Posts tagged cash-shop 
Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being ...
Free for All: Comparing the payment models of Glitch and Ryzom
I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard ...
Free for All: Looking for experiences, not challenges
When I was around 20, I used to watch my girlfriend's younger brother play Nintendo games. It was a pretty intense scenario. He would become so angry when a boss fight took away one of his lives or when a leap at a moving platform would fail that he often chucked that poor controller at the wall. ...
SOE VP talks microtransactions and the future
If you're a fan of Sony Online Entertainment and curious as to how free-to-play and RMT will affect its stable of MMOs in the future, ZAM's got a new interview that's worth a read. The piece features Laura Naviaux, senior VP of global sales and marketing for SOE, and she shares an interesting ...
Sony, CCP 'negotiating PS3 virtual item policy' for DUST 514
DUST 514 is somewhat revolutionary in that it's attempting to tie together two separate games (on two separate platforms) that take place in the same fictional universe. CCP is also innovating on the backend according to a new article at Develop. The upcoming EVE Online MMOFPS tie-in will ...
Turbine: LotRO cash shop stat armor 'creates solutions for players'
It's been an interesting week for Turbine, and the development firm has spent some of it doing damage control resulting from its decision to sell stat gear in its Lord of the Rings Online cash shop. As we reported last Friday, the company has reversed course, first by selling stat tomes and ...
Free for All: A second look at Fallen Earth's free model
I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would "live" in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck ...
Silkroad-R R-elaunches
Don't let the fancy title fool you: Silkroad-R (the R is for "rebirth") isn't a completely new game but an updated version of Joymax's previous Silkroad. Brought into the shop for some body work and a new paint job, Silkroad-R is back and better than ever. Silkroad-R will exist on its own ...
EverQuest II adds player wings, yes really
EverQuest II is one of the most feature-rich MMOs in existence. One of the few things it doesn't didn't have is the ability for players to sprout wings and take to the skies. Oh sure, there are some pretty spiffy flying mounts, and there is even a quest line that grants Fae and Arasai avatars the ...
The Daily Grind: What would you pay for a fancy ride?
World of Warcraft set the bar at $25 for a shiny horse. EverQuest II followed suit. You can imitate Marty McFly or Aladdin in City of Heroes for about $7.50. And for various amounts of cash in Star Trek Online, you can pimp out your spaceship with all sorts of shiny new nacelles -- or you can ...
Featured Stories
Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



