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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ask the EVE developers any question you want]]></title><link>http://massively.joystiq.com/2011/05/10/ask-the-eve-developers-any-question-you-want/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/10/ask-the-eve-developers-any-question-you-want/</guid><comments>http://massively.joystiq.com/2011/05/10/ask-the-eve-developers-any-question-you-want/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1508536"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ccpqa.jpg" vspace="4" /></a></div>
Back in 2008, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/">Arnar "CCP Zulu" Gylfason</a> started <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=905942">a forum thread</a> in which players could ask him literally any question about <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> and development at <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a>. The response was overwhelmingly positive, with Zulu answering over a hundred questions on topics ranging from nullsec warfare to ship balance. As part of an ongoing effort to communicate more with the <em>EVE</em> playerbase, the devs at CCP have decided to <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1508536">revive this old habit</a> with a brand new Q&amp;A thread.<br />
<br />
If you have a burning question on anything related to <em>EVE Online</em>, you can post it in the question forum thread or on the <a href="http://www.facebook.com/eveonline/posts/108271925928443">official <em>EVE </em>facebook page</a>. Questions will be <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1508537">posed to a think-tank</a> of developers consisting of senior producer CCP Zulu, lead game designer CCP Hammerhead, producer CCP TomB, senior programmer CCP Tuxford, community developer CCP Guard and senior game masters GM Spiral and GM Lelouch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/10/ask-the-eve-developers-any-question-you-want/">Ask the EVE developers any question you want</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 May 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/10/ask-the-eve-developers-any-question-you-want/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19936804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/10/ask-the-eve-developers-any-question-you-want/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answer</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>ccp-hammerhead</category><category>ccp-tomb</category><category>ccp-tuxford</category><category>ccp-zulu</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gm-guard</category><category>gm-lelouch</category><category>gm-spiral</category><category>Q-and-A</category><category>question</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 10 May 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[MicroWarpCast interviews EVE lead game designer Noah Ward]]></title><link>http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/</guid><comments>http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/daredevilnogunsnoworriesat580.jpg" alt="" /></a></div>
The <a href="http://www.eveonline.com"><em>EVE Online</em></a>-focused podcast <a href="http://www.virginworlds.com/podcast.php?show=32&amp;ep=3">MicroWarpCast</a> returned this week, hosted by our friend <a href="http://www.crazykinux.com">CrazyKinux</a> with guest Noah Ward (aka <a href="http://massively.joystiq.com/tag/ccp-hammerhead">CCP Hammerhead</a>), who is a Lead Game Designer at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>. We mentioned a while back that the winner of a contest CrazyKinux was running would get to <a href="http://massively.joystiq.com/2009/08/15/fan-run-eve-contest-will-let-winner-interview-ccp-dev-on-podcast/">interview an <em>EVE</em> developer on the podcast</a>. People entered by writing an article on planetary control and how this could be implemented in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. The winner was Xiphos83 from the <em>EVE</em> blog "<a href="http://xiphos83.wordpress.com">A Misguided Adventurer</a>" who wrote about about a <a href="http://xiphos83.wordpress.com/2009/08/15/planetary-conquest-my-idea/">siege system that could be used in planetary conquest</a>. As the contest winner, Xiphos83 posed questions to Noah about some of the current or controversial issues in the game. <br />
<br />
This led to Noah explaining <a href="http://www.ccpgames.com">CCP</a>'s reasons for limiting the use of the directional scanner with a timer -- a major issue cited by many players who either hunt others or want to evade attackers -- due in part to player macroing of directional scans. The directional scan will never go back to how it was since that system was too easily exploitable, but he asserted that the devs have tried to balance performance for the players with server demands.<p><a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/" rel="bookmark">Continue reading <em>MicroWarpCast interviews EVE lead game designer Noah Ward</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/">MicroWarpCast interviews EVE lead game designer Noah Ward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2009/10/microwarpcast-special-edition.