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Posts tagged chapter-2

New Runes of Magic area "Autolia Volcano" to melt faces this month

Runewalker Entertainment and Frogster Interactive have put word out that a new area is coming to Runes of Magic at the end of September. The "Autolia Volcano" is actually part of the Chapter II: The Elven Prophecy expansion that was just released under a week ago, and will be another high-level re...

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Runes of Magic celebrates Chapter II release

The Runes of Magic community has been waiting a long time, and now, Chapter II: The Elven Prophecy has arrived! With new raids for the community to enjoy; new elven characters; new Druid and Warden classes; and a few different contests to participate in, you'd think that Frogster Interactive and R...

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Runes of Magic to add new raid instance

With the advent of The Elven Prophecy expansion, Runes of Magic will be embracing a brand new 12 player dungeon. The new "Hall of Survivors" will pit the players against ancient evil, including huge golem protectors of the cavernous halls. The raid will include 8 new bosses to face off against and...

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Runes of Magic Chapter II to be shown at GamesCom

Are you going to be at GamesCom in Cologne, Germany? If you are planning to be in the area from the 19th to the 23rd of August, then you should head on over and check out Frogster Interactive's booth. Runes of Magic is going to be attending the convention in style, with 23 high end gaming rigs run...

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Runes of Magic drops more info about Elves as a playable race

Runes of Magic is the game some view as a free-to-play successor to World of Warcraft. Our own Krystalle Voecks gave us a preview of what's to come in RoM from E3 2009 but Frogster has released a little more info about the next major patch, Chapter II - The Elven Prophecy. Frogster states: "In the ...

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E3 2009: A taste of what's to come in Runes of Magic

We had the chance to sit down and catch up with the guys from Frogster Interactive as well as a few of the Runewaker Entertainment developers at E3. While we knew Elves were coming to Runes of Magic, we didn't have too many details of just precisely how they'd be implemented into the game. As part...

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