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Posts tagged change

The Mog Log: Final Fantasy XIV's 2.3 primer

Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I...

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Working As Intended: Change for change's sake in World of Warcraft

MMORPGs struggle to meet two contradictory goals: They want to provide stability, permanence, a world you feel you can always come home to, and they want to provide dynamism, change, a world that always has something fresh and new. Lean too hard to one side -- change too much or too little -- and...

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The Daily Grind: What sort of mechanical changes would cause you to quit an MMO?

MMOs often undergo extensive mechanical changes throughout their lifespan, and while sometimes said changes do serve the larger game and its future profitability, other changes seem destined to piss off current players in service of chasing a new potential player group. If you've played in one...

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The Tattered Notebook: It's OK if EverQuest Next is a niche game

I'd like to open today's column with my favorite quote from SOE's EverQuest Next reveal: "Enough is enough. Enough of the same game already. It's time to get some new ideas into the genre." Now, you would think that this sort of unambiguous mission statement would be picked up on and...

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Asheron's Call readies radical February revamp

When you have an MMORPG that's well into its second decade, there's got to be a strong temptation to simply keep the servers on and let it ride. The community is probably pretty hardcore -- and they're certainly faithful -- and throwing a bunch of changes at them could be a dicey proposition. ...

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The Soapbox: On MMO negativity

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week I was given a link to an op-ed piece at Thade's...

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Blizzard talks Mists of Pandaria talent tree tweaks

Blizzard lead systems designer Greg "Ghostcrawler" Street has penned a small novella on the official World of Warcraft website. The subject of the text dump is talent trees, and more specifically, how they'll be affected by the game's upcoming Mists of Pandaria expansion. Street addresses 10...

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The Daily Grind: What was the best change made to your favorite MMO?

Change can be a very scary thing, which is why many of us resist it. Yet change is also a regular fact of life in an MMO, and so we're forced to roll with it whether we want to or not. In the space of a single content patch, update, expansion, or even hot fix, our entire virtual world can be...

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The Daily Grind: When have changes overwhelmed you?

Ask most Star Wars Galaxies fans what the problems were with the NGE, and you're likely to get a list that dwarfs most screenplays. But it's hard to argue that one of the major failings was that it was trying to make too many changes to the core of the game in too short a span of time. Even if...

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The Soapbox: Debunking the first kiss theory

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. So I owe this week's Soapbox to one of my gaming buddies who...

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