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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: How realistic do you like your avatars?]]></title><link>http://massively.joystiq.com/2011/02/19/the-daily-grind-how-realistic-do-you-like-your-avatars/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/19/the-daily-grind-how-realistic-do-you-like-your-avatars/</guid><comments>http://massively.joystiq.com/2011/02/19/the-daily-grind-how-realistic-do-you-like-your-avatars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/avatar/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/tdgavatarsevelove-530-krystalle-voecks.jpg" /></a></div>
From the highly detailed characters in <a href="http://www.eve-online.com"><em>EVE Online</em></a> to the beautifully impressionistic avatars in <a href="http://www.quelsolaar.com/"><em>LOVE</em></a>, there's a wide variety of avatar types available in MMO games. Whether you <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1450771&amp;page=1#8">use your avatar purely for humorous results</a> as the above <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> pilot did, attempt to create a character that looks at least somewhat like you, or are out to create a completely foreign fantasy being to role-play, choice abounds these days. Character creators go from automatically generated with no choice to insanely complex and detailed -- and everywhere in-between. <br />
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Nonetheless, with the sheer number of options out there, this morning we thought we'd ask which you prefer? Do you like your avatar so realistic that it's almost bordering on <a href="http://en.wikipedia.org/wiki/Uncanny_valley">uncanny valley</a>? Perhaps you prefer more middle-of-the-road options like <em><a href="http://www.guildwars.com">Guild Wars</a> </em>or other games in that general neighborhood -- not too realistic, not too cartoony? Or do you prefer to go as far into your imagination as the character creator will let you with avatars such as the ones in <a href="http://massively.joystiq.com/category/LOVE/"><em>LOVE</em></a> or <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s stylistic, non-human offerings?<br />
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<img vspace="0" hspace="0" border="0" align="left" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" alt="" style="padding-right: 10px;" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/19/the-daily-grind-how-realistic-do-you-like-your-avatars/">The Daily Grind: How realistic do you like your avatars?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Feb 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/19/the-daily-grind-how-realistic-do-you-like-your-avatars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19851401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/19/the-daily-grind-how-realistic-do-you-like-your-avatars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>breakfast-topic</category><category>cartoony</category><category>characters</category><category>morning-topic</category><category>non-human</category><category>non-realistic</category><category>opinion</category><category>realistic</category><category>stylized</category><category>tdg</category><category>the-daily-grind</category><category>toon</category><category>toons</category><category>uncanny-valley</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 19 Feb 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Hello Kitty Online]]></title><link>http://massively.joystiq.com/2010/06/19/rise-and-shiny-recap-hello-kitty-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/19/rise-and-shiny-recap-hello-kitty-online/</guid><comments>http://massively.joystiq.com/2010/06/19/rise-and-shiny-recap-hello-kitty-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/hello-kitty-online/" rel="tag">Hello Kitty Online</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hello-kitty-online/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/hko-rands-1.jpg" /></a></div>
<em>Each week <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> asks you to download and try a different free-to-play game, chosen by me, <a href="http://massively.joystiq.com/bloggers/beau-hindman/">Beau Hindman</a>. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Saturday after. I welcome any suggestions for games, either in the comments or at beau at massively dot com. </em><br />
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This week I asked my readers to man (or woman) up and download <a href="http://www.hellokittyonline.com/mediahko"><em>Hello Kitty Online</em></a> by <a href="http://www.sanriodigital.com/">Sanrio Digital</a>. I'm a firm believer in the old saying "Looks can be deceiving" and have tried to keep that in mind as I look for games. After all, what is the difference between fluffy pink and white bunnies and giant robots that throw hissy fits? In fact, if I were to ask my readers what makes up the difference between a game like <a href="http://massively.joystiq.com/category/hello-kitty-online/"><em>Hello Kitty Online</em></a> and a game like <a href="http://www.lotro.com/trial/?utm_source=Google_S_UFBrand&amp;utm_medium=Text&amp;utm_campaign=Anniv09Trial0&amp;referral=127284&amp;gclid=CO3ghJ68rKICFQO_sgodRFCaSQ"><em>Lord of the Rings Online</em></a>, they might only shrug and say "C'mon, Beau, you can <em>see</em> the difference." <br />
