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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New CCP interview recaps recent EVE turmoil, looks forward]]></title><link>http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/</guid><comments>http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/"><img alt="EVE Online - battlecruiser at warp gate" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/evebcgate.jpg" /></a></div>
"It's not our game," says <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> <a href="http://massively.joystiq.com/tag/jon-lander">Jon Lander</a>. He's talking about <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, and he makes no bones about the firm's role in the ongoing internet spaceship drama that is New Eden. "We're the janitors of it; we sweep up and make sure the power's still running and whatever, but it's their game. <em>EVE</em> is the sum history of their personal interactions, and we don't own that. We just look after it."<br />
<br />
The "their" Lander refers to is the game's playerbase, of course, and he tells <a href="http://www.gamesindustry.biz/articles/2012-05-03-ccp-games-embracing-the-law-of-unintended-consequences">GamesIndustry.biz</a> that despite the turmoil of the last 12 months, the <em>EVE</em> property is none the worse for wear (and in fact it may be getting stronger due to a design re-focus and the imminent arrival of <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>).<br />
<br />
Ultimately the interview brings no new information to the table, but it does serve as a handy recap of recent <em>EVE</em> events. It also offers up more than a few juicy quotes from both Lander and lead game designer Kristoffer "<a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>" Touborg.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/">New CCP interview recaps recent EVE turmoil, looks forward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>interview</category><category>jon-lander</category><category>kristoffer-touborg</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Escalation video talks new status bar, missile effects, and more [Updated]]]></title><link>http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/</guid><comments>http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/"><img alt="EVE Online - new missile effects" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/missiles.jpg" /></a></div>
It's patch day in New Eden. Today's Escalation update is the first step on the road to next month's <em><a href="http://massively.joystiq.com/tag/inferno">Inferno</a></em> expansion, so <a href="http://massively.joystiq.com/tag/ccp">CCP</a> has rolled out a new dev diary video to give all you internet spaceship jockeys a heads-up on the more pertinent changes.<br />
<br />
Lead designer <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a> is today's talking head. He takes us through the <a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/">changes to the drone regions</a>, which CCP hopes will revitalize <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> mining trade. "Mining will actually be done through mining rather than shooting NPCs," Soundwave deadpans.<br />
<br />
Incursion spawns and payouts are also being tweaked, though Soundwave doesn't spend much time on that particular detail in this video. He does show off <em>EVE's</em> new effect bar, though. Prior to the patch, pilots needed to hunt down aggressors via the game's overview, but now there's a little status bar above the hull/armor/shield readout that displays pertinent combat info at a glance.<br />
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Finally, CCP has been hard at work revamping <em>EVE's</em> missile effects. The tweaks follow on from last year's turret upgrades to bring even more visual ooohs and ahhhs to <em>EVE's</em> combat. More details are available in the clip after the cut.<br />
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<strong>[Update: While the missile effects are featured in the video, we've changed the title of the article to reflect the fact that they're not live yet. We've also flogged ourselves accordingly.]</strong><p><a href="http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/" rel="bookmark">Continue reading <em>EVE's Escalation video talks new status bar, missile effects, and more [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/">EVE's Escalation video talks new status bar, missile effects, and more [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/eves-escalation-patch-brings-new-status-bar-missile-effects-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-mankiller</category><category>ccp-soundwave</category><category>escalation</category><category>escalation-patch</category><category>eve</category><category>eve-effect-bar</category><category>eve-escalation</category><category>eve-missile-effects</category><category>eve-online</category><category>internet-spaceships</category><category>new-eden</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Apr 2012 11:15:00 EST</pubDate></item><item><title><![CDATA[From hero to 0.0: EVE Online deploys Crucible 1.1 update]]></title><link>http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/</guid><comments>http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/"><img alt="EVE Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/eveeeeee.jpg" /></a></div>
It may not be a full-blown expansion, but don't let the decimal point throw you off: <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online </em></a><a href="http://massively.joystiq.com/tag/crucible"><em>Crucible's</em></a> <a href="http://massively.joystiq.com/tag/crucible-1.1/">1.1 patch is</a> a beast of an update, and it's roaring onto the live server today.<br />
<br />
<em>Crucible</em> 1.1 "enhances and updates" many of the key features of the game, starting with a <a href="http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/">customizable NeoCom</a> (user interface) that can be tweaked to the player's desire. The update also contains adjustments to Tech 2 modules, balances to blaster ammo, and the ability for alliances to enter into factional warfare.<br />
<br />
As a result of a significant change to how player-owned structures use legacy fuel -- as in, they won't any longer, but they <em>will </em>be switching over to fuel blocks -- <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is urging customers to pay attention lest they log in and find themselves in the dark.<br />
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You can get the full skinny on the update by either reading the full <a href="http://www.eveonline.com/updates/patchnotes.asp">patch notes</a>, reading through the list of <a href="http://www.eveonline.com/en/crucible/features">major features</a>, or listening to the grizzled voice of <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a> going over the 1.1 highlights after the jump.<p><a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/" rel="bookmark">Continue reading <em>From hero to 0.0: EVE Online deploys Crucible 1.1 update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/">From hero to 0.0: EVE Online deploys Crucible 1.1 update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.1</category><category>1.1-update</category><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>crucible</category><category>crucible-1.1</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>neocom</category><category>patch-1.1</category><category>patch-notes</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE reforms dev teams and preps a new patch for liftoff]]></title><link>http://massively.joystiq.com/2012/01/19/eve-disbands-reforms-dev-teams-and-preps-a-new-patch-for-liftof/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/eve-disbands-reforms-dev-teams-and-preps-a-new-patch-for-liftof/</guid><comments>http://massively.joystiq.com/2012/01/19/eve-disbands-reforms-dev-teams-and-preps-a-new-patch-for-liftof/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/eve-disbands-reforms-dev-teams-and-preps-a-new-patch-for-liftof/"><img alt="EVE door of fire" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/eveeeee.jpg" /></a></div>