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19210754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>andrew-russo</category><category>ccp</category><category>ccp-games</category><category>ccp-hammerhead</category><category>contests</category><category>corruption</category><category>crazykinux</category><category>david-perry</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>interviews</category><category>lead-game-designer</category><category>microwarpcast</category><category>noah-ward</category><category>planetary-conquest</category><category>planetary-interaction</category><category>podcasts</category><category>sci-fi</category><category>xiphos</category><category>xiphos83</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 28 Oct 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Apocrypha expansion hands-on: True Exploration]]></title><link>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/</guid><comments>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><a href="http://massively.joystiq.com/2009/01/26/first-details-emerge-about-true-exploration-system-in-eve-online/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/talocanstation425.jpg" alt="" /></a><br /><br />
<div align="center"><strong>True Exploration</strong> <br /></div>
<br />For many <em>EVE</em> <em>Online</em> players, the <em>Apocrypha</em> expansion is the advent of <a href="http://massively.joystiq.com/tag/true-exploration"><em>true exploration</em></a>. Exploration has been a <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">mini-profession in <em>EVE</em></a> for some time now, and there are a number of dedicated explorers in the game. That said, the profession has been difficult to learn and players typically go through exploration probes like kleenex, in the hope that they'll find a hidden pocket of space to exploit. Critics of exploration have pointed out that they're not truly exploring new places, simply scanning down what's just hidden to most other players. <br /><br />The <em>Apocrypha</em> expansion will bring true exploration to the game, allowing players to find and enter wormholes leading to uncharted regions of space. Roughly 2500 new solar systems await <em>EVE</em>'s explorers willing to brave the challenges within this hostile space.<p><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/" rel="bookmark">Continue reading <em>Massively's Apocrypha expansion hands-on: True Exploration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">Massively's Apocrypha expansion hands-on: True Exploration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1480426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-tonyg</category><category>eve-online</category><category>exploration</category><category>game-mechanics</category><category>massively-hands-on</category><category>massively-interviews</category><category>noah-ward</category><category>races</category><category>tactical-environments</category><category>tony-gonzales</category><category>true-exploration</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III]]></title><link>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/</guid><comments>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/eveapocryphasunsetat425.jpg" /></a><br />
<div align="center"><strong><br />Epic Mission Arcs and Lore</strong><br /></div>
<br /><em>EVE</em> <em>Online</em>'s setting of <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden is one with a rich backstory</a>, which is always being fleshed out further through regular Chronicles (<a href="http://www.eveonline.com/background/potw/archive.asp">short stories found on the game's official site</a>), video footage tied into the game's lore and, as of last year, <a href="http://massively.joystiq.com/2008/06/13/the-empyrean-age-qanda-with-author-tony-gonzales/">brought to life in the <em>Empyrean</em> <em>Age</em> novel</a>. <br /><br />While not all players opt to delve into this aspect of the game, the content is there to immerse yourself in. The problem is that there's a disconnect between the story and gameplay because of how mission running (quests) work in <em>EVE</em> and the repetition that characterizes them.<p><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/" rel="bookmark">Continue reading <em>Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/">Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1480425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-tonyg</category><category>eve-online</category><category>expansions</category><category>hands-on</category><category>legion</category><category>lego</category><category>loki</category><category>massively-hands-on</category><category>massively-interviews</category><category>noah-ward</category><category>proteus</category><category>sci-fi</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>tengu</category><category>tony-gonzales</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online Apocrypha expansion hands-on]]></title><link>http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/</guid><comments>http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><a href="http://www.eveonline.com/apocrypha/index.html"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/apocryphablueat425.jpg" /></a><br /><span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Massively got word that <a href="http://www.eve-online.com"><em>EVE Online</em></a> lead game designer Noah