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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[WildStar Wednesday shows off Eldan technology]]></title><link>http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/</guid><comments>http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/"><img alt="This has a name!  I call her Vera!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wildstar-eldan-epl-523.jpg" /></a></div>
Players might be exploring the world of Nexus in <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>, but it's not their world. It belonged to the Eldan, and while the race itself might not be present, its technology is still everywhere. The newest installment of <a href="http://massively.joystiq.com/tag/WildStar-Wednesday/"><em>WildStar</em> Wednesday</a> takes a look at <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_insights_into_eldan_technology.php">some of the automated robots left behind by the Eldan</a>. They're not directly malicious, but they're also not particularly friendly, pursuing ancient objectives and antiquated functions with single-minded devotion.<br />
<br />
While Probes are primarily meant for gathering information and surveillance, the floating eyes are equipped with shielding and directed-energy weapons to keep themselves safe. Protectors have a more direct combat function; the lumbering humanoid robots found gathered around important scientific sites. Last but not least, the Augmentors are rare but potent machines capable of injecting nanomachines into a subject to start a process of mechanical integration known as augmentation. Take a look at all of the machines on <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_insights_into_eldan_technology.php">this week's installment of the preview column</a> -- even if you don't necessarily want to blow these gadgets up, they don't have any such compunctions about you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/">WildStar Wednesday shows off Eldan technology</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/wildstar-wednesday-shows-off-eldan-technology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>eldan</category><category>hurry-up-and-launch</category><category>lore</category><category>ncsoft</category><category>preview</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[WildStar Thursday brings the Metal Maw action]]></title><link>http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/</guid><comments>http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/"><img alt="WildStar Metal Maw" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wwmm.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/metal-maw">Metal Maw</a>, the brain child of a live drawing session conceived at last year's <a href="http://massively.joystiq.com/tag/gamescom-2011,wildstar">Gamescom</a>, is featured once again in this week's <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> "Wednesday" -- and this time he's not just some concept art or a 3-D model but a fully animated death-bringer! Along with a test video featuring the big guy in action, <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_metal_maw_action.php">this week's blog post</a> has some information about the team's considerations in bringing him to life.<br />
	<br />
	This destructive blue hulk is designed for about 15 level 6 players to fight at once and should give them about a three-minute battle. His abilities are designed so that things get steadily more interesting as the fight progresses. Now that the team's happy with the way he fights, Metal Maw's been put in a crate and shipped on over to the animation and effects team to get his final beauty polish before being totally ready for players in-game.<br />
	<br />
	Skip below the cut to see the big guy in action!</div><p><a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/" rel="bookmark">Continue reading <em>WildStar Thursday brings the Metal Maw action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/">WildStar Thursday brings the Metal Maw action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dont-believe-the-lies</category><category>metal-maw</category><category>ncsoft</category><category>preview</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>this-was-SO-posted-on-thursday</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 17 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday discusses quality of life]]></title><link>http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/</guid><comments>http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wstarwday01.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	Mobility is key when you're adventuring on an exciting frontier planet. Taking this to heart, <em><a href="http://massively.joystiq.com/category/wildstar/">WildStar</a></em> developer <a href="http://massively.joystiq.com/tag/carbine-studios">Carbine Studios</a> is building in some quality of life improvements to speed Settlers along their way.<br />
	<br />
	All players traveling on roads in <em>WildStar </em>will benefit from a speed boost, whether they're on a <a href="http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/">noble steed</a> or going afoot. Executive Producer <a href="http://massively.joystiq.com/tag/jeremy-gaffney">Jeremy Gaffney</a> mentions that, more than just cutting down on travel time, this allows developers to plan on players running into each other as they travel through the world as well as aiding in the design of exploration-driven content and proper timing of encounters. If players are really gung-ho about speed and being (profitable) good Samaritans, they'll have opportunities to add new taxi points to remote areas, pitch a vendor stall to sell mounts to lowbies, and set up speed-boosting machines at outposts, among other player-driven additions. Hopefully, this means that the more folks are in an area, the more luxuries are available -- or you can be the pilgrim running out into the wilds to spur on the advance of civilization.<br />
	<br />
	Speaking of running out into the wilds, we know no one likes doing that only to get called in 15 minutes later to pick up a new quest. Players' communicators are a big part of the accessibility of the world in <em>WildStar</em>. Many quests can be picked up and turned in via comm call, freeing players from the drudgery of having to actually track people down. To sum up, Gaffney listed the goals of this design approach. "Focus on the fun parts of the game. Eliminate tedium. Keep the challenge in there for advanced gamers. Overall, let you play the way you want to play."</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/">WildStar Wednesday discusses quality of life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dynomatic</category><category>fast-travel</category><category>ncsoft</category><category>quality-of-life</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 10 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[WildStar to support and encourage addons]]></title><link>http://massively.joystiq.com/2012/05/03/wildstar-to-support-and-encourage-addons/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/wildstar-to-support-and-encourage-addons/</guid><comments>http://massively.joystiq.com/2012/05/03/wildstar-to-support-and-encourage-addons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/wildstar-to-support-and-encourage-addons/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wildstar.jpg" /></a></div>