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Remember, though, that we can still pull emotions out of cartoon characters just like we can out of more realistic ones, and it has been shown that many moviegoers actually feel more connected to stylized characters over super-realistic representations. I wonder if <em>Hello Kitty Online</em> can inspire the same strong emotions that a hardcore raider feels?<p><a href="http://massively.joystiq.com/2010/06/19/rise-and-shiny-recap-hello-kitty-online/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Hello Kitty Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/19/rise-and-shiny-recap-hello-kitty-online/">Rise and Shiny recap: Hello Kitty Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/19/rise-and-shiny-recap-hello-kitty-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19523022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/19/rise-and-shiny-recap-hello-kitty-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria-games</category><category>cartoon</category><category>cartoony</category><category>casual</category><category>farming</category><category>Hello-Kitty</category><category>hello-kitty-online</category><category>housing</category><category>kids</category><category>kids-games</category><category>sanrio</category><category>sanrio-digital</category><category>south-park</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 19 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Who decided brown was such an awesome color? pt. 2]]></title><link>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/</guid><comments>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/eq2desert.jpg" /></a><br /></div>
BrownQuest 2 ended up proving that too much of something was bad -- horribly, horribly bad. BrownQuest 2 could barely run on most systems because no one could handle the "extremely, super cool, melt your face" graphics and ended up sitting on the shelves that holiday season. The new rationale about the game was that it had future-proofed itself, lying in wait for computers to exist to run it at its graphical peak.<br /><br /><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wowstylized225.jpg" />That peak came, and no one rushed to buy the game. People came in and people left, and the game didn't turn out to be the huge blockbuster it was anticipated to be. And now, 4 years later, I turn on my computer and run BrownQuest 2 at maximum graphics easily, and I'm just not fully impressed. Are they good graphics? Sure they are. Are they so amazing that they make me run around my room screaming so loud that I can drown out <a href="http://www.youtube.com/watch?v=Sbw6Nxf8dYU">Lewis Black</a>? (NSFW) No, not really.<br /><br />So, with all of that in mind, let's turn to something more relevant. Let's turn to <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>. Say what you will about the game, but I think we can all agree that the game design of <em><a href="http://massively.joystiq.com/category/world-of-warcraft">WoW</a></em> is solid. It's not the holy grail, but it's certainly good enough to make 11 million people play it. Now ask yourself the question: "Would <span style="font-style: italic;">WoW</span> be as popular and as good if it sported the extreme graphics <a href="http://www.everquest2.com"><span style="font-style: italic;">EverQuest 2</span></a> did?"<br /><br />If you're hijacking my brainwaves, you know the answer already. Of course <span style="font-style: italic;">WoW</span> wouldn't be popular if the graphic requirements were through the roof. Even if it was an amazing game, no one would be playing it because no one would be able to run it. In these times, we can't afford to go running off and upgrading our video cards just because we want to play that one game, *cough*<a href="http://www.ea.com/crysis/index.jsp"><span style="font-style: italic;">Crysis</span></a>*cough*.<br /><br /><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wowvista225.jpg" alt="" />And is <span style="font-style: italic;">World of Warcraft</span> a beautiful game? Of course it is! The vistas, the sunsets, the snow, the shattered landscapes. And for being so "cartoony" it can still pull off some really imposing places, like Blackrock Mountain, Hellfire Peninsula, Netherstorm, Icecrown Glacier, and many others. Certainly, the graphics have improved in the latest expansion, but the other areas of the game just don't scream "I'm dated" as loudly as "realistic" games can.<br /><br />Say what you want about graphics that don't push the edge of technology, use bright colors, and attempt to engage us in veritable water-colored landscapes. The truth is these things make sure that the game still looks good and appealing to us years down the line, they let the tone and aristry of the game shine through in ways that realistic graphics cannot, and they make sure that you can still play with your friends without spending wads of cash to upgrade your rig.<br /><br />Because, in the end, isn't that what a massively multiplayer game is about? Playing and enjoying the world with <a href="http://www.youtube.com/watch?v=TvC5K4yveFk">other people at your side</a>?<br /><em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" alt="" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who believes games need to grasp the imagination, not your video card. When he's not writing here for Massively, he's over running <a href="http://www.epiclootforall.com/">Epic Loot For All!</a> with his insane roommates. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/">Anti-Aliased: Who decided brown was such an awesome color? pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1407206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>boring</category><category>brown</category><category>cartoon</category><category>cartoony</category><category>eq2</category><category>everquest-2</category><category>everquest2</category><category>graphics</category><category>grass</category><category>realism</category><category>realistic</category><category>soe</category><category>sony-online-entertainment</category><category>stylized</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 20 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Who decided brown was such an awesome color?]]></title><link>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/</guid><comments>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/swtorshoot.jpg" /></a><br /></div>