Ward, aka <a href="http://massively.joystiq.com/tag/noah-ward">CCP Hammerhead</a>, would be in New York City last week. We jumped at the chance to find out more about the <a href="http://www.eveonline.com/apocrypha/index.html"><em>Apocrypha </em>expansion</a>, and Ward was kind enough to give us our own hands-on demo while answering our questions about where <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> is heading. We were pleasantly surprised to find that <em>EVE</em>'s lead writer Tony Gonzales was on hand as well. Fans of the game's backstory will know him for writing <a href="http://www.amazon.com/Eve-Empyrean-GollanczF-Tony-Gonzales/dp/0575080353">The Empyrean Age novel</a>, which chronicled the events leading up to <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden's factional warfare</a>. <br /><br /><a href="http://massively.joystiq.com/tag/apocrypha"><span style="font-style: italic;">Apocrypha</span></a> will be the most significant expansion in <span style="font-style: italic;">EVE</span>'s history to date, introducing new -- and some controversial -- features while revamping existing aspects of the game. Ultimately the aim of <a href="http://www.ccpgames.com">CCP Games</a> with <span style="font-style: italic;">Apocrypha</span> is to make <span style="font-style: italic;">EVE</span> accessible to more gamers while adding depth for the existing playerbase. The <span style="font-style: italic;">Apocrypha</span> expansion launch will coincide with <span style="font-style: italic;">EVE</span> <span style="font-style: italic;">Online</span>'s retail release on March 10th. Leading up to that date, a number of the CCP developers have dropped info about what's on the way through dev blogs and the occasional interview, but the expansion seen as a whole is mind-blowing. What we have for you here is the most complete look at the <span style="font-style: italic;">Apocrypha</span> expansion offered to date, in one place, and much of it from the developers themselves. We've tackled <em>Apocrypha</em> in four parts: the New Player Experience, <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/">Epic Mission Arcs &amp; Tech III</a>, <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">True Exploration</a>, and the <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-the-sleepers/">Sleepers</a>.<br /><br />Strap yourself in and get ready for Massively's exclusive hands-on with the <span style="font-style: italic;">Apocrypha</span> expansion for <span style="font-style: italic;">EVE</span> <span style="font-style: italic;">Online</span>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/">EVE Online Apocrypha expansion</a></strong></p><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413058"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/1920x1200_minmatar_t3_wip_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413059"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/caldari_v3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413057"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/1920x1200_caldari_t3_wip_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413169"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/picture-3_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413167"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/picture-6_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/" rel="bookmark">Continue reading <em>Massively's EVE Online Apocrypha expansion hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">Massively's EVE Online Apocrypha expansion hands-on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1474665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>attributes</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-tonyg</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansions</category><category>featured</category><category>game-mechanics</category><category>joystiqfeatures</category><category>lore</category><category>massively-hands-on</category><category>massively-interviews</category><category>mmo-industry</category><category>neural-remapping</category><category>new-eden</category><category>new-player-experience</category><category>noah-ward</category><category>races</category><category>skill-injection</category><category>skill-queue</category><category>skills</category><category>tony-gonzales</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer Noah Ward on player drama in the sandbox]]></title><link>http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/</guid><comments>http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/canprobablystoptherokh425.jpg" alt="" /></a><br />There's been no shortage of player-driven drama in <a href="http://www.eve-online.com"><em>EVE Online</em></a> over the past few months. The things players can do within the game is a testament to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that <em>most</em> who play the game don't <a href="http://massively.joystiq.com/2009/01/21/eve-online-player-embezzles-over-80-billion-isk-from-dynasty-ban/">embezzle virtual currency from player-run banks</a>, engage in spycraft or <a href="http://massively.joystiq.com/2009/02/05/further-developments-in-eves-grand-theft-alliance-drama/">turn double agent</a>, much less <a href="http://massively.joystiq.com/2009/02/01/eve-pvp-tournament-assassination-machiavellian-or-bad-form/">publicly