While some fledgling MMOs may act coy or hesitant about including user-created addons for their game, <a href="http://massively.joystiq.com/category/WildStar/"><em>WildStar</em></a> is going the opposite route <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_yes_well_have_ui_addons.php">and embracing them full-on</a>. Lead Client Engineer <a href="http://www.carbinestudios.com/en/">Jon Wiesman</a> penned a dev blog explaining why <a href="http://massively.joystiq.com/tag/carbine">Carbine</a> is enthusiastically supporting addons for the game from launch.<br />
<br />
Wiesman previously worked at <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest's</em></a> <a href="http://massively.joystiq.com/tag/verant/">Verant</a> and is currently the driving force behind <em>WildStar's </em>UI engine. He reports that not only will players be able to change the look and layout of the UI from the get-go, but <em>WildStar </em>will support Lua to allow for addons and mods.<br />
<br />
He assures potential players that creating such addons won't be a frustrating experience devoid of proper instruction and support: "If you can program at all, I promise you'll be able to make an addon for our game. Our commitment is to make sure the process is documented, clear, and accessible. Promise."<br />
<br />
[Thanks to Bill for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/wildstar-to-support-and-encourage-addons/">WildStar to support and encourage addons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/wildstar-to-support-and-encourage-addons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/wildstar-to-support-and-encourage-addons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>add-on</category><category>addon</category><category>apollo-engine</category><category>carbine</category><category>carbine-studios</category><category>eq</category><category>eq1</category><category>everquest</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jon-wiesman</category><category>mod</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>ui</category><category>ui-engine</category><category>verant</category><category>verant-interactive</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 May 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday showcases a rogue's gallery full of rogues]]></title><link>http://massively.joystiq.com/2012/04/18/wildstar-wednesday-showcases-a-rogues-gallery-full-of-rogues/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/wildstar-wednesday-showcases-a-rogues-gallery-full-of-rogues/</guid><comments>http://massively.joystiq.com/2012/04/18/wildstar-wednesday-showcases-a-rogues-gallery-full-of-rogues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/wildstar-wednesday-showcases-a-rogues-gallery-full-of-rogues/"><img alt="Shiny.  Let's be bad guys." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/wildstar-rogues-epl-418.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> is shaping up to be a lot of things, but "peaceful" isn't one of them. Players watching the various previews already have an idea of what the more natural threats in the game world will look like. <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_algoroc_rogues_gallery.php">This week's installment of <em>WildStar</em> Wednesday</a> focuses on a much more human element, however: three different criminal organizations that all have a decided interest in the region of Algoroc. As if the wildlife wasn't bad enough, you have to contend with all manner of criminals as well.<br />
<br />
Marauders are intergalactic pirates, the Darkspur Cartel is essentially an interstellar mafia, and the Crowe Gang is a group of smugglers and moonshine brewers. But all of them have an interest in Algoroc, and none of them are open to outsiders or anything law-abiding in the area. That means players are going to have to face off against all three, and from the looks of the preview, <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_algoroc_rogues_gallery.php">none of these groups will go down easily</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/wildstar-wednesday-showcases-a-rogues-gallery-full-of-rogues/">WildStar Wednesday showcases a rogue's gallery full of rogues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/wildstar-wednesday-showcases-a-rogues-gallery-full-of-rogues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/wildstar-wednesday-showcases-a-rogues-gallery-full-of-rogues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>enemies</category><category>enemy</category><category>ncsoft</category><category>opponents</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 18 Apr 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday tours Algoroc]]></title><link>http://massively.joystiq.com/2012/04/12/wildstar-wednesday-tours-algoroc/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/12/wildstar-wednesday-tours-algoroc/</guid><comments>http://massively.joystiq.com/2012/04/12/wildstar-wednesday-tours-algoroc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/12/wildstar-wednesday-tours-algoroc/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/wildstar.jpg" /></a></div>
Who doesn't fancy a trip to the wild and lawless frontier to try to strike it rich? Blue crystal fever has spread in <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios'</a> sci-fi title <em><a href="http://massively.joystiq.com/category/wildstar/">WildStar</a>,</em> and galactic prospectors will have the opportunity to stake their claims in the new land of Algoroc. Complete with boomtowns, murders, slave-traders, rampaging killer security bots, and ancient ruins, this place sounds perfect, right?<br />
<br />
Shake off those civilized shackles and prepare for a gritty adventure. Adventurous types can head toward Tremor Ridge, a small mining camp in the western part of the land. Though the area was dangerous before, recent attacks by space pirates make the stay there just that much more exciting. Fancy a trip to a boomtown? Head east to Gallow, where the the peace needs to be kept after the local lawman was brutally murdered. Or if you prefer ancient civilizations to current ones, an Eldan facility is being excavated in the western mountains -- just watch out for the security system that the archaeologists accidentally triggered!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/12/wildstar-wednesday-tours-algoroc/">WildStar Wednesday tours Algoroc</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/12/wildstar-wednesday-tours-algoroc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/12/wildstar-wednesday-tours-algoroc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Algoroc</category><category>carbine</category><category>carbine-studios</category><category>Eldan</category><category>Gallow</category><category>ncsoft</category><category>new-land</category><category>new-zone</category><category>prospecting</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>Tremor-Ridge</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 12 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[WildStar records score, dishes out free music]]></title><link>http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/</guid><comments>http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/jeff.jpg" /></a></div>
This week's <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> spotlight takes the focus off the look of the game and puts it on the melodious strains of its soundtrack. In it, <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> Lead Composer <a href="http://massively.joystiq.com/tag/Jeff-Kurtenacker/">Jeff Kurtenacker</a> steps in front of the camera to talk about <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_wildstar_music.php">creating and recording the score</a> for this upcoming MMO.<br />