Pet peeve time, ladies and gentlemen. I despise the <a href="http://www.trap17.com/index.php/realism-video-games_t32822.html">realism movement</a> in video games. Sure, I love seeing more accurate graphics and more realistic environments -- that's the nice part. I get to use my nice computer to explore amazing landscapes and take part in some beautiful interactions.<br /><br />But, whoever wrote the equation "Brown + Grass + Bland Colors = Realism" needs to have their head checked. With all of this amazing technology, we've seemed to have forgotten the magic of what games stand for. But what really gets me is the culture that's springing around this phenomenon. Apparently "toony" games aren't welcome here anymore. So I need to ask the question: "Who decided brown was <a href="http://www.unrealtournament3.com/us/main.html?month=September&amp;day=[+Day+]&amp;year=1982&amp;x=19&amp;y=14">an awesome color</a>?"<p><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/" rel="bookmark">Continue reading <em>Anti-Aliased: Who decided brown was such an awesome color?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/">Anti-Aliased: Who decided brown was such an awesome color?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1404732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>blizzard</category><category>boring</category><category>brown</category><category>brown-grass</category><category>cartoon</category><category>cartoony</category><category>eq2</category><category>everquest-2</category><category>everquest2</category><category>featured</category><category>graphics</category><category>joystiqfeatures</category><category>realism</category><category>realistic</category><category>soe</category><category>stylized</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 20 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Stylized or realistic graphics?]]></title><link>http://massively.joystiq.com/2008/08/08/the-daily-grind-stylized-or-realistic-graphics/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/08/the-daily-grind-stylized-or-realistic-graphics/</guid><comments>http://massively.joystiq.com/2008/08/08/the-daily-grind-stylized-or-realistic-graphics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><em><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/cartoonycomparison.jpg" /></em></a><br /></div>
<a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> is probably the best known example of a game whose graphics don't strive for realism, but instead have a cartoony, colorful look. It is sometimes criticized for being unrealistic (or even 'childish'), but this arguably misses the point. A cartoonish style allows boundaries to be stretched, making for stylised, expressive landscapes, buildings and creatures, as well as armor and weapon designs that would otherwise be merely absurd. Fantasy doesn't <em>have</em> to be realistic. <em><a href="http://massively.joystiq.com/category/warhammer-online">WAR</a> </em>also seems to be going down this path.<br /><br />On the other side, we have games that strive for a realistic look, rather than a cartoonish one: the highly detailed drifts of garbage that litter the <a href="http://massively.joystiq.com/category/city-of-villains"><em>City of Villains</em></a>, the gleaming interstellar behemoths of <em><a href="http://massively.joystiq.com/category/eve-online">Eve</a>,</em> and in the fantasy genre, the gushing gore and rippling thews of <em><a href="http://massively.joystiq.com/category/age-of-conan">Age of Conan</a>. </em>Attempting a realistic look can be more immersive, but it can also be harder to engage the player emotionally, not to mention being costly on graphics resources.<br /><br />Which do you prefer? Do you want your MMOs to <em>look</em> like games, without trying to appear realistic? Or do you disdain the more cartoony styles in favor of realism and detail?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/08/the-daily-grind-stylized-or-realistic-graphics/">The Daily Grind: Stylized or realistic graphics?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/08/the-daily-grind-stylized-or-realistic-graphics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1272842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/08/the-daily-grind-stylized-or-realistic-graphics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cartoony</category><category>graphics</category><category>realism</category><category>realistic</category><category>stylised</category><category>the-daily-grind</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Fri, 08 Aug 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Realism in MMOs ... good or bad?]]></title><link>http://massively.joystiq.com/2008/06/13/the-daily-grind-realism-in-mmos-good-or-bad/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/13/the-daily-grind-realism-in-mmos-good-or-bad/</guid><comments>http://massively.joystiq.com/2008/06/13/the-daily-grind-realism-in-mmos-good-or-bad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://img75.imageshack.us"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/zeldacomparison.jpg" /></a><br /></div>
When you hear the word "realistic" as it's applied to graphics and/or gameplay, do you cheer or wince? <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>, <em><a href="http://mabinogi.nexon.net/">Mabinogi</a></em>, <em><a href="http://www.hellokittyonline.com/us/">Hello Kitty Online</a></em> -- these are all titles that make a fantastical graphics aesthetic work well for them. At the same time, <em><a href="http://www.ageofconan.com">Age of Conan</a></em>, <em><a href="http://www.guildwars.com/">Guild Wars</a></em>, <em><a href="http://www.rgtr.com/index.html">Tabula Rasa</a></em> -- these games make a good showing of a more "realistic" style, and people seem to like it.<br /><br />Then again, there's "realistic" taken to an extreme; we're thinking of the way <em><a href="http://thesims.ea.com/">The Sims</a></em> makes you exercise, eat, sleep, excrete, etc. Now, while <em>The Sims</em> is of course not an MMO, do we want that sort of thing in our fantasy worlds? Does realism attract more people than surrealism? Could you take currently realistic/cartoony games and switch the aesthetic around and make it all better?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/13/the-daily-grind-realism-in-mmos-good-or-bad/">The Daily Grind: Realism in MMOs ... good or bad?