Posts tagged challenge 
DDO's Vaults of the Artificers goes live
For Dungeons and Dragons Online players, today is a special -- nay, hallowed day. It is Patch Day, and with it comes much leaping, dancing, spinning in circles, and singing at the top of one's lungs. Today Turbine has released Update 12: Vaults of the Artificers, a hefty patch that introduces ...
Behind the Mask: Elite doesn't mean casual
Back in the early days of Champions Online, there was no difficulty slider. We got stuck playing the same stuff regardless of player or character ability, and often that meant high-skill players and their nigh-invincible god characters smashed through insignificant minions like freight trains. ...
The Soapbox: Decent challenge
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The ancestors of modern humans had a lot to contend with, but ...
The Daily Grind: What challenges have you added to your game?
I'm always fascinated with stories of players who deliberately add challenges to their MMO gameplay. Sometimes you hear about folks who try to get to the level cap without killing a single creature, or people who play with naked (unarmored) toons, or those who make it their mission to complete ...
The Daily Grind: What rewards aren't worth the effort?
A gauntlet of fiendish bosses. Horrible traps and puzzles solved in an instanced format, with no chance for other parties to help you. A collection of dangerous encounters and perilous chances with your characters, in which a single death would mean undoing hours of work. All of that work for... ...
The Soapbox: Somebody should do something about all the problems!
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Bugs. They are the scourge of gaming, crawling and chittering ...
The Daily Grind: What sort of challenges feel fair in an MMO?
When I was younger (so much younger than today), I decided that it sounded like a fun jaunt to play through Devil May Cry on the hardest difficulty setting, appropriately named "Dante Must Die." For those who have never experienced this particular joy, playing the game at that level requires an ...
A Mild-Mannered Reporter: Question chilled
We've had a fairly calm month since our last session, and really, I'm kind of relieved. I spent most of October expecting that City of Heroes was going to drop some sort of bomb along the lines of "game shutting down in December, releasing huge new game in January, have a pony." And I'm kind of ...
Age of Conan's Morrison on designing for challenge and accessibility
Funcom executive producer Craig Morrison is drawing on his game journalist roots of late, via a series of in-depth postings on his personal blog. Morrison, a former IGN editor prior to his Funcom days, has a lot to say about gaming trends, which is great news for industry watchers and anyone ...
Lost Pages of Taborea: Is Runes of Magic too easy?
It seems things are never quiet in regard to Runes of Magic these days. If it isn't holiday events or new world bosses, it's large-scale balancing issues. Players may still be plugging away at title achievements this Halloween, but the event has been going long enough for people to settle into a ...
Featured Stories
Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