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"The recording process is pretty fascinating and pretty complicated, actually," Kurtenacker began. He said that the score starts with his recording basic MIDI tunes for use in the game's early testing. Following that, he assembles musicians to record the proper score, including "cues" (short pieces) and longer tracks.<br />
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His favorite part of the recording day comes when there's silence right at the beginning and then the first notes fill the air. "That always to me is a fantastically amazing moment," he said.<br />
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On top of the video, which you can check out after the jump, Carbine's <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_wildstar_music.php">provided two free music tracks</a> to download and enjoy: Enemy Camp Battle and Rescue Mission.<p><a href="http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/" rel="bookmark">Continue reading <em>WildStar records score, dishes out free music</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/">WildStar records score, dishes out free music</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/wildstar-records-score-dishes-out-free-music/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>Jeff-Kurtenacker</category><category>mp3</category><category>mp3-downloads</category><category>music</category><category>music-downloads</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>score</category><category>soundtrack</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 06 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Newest WildStar Wednesday talks about creatures like a boss]]></title><link>http://massively.joystiq.com/2012/03/28/newest-wildstar-wednesday-talks-about-creatures-like-a-boss/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/newest-wildstar-wednesday-talks-about-creatures-like-a-boss/</guid><comments>http://massively.joystiq.com/2012/03/28/newest-wildstar-wednesday-talks-about-creatures-like-a-boss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/newest-wildstar-wednesday-talks-about-creatures-like-a-boss/"><img alt="Spew venom! (like a boss) Consume adventurers! (like a boss) Spawn monsters! (like a boss) Eat a bagel! (like a boss)" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wildstar-queen-epl-328-1332972559.jpg" /></a></div>
When you're out in the wilds of <a href="http://www.wildstar-online.com/"><em>WildStar</em></a>, you're going to run into some creatures strong enough to throw you to the ground. That's why <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_northern_wilds_minibosses.php">this week's installment of <em>WildStar </em>Wednesday</a> discusses the minibosses one can expect to find out in the Northern Wilds. Only three of the denizens are given a full writeup, but the triumvirate should be more than enough to give potential players a sense of what dangers lurk in the planet's unexplored regions.<br />
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If you like your enemies with a thick carapace, the Xenobite Queen should be right up your alley, complete with vile poison and ravenous young. If you'd prefer to be pounded into the dirt by a mechanical emissary of the Dominion, the Ultrabot should provide you with all the laser-guided missile-flavored death you could want. Or you could face down a Frost Giant and enjoy watching a long-haired beast with poor eyesight hammer you into oblivion. It's all interesting flavor for fans of the game's development thus far, and it includes small factoids about the beasts that should prove completely irrelevant when fighting them. <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_northern_wilds_minibosses.php">The more you know</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/newest-wildstar-wednesday-talks-about-creatures-like-a-boss/">Newest WildStar Wednesday talks about creatures like a boss</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/newest-wildstar-wednesday-talks-about-creatures-like-a-boss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/newest-wildstar-wednesday-talks-about-creatures-like-a-boss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bosses</category><category>carbine</category><category>carbine-studios</category><category>like-a-boss</category><category>lore</category><category>minibosses</category><category>monsters</category><category>ncsoft</category><category>preview</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 28 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday highlights the deadly denizens of planet Nexus]]></title><link>http://massively.joystiq.com/2012/03/22/wildstar-wednesday-highlights-the-deadly-denizens-of-planet-nexu/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/22/wildstar-wednesday-highlights-the-deadly-denizens-of-planet-nexu/</guid><comments>http://massively.joystiq.com/2012/03/22/wildstar-wednesday-highlights-the-deadly-denizens-of-planet-nexu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/22/wildstar-wednesday-highlights-the-deadly-denizens-of-planet-nexu/"><img alt="Screenshot -- WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wildstar.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/wildstar"><em>WildStar</em>'s</a> planet Nexus is a wild, untamed place full of various flora and fauna. It just so happens that a good chunk of said flora and fauna wants to eat your face. Thankfully, the fine folks over at <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a> have decided to give players a leg-up on the competition by providing them with a bit of insight on some of the savage creatures they'll encounter in the dark corners of the planet.</div>
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The spotlight today is on three species of things-you-don't-want-to-meet-in-a-dark-alley. First off, we have masses of sentient fungus known as rootbrutes, and if their name doesn't tell you everything you need to know about 'em, then we're not sure how to help you. If that's not enough to make you think twice about your next vacay to planet Nexus, maybe the Girrok will give you pause. These huge, stocky quadripeds are known to rip boulders from the earth for a rousing game of bowling, except players are their pins. To top it all off, we have the "barely sentient" Skeech. Despite their near complete lack of intellect, the Skeech are apparently accomplished cooks... of people. So if a Skeech says it wants to have you for dinner, it doesn't mean a dinner party.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/22/wildstar-wednesday-highlights-the-deadly-denizens-of-planet-nexu/">WildStar Wednesday highlights the deadly denizens of planet Nexus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/22/wildstar-wednesday-highlights-the-deadly-denizens-of-planet-nexu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/22/wildstar-wednesday-highlights-the-deadly-denizens-of-planet-nexu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bestiary</category><category>carbine</category><category>carbine-studios</category><category>girrok</category><category>girroks</category><category>ncsoft</category><category>rootbrute</category><category>rootbrutes</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>skeech</category><category>skeeches</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 22 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday: Shiny hover bikes]]></title><link>http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/</guid><comments>http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/"><img a="" alt="Yes shiny is a Firefly reference. No I do not confuse the two universes." confused.="" firefly="" get="" i="" is="" reference.="" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/aurinbikerlady.jpg" t="" these="" universes="" /></a></div>
