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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CES 2008: What the heck is Free Realms?]]></title><link>http://massively.joystiq.com/2008/01/30/ces-2008-what-the-heck-is-free-realms/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/30/ces-2008-what-the-heck-is-free-realms/</guid><comments>http://massively.joystiq.com/2008/01/30/ces-2008-what-the-heck-is-free-realms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/photos/free-realms/565539/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/121907screen04_png_jpgcopy.jpg" alt="" /></a><br /></div>
The popularity of titles like <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/club-penguin/">Club Penguin</a></span> and <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/Webkinz/">Webkinz</a></span> is undeniable. This past Christmas saw the Webkinz servers just <a href="http://massively.joystiq.com/2007/12/31/nytimes-says-childrens-virtual-playgrounds-are-serious-business/">crushed under the new load of happy plush owners</a>. It shouldn't come as a surprise that traditional game-makers are looking to this niche as a new area for profit. Earlier this month we brought you the news from CES that <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a> would be <a href="http://massively.joystiq.com/2008/01/14/a-ces-interview-with-soe-ceo-john-smedley-pt-1/">rolling out a new 'pay-it-forward' style community outreach program</a> with the title <a href="http://massively.joystiq.com/category/Free-Realms/" style="font-style: italic;">Free Realms</a>.<br /> <br />But ... what exactly is <span style="font-style: italic;">Free Realms</span>? Today we've got some impressions of that title for you, gleaned from watching pre-recorded video of gameplay at the Consumer Electronics Show. We also spoke with Laura Naviaux, Director of Global Marketing for SOE and SOE CEO <a href="http://massively.joystiq.com/search/?q=John%20Smedley">John Smedley</a> about the project, to get a feel for their enthusiasm about the game. While generally here at Massively you're far more likely to see us discussing a game like <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> or <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>, this is a title well worth looking into. Free Realms is essentially an attempting to combine the look and feel of a traditional MMO title with the conversation and mini-game focus of a kiddie game. With very little exposure to the public in a 'hands-on' format as of yet, it's hard to gauge how successfully the title actually achieves that goal.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/free-realms/">Free Realms</a></strong></p><a href="http://massively.joystiq.com/photos/free-realms/#2418175"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealmshouseexterior_thumbnail.jpg" alt="Player Housing - Exterior" title="Player Housing - Exterior" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418166"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_houseinterior_thumbnail.jpg" alt="Player Housing - Interior" title="Player Housing - Interior" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418165"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_fishingjob_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418168"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_newpet_pony_thumbnail.png" alt="Pet Pony" title="Pet Pony" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418169"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_newpet_spikedragon_thumbnail.png" alt="Pet Spiked Dragon" title="Pet Spiked Dragon" /></a></div><br /> <br /> The ideas they're introducing with the game are intriguing just the same. The developers have obviously looked to other casual titles for inspiration, and have taken notes from the successes and failures of these other online projects. What results is a m&eacute;lange of the familiar and the original that almost begs for further clarification. Read on for descriptions of their loose 'class' system (which will be familiar to fans of <em><a href="http://massively.joystiq.com/tag/The-Agency/">The Agency</a></em>), the idea behind their instant play system, and what exactly you're going to be able to buy with microtransactions.<p><a href="http://massively.joystiq.com/2008/01/30/ces-2008-what-the-heck-is-free-realms/" rel="bookmark">Continue reading <em>CES 2008: What the heck is Free Realms?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/30/ces-2008-what-the-heck-is-free-realms/">CES 2008: What the heck is Free Realms?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Jan 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/30/ces-2008-what-the-heck-is-free-realms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1101642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/30/ces-2008-what-the-heck-is-free-realms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2008</category><category>featured</category><category>free-realms</category><category>joystiqfeatures</category><category>kiddie-game</category><category>microtransactions</category><category>rmt</category><category>soe</category><category>sony-online-entertainment</category><category>the-agency</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 30 Jan 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[CES 2008: A covert intel briefing on The Agency]]></title><link>http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/</guid><comments>http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><center><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/agency_logo_whiteonblack425.jpg" alt="" /></center>Earlier this month, <a href="http://www.