The dream is over. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> dev teams -- formerly known as Team Best Friends Forever and Team Pink Zombie Kittens -- are breaking up. Fortunately, this is because there are so many devs at this point that <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> is reorganizing its devs into three new teams: Team Super Friends, Game of Drones, and Five 0.<br />
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Along with the news of the team reorganization, CCP brings us word of <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3381">an upcoming patch</a> arriving January 24th. The update will include a rebalance of null ammo and assault ships, buffs to modules, better search options, new calendar notifications, and the ability for alliances to join faction warfare.<br />
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Even if you don't play <em>EVE</em>, these patch notes are both highly entertaining and informative, especially if you enjoy seeing devs unhinged and dispensing advice for mosquito repellant.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/eve-disbands-reforms-dev-teams-and-preps-a-new-patch-for-liftof/">EVE reforms dev teams and preps a new patch for liftoff</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/eve-disbands-reforms-dev-teams-and-preps-a-new-patch-for-liftof/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/eve-disbands-reforms-dev-teams-and-preps-a-new-patch-for-liftof/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>faction-warfare</category><category>mosquito-repellent</category><category>soundwave</category><category>team-best-friends-forever</category><category>team-pink-zombie-kittens</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Six small changes that will make a big difference to EVE players]]></title><link>http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/</guid><comments>http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/evesmallthings.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last year, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> tasked its illustrious Team Best Friends Forever with a project aimed at fixing all those little things that annoy <em>EVE</em> players on a daily basis. Font issues, windows stealing focus, implants not showing on killmails, and the problem of agent standings being overly complicated were all tackled in no time flat. For the <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> expansion, Team BFF's leader, <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>, was put in charge of multiple teams that hammered out hundreds of bug fixes, gameplay balance changes and quality of life improvements.<br />
<br />
In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3365">CCP Punkturis reveals six small changes</a> under development by Team BFF that will certainly make a big difference to <em>EVE</em> players. The skill queue will be getting a search feature, which is good news for older players with over a hundred skills to sort through. The watch list that keeps track of friendly targets in fleet operations will be able to hold 15 players, up from 10, and players will be able to re-order them any way they like.<br />
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If you've ever seen a player's face appear in the bottom right of the screen to tell you he's just logged in, chances are you've tried to click on it to talk to him at least once. When the next big patch goes live, you'll be able to do just that. The agent list in stations and module overload indicator will both receive graphical updates, and a new compact user list for the local channel with no portraits will be an absolute god-send to nullsec fleets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/">Six small changes that will make a big difference to EVE players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-punkturis</category><category>ccp-soundwave</category><category>crucible</category><category>devblog</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>fleet</category><category>little-things</category><category>news</category><category>nullsec</category><category>pvp</category><category>team-best-friends-forever</category><category>team-bff</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 11 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Returning EVE to the Crucible]]></title><link>http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/</guid><comments>http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/crucible-1321720238.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When <em><a href="http://www.eve-online.com">EVE Online</a></em> launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The culmination of years of hard work by a small indie studio, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> sold almost entirely on its future potential. When I was introduced to the game by an excited friend in early 2004 during the Castor expansion, he encouraged me to get in on the ground floor because he believed the game was going to be huge. Years later, I find myself introducing the game to thousands of readers on the same premise.<br />
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<em>EVE</em>'s continual success over the years transformed a fresh-faced <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> into a multinational game development giant. And yet, for all that growth and all the updates to <em>EVE</em> over the years, the fact that the game sells largely on future potential is still firmly embedded in both players and developers. Players subscribe not only because they like the game but because they want to support development to reach <em>EVE</em>'s true potential. Two years with very little iteration on existing features <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">sent the message</a> that developers weren't trying to reach that potential, but it seems that trend is soon to be completely reversed. With the newly announced <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, CCP will be adding countless small features, graphical updates and iterations that put <em>EVE</em> firmly back on the path to reaching its full potential.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at CCP's plans to <a href="http://www.eveonline.com/en/crucible/features/">return <em>EVE</em> to the crucible</a> and reforge it into something awesome. Those waiting for the third part of my look at the new player experience can catch that in next week's column, as Kajatta is enjoying his final week in <em>EVE</em> before delivering his verdict.