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Posts tagged castle

Not So Massively: Cash MOBA tournaments, Diablo III's latest exploit, and city-building with Prime World

Details of this year's $1,600,000 US Dota 2 world championship have been released ahead of next month's qualifiers for the remaining three competitor spots. Heroes of Newerth began gearing up for its own tournament at DreamHack Summer 2013 with details of a qualifier tournament to determine which ...

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Not So Massively: D3's patch 1.0.8, Dota 2 DDoS, and Prime World's closed beta

Patch 1.0.8 was released to the Diablo III public test realm this week, adding some big multiplayer upgrades and fixing quality of life issues with the Wizard class, crafting and the auction house. Path of Exile published its first series of articles in a new Development Manifesto forum looking ...

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ArcheAge fan translates interview, analyzes new video to reveal siege details

A fan translation of a Korean dev interview is our latest clue as to what ArcheAge siege PvP will look like. A thread on the ArcheAge Source forums analyzes the new CBT4 teaser video that XLGAMES released last week and concludes that the free-for-all nature of the game's third continent will lead ...

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Golden Age goes for a walk on the town

Forget the silver age or the iron age -- the Golden Age is totally where it's at. Where what's at, you ask? Apparently where MMOs meets real-time strategy and crosses paths with castles and tall ships. Aeria Games is ramping up publicity for this upcoming title by releasing five new screens ...

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RuneScape launches Clan Citadels

Look! Up in the sky! It's a bird... it's a plane... it's a... floating castle? If you're one of RuneScape's legions of players, you might be waking up to just that sight today. Jagex's golden child has released its Clan Citadel update, and with it the ability to move into one of these sky ...

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Siege in an all-new way with the Heroes of Gaia: Ascension expansion

Snail Games has officially announced the fourth expansion for its strategy game Heroes of Gaia. Ascension allows players to rise to five new levels of fame, access new cooperative instances, hire temporary mercenaries for castle sieges, and adopt three new command styles for castle development. ...

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City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems

As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actual endgame into a game that's long lacked one. But ...

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Shocking revelations in the newest City of Heroes developer diary

It's fair to say that Going Rogue is going to be a fairly big shock to the system of City of Heroes -- especially if the control-oriented archetypes have anything to say about it. The fourth powerset included with the expansion, Electrical Control, hasn't gotten quite as much press time as Kinetic ...

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Castle simulation goes MMO with Stronghold Kingdoms

Being a king will soon be as easy as logging into a game and doing what needs to get done, as Firefly Studios has announced Stronghold Kingdoms, a 2010 dated castle and kingdom MMO. Although they don't currently have a publisher, the Stronghold series is well, for lack of a better term, strong -- ...

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One Shots: The smoke clears

The thunderous rumble of footsteps fade; an echo in the hills. The battles this land has seen have been numerous and hard-won, as the bones in the foreground lay as a silent testimony to friends and enemies who did not escape the fray. Today's dark and foreboding Warhammer Online screenshot comes ...

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