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a> finally gave the gaming world a full-on look at <em><a href="http://www.joystiq.com/tag/The%20Agency/">The Agency</a></em>. The unique title, a brand-new blend of the shooter and MMO genres, was featured in a hands-on talk over pre-recorded video; a compromise in the face of demoing an online title in the unfamiliar surroundings of Las Vegas. That talk, given by the mile-a-minute lead designer <a href="http://www.joystiq.com/2007/06/18/joystiq-interview-hal-milton-lead-designer-the-agency/">Hal Milton</a>, has been covered endlessly at other sites. You can view t<a href="http://massively.joystiq.com/2008/01/09/gametrailers-video-developer-walkthrough-for-the-agency/">he complete discussion in video format</a>, or read a great <a href="http://www.gamersinfo.net/index.php?art/id:2060">writeup of the event</a> over at GamersInfo. <br /><br />Some of the most interesting tidbits the developers were willing to discuss that day weren't on the guided tour. Lead Designer Hal Milton and Design Director <a href="http://www.joystiq.com/search/?q=Matt%20Wilson">Matt Wilson</a> were willing and able to discuss several aspects of the project still in the development stages with us and our friends at Joystiq; we were able to pick their brains on the game's business model, the fantastic world they're creating, character advancement, future content additions, and the numerous challenges of creating a game that straddles two platforms. <br /><br />Easily one of the most refreshing things about <em>The Agency</em> is the humor that the developers are aiming to introduce to the world, as Hal Milton explains: One of the things I love about the spy genre is that everyone automatically gets it. I love fantasy, I love sci-fi, I love writing those stories, but whenever I try to describe the game concept I have to go in and back-fill for like ten minutes. "And then Sir Clamdar of Thobordoxy grabbed the Handbag of Doom." Or, "the year was 2753, and the Federation ..." Most people don't care. They just want to jump into the world and know where they stand, as opposed to being dropped into a world completely clueless. That's what's great about the Agency, there's a lot of similarities but our world is so different from the real world that they start to experience the humor and flavor.<span style="font-style: italic;"><br /><br /></span>Read on for more 'covert intel' you may not have seen discussed elsewhere on this blockbuster in-development title.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-agency/">The Agency</a></strong></p><a href="http://massively.joystiq.com/photos/the-agency/#923949"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/agency_1024_image008_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-agency/#923948"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/agency_1024_image007_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-agency/#923947"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/agency_1024_image006_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-agency/#923946"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/agency_1024_image005_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-agency/#923945"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/agency_1024_image004_thumbnail.jpg" alt="" title="" /></a></div><span style="font-style: italic;"></span><p><a href="http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/" rel="bookmark">Continue reading <em>CES 2008: A covert intel briefing on The Agency</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/">CES 2008: A covert intel briefing on The Agency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jan 2008 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1092475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agency</category><category>ces</category><category>CES-2008</category><category>featured</category><category>joystiqfeatures</category><category>SOE</category><category>the-agency</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 21 Jan 2008 15:45:00 EST</pubDate></item><item><title><![CDATA[Hands-on with Age of Conan's Barbarian class]]></title><link>http://massively.joystiq.com/2008/01/17/hands-on-with-age-of-conans-barbarian-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/17/hands-on-with-age-of-conans-barbarian-class/</guid><comments>http://massively.joystiq.com/2008/01/17/hands-on-with-age-of-conans-barbarian-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div align="center"><img align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/aoc-conan-load-screen.jpg" /><br /></div>
Last week at CES, I was able to do a <a href="http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/">hands on with <em>Age of Conan</em>'s Dark Templar</a> class. I also spent a good couple of hours ignoring the dirty looks of conventioneers as I hogged the Barbarian class demo machine as well. I was able to take a couple of shaky videos of gameplay (I blame the excitement) and write down some of the abilities of the class currently in beta.<br /><br />Before you dive in after the jump, you might also want to check out <a href="http://www.joystiq.com/2008/01/09/ces-2008-age-of-conan-converts-at-least-one-player/">Michael Zenke's hands-on impression</a> of the game, his <a href="http://massively.joystiq.com/2008/01/14/behind-the-cheetah-2-performance-increase-in-age-of-conan/">interview with with Conan Designer Jason Stone</a> about the graphic upgrades recently introduced to the closed beta and <em>Age of Conan's</em> newly announced <a href="http://massively.joystiq.com/2008/01/10/surprise-age-of-conan-collectors-edition-revealed-to-be-monstr/">Collector's Edition information</a>, And if that's not enough information, you can also check <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/">the extensive tour and interview</a> Akela Talamesca had of the game in December with more video coverage than you can shake a DV cam at.<br /><br />Now, on to the details of my test drive with <em>AoC</em>'s Barbarian class.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/">Age of Conan CES 2008 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572318"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20085_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572314"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20081-v01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572322"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20089_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572320"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20087_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572315"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20082_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/01/17/hands-on-with-age-of-conans-barbarian-class/" rel="bookmark">Continue reading <em>Hands-on with Age of Conan's Barbarian class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/17/hands-on-with-age-of-conans-barbarian-class/">Hands-on with Age of Conan's Barbarian class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/17/hands-on-with-age-of-conans-barbarian-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1082927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/hands-on-with-age-of-conans-barbarian-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>armageddon-falls</category><category>barbarian</category><category>berserker</category><category>ces-2008</category><category>eidos</category><category>feats</category><category>featured</category><category>funcom</category><category>gameplay-video</category><category>joystiqfeatures</category><category>no-escape</category><category>reaver</category><dc:creator><![CDATA[Dan O'Halloran]]></dc:creator><pubDate>Thu, 17 Jan 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with Age of Conan's Dark Templar class]]></title><link>http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/</guid><comments>http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/aoc-conan-load-screen.jpg" /><br /></div>
