>april-fools-2011</category><category>archetypes</category><category>awesome</category><category>character-archetypes</category><category>character-creation</category><category>column</category><category>featured</category><category>guitar</category><category>playing-the-guitar-while-riding-a-totally-sweet-motorcycle</category><category>roleplaying</category><category>rp</category><category>shred-guitar</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 01 Apr 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion -- the recursion]]></title><link>http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/</guid><comments>http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/storyboard-45-epl-323.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
There are a lot of reasons a character would head off on the road to adventure. Sometimes it's out of a sense of duty, to <a href="http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/">a nation</a> or <a href="http://massively.joystiq.com/2010/12/24/storyboard-archetype-discussion-the-paladin/">to morality</a> or even just <a href="http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/">duty itself</a>. Other times it's a quest for <a href="http://massively.joystiq.com/2010/12/10/storyboard-archetype-discussion-the-scholar/">knowledge</a>, or <a href="http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/">acceptance</a>, or <a href="http://massively.joystiq.com/2010/11/26/storyboard-archetype-discussion-the-rogue/">cold hard cash</a>. You might <a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/">not want to be there</a>, you might be <a href="http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/">seeking one profound goal</a>, or you might just be <a href="http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/">along for the ride while everyone screws up around you</a>. We've talked about each of these roles in turn, as archetypes for characters to fit into.<br />
<br />
But an archetype is not a character. An archetype is the idea of a character, boiled down and stripped of everything but the skeleton. You need more to make a character that isn't one-dimensional.<br />
<br />
I've spent the better part of the past several months discussing how the various archetypes work, but now I want to talk a little more about making them work together beyond just a character overview. (We still have at least one more installment of archetypes proper, but I wanted to write this up first.) So once you have the seed, what do you do from there?<p><a href="http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion -- the recursion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/">Storyboard: Archetype discussion -- the recursion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19889895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>archetype-discussion</category><category>archetypes</category><category>character</category><category>character-creation</category><category>column</category><category>featured</category><category>goals</category><category>lore</category><category>meta</category><category>opinion</category><category>roleplaying</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Not happy with your EVE portrait? Add a few tattoos and scars]]></title><link>http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/</guid><comments>http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=880"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/everec.jpg" vspace="4" /></a></div>
As part of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion, developer <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> delivered a powerful new character creator. Players have used the new system to create <a href="http://massively.joystiq.com/2011/01/19/freddie-mercury-spotted-in-eve-online/">some fantastic new avatars</a>, which will be walking around when <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> is finally released. Until then, our avatars are limited to tiny posed passport photos. Understandably, players have requested the ability to re-take <a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/">these character photos</a> or change things about their appearance.<br />
<br />
In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=880">CCP Flying Scotsman has answered</a> those requests for recustomisation. In a future update, character recustomisation will be added to the services tab of space stations everywhere. We won't be able to change anything fundamental to how our characters look, such as race, gender or bloodline. Sculpting and skin options will also be disabled to ensure our characters look like the same person before and after the recustomisation.<br />
<br />
The list of things we will be able to change includes hair styles, make-up options, clothing, lighting and posing in the final passport photo. Players will also be pleased to learn that new tattoo, piercing and scar features will be added to the recustomisation screen. The lack of small details like these was one of the biggest complaints players had with the new character creator, and it's good to know CCP is taking steps to resolve that. Players can recustomise their characters as many times as they want, and the system will not cost anything to use. Read <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=880">the latest <em>EVE</em> devblog</a> for the full details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/">Not happy with your EVE portrait? Add a few tattoos and scars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Mar 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19885201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/20/not-happy-with-your-eve-portrait-add-a-few-tattoos-and-scars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character</category><category>character-creation</category><category>character-customization</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>incarna</category><category>incursion</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Mar 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion -- the Defiant]]></title><link>http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/</guid><comments>http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/storyboard-43-epl-308.