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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Diary of a game hopper]]></title><link>http://massively.joystiq.com/2008/12/18/diary-of-a-game-hopper/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/18/diary-of-a-game-hopper/</guid><comments>http://massively.joystiq.com/2008/12/18/diary-of-a-game-hopper/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.jpsoft.com/products.htm"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/frustrated-game-sms-1208.jpg"  alt="" /></a>Are you a game hopper? Do you find yourself continuously dissatisfied with the quality of MMOs, yet continue to jump on the latest and greatest upon release? I think it's safe to say that there are many game hoppers out there, especially as the quantity of games sharply increases.<br /><br />In <a href="http://vault.ign.com/View.php?view=editorials.detail&amp;id=153">a recent editorial piece at IGN</a>, Char gives us an idea of what it's like to be a fairly extreme version of a game hopper. As an example, <em>"I have been known to be out in the world somewhere, questing or adventuring when I will just stop, log out then head to the account screen of the particular game in question and just cancel, never to go back." </em>The article goes on to explain reasons that they've left a particular game and moved on to others. If you often find yourself doing the same thing, or feeling the same way about the current selection of MMOs, you may want to take a look at this article. It's entertaining, and brings up some very valid points on how some games can so easily lose their customers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/18/diary-of-a-game-hopper/">Diary of a game hopper</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Dec 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vault.ign.com/View.php?view=editorials.detail&amp;id=153>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/18/diary-of-a-game-hopper/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1405496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/18/diary-of-a-game-hopper/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>char</category><category>game-hopper</category><category>gamer-add</category><category>ign</category><category>multi-boxing</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 18 Dec 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[How would a Starcraft MMO work?]]></title><link>http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/</guid><comments>http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.penny-arcade.com/comic/2006/06/16"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/theyjuststoppeeing.jpg" alt="" /></a>Speculation over <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>'s upcoming MMO continues unabated, even with the lack of anything new to feed upon. The biggest hope, I dare to say, is that it's going to be <a href="http://en.wikipedia.org/wiki/Starcraft"><em>Starcraft</em></a> that gets the treatment, even if it's still a long way away from release. <em>Starcraft</em> holds fast in many gamers' hearts, including mine, so it's only natural to want more. But when actually considering the possibility, how would it play out?<br /><br />Our Krystalle has already <a href="http://www.wowinsider.com/2007/05/05/world-of-starcraft-information-leaked/">given this a glance over on WoW Insider</a>, and our recent Ask Massively asked a <a href="http://massively.joystiq.com/2008/01/24/ask-massively-old-games-blizzards-next-mmo-and-bugs/">similar question</a>, but I'd like to take it deeper. Let's take <a href="http://massively.joystiq.com/categories/world-of-warcraft"><em>World of Warcraft </em></a>as a point of comparison and see if we can run down this mythical beast.<p><a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/" rel="bookmark">Continue reading <em>How would a Starcraft MMO work?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/">How would a Starcraft MMO work?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jan 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aiur</category><category>banshee</category><category>battlecruiser</category><category>blizzard</category><category>char</category><category>diablo</category><category>dropship</category><category>firebats</category><category>ghost</category><category>goliaths</category><category>holodeck</category><category>jim-raynor</category><category>kerrigan</category><category>korhal</category><category>krystalle</category><category>marines</category><category>medic</category><category>private</category><category>protoss</category><category>science-vessel</category><category>scv</category><category>siege-tank</category><category>starcraft</category><category>terrans</category><category>valkyrie</category><category>vultures</category><category>world-of-warcraft</category><category>wow-insider</category><category>wraith</category><category>zeratul</category><category>zerg</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 25 Jan 2008 15:00:00 EST</pubDate></item></channel></rss>