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jun 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/13/the-daily-grind-realism-in-mmos-good-or-bad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1224058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/the-daily-grind-realism-in-mmos-good-or-bad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>cartoony</category><category>guild-wars</category><category>hello-kitty-online</category><category>mabinogi</category><category>realism</category><category>realistic</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-sims</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 13 Jun 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Cartoony or Photorealistic?]]></title><link>http://massively.joystiq.com/2008/03/21/the-daily-grind-cartoony-or-photorealistic/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/21/the-daily-grind-cartoony-or-photorealistic/</guid><comments>http://massively.joystiq.com/2008/03/21/the-daily-grind-cartoony-or-photorealistic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://i3.photobucket.com/albums/y95/Link2025/SSBLink.jpg"><img vspace="4" hspace="4" border="1" align="top" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/2difflinks.jpg" /></a></div>
<br />As far as artistic game development goes, there appear to be 2 schools of thought: <a href="http://en.wikipedia.org/wiki/Expressionism">Expressionistic</a> aesthetics allow the designers to better portray emotional states, or heighten the absurdity/drama of a moment; photorealism lets players immerse themselves more readily into a world that might be unfamiliar to them, and generates a stronger feeling of <a href="http://en.wikipedia.org/wiki/Verisimilitude">verisimilitude</a>. Of course, your mileage may vary, but in general, these modes of thought hold.<br /><br />When it comes to MMOs, where an overarching story frequently takes a backseat to game mechanics, which style provides a better experience? Would <em><a href="http://massively.joystiq.com/category/World-of-Warcraft">WoW</a></em> benefit from an overhaul of its graphics, making things more realistic-looking? Would <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> become a completely different game if everything were <a href="http://en.wikipedia.org/wiki/Cel_shaded">cel-shaded</a> and anime-like?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/21/the-daily-grind-cartoony-or-photorealistic/">The Daily Grind: Cartoony or Photorealistic?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Mar 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/21/the-daily-grind-cartoony-or-photorealistic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1145702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/21/the-daily-grind-cartoony-or-photorealistic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cartoony</category><category>cel-shading</category><category>eve-online</category><category>expressionism</category><category>photorealistic</category><category>realism</category><category>the-daily-grind</category><category>the-legend-of-zelda</category><category>the-twilight-princess</category><category>the-wind-waker</category><category>verisimilitude</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 21 Mar 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan artwork for your drooling pleasure]]></title><link>http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/</guid><comments>http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/wallpapers/" rel="tag">Wallpapers</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/rhino_1d_900_425.jpg" /></div>
<br />To follow <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/">our earlier post</a> about the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> press event, here is a Gallery full of artwork given to us by the <em>AoC</em> artists themselves. We're talking screenshots, renders, and concept art, all of which look outstanding. It's clear that one of the mandates for the art direction was to go for a core of realism in all things, from building design to creature physiognomy. Certainly the fantastical elements are in force, but they're tempered by a solid aesthetic that really appeals to those who aren't into the cartoony, oversaturated palette of <em><a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a> </em>and the like. <br /><br />And, in fact, I'd be willing to bet that the artists took some inspiration directly from the pulp novels themselves. There's an almost indefinable quality here that hearkens back to those great old covers. This is a well-executed strategy that will keep players fully immersed in the world, and it's all absolutely gorgeous. Without further ado, have at it!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-artwork/">Age of Conan Artwork</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-artwork/#529927"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/thirstydoginn_900_thumbnail.jpg" alt="Thirsty Dog Inn" title="Thirsty Dog Inn" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-artwork/#529926"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/gore4_900_thumbnail.jpg" alt="gore 4" title="gore 4" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-artwork/#529925"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/yeti_900_thumbnail.jpg" alt="yeti" title="yeti" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-artwork/#529924"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/guardian_900_thumbnail.jpg" alt="guardian" title="guardian" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-artwork/#529923"><img src="http://www.blogcdn.com/www.massively.com/media/2007/12/gore1_900_thumbnail.jpg" alt="gore 1" title="gore 1" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/">Age of Conan artwork for your drooling pleasure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Dec 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1061792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aesthetic</category><category>age-of-conan</category><category>artwork</category><category>cartoony</category><category>featured</category><category>gallery</category><category>massively</category><category>realism</category><category>robert-e-howard</category><category>screenshot</category><category>wallpaper</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 14 Dec 2007 12:15:00 EST</pubDate></item></channel></rss>
