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Posts tagged changes

The Mog Log: Final Fantasy XIV's 2.3 primer

Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I...

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Hearthstone promises fewer card changes in open beta

All CCG and TCG players fear "the big nerf" that will change a beloved card, and in turn, an entire deck. However, such changes and tweaks are part of any card game, and in a blog post today, Lead Designer Eric Dodds explained the team's philosophy behind keeping Hearthstone balanced. Dodds said...

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SOE cancels previous subscription changes, rolls out a bigger all-access pass

When Sony Online Entertainment first announced its changes to the way subscription benefits would work from February on, players weren't happy. One of our columnists explained the reasons why the changes were a bad idea in great detail. SOE listened, stepped back, and according to a post on Reddit...

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Darkfall patches in new boats, a new dungeon, and other improvements

Maybe you've already been on a boat in Darkfall Unholy Wars, but you haven't been on the newest boats. You couldn't have been. They've just been patched in today, allowing players new ways to be unstoppable due to their aquatic mode of transportation. But that's just the least of what's been...

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Forge developer diary discusses the state of the game and what comes next

Forge isn't your typical MMO, set up as a straightforward PvP arena without niggling little issues like outside quests to get in the way. The development team behind the game has been looking at its current state, and in the newest address to the players they state what the game is doing wrong...

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The Daily Grind: If your favorite game relaunched, what one thing would you fix?

When Final Fantasy XIV relaunches, my greatest wish is that tanking will actually feel fun. I've done my best to enjoy tanking, but the way the game expects you to tank isn't what I'd call a fun ride. Even if everything else stayed exactly the same, I'd declare the relaunch a screaming success if...

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The Daily Grind: What game do you feel has changed too much for you to return?

We've all got games that we like, but sometimes even the games you want to play have to be placed on the back burner for a while. In the old days, it could be a matter of not being able to pay a subscription fee for a couple of months. That's less of an issue with free-to-play becoming...

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The Mog Log: Reacting to FFXIV's relaunch information

Not so long ago I was getting upset at a lack of hard information on Final Fantasy XIV's relaunch. (All right, I was getting upset at a lack of hard information on stuff to make people currently long gone care about the game, but that was tied into a lack of hard information.) Over the last two...

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The Mog Log: It's the countdown

On November 1st, it's the end of the world as we know it. I'll let you know then how I'm feeling. All right, the game will still be online for another week or so, but November 1st is the last day that any progress is getting saved. You can go ahead and ignore Final Fantasy XIV after that last...

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The Mog Log: Getting up to speed on Final Fantasy XIV as it is

If you're just joining us after a rousing session of Final Fantasy XIV, this column may not exactly be for you because this week isn't about speculation; it's about discussing the many things that people don't like about Final Fantasy XIV which either no longer exist or are known to be removed in...

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