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Posts tagged ccp-games

EVE Evolved: Fixing EVE's player activity

It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game...

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EVE Online: Phoebe improves quality-of-life for subscribers and trial members

Unpacking EVE Online's Phoebe content update is so involved that it takes another one of CCP's epic posts to do it. The big thing to take away from the notes is that this update features several quality-of-life improvements for both regular and trial players. When Phoebe hits on November 4th,...

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CCP is upgrading EVE's sensor overlay

CCP's latest EVE Online dev blog is all about the sci-fi sandbox's sensor overlay. More specifically, it's about sensor overlay 2.0 that's likely coming in EVE's Phoebe update. The current overlay basically allows pod pilots to view cosmic anomalies and signatures in space rather than as text...

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EVE Online kicks off a new story-driven competitive event

A new post by CCP Fozzie on the EVE Online website outlines an ongoing plotline running in the sc-fi sandbox right now. Reacting to research on unusual behavior of Sleeper Drones in W-Space, each of the four factional groups in New Eden has requested help collecting stuff... for science....

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EVE Online hopes to rescue nullsec with dramatic travel changes

CCP has big plans to shake up the EVE Online sandbox. The studio has just published a dev blog declaring that nullsec, the most lawless area in the game, is "stagnant and needs a change." Phase one of CCP's plan for that change is to "significantly" increase travel times for capital ships by...

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EVE's Oceanus release is now live

EVE Online's latest update has been successfully pushed to the sci-fi sandbox's live Tranquility server, according to a CCP announcement post. Oceanus includes new cloak effects, notification tweaks, new burner missions, easier fitting import/exports, French localization, and some other stuff...

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EVE dev blog explains Oceanus' new import/export functionality

EVE's always had a robust third-party tool-building community. With its new Oceanus release, CCP is embracing that community like never before by allowing for easier fitting imports and exports to and from everything from Pyfa to EFT to various killboards and websites. The latest EVE blog post...

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EVE Evolved: Features coming in Oceanus and beyond

It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was...

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EVE Online nukes named modules

One thing that we're becoming increasingly convinced about the purpose of EVE Online's dev diaries is that they are secret recruiting and training grounds for future CCP employees a la The Last Starfighter. If you're willing to chew through thousands of words and a dozen or so charts on something...

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EVE shows off Oceanus' features

Oceanus is coming next Tuesday to EVE Online, and if you haven't been reading the novelization of the patch notes in the form of dev diaries as of late, CCP has a more succinct video overview of the changes coming with the update. In fact, there's a new dev post that's a gripping tale of how CCP...

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