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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online getting audio revamp]]></title><link>http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/</guid><comments>http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/evegenesisat425.jpg" alt="" /></a><br />The <a href="http://massively.joystiq.com/tag/music">music in a massively multiplayer online game</a> tends to be an unappreciated aspect of the gameplay experience. When we play games we primarily notice the visual. Although the ambient sound surrounding us helps set the tone, it's almost always less commented upon. This is a shame because there really <em>is</em> <a href="http://massively.joystiq.com/2008/11/11/age-of-conan-composer-nominated-for-best-original-score/">some excellent music</a> that's created for these games. <br /><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that has some rather unique music that, for some, fits the galactic setting of New Eden. But still, a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players opt to turn the music off and play to their own soundtrack. <em>EVE</em> players who are really into the music that permeates the game will love <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=611">the latest dev blog</a> from CCP RealX. He details how he's created the game's music in the past, both in terms of hardware and software, as well as his approach to his work. RealX says, <em>"I tried to make use of the panning as a compositional element, making swells and sweeps come up from behind and sweep past the listener."</em> But he's looking to make <em>EVE's</em> music a bit more engaging as time goes on, giving more players less of a reason to disable the sound in favor of their own iTunes library, stating <em>"what doesn't grow must wither and die."</em><p><a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/" rel="bookmark">Continue reading <em>EVE Online getting audio revamp</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/">EVE Online getting audio revamp</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=611>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1393275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>ccp</category><category>ccp-games</category><category>ccp-realx</category><category>eve</category><category>eve-online</category><category>itunes</category><category>music</category><category>realx</category><category>score</category><category>setting</category><category>soundtrack</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 06 Dec 2008 12:00:00 EST</pubDate></item></channel></rss>