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you were born around the same time that I was, then the odds are good you have the plucky princess seared into your brain by means both dark and Disneyean. You know the one I'm talking about: the girl possessed of a fair bit of good sense and independent thought who doesn't want to be a stay-in-court princess, despite her father's insistence that she'll get attacked by a bear within five seconds of leaving. So within 15 minutes she leaves anyway, and lo and behold, the next two hours of the film are devoted to the variety of bear-related mishaps that ensue.<br />
<br />
But there's more to this than a line of somewhat nauseating merchandise for young girls. There's an archetype here, one for people of both genders who kick convention to the curb and opt for something just a bit more stimulating and challenging -- even though they're not always well-suited to those challenges. So let's take a look at the Defiant archetype past the cut. (And you can go ahead and hum <a href="http://www.youtube.com/watch?v=Ex3n6nFJbSo">Part of your World</a> while you do so, if necessary. It's OK.)<p><a href="http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion -- the Defiant</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/">Storyboard: Archetype discussion -- the Defiant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Mar 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19872985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/11/storyboard-archetype-discussion-the-defiant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype-discussion</category><category>archetypes</category><category>character</category><category>character-creation</category><category>character-discussion</category><category>column</category><category>defiant</category><category>featured</category><category>opinion</category><category>plucky-princess</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 Mar 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: It's ALIVE!]]></title><link>http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/</guid><comments>http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/x-create-big.jpg" vspace="4" /></a></div>
Alrighty folks! I have consulted the crystal ball (polls) and now have the answer we have been so anxiously awaiting: It was Mr. Green, in the study, with the candlestick! Er, wait... sorry, let me just dust it off a bit. There we go. Actually it's armed <a href="http://massively.joystiq.com/editor/mj-guthrie">MJ</a> in Secret Cove with a shovel! Go terraforming.<br />
<br />
Thanks to <a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/">your votes</a>, we have the backbone of the next <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> guinea pig. For the most part, you Massively readers were pretty unified in your support; armed combat and terraforming led by a landslide, while Secret Cove and architecture also maintained significant leads. The only choice that was a close call was the second skill -- scavenging beat out hunting by a mere three votes.<br />
<br />
Although we had plenty of choices for our polls, they didn't come close to covering the choices that must be made when creating a character before we ever set foot into the game world. Age, birthday, stat points, and multiple choices to create skin color are just some of the other choices the greet a new player in <a href="http://www.xsyon.com/"><em>Xsyon</em></a>.<br />
<br />
Follow me past the cut to get an in-depth look at the creation process and to meet your guide/puppet/object of amusement in the land of <em><a href="http://massively.joystiq.com/category/xsyon">Xsyon</a></em>. Tahoe, ho!<p><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/" rel="bookmark">Continue reading <em>Choose My Adventure: It's ALIVE!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/">Choose My Adventure: It's ALIVE!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19869747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/09/choose-my-adventure-its-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>apocalyptic</category><category>character-creation</category><category>character-customization</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>choose-my-adventure-xsyon</category><category>cma</category><category>featured</category><category>Lake-Tahoe</category><category>notorious</category><category>notorious-games</category><category>post-apocalypse</category><category>post-apocalyptic</category><category>running</category><category>skills</category><category>stats</category><category>swimming</category><category>terraforming</category><category>xsyon</category><category>xsyon-earth-2012</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 09 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Destination - Apocalypse now]]></title><link>http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/</guid><comments>http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/cma-big.jpg" vspace="4" /></a></div>
