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Posts tagged ccp

EVE Online uses jump fatigue to discourage long-distance travel

Hold your horses, space buckaroo. Where do you think you're going so fast? EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed....

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CCP explains EVE's upcoming mission guidance system, CSM changes

CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how...

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EVE video dev diary talks Phoebe features

CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th. Phoebe features nullsec travel tweaks,...

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EVE Evolved: Could permadeath work in EVE?

Permadeath has been one of the most contentuous features in online gaming since as far back as I can remember. The feeling of permanently losing a character you've spent months training up and playing with because of a single mistake or lag spike would be horrifying to most people, yet the idea...

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EVE Online loosens restrictions on trial accounts

In an effort to draw in more prospective pilots, EVE Online is removing and reducing some of the current restrictions for its trial accounts once the Phoebe update hits on November 4th. Come the update, trial accounts will be able to send and receive ISK without limits, can post in trade chat...

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EVE's Phoebe introducing simultaneous multiple market sell orders

EVE Online's Phoebe release draws near, and as we approach the November 4th launch date, CCP is publishing all manner of dev blogs designed to apprise players of the patch's additions. The latest blurb concerns item-selling, and more specifically the long-awaited ability to create multiple market...

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EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address...

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EVE Vegas 2014: Getting players involved in EVE's development

Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of...

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EVE Vegas 2014: CCP on the new player experience and permadeath

Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those...

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EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely...

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