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Posts tagged challenge

DC Universe Online's update 18 goes live

If you're hoping for a bunch of new content with the latest update to DC Universe Online, you'll be disappointed. If you're hoping for a better system of player rewards and more challenging encounters, you'll be quite pleased. Game Update 18 ushers in several changes to the game's challenges, ale...

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Lord of the Rings Online explains Moria revamp

Since the word came down recently that Turbine is revamping much of Lord of the Rings Online's Moria, players have been buzzing about the merits and scope of such a project. Content Developer Lauren Salk posted an article on the official site explaining the reasoning behind the decision as well a...

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The Soapbox: The perils of passive gaming

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. My folks don't really understand my infatuation with video game...

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Captain's Log: Focus on the Foundry

The Foundry is Star Trek Online's user-generated content tool, one that allows players to create their very own playable missions in the game. Those missions also become available as content to the rest of the playerbase. It's a tool that differentiates STO from most other MMOs and encourages fan...

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ArenaNet closes the book on Guild Wars' Winds of Change

If you missed the Winds of Change arc that's bridging the gap between Guild Wars and Guild Wars 2, now's a great time to head to the official ArenaNet blog to catch up. The devs have provided a handy summary post and a bit of an explanation for their narrative goals as both Guild Wars and its hig...

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Rosh Online update brings the pain via challenging endgame dungeons

Free-to-play fantasy MMO Rosh Online is flush with its first major content update. The game's level cap is jumping from 55 to 65, and two new maps (Lupinel Chapel Catacomb and the first two floors of Sentryheil Tower) are now available to adventurers across the lands of Asmara. The new maps ar...

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Diablo III game designers talk Inferno difficulty and twinking

Diablo III is not an MMO by any stretch of the imagination, but it certainly has some strong online elements like previous installments. It also has a lot of expectations to live up to, several of which are discussed in a recent PC Gamer interview with Wyatt Cheng and Andrew Chambers. Both design...

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The Daily Grind: Do you think MMOs should be harder?

For every person I see cheering the rise of accessible games, I see another lamenting the "dumbing down" of MMOs. And while I've always liked a good challenge, it seems to me that "challenge" is usually conflated with "tedium" -- most MMO "challenges" test my patience, not my skill. I can unde...

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DDO's Challenges tweaked, torqued, and tailored

It's been a few weeks since Dungeons and Dragons Online came out with Update 12 and its newfangled Challenge system. No new system is perfect, of course, which is why Turbine has a slew of changes and fixes in testing as it prepares the first post-Update 12 patch for release. There's no one sp...

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DDO's Vaults of the Artificers goes live

For Dungeons and Dragons Online players, today is a special -- nay, hallowed day. It is Patch Day, and with it comes much leaping, dancing, spinning in circles, and singing at the top of one's lungs. Today Turbine has released Update 12: Vaults of the Artificers, a hefty patch that introduces ...

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