So my bags are packed (what exactly do you pack for an apocalypse? I vote toothbrush, regardless!) and I'm setting out for the Lake Tahoe region. Yup, our itinerary is set -- <a href="http://www.xsyon.com/"><em>Xsyon</em></a> has won the hearts of the readers for this next escapade in the <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> series. I find this kind of exciting, as I grew up frequenting this area out here in the real world and look forward to seeing it represented in the game.<br />
<br />
Now, I have a confession to make: I watched <a href="http://massively.joystiq.com/2011/02/23/choose-my-adventure-to-boldly-go-where-no-cma-has-gone-before-e/">the vote</a> carefully. Too carefully. OK, I was obsessed with it! I don't think I can even tell you how many times I clicked refresh in one day; it was quite addicting to watch the numbers creep up as the readers cast their votes. And since six weeks of my life was on the line, I had a vested interest in the outcome. At least, that's how I tried to rationalize my maniacal refreshing. <em><a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a> </em>commanded the lead straight off, but <a href="http://www.burningsea.com/page/home"><em>Pirates of the Burning Sea</em></a> had a good showing and maintained a solid second place throughout the contest. Four games kept running neck-and-neck: <em><a href="http://www.dcuniverseonline.com/">DC Universe Online</a>,</em> <em><a href="http://play-earthrise.com/">Earthrise</a>,</em> <a href="http://www.eveonline.com/"><em>EVE Online</em></a>, and <a href="http://universe.lego.com/en-us/splash/default.aspx"><em>LEGO Universe</em></a>. I admit to rooting some for the underdogs as well -- each game has special and unique features I would enjoy delving into. Think about it: Can you imagine life as a LEGO? But in the end, no one could topple the promise of a vast wasteland filled with mutants and an empty canvas for players to fill in.<br />
<br />
So now that we have the setting, all we need is the character. Unlike many games, <em>Xsyon</em> demands that you pick things such as your crafting skills at character creation, so please forgive the number of polls attached to this week's article.<br />
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Head on past the cut to learn a bit about <em>Xsyon</em> and vote to make me build the CMA creature of your bidding!<p><a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/" rel="bookmark">Continue reading <em>Choose My Adventure: Destination - Apocalypse now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/">Choose My Adventure: Destination - Apocalypse now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19862421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/02/choose-my-adventure-destination-apocalypse-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>apocalyptic</category><category>character-creation</category><category>character-customization</category><category>characters</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>choose-my-adventure-xsyon</category><category>cma</category><category>crafting</category><category>crafting-skills</category><category>featured</category><category>jordi-grau-davis</category><category>mutant</category><category>mutants</category><category>mutate</category><category>mythical</category><category>mythical-creatures</category><category>notorious-games</category><category>poll</category><category>polls</category><category>pvp</category><category>Sandbox</category><category>sandbox-experience</category><category>sandbox-mmo</category><category>skills</category><category>starting-area</category><category>starting-location</category><category>terraforming</category><category>totems</category><category>tribes</category><category>weapons</category><category>Xsyon</category><category>xsyon-earth-2012</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 02 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion -- the Trapped]]></title><link>http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/</guid><comments>http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/storyboard-41-epl-223.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Up until now, all of the archetypes we've discussed have had one major element in common -- they've wanted to be out in the world. Maybe it's out of a sense of duty, maybe it's a desire for something, or maybe it's just a need to teach. Whatever the actual reasons, these archetypes are made up of people who aren't going to be totally happy just sitting at home right now. Many want to end up in a nice home, but that's further down the road.<br />
<br />
The Trapped just wants to get out. She doesn't care about larger goals, she doesn't care about adventure, she doesn't want to make money or learn new things. She wants to go home and stay there. Unfortunately for her, she doesn't get to make that decision, and for whatever reason, she's out in the midst of an adventure when she never really wanted to be a part of it in the first place. So queue up your listening material and let's talk about being trapped in the midst of awesome.<p><a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion -- the Trapped</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/">Storyboard: Archetype discussion -- the Trapped</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19854941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype-discussion</category><category>archetypes</category><category>character-creation</category><category>character-types</category><category>feature</category><category>featured</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Star Vault kicks off Mortal Online free trial]]></title><link>http://massively.joystiq.com/2011/02/24/star-vault-kicks-off-mortal-online-free-trial/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/star-vault-kicks-off-mortal-online-free-trial/</guid><comments>http://massively.joystiq.com/2011/02/24/star-vault-kicks-off-mortal-online-free-trial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/mortal-online"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/mortalhalforc.jpg" vspace="4" /></a></div>