assassinate another player during a PvP tournament</a>, but all players in the game benefit from the risk these activities inject into the game. It all becomes part of the game's setting and ultimately makes <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden a gritter place</a>. <br /><br />This is a topic of discussion over at <a href="http://multiplayerblog.mtv.com/">MTV Multiplayer</a> this week. <em>EVE</em> <em>Online</em>'s <a href="http://massively.joystiq.com/tag/noah-ward">lead game designer Noah Ward</a> (aka CCP Hammerhead) sat down with MTV Multiplayer's <a href="http://massively.joystiq.com/tag/tracey-john">Tracey John</a>, to discuss some of the potential within the <em>EVE</em> sandbox. The interview focuses on <a href="http://www.ccpgames.com">CCP Games</a>' hands-off approach to what the players are doing in the game. As long as players aren't spouting racial epithets or making real-life threats against one another, <em>EVE</em>'s gamers can basically do whatever they choose on an individual or collective level.<p><a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/" rel="bookmark">Continue reading <em>EVE Online developer Noah Ward on player drama in the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/">EVE Online developer Noah Ward on player drama in the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/03/02/eve-online-designer-players-actually-like-in-game-scandals-corruption>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1476261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/04/eve-online-developer-noah-ward-on-player-drama-in-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>assassination</category><category>ccp-hammerhead</category><category>culture</category><category>drama</category><category>embezzlement</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>ghsc</category><category>guiding-hand-social-club</category><category>guilds</category><category>interviews</category><category>lead-designer</category><category>lead-game-designer</category><category>mmo-industry</category><category>mtv-multiplayer</category><category>new-eden</category><category>noah-ward</category><category>sandbox</category><category>sci-fi</category><category>tracey-john</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online launches Apocrypha expansion site]]></title><link>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</guid><comments>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.eveonline.com/apocrypha/index.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveapocryphalogoat425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> have launched a new site for the sci-fi game's <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, slated for a March 10th launch. The site has a teaser trailer, screenshots, wallpapers, and concept art related to <em>Apocrypha</em>. <br /><br />In addition, there are brief video presentations from three key developers involved with the expansion: Lead Game Designer <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> (CCP Hammerhead), Associate Producer <a href="http://massively.joystiq.com/tag/arend-stuhrmann">Arend St&uuml;hrmann</a> (CCP Whisper), and Senior Producer <a href="http://massively.joystiq.com/tag/ccp-torfifrans">Torfi Frans Olaffson</a> (CCP Torfifrans). Their presentations range from discussion of <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> to how <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the New Player Experience will add something fresh to the game:<strong><br /></strong><p><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark">Continue reading <em>EVE Online launches Apocrypha expansion site</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/">EVE Online launches Apocrypha expansion site</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Feb 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/apocrypha/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1470362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>arend-stuhrmann</category><category>breaking</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-torfifrans</category><category>ccp-whisper</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>explorers</category><category>game-mechanics</category><category>new-eden</category><category>new-player-experience</category><category>noah-ward</category><category>previews</category><category>professions</category><category>races</category><category>sci-fi</category><category>skillpoints</category><category>strategic-cruisers</category><category>subsystems</category><category>tech-3</category><category>tech-iii</category><category>torfi-frans-olafsson</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Feb 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[New details surface about EVE's 'Walking in Stations' expansion]]></title><link>http://massively.joystiq.com/2008/09/08/new-details-surface-about-eves-walking-in-stations-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/08/new-details-surface-about-eves-walking-in-stations-expansion/</guid><comments>http://massively.joystiq.com/2008/09/08/new-details-surface-about-eves-walking-in-stations-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ambulationguy425.jpg" /></a><br /><em>Ambulation,</em> or <em>'Walking in Stations'</em> as it now seems to be known, is a hotly anticipated feature coming to <a href="http://www.eve-online.com/"><em>EVE Online. </em></a>It represents the first effort by <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> to add a more interactive dimension to the game, where players will finally be able to step out of their ships to socialize, play games, and ... <em>modify one another's bodies?