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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Tyrannis launch oversight destroys starbase market]]></title><link>http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/</guid><comments>http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1324999"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/tyrannisblunder-title.jpg" alt="" /></a></div>
After what seemed to be a smooth launch, it soon became apparent that <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/tyrannis"><em>Tyrannis</em></a> expansion had brought with it several broken features. While the planet-scanning interface works fine and looks fantastic, the deployment of command centres was pushed back until June 8th. The materials produced on planets could not possibly be made until June 8th but on May 26th, tier 4 products from planetary interaction began appearing on the market. It wasn't long before <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players figured out that you could refine NPC-sold starbase structures into high-end planet products. Starbase structures are one of the many things that <a href="http://www.ccpgames.com"><em>CCP</em></a> is switching from being supplied at fixed prices by NPCs to being produced by players through planetary interaction. The NPC supply was meant to be removed on May 26th but as players were currently unable to produce the structures, that change was delayed until June 8th.<p><a href="http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/" rel="bookmark">Continue reading <em>Tyrannis launch oversight destroys starbase market</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/">Tyrannis launch oversight destroys starbase market</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1324999>Read</a>&nbsp;|&nbsp;<a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3918&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19496778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>Expansions</category><category>exploit</category><category>launch</category><category>planet</category><category>planetary-interaction</category><category>starbase</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 31 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE players to tap new resources with Dominion expansion]]></title><link>http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/</guid><comments>http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/resources580.jpg"  alt="" /></a><br />
Big changes are on the horizon for <a href="http://www.eveonline.com"><em>EVE Online</em></a> in the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion and beyond. Alliance sprawl in 0.0 security (lawless) space is going to be curbed, in favor of a new paradigm where alliances claim less territory but can derive much greater value from <a href="http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/">what they hold sovereignty over</a>. This is the focus of a dev blog from <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> Game Designer CCP Chronotis -- "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=703">The Streams Must Flow</a>". <br />
<br />
Streams in this case refers to <em>EVE</em>'s various revenue streams which are going to be altered in the coming months, and how this will <a href="http://massively.joystiq.com/2009/09/15/eve-online-devs-explain-their-plans-for-revamping-the-sandbox/">affect players in 0.0 alliances</a>. In the past, supporting a large number of players required an alliance to draw upon the resources of many different solar systems, specifically high-bounty pirate NPCs and valuable ores in addition to a very high passive income from rare moon minerals. CCP is adjusting how those rare minerals are used in Tech II production, meaning more common materials will be used, so<em> Dominion</em> will allow alliances to upgrade their controlled space as a means of generating more income.<p><a href="http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/" rel="bookmark">Continue reading <em>EVE players to tap new resources with Dominion expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/">EVE players to tap new resources with Dominion expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=703>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19184649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/06/eve-players-to-tap-new-resources-with-dominion-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alliances</category><category>ccp-chronotis</category><category>ccp-games</category><category>comet-mining</category><category>comets</category><category>dark-matter</category><category>dev-blog</category><category>dev-blogs</category><category>dominion</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>guilds</category><category>nullsec</category><category>resources</category><category>sci-fi</category><category>sovereignty</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 06 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev blog explains tricking out your ships with new rigs]]></title><link>http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/</guid><comments>http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/rifterhitandrunat580.jpg" /></a><br />Pilots in <a href="http://www.eveonline.com"><em>EVE Online</em></a> can do a lot to optimize their ship loadouts for specific purposes. Many ship hulls in the game can be quite versatile depending upon which modules you choose, allowing a pilot to excel in a particular pursuit or task in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. Another layer of ship customization is the use of rigs, essentially devices that impart specific bonuses