<p><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/" rel="bookmark">Continue reading <em>EVE Evolved: Returning EVE to the Crucible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/">EVE Evolved: Returning EVE to the Crucible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20110041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>bomb-launcher-ii</category><category>bubble</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>command-ship</category><category>crucible</category><category>dreadnought</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fuel-blocks</category><category>graphics</category><category>mothership</category><category>nebula</category><category>nebulae</category><category>news</category><category>nyphur</category><category>patch</category><category>pvp</category><category>siege</category><category>siege-module</category><category>siege-module-ii</category><category>starbase</category><category>starbases</category><category>stealth-bombers</category><category>supercapital</category><category>supercapital-nerf</category><category>supercapitals</category><category>supercarrier</category><category>supercarriers</category><category>tech-2</category><category>tech-3</category><category>tech-ii</category><category>tech-iii</category><category>titan</category><category>triage</category><category>triage-module-ii</category><category>warfare</category><category>warfare-links</category><category>warp-disruption-field-generator-ii</category><category>winter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE dev video talks ship balance and features coming this winter]]></title><link>http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/</guid><comments>http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/"><img alt="Stoffer yeoooo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/devfeatures2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Several weeks ago, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> restructured its company and announced a new laser focus on in-space features for <em>EVE Online</em>. Since then we've seen an absolute deluge of news updates and devblogs on features due for release in the winter expansion. In the first two of CCP's new In Development video series, <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> explored the art department and showed off the new nebula effects, <em>EVE</em>'s sharpened shadows and the new tier 3 battlecruisers.<br />
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In <a href="http://www.youtube.com/watch?v=dInM9k3tTSw">the latest In Development video</a>, Guard talks to the <em>EVE</em> feature teams about the absolutely massive list of balance changes and features coming with the winter expansion. <a href="http://massively.joystiq.com/tag/CCP-Soundwave/">CCP Soundwave</a> admits that developers have "probably done more rebalancing in the past month than we have in the past two years," before rattling off an impressive list of changes and new features.<br />
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Skip past the cut for a brief summary of the changes and to watch the video in HD.<p><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/" rel="bookmark">Continue reading <em>Latest EVE dev video talks ship balance and features coming this winter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/">Latest EVE dev video talks ship balance and features coming this winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anomaly</category><category>balance</category><category>balancing</category><category>battlecruiser</category><category>bookmarks</category><category>capital</category><category>capital-ship-rebalance</category><category>capital-ships</category><category>ccp-soundwave</category><category>ccp-tallest</category><category>ccp-ytterbium</category><category>corp-bookmarks</category><category>destroyers</category><category>dev-diary</category><category>dramiel</category><category>expansion</category><category>fuel-pellet</category><category>logistics</category><category>nerf</category><category>news</category><category>patch</category><category>pos</category><category>starbase</category><category>supercapital-nerf</category><category>supercapitals</category><category>video</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 05 Nov 2011 11:00:00 EST</pubDate></item><item><title><![CDATA['Will the door open?': CCP opens up about the future of EVE's avatars]]></title><link>http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/</guid><comments>http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://www.tacticalgamer.com/content/141-eve-online-incarnated.html"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/evef.jpg" /></a></div>
<a href="http://www.tacticalgamer.com/content/141-eve-online-incarnated.html">Tactical Gamers</a> has a lot of nice things to say about <em><a href="http://www.eveonline.com/">EVE Online's</a></em> latest expansion, <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a>, but more than just fawning over the truly revolutionary ability to make avatars who walk around in a room, the site roped in two of the game's leads, <a href="http://massively.joystiq.com/tag/ccp-soundwave/">CCP Soundwave</a> and <a href="http://massively.joystiq.com/tag/ccp-flying-scotsman/">CCP Flying Scotsman</a>, <a href="http://www.tacticalsites.com/~damionrayne/CCPPre.wav">to jaw about the latest and greatest in the game</a>.<br />
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The first, and probably biggest, question for the devs was, "Will the captain's quarters doors ever open to allow avatars to interact with other players?" The devs confirmed that, yes, such a day is coming and will take place over a series of phases. The first stage is to include what <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> is calling "Establishments" in which players can mingle and take part in "various activities."<br />
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Interestingly enough, the topic of emotes is a divisive subject among the CCP staff, with some arguing for their inclusion and others fearful that emotes will turn <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> into <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, what with the dancing Elves on mailboxes and all. Emotes will be eventually added, but they will have "meaning" behind them.<br />
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For more on <em>Incarna</em>, super-capitals and the future of the game, <a href="http://www.tacticalsites.com/~damionrayne/CCPPre.wav">give this interview a listen</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/">'Will the door open?': CCP opens up about the future of EVE's avatars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/18/will-the-door-open-ccp-opens-up-about-the-future-of-eves-av/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-quarters</category><category>ccp</category><category>ccp-flying-scotsman</category><category>ccp-soundwave</category><category>customization</category><category>dancing-elves</category><category>elves</category><category>emotes</category><category>establishments</category><category>eve</category><category>eve-online</category><category>incarna</category><category>super-capitals</category><category>super-caps</category><category>super-carriers</category><category>tactical-gamers</category><category>walking-in-stations</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 18 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[New EVE Online trailer highlights the player behind the space ship]]></title><link>http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/</guid><comments>http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/coolasf.jpg" vspace="4" /></a></div>
Hot on the heels of today's announcement that <a href="http://www.eve-online.com"><em>EVE Online</em></a> will soon be <a href="http://massively.joystiq.com/2011/07/07/ccp-partners-with-nexon-to-release-eve-online-and-dust-514-in-ja/">making its way to Japanese gamers</a>, CCP released a new trailer for the <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> expansion. Rather than focusing only on in-game action, <a href="http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/">the new trailer</a> entitled "I was there" tells the tale of a memorable battle from the perspective of a player. Although the dialogue is pretty corny, the story and feeling behind it are things any player involved in gang or fleet warfare can identify with. We all carry stories of the epic fights we've turned around in our favour, and we all like to remember that we were there.<br />