<div>
	Everybody's favorite extraterrestrial bunnyfolk make an appearance in this week's <a href="http://massively.joystiq.com/tag/wildstar-wednesday/">WildStar Wednesday</a>. While the blog is light on text, it makes up for that with some lovely shots of a female Aurin tooling around on the hover bike we've all come to know and envy from <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a>'s first <a href="http://massively.joystiq.com/video/2d98c4fc">cinematic</a>. A couple of the shots show off the game's lovely scenery while the Aurin performs what would be a wheelie <em>if </em>the bike ever had two wheels on the ground to begin with. Dreaming of the day that you, too, can nab a joyride on this beast of a hover bike? Hop on over to the <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_hover_bike.php">blog page</a> to check out all the shots, or browse our <em>WildStar </em>gallery to get an eyeful.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/wildstar-1/">WildStar</a></strong></p><a href="http://massively.joystiq.com/photos/wildstar-1/#4897158"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ws002-1331770836_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-1/#4897159"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ws003_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-1/#4897160"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ws004_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-1/#4897161"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ws005_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-1/#4897162"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ws006_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/">WildStar Wednesday: Shiny hover bikes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aurin</category><category>bunnyfolk</category><category>carbine</category><category>carbine-studios</category><category>galleries</category><category>gallery</category><category>hover-bike</category><category>hoverbike</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 14 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday examines redundancies in quest text]]></title><link>http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/</guid><comments>http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/"><img alt="I've been in a firefight before... well, in a fire.  Actually, I got fired." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wildstar-tweetquest-epl-229.jpg" /></a></div>
Can you really produce a meaningful set of quests while keeping each snippet of text down to 140 characters? The team developing <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> certainly thinks so. In <a href="http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/">a previous installment of the regular <em>WildStar</em> Wednesday feature</a>, fans were introduced to the concept, but <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less_part2.php">this week's developer diary</a> is all about explaining how you keep all of the flavor of a quest while trimming it down to the bare minimum necessary. It's not about stripping out flavor -- it's about exactly the opposite.<br />
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Senior narrative designer <a href="http://massively.joystiq.com/tag/Cory-Herndon/">Cory Herndon</a> explains by example that a lot of quest text winds up repeating unnecessary facts or stating something that should be immediately clear. Herndon starts with a longer example of quest text and steadily pares it down to the most important bits of information, keeping all of the flavor while posting each bit of communication in quick and comprehensible bursts. Combined with the discussion of adding further bits of quest dialogue after important objectives are completed, the diary shows just how you can get a lot of flavor into the quests <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less_part2.php">without quite as many fancy words</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/">WildStar Wednesday examines redundancies in quest text</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>developer-diary</category><category>ncsoft</category><category>presentation</category><category>previews</category><category>quest</category><category>quest-text</category><category>quests</category><category>story</category><category>twitter</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 29 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[WildStar unveils questing with a Twitter budget]]></title><link>http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/</guid><comments>http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/"><img alt="No force in the 'verse can stop me." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wildstar-tweetquest-epl-215.jpg" /></a></div>
Nobody likes reading quest text. Having to sift through five paragraphs of text just to figure out what you're doing isn't anyone's idea of a good time. The latest entry in the <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> Wednesday series of developer blogs is all about how the team has tried to do away with mind-numbing and ponderous quest text. And the narrative design team does so by <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less.php">paring down quest text to a quick snippet no longer than a Twitter post</a>.<br />
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While there are ways to construct smaller entries, of course, the entry discusses how the 140-character limit makes for a good building block to keep players engaged -- it's short enough that you can read it quickly but not so short that it omits important information. In addition to showing a quest get brought down to a quick bite-sized snippet, the entry also talks about keeping control in the hands of the player and letting the story unfold organically, both things that should be of interest to <em>WildStar </em>fans <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less.php">eager for more information</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/">WildStar unveils questing with a Twitter budget</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>immersion</category><category>ncsoft</category><category>post-length</category><category>quest-design</category><category>quest-text</category><category>quests</category><category>text-length</category><category>tweets</category><category>twitter</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[WildStar's Troy Hewitt talks about the game's design philosophy]]></title><link>http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/</guid><comments>http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/"><img alt="It never goes smooth!  Why can't it ever go smooth?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wildstar-interview-epl-213.jpg" /></a></div>
It's likely to be a while longer before anyone gets to lay hands on <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s beta, much less the finished game, but there's still a lot to look forward to. <a href="http://www.mmorpg.com/gamelist.cfm/game/632/feature/6092/WildStar-Troy-Hewitt-Interview.html">A recent interview</a> with producer <a href="http://massively.joystiq.com/tag/Troy-Hewitt/">Troy Hewitt</a> might help salve a bit of that anticipation as Hewitt discusses the game's design philosophy and content systems. As he explains, <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> embraced the idea that players should be allowed to play how they want, when they want, and with whomever they want.<br />