FFA PvP sandboxes are increasing in number, and with <a href="http://darkfallonline.com"><em>Darkfall</em></a> hogging the spotlight, <a href="http://play-earthrise.com"><em>Earthrise</em></a> recently releasing, and <a href="http://xsyon.com"><em>Xsyon</em></a> gearing up for launch, it's easy to forget about <a href="http://mortalonline.com"><em>Mortal Online</em></a>. The indie title from <a href="http://www.starvault.se/">Star Vault</a> has recently announced a free trial designed to draw more players to the world of Nave, and you can try out the game for 14 days sans payment (or even credit card information).<br />
<br />
Signing up is as easy as visiting the <a href="https://account.mortalonline.com/">official website</a>, and you'll want to note that trial players are limited to 600 skill points and a skill cap of 60. You can also get a leg up on creating your avatar by taking a look at the community-produced character creation tutorial after the cut.<p><a href="http://massively.joystiq.com/2011/02/24/star-vault-kicks-off-mortal-online-free-trial/" rel="bookmark">Continue reading <em>Star Vault kicks off Mortal Online free trial</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/star-vault-kicks-off-mortal-online-free-trial/">Star Vault kicks off Mortal Online free trial</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/star-vault-kicks-off-mortal-online-free-trial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19857370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/star-vault-kicks-off-mortal-online-free-trial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>14-day-trial</category><category>character-creation</category><category>fantasy</category><category>free-trial</category><category>mortal</category><category>mortal-online</category><category>pvp</category><category>sandbox</category><category>skill-points</category><category>skills</category><category>star-vault</category><category>starvault</category><category>trailer</category><category>trial</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 Feb 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Making a better avatar]]></title><link>http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/</guid><comments>http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/chargen-title.jpg" /></a></div>
Since the game's release in 2003, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s character creation has served a very limited role in the game. Customisation was limited to a head and pair of shoulders, and the final output was nothing but a small passport photo to go next to our names in chat and our posts on the official forums. Despite this, <a href="http://massively.joystiq.com/2008/03/24/eve-avatars-come-alive-for-a-price/">our avatars have always had a big impact</a> on the way we formed communities and interacted with each other. On the rare occasion that the portrait image server went down, the forums turned from a discussion amongst acquaintances into a sea of faceless and emotionally anonymous posters. There's a lot of personality in those little icons, and they produce an instant recognisability that a name on its own just doesn't accomplish.<br />
<br />
I'm a firm believer in the idea that seeing the icons next to someone's name in the in-game chat channels helps to form closer associations between players. After seven years of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, however, those portraits were beginning to look a little outdated. With the <a href="http://massively.joystiq.com/tag/incursion"><em>Incursion</em></a> expansion, we finally got our hands on a new, powerful, full-body character creator. Characters can be created in minute detail by manually deforming areas of the face and body, not just by dragging slider bars. The resulting avatar is still currently used to create a portrait, but when the <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> expansion hits, each avatar will be <a href="http://massively.joystiq.com/2011/02/17/ccp-taking-the-first-steps-into-eves-incarna/">walking around inside stations in all its full-bodied glory</a>.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I give a run-down of the new character creation process and share a few personal tips I've picked up on making a better-looking character.<p><a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/" rel="bookmark">Continue reading <em>EVE Evolved: Making a better avatar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/">EVE Evolved: Making a better avatar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19849431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/20/eve-evolved-making-a-better-avatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatars</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>character</category><category>character-creation</category><category>character-customization</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>hands-on</category><category>incarna</category><category>incursion</category><category>opinion</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[TERA community play diaries detail character creation]]></title><link>http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/</guid><comments>http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.tera-online.com/node/589"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/teranewtoon.jpg" /></a></div>