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The trailer highlights the very real rush of fleet warfare, the real bonds we form with the players behind the ships and the communities we build and defend together. That sense of community is even extended outward into the real world, as attendees at the annual Fanfest or any one of several unofficial <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> meet-ups find out every year.<br />
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At <a href="http://massively.joystiq.com/photos/eve-fanfest-2011/">the 2011 EVE Fanfest in March</a>, CCP and <em>EVE</em> players in attendance raised $11,000 US for charity <a href="http://www.get-well-gamers.org/">Get Well Gamers</a>. Notable items sold included the official CCP Banhammer from the GM department, as seen in the company's absolutely <a href="http://www.youtube.com/watch?v=VgvM7av1o1Q">not safe for work music video HTFU</a>, and <a href="http://massively.joystiq.com/2011/03/05/ccp-auctioning-off-a-special-studio-tour-for-charity/">a tour of the CCP offices led by CEO Hilmar P&eacute;tursson</a>. <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>'s impromptu art print auction raised a massive $1,500, bringing total donations up to the $11,000 mark. The money was delivered to Get Well Gamers this week and will go to help buy gaming systems for sick children to play during their stays in hospital.<br />
<br />
Skip past the cut to watch the new <em>Incarna</em> trailer, embedded in HD.<p><a href="http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/" rel="bookmark">Continue reading <em>New EVE Online trailer highlights the player behind the space ship</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/">New EVE Online trailer highlights the player behind the space ship</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jul 2011 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985626/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/07/new-eve-online-trailer-highlights-the-player-behind-the-space-sh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatars</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>charity</category><category>community</category><category>cool-as-f</category><category>donation</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>fleet</category><category>fleet-warfare</category><category>gang-warfare</category><category>get-well-gamers</category><category>incarna</category><category>news</category><category>pvp</category><category>territorial-control</category><category>territorial-warfare</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 07 Jul 2011 14:15:00 EST</pubDate></item><item><title><![CDATA[CCP tweaking EVE jump bridges, eyeing nullsec changes]]></title><link>http://massively.joystiq.com/2011/05/10/ccp-tweaking-eve-jump-bridges-eyeing-nullsec-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/10/ccp-tweaking-eve-jump-bridges-eyeing-nullsec-changes/</guid><comments>http://massively.joystiq.com/2011/05/10/ccp-tweaking-eve-jump-bridges-eyeing-nullsec-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=908"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/eveblueplanet.jpg" vspace="4" /></a></div>
Changes are coming to the lawless regions of <a href="http://eveonline.com"><em>EVE Online</em></a>, and a new <a href="http://ccpgames.com">CCP</a> dev blog <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=908">has the details</a>. In a nutshell, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> devs feel that jump bridges have removed some of the danger inherent in traveling around nullsec, and the company will be tweaking the gameplay accordingly in both the short and long term.<br />
<br />
<a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a> blogs about three upcoming adjustments, the first of which is the removal of jumpdrive-equipped ships from the jump bridge eligibility list. Soundwave says this will go live on May 17th and also notes that Black Ops ships are exempt from the new rule (i.e., they can still use the bridges). The other two changes, which involve limiting the number of jumpbridges in a system and upping the respective fuel bays, will go live with <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> June patch.<br />
<br />
Finally, the dev blog hints at more dramatic nullsec changes on the horizon. Soundwave doesn't go into specifics but does say that the region "<em>is in need of a bit of an overhaul</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/10/ccp-tweaking-eve-jump-bridges-eyeing-nullsec-changes/">CCP tweaking EVE jump bridges, eyeing nullsec changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 May 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/10/ccp-tweaking-eve-jump-bridges-eyeing-nullsec-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19936786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/10/ccp-tweaking-eve-jump-bridges-eyeing-nullsec-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>jump-bridge</category><category>jumpbridge</category><category>nullsec</category><category>nullsec-changes</category><category>sandbox</category><category>sci-fi</category><category>soundwave</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 10 May 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Incarna and the captain's quarters]]></title><link>http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/</guid><comments>http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/incarnacap-title.jpg" vspace="4" /></a></div>
When we first heard about <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a>, it was as "Walking in Stations" back in 2006. At the 2006 <em><a href="http://www.eve-online.com">EVE Online</a></em> Fanfest, details of the ambitious project were released to excited fans, which was followed by a lengthy devblog from <a href="http://www.massively.com/tag/ccp-t0rfifrans">CCP t0rfifrans</a> on what would be involved. The sheer scope of Walking in Stations seemed immense, but in-engine screenshots of what came to be known as "Ambulation Man" created a sense that a lot of work had already been done on it. <a href="http://massively.joystiq.com/2010/02/07/eve-evolved-the-development-of-incarna/">Over the years following that announcement</a>, we saw snippets of information and work-in-progress screenshots from various prototypes. Players saw those prototypes as the current state of the feature in development, and it became reasonable to expect a release in the near future.<br />
<br />
<strong>Miscommunication</strong><br />
<br />
In reality, <a href="http://www.massively.com/tag/ccp">CCP's</a> insistence on doing the feature right has caused several prototypes to be completely scrapped. Walking in Stations became <em>Ambulation</em>, and we were shown a full work-in-progress demo of a character walking around in a bar and playing a minigame. That prototype was similarly scrapped, being reborn as <em>Incarna</em> at the 2009 Fanfest. In developing each of these prototypes, CCP quickly discovered that the underlying technology to do it the way the team wanted to simply didn't exist.<br />
<br />