to a ship. These add-ons allow you to do anything from <a href="http://massively.joystiq.com/2009/01/05/eve-evolved-the-art-of-tanking-armour-tanking/">perma-running your Level 4 mission tank</a> to pinpointing <a href="http://massively.joystiq.com/2009/03/13/video-tutorial-explains-eve-onlines-new-exploration-system/">hidden exploration content</a>. But the high costs and fact that rigs can't be removed without destroying them have ensured they're used almost exclusively on large ship classes, namely battleships, given their substantial tanks and survivability. <br /><br />Pilots who prefer to fly smaller ships like frigates and cruisers will soon have more cost-effective options for tricking out their ships using small and medium rigs, to be introduced with <a href="http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/"><em>Apocrypha</em> 1.5 in August</a>. Small rigs will be used on frigates, destroyers, interceptors, and interdictors, priced between 100k - 1 million ISK. Medium rigs will be installed on cruisers, industrials, and battlecruisers, at a cost between 600k ISK and 5 million ISK. These are substantially reduced prices from the game's current offerings, but these smaller rigs won't have watered down bonuses. They will provide the same benefits (and drawbacks) as the larger rigs in terms of percentages.<p><a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/" rel="bookmark">Continue reading <em>EVE dev blog explains tricking out your ships with new rigs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/">EVE dev blog explains tricking out your ships with new rigs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=670>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19088076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/06/eve-dev-blog-explains-tricking-out-your-ships-with-new-rigs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>apocrypha-1.5</category><category>ccp-chronotis</category><category>crafting</category><category>customization</category><category>dev-blog</category><category>dev-blogs</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>medium-rigs</category><category>mini-professions</category><category>patches</category><category>professions</category><category>rigs</category><category>salvager</category><category>salvaging</category><category>sci-fi</category><category>small-rigs</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Jul 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Next EVE Online patch will boost Tech III production]]></title><link>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</guid><comments>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/proteustechiiiat580.jpg" /></a><br />The <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> for <a href="http://www.eveonline.com"><em>EVE Online</em></a> introduced wormhole exploration to the game and with it, the potential to reverse engineer advanced technology from the <a href="http://massively.joystiq.com/tag/sleepers">Sleeper NPC race</a>. The goal for many such explorers is ultimately to produce the next iteration of ship technology in the game; these <a href="http://massively.joystiq.com/tag/tech-3">Tech III strategic cruisers</a> feature modular designs that can accomplish some impressive things. This, coupled with their rarity and sky high prices make Tech III ships into everybody's favorite multi-billion ISK gankmagnets, and it's that scarcity that <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> game designer CCP Chronotis addresses in his latest dev blog.<br /><br />He writes that <a href="http://www.ccpgames.com">CCP Games</a> will make some changes in the next <em>Apocrypha</em> patch that will affect the supply of Tech III materials. Specifically, they're going to boost reverse engineering while also balancing out the types of salvage gained from Sleeper NPC wrecks, and increase the availability of Tech III production materials in general. If you're involved in wormhole exploration or Tech III production, consider this dev blog from CCP Chronotis a <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661">heads up as to the changes on the way</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">Next EVE Online patch will boost Tech III production</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>economy</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>gankmagnet</category><category>isk</category><category>patches</category><category>salvage</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 09 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Major nerf of ECM ships coming to EVE Online]]></title><link>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/falconimageat425.jpg" /></a><br />While this can hardly be considered flavor of the month (as it would've been a *really* long month), ECM (jamming) ships in <a href="http://www.eveonline.com"><em>EVE Online</em></a> are considered to be overpowered by many players. Ships with bonuses to ECM modules are able to prevent target lock by other ships, drastically reducing the combat effectiveness of their opposition. After all, you generally can't shoot what you can't get a target lock on, and some of these ships can jam from extremely long ranges. <br /><br />With this in mind, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is taking a look at ECM ships and considering redefining their roles in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. Game designer <a href="http://massively.joystiq.com/tag/ccp-chronotis">CCP Chronotis</a> has written in the official site's <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Game Development Forum</a> about what the devs would like to do to fix ships with bonuses to ECM. In a nutshell, CCP is considering altering the ships (and ECM use in general) in terms of range. Some ships might become 'short range brawlers' while others become 'long range snipers.' Chronotis proposes specific changes to ECM ships, detailing their reworked stats as they will appear on the Singularity test server in the coming days, and invites input from the playerbase on the matter. <br /><br />Despite the widespread perceived need for ECM changes to be made, some of the player response to the proposed changes is critical so far. Regardless, one thing is clear -- the days of <a href="http://wiki.eveonline.com/wiki/Falcon">Falcon</a> alts are numbered. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Have a look at what CCP is considering doing</a>, and let us know if you agree or disagree with these changes. <br /><br /><a href="http://xiphos83.wordpress.com/2009/03/24/ecm-preps-for-an-impact-from-the-nerf-bat/">[Via A Misguided Adventurer]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/">Major nerf of ECM ships coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>balancing</category><category>breaking</category><category>ccp-chronotis</category><category>ccp-games</category><category>ecm</category><category>ecm-ships</category><category>eve</category><category>eve-online</category><category>falcon</category><category>falcons</category><category>game-mechanics</category><category>jam</category><category>jamming</category><category>nerf</category><category>nerfbat</category><category>pvp</category><category>sci-fi</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer explains how to build Tech III strategic cruisers]]></title><link>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</guid><comments>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/caldaritenuconfigurationat425.jpg" /></a><br />For many players of massively multiplayer online titles, the <a href="http://massively.joystiq.com/category/crafting">crafting side of these games</a> is especially appealing. Quite a number of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s players are drawn to the crafting side of this particular sci-fi MMO, and those in large corporations and alliances have learned how their collective efforts can allow them to produce vast quantities of items and reap equally vast <a href="http://massively.joystiq.com/tag/isk">sums of ISK</a>.<br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s crafting system is also very much the backbone of the game. Almost every ship and module used by players in the game was created by another player. Those who are into the combat aspects of the game are reliant upon the producers to supply their tools of destruction, and that destruction in turn creates demand (and fuels profits) for <em>EVE</em>'s industrialists. It's an interesting bit of symbiosis (despite that animosity towards those on the other side of the fence) that <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">keeps New Eden thriving</a>.<p><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark">Continue reading <em>EVE Online developer explains how to build Tech III strategic cruisers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/">EVE Online developer explains how to build Tech III strategic cruisers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>industrialists</category><category>industry</category><category>isk</category><category>manufacturing</category><category>new-eden</category><category>production</category><category>reverse-engineering</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>the-sleepers</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games reveals new expansion details during EVE PvP Tournament]]></title><link>http://massively.joystiq.com/2009/02/07/ccp-games-reveals-new-expansion-details-during-eve-pvp-tournamen/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/07/ccp-games-reveals-new-expansion-details-during-eve-pvp-tournamen/</guid><comments>http://massively.joystiq.com/2009/02/07/ccp-games-reveals-new-expansion-details-during-eve-pvp-tournamen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/caldaritenguat425.jpg" alt="" /></a><br />It's been quite a week in <a href="http://www.eve-online.com"><em>EVE Online</em></a> with player-driven events. We've reported on <a href="http://massively.joystiq.com/2009/02/05/further-developments-in-eves-grand-theft-alliance-drama/">espionage breaking apart New Eden's most powerful alliance</a>, creating a power vacuum that thousands of players seek to fill. Meanwhile the old guard fights tooth and nail to hold onto the regional control of the game's world that they've built up over the years. Then there was also the <a href="http://massively.joystiq.com/2009/02/01/eve-pvp-tournament-assassination-machiavellian-or-bad-form/">PvP tournament assassination</a> which has raised a few eyebrows. These stories have now been reported widely by the gaming press, and while they hold some interest for players and non-players alike, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> really <em>isn't</em> all about betrayal and retribution. That's why it was refreshing to simply sit back and watch the first half of the PvP tournament finals today without any drama bombs. <br /><br />But this didn't stop CCP from dropping a few bombs of their own during the live <a href="http://massively.joystiq.com/2009/02/06/eve-online-alliance-pvp-tournament-finals-in-live-video-this-wee/">Alliance PvP Tournament broadcast </a>today-- hints about some major changes to the game that may be coming in the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion. Three of the game's developers were on hand today to let the viewers know a bit more about the expansion than has been addressed in the dev blogs thus far, and a few surprises were revealed.