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This extends to the game's content at multiple levels; Hewitt explains that solo and group content shouldn't be at odds, that even people who prefer to level and play solo are still enjoying the fact that they experience a persistent world with other players. There's also a lot of talk about players crafting their own stories as they explore the game world, something augmented by the game's split between different player types. <a href="http://www.mmorpg.com/gamelist.cfm/game/632/feature/6092/WildStar-Troy-Hewitt-Interview.html">Take a look at the full interview</a> if you're following the game avidly, as there are plenty of interesting tidbits -- even if you might have preferred a release date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/">WildStar's Troy Hewitt talks about the game's design philosophy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>content</category><category>design</category><category>design-philosophy</category><category>group</category><category>grouping</category><category>interview</category><category>ncsoft</category><category>new-titles</category><category>news</category><category>previews</category><category>solo</category><category>soloing</category><category>troy-hewitt</category><category>upcoming-titles</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday talks about the game's narrative design]]></title><link>http://massively.joystiq.com/2012/02/08/wildstar-wednesday-talks-about-the-games-narrative-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/wildstar-wednesday-talks-about-the-games-narrative-design/</guid><comments>http://massively.joystiq.com/2012/02/08/wildstar-wednesday-talks-about-the-games-narrative-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/08/wildstar-wednesday-talks-about-the-games-narrative-design/"><img alt="This is your captain speaking.  We're having a little problem with our entry sequence, so we'll be experiencing some turbulence followed by... exploding." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wildstar-narrative-epl-208.jpg" /></a></div>
Unless you were at <a href="http://massively.joystiq.com/tag/PAX-Prime/">PAX Prime</a> last year, about all you've seen of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_the_story_of_an_epic_world.php">the latest <em>WildStar </em>Wednesday community blog post</a>, that style was a big part of the game's narrative design, which is seen as one of the main points of development -- making a game that <em>feels</em> large, engrossing, and epic.<br />
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As lead designer <a href="http://massively.joystiq.com/tag/Chad-Moore/">Chad Moore</a> explains it, the narrative design team is responsible for outlining the world of Nexus, which was in part created to serve as a perfect locus for a variety of different adventures. While this design team isn't particularly concerned with mechanics, it <em>is</em> concerned with ensuring that every part of the game has the same degree of personality as the first cinematic trailer. If you're one of the many people anticipating the game heavily, take a look behind the scenes to <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_the_story_of_an_epic_world.php">see how it produces its feel</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/wildstar-wednesday-talks-about-the-games-narrative-design/">WildStar Wednesday talks about the game's narrative design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/wildstar-wednesday-talks-about-the-games-narrative-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/wildstar-wednesday-talks-about-the-games-narrative-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aesthetic</category><category>carbine</category><category>carbine-studios</category><category>chad-moore</category><category>community-blog</category><category>design</category><category>feel</category><category>game-design</category><category>game-feel</category><category>looks</category><category>narrative</category><category>narrative-design</category><category>ncsoft</category><category>production</category><category>wildstar</category><category>wildstar-wednesday</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 08 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[WildStar invites players to meet the Aurin]]></title><link>http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/</guid><comments>http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/"><img alt="Unfortunately, no bunny-men yet.  Oh, well." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/wildstar-liara-epl-126.jpg" /></a></div>
There's a lot to be learned about the setting of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> before the game starts in on testing, but there are also a lot of prospective players eager to learn whatever they can. So they'll probably be happy to take a look at the latest entry on the official blog, a mock-interview with the Aurin character Liara from the game's original cinematic trailer. Aside from providing some character insights, it  gives a look at the Aurin as a species beyond the obvious.<br />
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The Aurin come from the forested planet of Arboria, where large ears and long tails for balance have some decided evolutionary advantages. Unfortunately for the Aurin, the Dominion invaded the planet and began cutting everything down, leading to the displaced animal-people lending their knowledge to the Exiles. It's an interesting glimpse at the game's lore for both the Aurin and for Scientists, something that several eager <em>WildStar</em> fans will no doubt devour with vigor.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/">WildStar invites players to meet the Aurin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aurin</category><category>backstory</category><category>carbine</category><category>carbine-studios</category><category>development</category><category>lore</category><category>ncsoft</category><category>previews</category><category>setting</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Lucky fan gets a super-secret tour of WildStar's Carbine Studios]]></title><link>http://massively.joystiq.com/2011/12/09/lucky-fan-gets-a-super-secret-tour-of-wildstars-carbine-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/09/lucky-fan-gets-a-super-secret-tour-of-wildstars-carbine-studios/</guid><comments>http://massively.joystiq.com/2011/12/09/lucky-fan-gets-a-super-secret-tour-of-wildstars-carbine-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/09/lucky-fan-gets-a-super-secret-tour-of-wildstars-carbine-studios/"><img alt="Carbine Studios" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/carbine.jpg" /></a></div>
Being given a full tour of your favorite MMO studio must be a lot like finding the Golden Ticket and getting a week pass to Disney World, all rolled into one. So if you feel a little jealous that <a href="http://www.wildstarsource.com/page/index.html/_/articles/carbine-studios-a-tour-of-wildstar-r57">WildStar Source</a> got to poke around <a href="http://massively.joystiq.com/tag/carbine-studios">Carbine Studios</a>, it's understandable.<br />
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While the writer who was given the tour said that he had to "stay silent on 99%" of what he saw, there are plenty of juicy tidbits for <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> aficionados to tide us over for a while. Apparently the studio is covered with gorgeous screenshots and art from the game, and the team is already busy collecting fan art to post in the hallways.<br />