In this opinion piece, I look at the summer expansion's planned captain's quarters event and what it could mean for <a href="http://www.massively.com/category/eve-online"><em>EVE Online</em></a>.<p><a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/" rel="bookmark">Continue reading <em>EVE Evolved: Incarna and the captain's quarters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/">EVE Evolved: Incarna and the captain's quarters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19892483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>ccp-t0rfifrans</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>incarna</category><category>new-player-experience</category><category>new-players</category><category>opinion</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Fanfest 2011 roundup: Day 1]]></title><link>http://massively.joystiq.com/2011/03/24/eve-online-fanfest-2011-roundup-day-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/24/eve-online-fanfest-2011-roundup-day-1/</guid><comments>http://massively.joystiq.com/2011/03/24/eve-online-fanfest-2011-roundup-day-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/evefanfestroundup-day1title.jpg" vspace="4" /></a></div>
Once per year, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> throws <a href="http://massively.joystiq.com/2011/03/20/eve-evolved-planning-for-the-eve-fanfest/">a colossal party in its home country</a> of Iceland. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players from around the world fly to Iceland to meet up with other players, talk about internet spaceships and usually get completely drunk. CCP hosts a series of events, round-table discussions and presentations all about <em>EVE</em>, showing what the team has been up to over the past year and revealing plans for the game's ongoing development. Fanfest has typically catered to <em>EVE</em>'s most dedicated fans, or at least those motivated enough at the prospect of an <em>EVE</em> convention to brace the Icelandic weather. This year, the focus is much wider, with over 3,000 players in attendance and a huge contingent of press.<br />
<br />
Day one of the <em>EVE</em> Fanfest has come to a close, and the event is now in full swing. Read on for a roundup of what happened today, along with detailed explanations of a few personal highlights from today's festivities.<p><a href="http://massively.joystiq.com/2011/03/24/eve-online-fanfest-2011-roundup-day-1/" rel="bookmark">Continue reading <em>EVE Online Fanfest 2011 roundup: Day 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/24/eve-online-fanfest-2011-roundup-day-1/">EVE Online Fanfest 2011 roundup: Day 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Mar 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/24/eve-online-fanfest-2011-roundup-day-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19891252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/24/eve-online-fanfest-2011-roundup-day-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-leader</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>dirt-nap-squad</category><category>eve</category><category>eve-ccp</category><category>eve-fanfest</category><category>eve-mmorpg</category><category>eve-online</category><category>events</category><category>fanfest</category><category>fanfest-2011</category><category>featured</category><category>goonswarm</category><category>highlights</category><category>incursion</category><category>mercenary</category><category>noir</category><category>noir-mercenary-corp</category><category>opinion</category><category>systematic-chaos</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 24 Mar 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Tune into EVE's live dev blog on fiction and content design tonight]]></title><link>http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/</guid><comments>http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1478764"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/livedevblog-title.jpg" vspace="4" /></a></div>
Back in January, <em><a href="http://www.eve-online.com">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> revived a much-loved old habit by <a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/">bringing back regular live dev blogs</a>. Up until a few years ago, live dev blogs were used as a way for players to chat with developers directly and ask them questions about upcoming changes or features. As <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em>'s</a> playerbase grew, it became impractical for the devs to host live chats and answer the questions of players directly. At the start of this year, CCP took advantage of <em>EVE</em>'s integrated voice chat service, EVE Voice, to bring back live dev blogs. The first developer chat on game design in the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion was a big success, with a large number of players tuning in to participate.<br />
<br />
Tonight at 5:00 p.m. EST (22:00 <em>EVE</em> Time/GMT), <a href="http://www.massively.com/tag/ccp-shadow">CCP Shadow</a> will lead <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1478764">a new live audio dev blog session</a> on <em>EVE</em> fiction and game content. Developers t0nyG and Abraxas will be talking about <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=825">the Immersion project</a>, which aims to <a href="http://massively.joystiq.com/2010/10/31/eve-evolved-the-living-storyline/">link <em>EVE</em>'s powerful backstory with gameplay</a>. CCP Soundwave, Gnauton, and Big Dumb Object will then be tackling the topic of content design. Players <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1475339">have written in</a> with plenty of questions for the team on <a href="http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/"><em>EVE</em>'s backstory</a> and content development, which will also be answered in tonight's session. To join in, just log into <em>EVE</em>, join the chat channel "Live Dev Blog" before 5:00 p.m. EST tonight and join EVE Voice.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/">Tune into EVE's live dev blog on fiction and content design tonight</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19872091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/08/tune-into-eves-live-dev-blog-on-fiction-and-content-design-toni/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-abraxas</category><category>ccp-big-dumb-object</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-gnauton</category><category>ccp-shadow</category><category>ccp-soundwave</category><category>ccp-t0nyg</category><category>dev-blog</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-voice</category><category>live-dev-blog</category><category>live-devblog</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 08 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Spotlight: An interview with CCP Soundwave]]></title><link>http://massively.joystiq.com/2011/02/24/eve-spotlight-an-interview-with-ccp-soundwave/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/eve-spotlight-an-interview-with-ccp-soundwave/</guid><comments>http://massively.joystiq.com/2011/02/24/eve-spotlight-an-interview-with-ccp-soundwave/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<em><a href="http://www.massively.com/tag/eve-spotlight"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/evespotlight-soundwave2-1298450476.jpg" vspace="4" /><br />
	</a></em></div>
<em><a href="http://www.massively.com/tag/eve-spotlight">EVE Spotlight</a> is a new bi-weekly feature in which we interview prominent members of </em><a href="http://www.eve-online.com">EVE Online</a><em>'s player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on </em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> so that we can highlight the efforts of </em>EVE<em>'s most influential people.</em><br />