We talked briefly <a href="http://massively.joystiq.com/2011/02/08/tera-community-play-event-coming-in-march/">last week</a> about <a href="http://tera-online.com"><em>TERA's</em></a> upcoming <a href="http://www.tera-online.com/node/574">community play test</a>, an event designed to give <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> fans the opportunity to see and discuss the game's latest build prior to the start of North American beta activities. As a prelude, <a href="http://enmasse.com">En Masse Entertainment</a> community team members Jason "<a href="http://massively.joystiq.com/tag/jason-mical">BrotherMagneto</a>" Mical and Evan "<a href="http://massively.joystiq.com/tag/scapes">Scapes</a>" Berman have penned a couple of Community Play Diary blog entries to whet our collective appetite.<br />
<br />
Mical's <a href="http://www.tera-online.com/node/589">In the Beginning</a> piece focuses on character creation and offers a bit of commentary on the new build, new character options, and the author's roleplaying background. There's also a couple of nifty screenshots including one from the new introduction cinematic that shows a freshly created character flying to the Isle of Dawn.<br />
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Berman's <a href="http://www.tera-online.com/node/588">A Labor of Love</a> entry gives us the low-down on the <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse</a> employee guild as well as a few anecdotes from staffers who spent time grouping and questing together in the new build. Scapes goes into a good bit of detail regarding customization sliders and also notes that he spent 54 minutes perfecting his character's look.<br />
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You can read both play diaries in full at the official <em>TERA</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/">TERA community play diaries detail character creation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19844547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/tera-community-play-diaries-detail-character-creation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>brothermagneto</category><category>character-creation</category><category>characters</category><category>customization</category><category>en-masse</category><category>en-masse-entertainment</category><category>evan-berman</category><category>fantasy</category><category>jason-mical</category><category>roleplaying</category><category>scapes</category><category>sliders</category><category>tera</category><category>tera-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 15 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: In the case of Tankers]]></title><link>http://massively.joystiq.com/2011/02/02/a-mild-mannered-reporter-in-the-case-of-tankers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/02/a-mild-mannered-reporter-in-the-case-of-tankers/</guid><comments>http://massively.joystiq.com/2011/02/02/a-mild-mannered-reporter-in-the-case-of-tankers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/coh-mmr-1296519745.jpg" alt="" /></a></div>
If there's one thing that's always bothered me about the archetypes in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> -- the vanilla game, that is -- it's that none of them has a name that's particularly evocative, even though there are tons of examples that each archetype can draw upon. Today's archetype is a perfect example, one that covers Superman, Colossus, Giant-Man, Captain Marvel, even certain incarnations of more variable characters like Iron Man. But the name "Tanker" fails to conjure up images of anything beyond a dry recitation of party roles.<br />
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Yes, this week we're discussing the third of four melee-heavy archetypes with the Tanker, as was hinted at the end of <a href="http://massively.joystiq.com/2011/01/26/a-mild-mannered-reporter-auld-lang-syne/">the last column</a>. It's also the archetype closest to its two predecessors, coming with almost identical power selections in a slightly different order. But the Tanker's powers get prioritized in a very different way, so whether you're new to the game or just the class, let's take a look at how to make your Tanker as tanky as possible.<p><a href="http://massively.joystiq.com/2011/02/02/a-mild-mannered-reporter-in-the-case-of-tankers/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: In the case of Tankers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/02/a-mild-mannered-reporter-in-the-case-of-tankers/">A Mild-Mannered Reporter: In the case of Tankers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/02/a-mild-mannered-reporter-in-the-case-of-tankers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19822724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/02/a-mild-mannered-reporter-in-the-case-of-tankers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>archetypes</category><category>character-creation</category><category>character-options</category><category>city-of-heroes</category><category>city-of-villains</category><category>class</category><category>class-discussion</category><category>classes</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>featured</category><category>holy-trinity</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>tankers</category><category>tanking</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 02 Feb 2011 13:00:00 EST</pubDate></item></channel></rss>