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The author did get some hands-on time with the game, during which he spent exploring the world instead of killing the local flora and fauna: "While I did not find a secret treasure or a portal to another dimension, I did find an attention to detail in both my character and the surrounding world that made me pause, several times, in appreciation... Even while playing as a spell-wielding bunny-woman who was trapped on a fictional planet, what I found most engrossing when I got my hands on <em>WildStar </em>was really the humanness of it all... as corny as that may sound."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/09/lucky-fan-gets-a-super-secret-tour-of-wildstars-carbine-studios/">Lucky fan gets a super-secret tour of WildStar's Carbine Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Dec 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/09/lucky-fan-gets-a-super-secret-tour-of-wildstars-carbine-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20124378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/09/lucky-fan-gets-a-super-secret-tour-of-wildstars-carbine-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artwork</category><category>carbine</category><category>carbine-studios</category><category>disney</category><category>disney-world</category><category>golden-ticket</category><category>hands-on</category><category>Matt-Mocarski</category><category>studio-tour</category><category>tour</category><category>wildstar</category><category>wildstar-source</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 09 Dec 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[WildStar unveils world information page]]></title><link>http://massively.joystiq.com/2011/11/17/wildstar-unveils-world-information-page/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/wildstar-unveils-world-information-page/</guid><comments>http://massively.joystiq.com/2011/11/17/wildstar-unveils-world-information-page/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/wildstar-unveils-world-information-page/"><img alt="WildStar concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/wildstar-1321567497.jpg" /></a></div>
<div>
	The world of <a href="http://www.massively.com/category/wildstar"><em>WildStar</em></a> is one of adventure, intrigue, and of course, treasure. But many players are curious as to what kind of environs they'll be visiting, what grand sights they'll be seeing, and what unfortunate natives they'll be mercilessly slaughtering. Well, the folks at <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a> are looking to relieve some of that curiosity with the freshly launched World page.<br />
	<br />
	The first planet up for review is one of the game's main hubs, Nexus. Originally the planet of the mysterious and technologically advanced Eldan, Nexus has since been claimed by the galactic empire known as The Dominion. As The Dominion declares war upon the planet's new settlers (known as the Exiles), treasure-hunters, pirates, and intergalactic corporations alike have come to Nexus in an attempt to find valuable and powerful Eldan artifacts and to uncover the secret of the Eldan's mysterious disappearance. For the full details, head on over to the <em>WildStar</em> official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/wildstar-unveils-world-information-page/">WildStar unveils world information page</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/wildstar-unveils-world-information-page/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/wildstar-unveils-world-information-page/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dominion</category><category>eldan</category><category>lore</category><category>ncsoft</category><category>nexus</category><category>the-dominion</category><category>the-world</category><category>universe</category><category>wildstar</category><category>world</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 17 Nov 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[WildStar's Bartle-inspired paths offer players unique and shared content [Updated]]]></title><link>http://massively.joystiq.com/2011/11/16/wildstars-bartle-inspired-paths-offer-players-unique-and-shared/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/wildstars-bartle-inspired-paths-offer-players-unique-and-shared/</guid><comments>http://massively.joystiq.com/2011/11/16/wildstars-bartle-inspired-paths-offer-players-unique-and-shared/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/wildstars-bartle-inspired-paths-offer-players-unique-and-shared/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/wildstar-1321461301.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> recently opened up on the connection between <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar's</em></a> Paths and <a href="http://massively.joystiq.com/tag/richard-bartle/">Richard Bartle's</a> famous breakdown of playstyles. While Gaffney admits that <em>WildStar </em>drew inspiration from Bartle's categories, the team has tuned the four paths -- Explorer, Soldier, Achiever and Builder -- to fit the devs' vision for the game.<br />
<br />
No matter which path you pick, Gaffney promises that there will be something meaningful for you to be doing at all times. The important part is that the game has a deliberate balance between path-specific activities and universal ones: "What we do is we take 70% of the world, and that's a mix of all the styles, and then about 30%, depending on the zone, swaps over and that's about you and about your path. So, as an Explorer you have your normal mix of stuff, but then an extra chunk on top of it that's all about exploring."<br />
<br />
People from different paths have many ways, reasons, and incentive to interact as they progress through the zones. Gaffney says that <em>WildStar </em>will "pile on the layers" to keep players involved and active. He also assured fans that all paths will have plenty to do in the endgame so that the journey doesn't come to a crashing halt.<br />
<br />
<strong>[Update: Carbine also released another <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_yep_were_listening.php">WildStar Wednesday</a> this afternoon; it features some community discussion all about events in MMOs.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/wildstars-bartle-inspired-paths-offer-players-unique-and-shared/">WildStar's Bartle-inspired paths offer players unique and shared content [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/wildstars-bartle-inspired-paths-offer-players-unique-and-shared/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/wildstars-bartle-inspired-paths-offer-players-unique-and-shared/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achiever</category><category>bartle-test</category><category>bartle-test-of-gamer-psychology</category><category>builder</category><category>carbine</category><category>carbine-studios</category><category>explorer</category><category>Jeremy-Gaffney</category><category>ncsoft</category><category>paths</category><category>richard-bartle</category><category>soldier</category><category>wildstar</category><category>zones</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Nov 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[This Week in MMO: Really? Bigpoint? Edition]]></title><link>http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/</guid><comments>http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/"><img alt="TWIMMO" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/twimmoheader.jpg" /></a></div>
<div>