<br />
If you've ever tuned into <em>EVE</em>'s <a href="http://massively.joystiq.com/2010/06/05/eves-alliance-tournament-viii-kicks-off-today/">annual Alliance Tournament</a>, chances are you've seen <a href="http://www.massively.com/tag/ccp-soundwave">CCP Soundwave</a> in action. Through his work on EVE-TV, Soundwave has been a big part of the alliance tournament's studio team. Most players would recognise him for this work on the Alliance Tournament, but he's probably done more for <em>EVE</em> in his normal job than through EVE-TV. As a Game Designer for <a href="http://www.massively.com/tag/ccp">CCP</a>, Soundwave has worked on some major features like <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=752">the <em>Tyrannis</em> expansion's planetary interaction</a>.<br />
<br />
Most recently, Soundwave worked alongside the other members of Team Best Friends Forever to produce the impressive <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=839">Sansha incursions</a> that are currently hitting New Eden. With the expansion having now been released, the team had been moved on to a project with almost universal support -- the quest to <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=855">fix all those little issues with <em>EVE</em></a> that collectively add up to a big headache.<br />
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In this EVE Spotlight, I talk to CCP Soundwave about the upcoming ninth Alliance Tournament, game design at CCP, the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion, and CCP's new commitment to tackling all the small issues with <em>EVE</em>.<p><a href="http://massively.joystiq.com/2011/02/24/eve-spotlight-an-interview-with-ccp-soundwave/" rel="bookmark">Continue reading <em>EVE Spotlight: An interview with CCP Soundwave</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/eve-spotlight-an-interview-with-ccp-soundwave/">EVE Spotlight: An interview with CCP Soundwave</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/eve-spotlight-an-interview-with-ccp-soundwave/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19855246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/eve-spotlight-an-interview-with-ccp-soundwave/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-tournament</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>ccp-steviesg</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-spotlight</category><category>eve-tv</category><category>featured</category><category>incursion</category><category>incursions</category><category>interview</category><category>sansha</category><category>soundwave</category><category>team-best-friends-forever</category><category>team-bff</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 24 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE devblog tackles CCP's committment to fixing small issues]]></title><link>http://massively.joystiq.com/2011/02/11/eve-devblog-tackles-ccps-committment-to-fixing-small-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/11/eve-devblog-tackles-ccps-committment-to-fixing-small-issues/</guid><comments>http://massively.joystiq.com/2011/02/11/eve-devblog-tackles-ccps-committment-to-fixing-small-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=855"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/papercut-title.jpg" /></a></div>
Several months ago, <a href="http://www.eve-online.com"><em>EVE Online</em></a> forumite Akita T <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1425870">began the "thousand papercut project."</a> The aim of the project is to collect a list of all those tiny issues that irritate players about <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. Putting aside any large balance or mechanic problems, Akita T suggested that all the little issues developers have put off dealing with are now all adding up to have a huge negative impact on players. Supporters of the project will be pleased to know that CCP has taken notice. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=855">In a new devblog, game designer CCP Soundwave</a> has explained plans to work on a long list of small issues during the current development cycle.<br />
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Having previously worked mainly on large <a href="http://massively.joystiq.com/2011/01/30/eve-evolved-incursion-in-progress/">projects like the Sansha incursions</a>, CCP Soundwave's development team "Best Friends Forever" has already been hard at work on a variety of small issues, bugs and improvements that will be deployed soon. Among the many changes are improvements to the recently deployed incursion mechanic, including a much-needed change to deny the use of remote armour repairers and shield transporters on criminals. This closes a loophole griefers were using to trick incursion fleet logistics ships into being destroyed by CONCORD. Incursions should also last longer in highsec, and Sansha's forces shouldn't recapture lowsec or nullsec systems as quickly when encounters aren't being run. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=855">Head over to the devblog</a> for a list of the first round of small issues tackled so far by CCP Soundwave and friends.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/11/eve-devblog-tackles-ccps-committment-to-fixing-small-issues/">EVE devblog tackles CCP's committment to fixing small issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Feb 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/11/eve-devblog-tackles-ccps-committment-to-fixing-small-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19838857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/11/eve-devblog-tackles-ccps-committment-to-fixing-small-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akita-t</category><category>best-friends-forever</category><category>bug</category><category>BugFix</category><category>BugFixes</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>incursion</category><category>incursions</category><category>patch</category><category>team-best-friends-forever</category><category>thousand-papercut</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Feb 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE live developer chat tonight to discuss Incursion game design [Updated]]]></title><link>http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/</guid><comments>http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1455559"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/livedevblog.jpg" alt="" /></a></div>
In years gone by, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://www.massively.com/tag/ccp">CCP Games</a> interacted with the game's playerbase very directly through the forums and live audio developer blogs. As <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s subscriber-base has grown, developers began to take a more hands-off approach to forum discussions and the live dev blogs gave way to solely written blogs. Back in July, <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">reactions to the June CSM summit</a> highlighted problems with CCP's approach to communicating with players and the way feedback was collected. Since then, CCP has been making an absolutely colossal effort to communicate more with players through <a href="http://www.massively.com/2010/08/22/eve-evolved-the-war-on-lag/">focused technical devblogs</a> and <a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/">a recent series of video blogs</a>.<br />
