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Posts tagged champion

Not So Massively: Dota 2's Diretide fiasco, D3's Adventure Mode, and HoN's Rift Wars

Several new experimental game modes are on their way to League of Legends, starting with the interesting One For All mode that gives every player the same champion. Valve defended its decision to silently cancel Dota 2's Diretide event but has agreed to release the event as part of a huge upcoming...

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Not So Massively: Elite dev diary, Garen revamp, and SMITE adds Mercury

David Braben talked us through the impressive Elite: Dangerous trailer and showed how putting the trailer together has helped development considerably. Star Citizen showed concept art for its in-station MobiGlas user interface, and the game's crowdfunding total is about to cross the $21m mark. ...

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Not So Massively: D3 Reaper of Souls, Star Citizen hits $16m, and Dead Island goes MOBA

Star Citizen celebrated hitting the $16 million US crowdfunding milestone this week, unlocking a virtual PvP arena game module. Developers revealed the system requirements for their upcoming hangar module release and promised that the $18 million goal will include a private solar system exclusively...

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Guild Wars 2 makes dungeons more profitable

Guild Wars 2 Lead Designer Isaiah Cartwright has a few (but just a few) words to say regarding the changes that ArenaNet is planning for its dungeons. Dungeon running should be more profitable, awarding additional currency for a successful run. The team is limiting full rewards for each dungeon...

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Not So Massively: Elite Dangerous goes public, Dota 2 launches, and End of Nations becomes a MOBA

League of Legends announced plans for its upcoming Season three World Championship tournament this week and revealed details of a full Master Yi revamp coming as part of Patch 3.9. After two years of not quite being released, Dota 2 officially launched and saw a small increase in player numbers....

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Making music together: An interview with Anthymn

It's safe to say that many of us on the Massively team were seduced by the promise and potential of Anthymn when we first saw its Kickstarter campaign. The concept of an entire fantasy MMO that revolves around music instead of swords and sorcery is a refreshing approach in this day and age. The...

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Not So Massively: Release all the MOBA heroes!

It's been a huge week for MOBAs, with several new characters being released and one game closing its doors for good. League of Legends finally revamped underused champion Karma and released new character Zac, a strange green blob who drops parts of himself all over the battlefield and can even...

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SMITE's newest god controls crowds and water

"Release the Kraken!" Yes, it was Zeus who said those words, but it was Poseidon who did the actual releasing. In Hi-Rez Studios' third-person multiplayer online battle arena SMITE, this god of the deep will take center stage in the patch dropping tomorrow. Poseidon's water-based abilities...

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Not So Massively: Path of Exile events, Diablo III coming to PS4, and huge MOBA updates

Blizzard revealed this week that Diablo III will be coming to both the PlayStation 3 and Sony's new PlayStation 4 console and will be shown off at PAX. Torchlight II developer Runic Games announced that the game will soon be localised to Japanese and Chinese for its upcoming release in Asia; a...

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Not So Massively: Open betas, antisocial players and graphical overhauls

Path of Exile entered open beta this week as a peak of 56,700 simultaneous players piled into the servers to check the game out. Open beta brought with it the final character wipe, so for all intents and purposes, the game has now released. Upcoming first-person MOBA SMITE similarly opened its...

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