	Welcome to another super-exciting edition of <a href="http://www.massively.com/tag/twimmo">This Week in MMO</a>. On this episode, host <a href="http://www.massively.com/tag/gary-gannon">Gary Gannon</a> and a pair of Mikes have a bit of fun with the announcement that <a href="http://www.massively.com/tag/bigpoint-games">Bigpoint</a> will be taking the helm of an MMO based on the super-trendy A Game of Thrones. Meanwhile, is <em><a href="http://www.massively.com/category/wildstar">WildStar</a></em> a theme-park or a sandbox? Well, we don't know, but the TWIMMO guys have a bit to say on the matter. <a href="http://www.massively.com/category/dc-universe-online"><em>DC Universe Online</em></a> gets a wild playerbase boost after its transition to free-to-play, and speculation abounds as to whether the upcoming <a href="http://www.massively.com/category/warhammer-40k"><em>Warhammer 40: Dark Millenium Online</em></a> MMO could be free to play.<br />
	<br />
	For the full show, just jump on past the cut.</div><p><a href="http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/" rel="bookmark">Continue reading <em>This Week in MMO: Really? Bigpoint? Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/">This Week in MMO: Really? Bigpoint? Edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20104710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/12/this-week-in-mmo-really-bigpoint-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-game-of-thrones</category><category>a-song-of-ice-and-fire</category><category>bigpoint</category><category>carbine</category><category>carbine-studios</category><category>dark-millennium-online</category><category>dcuo</category><category>gary-gannon</category><category>humor</category><category>mike-b</category><category>opinion</category><category>soe</category><category>sony-online-entertainment</category><category>video</category><category>videos</category><category>war40k</category><category>warhammer</category><category>warhammer-40k</category><category>wildstar</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 12 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday tackles the sandbox vs. themepark debate]]></title><link>http://massively.joystiq.com/2011/11/03/wildstar-wednesday-tackles-the-sandbox-vs-themepark-debate/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/03/wildstar-wednesday-tackles-the-sandbox-vs-themepark-debate/</guid><comments>http://massively.joystiq.com/2011/11/03/wildstar-wednesday-tackles-the-sandbox-vs-themepark-debate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/03/wildstar-wednesday-tackles-the-sandbox-vs-themepark-debate/"><img alt="Screenshot -- WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/wildstar.jpg" /></a></div>
<div>
	Sandbox or themepark? It's a never-ending debate around these parts of the internet. <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a> knows both sides of the argument all too well, and it shows. Which side of the argument does <a href="http://www.massively.com/category/wildstar"><em>WildStar</em></a> fall on, though? If today's <a href="http://www.massively.com/tag/wildstar-wednesday"><em>WildStar</em> Wednesday</a> dev diary is to be believed, the game straddles the fence between the two.<br />
	<br />
	<em>WildStar</em>'s Executive Producer <a href="http://www.massively.com/tag/jeremy-gaffney">Jeremy Gaffney</a> points out that "developer-directed game play isn't always at odds with the player-directed experience" and notes that sometimes leaning too heavily in either direction can be detrimental to the overall gameplay. As such, the developers are attempting to hit the sweet spot between sandbox and themepark gameplay. If you're interested in finding out how they plan to do that, head on over to the dev diary at <em>WildStar</em>'s official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/03/wildstar-wednesday-tackles-the-sandbox-vs-themepark-debate/">WildStar Wednesday tackles the sandbox vs. themepark debate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Nov 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/03/wildstar-wednesday-tackles-the-sandbox-vs-themepark-debate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20098045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/03/wildstar-wednesday-tackles-the-sandbox-vs-themepark-debate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dev-blog</category><category>dev-diary</category><category>jeremy-gaffney</category><category>mechanics</category><category>sandbox</category><category>theme-park</category><category>wildstar</category><category>wildstar-wednesday</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 03 Nov 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[WildStar beta sign-ups now open]]></title><link>http://massively.joystiq.com/2011/10/31/wildstar-beta-sign-ups-now-open/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/31/wildstar-beta-sign-ups-now-open/</guid><comments>http://massively.joystiq.com/2011/10/31/wildstar-beta-sign-ups-now-open/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/31/wildstar-beta-sign-ups-now-open/"><img alt="Screenshot -- WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/wildstar.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/wildstar"><em>WildStar</em></a> fans will find a new destination awaiting them at the game's official site today. Where does said destination lead, exactly? Why, right to the beta sign-up page, which means that -- with any luck -- the game should begin testing sometime in the near future. To sign up for yourself, head on over to the game's official site.<br />
	<br />
	<strong>[Edit: Apparently sign-ups were active last month. So there you go. Treat this as a reminder.]</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/31/wildstar-beta-sign-ups-now-open/">WildStar beta sign-ups now open</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Oct 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/31/wildstar-beta-sign-ups-now-open/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20094800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/31/wildstar-beta-sign-ups-now-open/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-sign-up</category><category>beta-signup</category><category>betas</category><category>carbine</category><category>carbine-studios</category><category>ncsoft</category><category>sign-up</category><category>signup</category><category>wildstar</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 31 Oct 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[WildStar design director Tim Cain joins Obsidian Entertainment]]></title><link>http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/</guid><comments>http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/"><img alt="Tim Cain" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/timcainheader2.jpg" /></a></div>
<div>
	It would appear that <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a> is down one great talent, as the studio's former Design Director, <em>Fallout </em>designer <a href="http://www.massively.com/tag/tim-cain">Tim Cain</a>, has departed for greener pastures. The news was discovered via Cain's Linkedin account, confirming rumors of his departure that abounded over the summer. Greener pastures, in this case, means Obsidian Entertainment, which is perhaps best-known for <em>Neverwinter Nights 2, Knights of The Old Republic 2</em>, and <em>Fallout: New Vegas</em>. The studio is currently working on a game based on Robert Jordan's Wheel of Time book series.<br />
	<br />