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Tonight, <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1455559">CCP is kicking that communication up another notch</a> with the first of a new monthly live audio developer chat series. The first live dev blog will begin in just two hours at 22:00 <em>EVE</em> time (GMT/UTC). The discussion will focus on game design in the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion, with <em>EVE</em>'s lead game designer <a href="http://www.massively.com/tag/ccp-hammer">CCP Hammer</a> being joined by senior game designer <a href="http://www.massively.com/tag/ccp-flying-scotsman">CCP Flying Scotsman</a> and game designer <a href="http://www.massively.com/tag/ccp-omen">CCP Omen</a>. During a question an answer segment, players will have an opportunity to ask specific questions on the new character creator, <em><a href="http://www.massively.com/tag/incursion">Incursion</a></em> game design goals and improvements to the planetary interaction feature. To join in, just log into <em>EVE</em> and join the chat channel "Live Dev Blog" and join EVE Voice.<br />
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<strong>[Update: CCP has contacted us to tell us that it's </strong><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1451988"><strong>received far more questions via the forum</strong></a><strong> than the devs can answer in today's Q&amp;A session, so the team will be unable to take additional questions from the live chat channel.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/">EVE live developer chat tonight to discuss Incursion game design [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19813208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/eve-live-developer-chat-tonight-to-discuss-incursion-game-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-flying-scotsman</category><category>ccp-games</category><category>ccp-hammer</category><category>ccp-omen</category><category>ccp-soundwave</category><category>devblog</category><category>developer</category><category>developer-chat</category><category>developer-diary</category><category>developers</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-voice</category><category>incursion</category><category>live-devblog</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 24 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online: The taxman cometh]]></title><link>http://massively.joystiq.com/2009/09/22/eve-online-the-taxman-cometh/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/22/eve-online-the-taxman-cometh/</guid><comments>http://massively.joystiq.com/2009/09/22/eve-online-the-taxman-cometh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/fighterimageblueat580.jpg" alt="" /></a><br />When <a href="http://www.eveonline.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a> isn't entertaining fans of internet spaceships with his wit during the <a href="http://massively.joystiq.com/tag/eve-alliance-tournament"><em>EVE</em> Alliance Tournament</a>, he's apparently finding new ways to ... impose taxes on players? His dev blog today explains that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> will tax the earnings of players in NPC corps and their reasons for introducing this taxes. This won't apply to those in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a>'s player corporations or those enlisted with a militia for factional warfare. <em>"Service guarantees citizenship and all that, so keep on trucking,"</em> he writes. <em>(Note: For those less familiar with EVE Online, this deals entirely with in-game currency of course, InterStellar Kredits or ISK. No real world taxation is involved.)</em><br /><br />After all these years, why impose taxes on players in NPC corps? CCP Soundwave explains it all in "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=700">I Bring Gifts! (By Gifts I Mean Taxes, Sorry)</a>". NPC corps have a few advantages over player corps in that they cannot have wars declared against them by player corporations; immunity to wardecs is perhaps a key reason some players don't move on to player corps. In addition, members of NPC corporations don't have taxes subtracted from their NPC bounties and mission rewards, which most player corporations impose.<p><a href="http://massively.joystiq.com/2009/09/22/eve-online-the-taxman-cometh/" rel="bookmark">Continue reading <em>EVE Online: The taxman cometh</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/22/eve-online-the-taxman-cometh/">EVE Online: The taxman cometh</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Sep 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=700>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/22/eve-online-the-taxman-cometh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19170030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/22/eve-online-the-taxman-cometh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp-games</category><category>ccp-soundwave</category><category>dev-blog</category><category>dev-blogs</category><category>economy</category><category>eve-online</category><category>game-mechanics</category><category>guilds</category><category>interstellar-kredit</category><category>isk</category><category>npc-corporation</category><category>sci-fi</category><category>tax</category><category>taxes</category><category>virtual-economy</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 22 Sep 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online devs seek your input on improving the New Player Experience]]></title><link>http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/</guid><comments>http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/warningmyrmidonat580.jpg"  alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> can be a daunting game to get a handle on. Still, the <a href="http://massively.joystiq.com/tag/new-player-experience">New Player Experience</a> (NPE) that greets rookies today is far better than the early tutorials that some of us at Massively, and no doubt a number of our readers, experienced 'back in the day'. There are many <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">careers and mini-professions</a> a player can choose to pursue in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, but conveying this in the NPE -- and guiding these new players towards these playstyles -- remains a challenge for <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>. This is the <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=673">focus of the latest dev blog</a> by <em>EVE Online</em> developer CCP Soundwave. <br /><br />He explains how player feedback has made those first weeks of gameplay a much smoother learning experience for the game's rookies. However, he notes that they're continuing to improve the NPE for the next expansion. To that end, CCP is seeking input from the players on these questions:<p><a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/" rel="bookmark">Continue reading <em>EVE Online devs seek your input on improving the New Player Experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/">EVE Online devs seek your input on improving the New Player Experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=673>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>career</category><category>careers</category><category>ccp-games</category><category>ccp-soundwave</category><category>dev-blog</category><category>dev-blogs</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>mini-professions</category><category>new-player-experience</category><category>npe</category><category>professions</category><category>sci-fi</category><category>tutorial</category><category>tutorials</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Alliance PvP Tournament finals in live video this