<p><a href="http://massively.joystiq.com/2009/02/07/ccp-games-reveals-new-expansion-details-during-eve-pvp-tournamen/" rel="bookmark">Continue reading <em>CCP Games reveals new expansion details during EVE PvP Tournament</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/07/ccp-games-reveals-new-expansion-details-during-eve-pvp-tournamen/">CCP Games reveals new expansion details during EVE PvP Tournament</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/07/ccp-games-reveals-new-expansion-details-during-eve-pvp-tournamen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1453440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/07/ccp-games-reveals-new-expansion-details-during-eve-pvp-tournamen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-pvp-tournament</category><category>ccp-chronotis</category><category>ccp-fear</category><category>eve</category><category>eve-online</category><category>eve-pvp-tournament</category><category>expansions</category><category>game-mechanics</category><category>mmo-industry</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 07 Feb 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Substantial changes to industrial ships in EVE's Quantum Rise]]></title><link>http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/</guid><comments>http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/proratorat225.jpg" />New additions to <a href="http://www.eve-online.com"><em>EVE Online</em></a> through the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion are on the way, some of which are already on the <a href="http://massively.joystiq.com/tag/singularity">Singularity test server</a>. CCP Chronotis followed up his <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">announcement of the Orca</a> by outlining some big changes to ships that are some of the mainstays of industry in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. <em>"Much has changed in EVE since many of the hauler of mining class ships were introduced. With Quantum Rise we felt the time was right to review these ships and make changes where necessary to refocus their roles and ensure they can still perform in the age of New Eden's Great War,"</em> he said. <br /><br />The changes outlined aren't finalized, and will go through testing on Singularity before any of this goes live. <a href="http://myeve.eve-online.com/devblog.asp?a=author&amp;p=CCP%20Chronotis">Chronotis</a> addressed how <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> would like to change three categories of ships: blockade runners, deep space transports, and mining vessels.<p><a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/" rel="bookmark">Continue reading <em>Substantial changes to industrial ships in EVE's Quantum Rise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/">Substantial changes to industrial ships in EVE's Quantum Rise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=598>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1356349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-ops</category><category>blockade-runners</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>deep-space-transports</category><category>eve</category><category>eve-online</category><category>expansions</category><category>forums</category><category>game-mechanics</category><category>industrial-ships</category><category>industry</category><category>mining</category><category>mining-ships</category><category>mining-vessels</category><category>orca</category><category>pve</category><category>quantum-rise</category><category>rorqual</category><category>sci-fi</category><category>singularity</category><category>test-server</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 29 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's rumored 'Orca' ship unveiled]]></title><link>http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/</guid><comments>http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=597"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/eveorcafirstglimpse425.jpg" /></a><br />
<div align="center"><em>Behold, the Orca! </em><br /></div>
<br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> developer CCP Chronotis unveiled the much-rumored Orca ship in <a href="http://www.eve-online.com"><em>EVE Online</em></a> today, something industry-types have been looking forward to for a very long time. Chronotis said, <em>"The development of the Orca has been unusual to say the least. With the introduction of the Rorqual last year <a href="http://massively.joystiq.com/tag/oveur">Oveur</a> immediately pointed out the remaining glaring gap in the industrial ship line and commanded us to fill it."</em> The end result is a 'sub-capital logistical ship with a mining command focus'. <br /><br />Read on below for a brief FAQ drawn from CCP Chronotis' dev blog as well as his commentary on the forums, which clarifies more about <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE's</span></a> newest ship, the Orca.