</em> Apparently so. <br /> <br /> While some <a href="http://massively.joystiq.com/tag/ambulation">information about <em>Walking in Stations</em></a> is already known, <a href="http://eve.stratics.com/">EVE Stratics</a> recently turned up more details. Trish "Seridove" Bennon and Michael "Solace" Lutes recently got some face time at <a href="http://massively.joystiq.com/tag/pax-2008">PAX 2008</a> with <a href="http://www.ccpgames.com/">CCP Games</a> devs Jeremy Albert (Associate Producer) and <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> (Lead Game Designer, aka CCP Hammerhead) who talked about aspects of the expansion.<p><a href="http://massively.joystiq.com/2008/09/08/new-details-surface-about-eves-walking-in-stations-expansion/" rel="bookmark">Continue reading <em>New details surface about EVE's 'Walking in Stations' expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/08/new-details-surface-about-eves-walking-in-stations-expansion/">New details surface about EVE's 'Walking in Stations' expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.stratics.com/php-bin/show_content.php?content=28880>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/08/new-details-surface-about-eves-walking-in-stations-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/08/new-details-surface-about-eves-walking-in-stations-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>bars</category><category>body-modification</category><category>ccp-games</category><category>ccp-hammerhead</category><category>character-creation</category><category>conversation-trees</category><category>economy</category><category>eve-fanfest</category><category>eve-fanfest-2008</category><category>eve-online</category><category>eve-stratics</category><category>expansions</category><category>fanfest</category><category>game-mechanics</category><category>iceland</category><category>interviews</category><category>mini-games</category><category>noah-ward</category><category>pax-2008</category><category>plastic-surgery</category><category>promenade</category><category>races</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 08 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The CSM speaks, will CCP Games listen?]]></title><link>http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/</guid><comments>http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-csm.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/csm425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online's</em></a> delegates elected to the <a href="http://www.eve-csm.com">Council of Stellar Management</a> (CSM) have made headlines in recent weeks, both in the gaming press and <a href="http://massively.joystiq.com/2008/06/30/eve-onlines-csm-summit-covered-in-the-new-york-times/">mainstream news.</a> Amidst all the media attention, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players have been debating to what extent the CSM will be able to work with <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> on changing the game to better accommodate the playstyles of the subscribers. <br /><br />An article at The Escapist called <a href="http://www.escapistmagazine.com/articles/view/issues/issue_162/5131-Politics-in-a-Vacuum">'Politics in a Vacuum'</a> explores this interaction between the CSM and <a href="http://www.ccpgames.com">CCP Games,</a> focusing on the Council summit in Reykjavik. CSM delegate Alison Wheeler (aka <a href="http://inannazuni.com/csm/index">Inanna Zuni</a> in <em>EVE</em>) told The Escapist: <em>"I'm not totally sure yet how much agreement there is between CCP management and CCP development teams. They've opened this can of worms that said, 'These people get elected by other pilots and players, they have the right to say, "We want this to happen; please make it so!"</em> Predictably, this could lead to some problems where the expectations of <em>EVE's</em> players, conveyed through the CSM, are unrealistic in terms of what CCP can deliver on.<p><a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/" rel="bookmark">Continue reading <em>The CSM speaks, will CCP Games listen?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/">The CSM speaks, will CCP Games listen?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_162/5131-Politics-in-a-Vacuum>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alison-wheeler</category><category>ccp</category><category>ccp-games</category><category>ccp-hammerhead</category><category>council</category><category>csm</category><category>csm-delegate</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>iceland</category><category>inanna-zuni</category><category>lead-designer</category><category>noah-ward</category><category>politics</category><category>reykjavik</category><category>serenity-steele</category><category>shayne-smart</category><category>summit</category><category>the-escapist</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 Aug 2008 09:00:00 EST</pubDate></item></channel></rss>