weekend]]></title><link>http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/</guid><comments>http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-online.com/evetv/tunein.asp"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/evealliancetournamentimageviat425.jpg" /></a><br />The final rounds of the <a href="http://www.eve-online.com"><em>EVE Online</em></a> Alliance PvP Tournament VI will be streamed in live video this weekend, as 32 alliances fight their way to the top. It should be tense as any loss means elimination from the tournament. <br /><br />If you're not familiar with the tournament or even with <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, that doesn't mean this weekend's live video won't be accessible for you. Really it's all about watching ships fighting in space, although long-time players will have a better angle on what's happening with tactics and setups. We recently <a href="http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/">interviewed one of the tournament's commentators</a>, Crovan, who's also co-host of <a href="http://www.virginworlds.com/podcast.php?show=17">The Drone Bay podcast</a>. He explained to us what the tournament is all about, and what makes it such a significant annual event in <em>EVE</em>.<p><a href="http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/" rel="bookmark">Continue reading <em>EVE Online Alliance PvP Tournament finals in live video this weekend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/">EVE Online Alliance PvP Tournament finals in live video this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Feb 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/evetv/tunein.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1452383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-pvp-tournament</category><category>alliances</category><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>combat</category><category>crovan</category><category>e-sports</category><category>esports</category><category>eve</category><category>eve-online</category><category>expansions</category><category>guilds</category><category>mmo-industry</category><category>previews</category><category>pvp</category><category>pvp-tournament</category><category>sci-fi</category><category>stevie-sg</category><category>the-drone-bay</category><category>tournaments</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Feb 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Crovan about EVE Alliance PvP Tournament VI]]></title><link>http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/</guid><comments>http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://myeve.eve-online.com/events/alliances/tournament/?t=6"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/evealliancetournamentimageviat425.jpg" alt="" /></a><br />The sci-fi themed game of <a href="http://www.eve-online.com "><em>EVE Online</em></a> is one dominated by the players themselves, many of whom join together to form alliances. Those alliances vie for control of the <a href="http://massively.joystiq.com/tag/new-eden">New Eden galaxy</a>, sparking continual warfare and political upheaval among the thousands of pilots flying in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> at any given time. That's really the beauty of the game: the developers provide the setting, but it's the players who make it what it is. Alliance struggles are one of the defining features of the game, but not all scores are settled through massive fleet engagements. Some alliances opt to engage one another in an arena -- viewed by thousands of <em>EVE</em>'s pilots -- the <a href="http://myeve.eve-online.com/events/alliances/tournament/?t=6">Alliance PvP Tournament</a>. <br /><br />Alliance Tournament VI <a href="http://massively.joystiq.com/2009/01/24/eve-online-alliance-pvp-tournament-vi-begins-today/">kicked off last weekend</a>, continues this weekend with qualifying rounds, and will culminate in final rounds in February, which will be streamed as live video. As the Tournament is so significant to the players, each year <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> invites PvP experts from among the playerbase to be the tournament's commentators. Among those veteran combat pilots in <em>EVE Online</em>, <a href="http://bitteroldnoob.blogspot.com/">Crovan</a> certainly stands out. He, along with a small team of other PvP experts, was selected to provide live commentary on the matches. This should come as no problem for him, given the PvP experience gained from his time with <a href="http://eve-history.net/wiki/index.php/Mercenary_Coalition">now-legendary Mercenary Coalition</a> and being a familiar voice to many of us with <a href="http://www.virginworlds.com/podcast.php?show=17&amp;ep=20 ">The Drone Bay podcast</a>. <br /><br />Since The Drone Bay is the official podcast of the tournament, Crovan is recognizable to many listeners as the voice of the <em>EVE Online</em> Alliance Tournament VI. The fact that he's been a past Alliance Tournament competitor also gives him some additional perspective on the event. It's been a while since we spoke with Crovan -- we were fortunate enough to have him with us at Massively in the past through his excellent <a href="http://massively.joystiq.com/category/rogue-signal/">Rogue Signal column</a>. We caught up with Crovan this week, however, and he told us everything we wanted to know about the Alliance Tournament. <strong><br /></strong><strong></strong><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eve-alliance-tournament-vi/">EVE Alliance Tournament VI</a></strong></p><a href="http://massively.joystiq.com/photos/eve-alliance-tournament-vi/#1327420"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/absolution_thumbnail.png" alt="Absolution" title="Absolution" /></a><a href="http://massively.joystiq.com/photos/eve-alliance-tournament-vi/#1327421"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/d1m1-2_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-alliance-tournament-vi/#1327422"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/d1m2-1_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-alliance-tournament-vi/#1327424"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/d1m3-1_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-alliance-tournament-vi/#1327427"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/d1m3-3_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/" rel="bookmark">Continue reading <em>Massively interviews Crovan about EVE Alliance PvP Tournament VI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/">Massively interviews Crovan about EVE Alliance PvP Tournament VI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jan 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1446158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/31/massively-interviews-crovan-about-eve-alliance-pvp-tournament-vi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-pvp-tournament</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>corporations</category><category>crovan</category><category>culture</category><category>e-sports</category><category>esports</category><category>eve</category><category>eve-alliance-tournament</category><category>eve-online</category><category>eve-tv</category><category>featured</category><category>guilds</category><category>iceland</category><category>joystiqfeatures</category><category>kiaeddz</category><category>massively-interviews</category><category>mercenary-coalition</category><category>mmo-industry</category><category>pvp</category><category>pvp-tournament</category><category>reykjavik</category><category>sci-fi</category><category>verone</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 31 Jan 2009 16:45:00 EST</pubDate></item></channel></rss>