The Consumer Electronics Show has hit Las Vegas in full force. The Massively team is here to roam the corridors of <a href="http://www.engadget.com/2008/01/08/more-details-about-alienwares-awesome-curved-dlp-display/">shiny</a>, <a href="http://www.engadget.com/2008/01/09/eyes-on-with-westinghouses-quad-hd-displays/">shiny</a>, <a href="http://www.engadget.com/2008/01/08/razer-releases-destructor-gaming-grade-surface/">shiny</a> gadgetry and ignore it all to to focus entirely on the content that is important to you. And that would be the shininess of <em><a href="http://massively.joystiq.com/category/age_of_conan">Age of Conan</a></em>.<br /> <br /> Funcom is on hand with live connections to their <span style="font-style: italic;">AoC </span>beta servers and two classes available for demo play. Before diving in, you should check out <a href="http://www.joystiq.com/2008/01/09/ces-2008-age-of-conan-converts-at-least-one-player/">Michael Zenke's hands-on post</a> he wrote for our mother site, Joystiq. It explains how combat works. Then come back here to read about my experiences with the Dark Templar. And a little later, I'll have another post detailing my Barbarian play.<br /><br />Video of Dark Templar gameplay and Talent descriptions after the jump!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/">Age of Conan CES 2008 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572318"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20085_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572314"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20081-v01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572322"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20089_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572320"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20087_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-ces-2008-gallery/#572315"><img src="http://www.blogcdn.com/www.massively.com/media/2008/01/aocces20082_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/" rel="bookmark">Continue reading <em>Hands-on with Age of Conan's Dark Templar class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/">Hands-on with Age of Conan's Dark Templar class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jan 2008 09:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1082926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>blood-for-aid</category><category>breaking</category><category>ces-2008</category><category>dark-templar</category><category>depravity</category><category>desecration</category><category>eidos</category><category>fatality</category><category>feats</category><category>featured</category><category>funcom</category><category>joystiqfeatures</category><category>leech-life</category><category>soul-for-a-feast</category><dc:creator><![CDATA[Dan O'Halloran]]></dc:creator><pubDate>Thu, 10 Jan 2008 09:03:00 EST</pubDate></item><item><title><![CDATA[38 Studios reveals: Copernicus]]></title><link>http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/</guid><comments>http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.38studios.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/munch_big.png" /></a><a href="http://www.w00tstudios.net/index.php?option=com_content&amp;task=view&amp;id=83&amp;Itemid=20">w00t Studios is reporting</a> that Curt Schilling of <a href="http://www.38studios.com/">38 Studios</a> has released the title for their upcoming MMO. In an interview with Gametap at the Consumer Electronics Show going on in Vegas, Schilling said that <em>Copernicus</em> is a "working title" but revealed no other information regarding the game.<br /><br />Given what very little <a href="http://massively.joystiq.com/2007/12/17/a-glimpse-of-things-to-come-from-38-studios/">we've seen from a previous news clip</a> - possibly a knight atop a running horse - shown late last year, we can surmise that the game is going to be set in some ancient medieval era. <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a>' game <em>Copernicus</em> may or may not be associated with <strong><em>the</em></strong> <a href="http://en.wikipedia.org/wiki/Nicolaus_Copernicus">Nicolaus Copernicus</a> who lived from 1473 to 1543. Copernicus was the first astronomer to postulate that the sun was the center of the solar system and not the Earth, which had been the belief for centuries. His book, <em><a href="http://en.wikipedia.org/wiki/De_revolutionibus_orbium_coelestium" title="De revolutionibus orbium coelestium">On the Revolutions of the Celestial Spheres</a></em>, is regarded as the work that started modern astronomy and was pivotal to the beginning of the <a href="http://en.wikipedia.org/wiki/Scientific_Revolution" title="Scientific Revolution">Scientific Revolution</a>.<br /><br />Or it might have absolutely nothing to do with the famous scientist at all. It's common knowledge that Schilling is a huge <a href="http://massively.joystiq.com/category/everquest-ii"><em>Everquest </em></a>and <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> player, and during the Gametap interview the famed Red Sox pitcher admitted that he's been playing a lot of my current favorite, <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a>. So... what do you all think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/">38 Studios reveals: Copernicus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.w00tstudios.net/index.php?option=com_content&amp;task=view&amp;id=83&amp;Itemid=20>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1082329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>breaking</category><category>CES</category><category>ces-2008</category><category>curt-schilling</category><category>ra-salvatore</category><category>Red-Sox</category><category>todd-mcfarlane</category><category>w00t-Studios</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Wed, 09 Jan 2008 14:30:00 EST</pubDate></item></channel></rss>