<p><a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/" rel="bookmark">Continue reading <em>EVE Online's rumored 'Orca' ship unveiled</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">EVE Online's rumored 'Orca' ship unveiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Oct 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=597>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1350952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonuses</category><category>breaking</category><category>capital-ships</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>fitting</category><category>forums</category><category>freighter</category><category>game-mechanics</category><category>industrial</category><category>industry</category><category>logistics</category><category>midas</category><category>mining</category><category>orca</category><category>oveur</category><category>quantum-rise</category><category>rorqual</category><category>sub-capital</category><category>sub-capital-ships</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 23 Oct 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE live dev blog on medals and certificates, Thursday Oct. 16]]></title><link>http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/</guid><comments>http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/stylizedmedals225.jpg" alt="" />Medals and certificates are two of the new features coming to <a href="http://www.eve-online.com"><em>EVE Online,</em></a> as recently <a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/">announced by developer CCP Greyscale.</a> These features <em>may</em> prove useful for newer players in dispelling some of the complexity of skill training, while providing some bragging rights and easier recruitment (less need to request another player's API) for veteran players, but there's still some confusion about how they'll be implemented in the game. With this in mind, CCP has decided to hold a live dev blog on this feature, slated for tomorrow, October 16th. <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2432&amp;tid=1">CCP Wrangler announced: </a><br /><br /><em>"It is time for another Live Dev Blog and this time it's Chronotis and Greyscale who will answer all of your questions about Medals and Certificates. As usual Mindstar will be there to ask them your questions. This event will take place on Thursday, 16th October, in the in-game channel 'Live Dev Blog.' It starts at 20:00 GMT and lasts for about one hour." </em><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players are already getting their questions in on the forum thread linked to this announcement. Given that the live dev blog will take place tomorrow, if there's anything you really want to know that wasn't addressed in <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=591">CCP Greyscale's dev blog on certificates and medals,</a> now is the time <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=897976">to ask in the thread.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/">EVE live dev blog on medals and certificates, Thursday Oct. 16</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2432&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1343049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>breaking</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>ccp-greyscale</category><category>ccp-wrangler</category><category>certificates</category><category>dev-blog</category><category>developers</category><category>devs</category><category>eve</category><category>eve-online</category><category>forums</category><category>live-dev-blog</category><category>medals</category><category>new-features</category><category>skill-training</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Certificates and medals coming to EVE Online]]></title><link>http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/certificateimagegreyscale425.png" alt="" /></a><br />Most players who've been drawn to <a href="http://www.eve-online.com"><em>EVE Online</em></a> enjoy the game for its complexity. For such gamers, complexity in a title can be a strength, not a drawback. However, you know what they say about having too much a good thing... Newer players especially find aspects of the game daunting to learn, particularly in terms of skills and skill training plans. This complexity surrounding skills, while not a big deal to veteran players, can be hard to grasp for newer players. <a href="http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/">Enter "certificates"</a> -- <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> simplified and (visually) ranked groups of skills that should help rookie players better understand what they should focus on to achieve particular goals. <br /><br />If the feature does what the developers hope, certificates will remedy a problem newer players face -- <em>"an inability to clearly see where a particular skill fits into the greater scheme of things, what it enables, how to get there and where to go next,"</em> CCP Greyscale writes in his latest dev blog <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=591">"Certificates: Planning the Future."</a><p><a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/" rel="bookmark">Continue reading <em>Certificates and medals coming to EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/">Certificates and medals coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Oct 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=591>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1340701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>ccp-greyscale</category><category>certificate</category><category>certificates</category><category>certification-planner</category><category>dev</category><category>dev-blog</category><category>developer</category><category>devs</category><category>eve</category><category>eve-online</category><category>forums</category><category>medal</category><category>medals</category><category>new-features</category><category>patches</category><category>professions</category><category>rookies</category><category>sci-fi</category><category>skill-training</category><category>skills</category><category>titles</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 13 Oct 2008 18:30:00 EST</pubDate></item></channel></rss>