	While it's unknown whether or not Cain will be returning to his old stomping grounds of the <em>Fallout</em> universe, it would be considerably apropos. As for Carbine, it remains to be seen who will replace Cain in the position of Design Director, but here's to hoping it's someone who can do justice to the promising sci-fi MMO.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/">WildStar design director Tim Cain joins Obsidian Entertainment</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>departure</category><category>obsidian</category><category>obsidian-entertainment</category><category>tim-cain</category><category>timothy-cain</category><category>transfer</category><category>wildstar</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 12 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday: The return of Metal Maw]]></title><link>http://massively.joystiq.com/2011/10/05/wildstar-wednesday-the-return-of-metal-maw/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/05/wildstar-wednesday-the-return-of-metal-maw/</guid><comments>http://massively.joystiq.com/2011/10/05/wildstar-wednesday-the-return-of-metal-maw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/05/wildstar-wednesday-the-return-of-metal-maw/"><img alt="WildStar -- Metal Maw render" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/metalmaw.jpg" /></a></div>
<div>
	A few weeks ago, the fine folks over at <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a> posted <a href="http://massively.joystiq.com/2011/09/15/first-wildstar-wednesday-dev-diary-takes-fans-through-creature-c/">the first <em>WildStar</em> Wednesday dev diary</a>, which took fans through the process of creating a new <a href="http://www.massively.com/category/wildstar"><em>WildStar</em></a> creature. Well, it's that time once again, and this <em>WildStar</em> Wednesday features the return of the monstrous Metal Maw. Lead concept artist <a href="http://www.massively.com/tag/andy-cotnam">Andy Cotnam</a> has handed off Metal Maw's design sketch to senior character artist Brandon Dix, who is charged with the task of modeling and texturing the beast.<br />
	<br />
	In the post, Dix takes fans through the process of creating a (virtually) living, breathing model of the new creature, from rough sculpture to rendered model. To take a look at the fascinating process for yourself, head on over to the <em>WildStar</em> Wednesday blog post at the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/05/wildstar-wednesday-the-return-of-metal-maw/">WildStar Wednesday: The return of Metal Maw</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/05/wildstar-wednesday-the-return-of-metal-maw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/05/wildstar-wednesday-the-return-of-metal-maw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-cotnam</category><category>art</category><category>brandon-dix</category><category>carbine</category><category>carbine-studios</category><category>creature</category><category>creature-creation</category><category>dev-blog</category><category>dev-diary</category><category>metal-maw</category><category>mob</category><category>monster</category><category>wildstar</category><category>wildstar-wednesday</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 05 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[WildStar gives players a taste of the sound of the world]]></title><link>http://massively.joystiq.com/2011/09/28/wildstar-gives-players-a-taste-of-the-sound-of-the-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/28/wildstar-gives-players-a-taste-of-the-sound-of-the-world/</guid><comments>http://massively.joystiq.com/2011/09/28/wildstar-gives-players-a-taste-of-the-sound-of-the-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/28/wildstar-gives-players-a-taste-of-the-sound-of-the-world/"><img alt="Well, my days of not taking you seriously are certainly coming to a middle." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wildstar-music-epl-928.jpg" /></a></div>
It's hard not to find something familiar in <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s fusion of the wild west aesthetic with the exploration of an unfamiliar planet in deep space. That having been said, most people anticipating the game would likely find nothing to fault with that combination in terms of visuals. But what will the game sound like? That's what <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_the_recipe_for_perfect_music.php">this week's <em>WildStar</em> Wednesday addresses</a>, with a piece by <a href="http://massively.joystiq.com/tag/Jeff-Kurtenacker/">Jeff Kurtenacker</a> about composing the music you'll hear in-game.<br />
<br />
As Kurtenacker puts it, the biggest challenge as a composer is to create music that combines the game's diverse thematic points into a unified score, producing the right mixture of wonder, adventure, and a bit of old frontier exploration. But if all the technical discussion of composition is a bit beyond you, the post also includes two sample tracks from the game's soundtrack, a chance for players to get a sense of what to expect from the finished experience. The tracks are brief, but they're certainly the sort of thing that gets you in the mindset of the game -- and that's <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_the_recipe_for_perfect_music.php">just what they're there for</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/28/wildstar-gives-players-a-taste-of-the-sound-of-the-world/">WildStar gives players a taste of the sound of the world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Sep 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/28/wildstar-gives-players-a-taste-of-the-sound-of-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20069092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/28/wildstar-gives-players-a-taste-of-the-sound-of-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>carbine</category><category>carbine-studios</category><category>Jeff-kurtenacker</category><category>music</category><category>ncsoft</category><category>previews</category><category>sounds</category><category>soundtrack</category><category>tracks</category><category>updates</category><category>wildstar</category><category>wildstar-wednesday</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 28 Sep 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[WildStar explores its Nexus]]></title><link>http://massively.joystiq.com/2011/09/21/wildstar-explores-its-nexus/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/wildstar-explores-its-nexus/</guid><comments>http://massively.joystiq.com/2011/09/21/wildstar-explores-its-nexus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/wildstar-explores-its-nexus/"><img alt="WildStar: Planet Nexus" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wildstar-nexus.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> Wednesday is upon us, again! The team at <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> intends to give a weekly update for its upcoming MMO <em>WildStar</em>. Before finishing off part two of <a href="http://massively.joystiq.com/2011/09/15/first-wildstar-wednesday-dev-diary-takes-fans-through-creature-c/">From Concept to Creature</a>, Senior Community Manager <a href="http://massively.joystiq.com/tag/robert-land/">Robert "Robeardo" Land</a> decided to sidestep the creature aspect of the world and concentrate on the history of the <em>WildStar</em> central planet, appropriately named Nexus.<br />
<br />
Robeardo had to call on the talents of Narrative Designer <a href="http://massively.joystiq.com/tag/Chad-Moore/">Chad Moore</a> to assist him in the developer blog. Moore explains that Nexus was once the home of the Eldan, an ancient, advanced race that disappeared from the galaxy over a thousand years ago, leaving behind all of its technology to rot. Part of the excitement for the player is exploring the planet and unearthing artifacts. Moore explains further:
<blockquote class="bq-standard">
	The rusting wrecks of giant robots lie half-buried in shifting desert sands, and strange and deadly alien creatures prowl in the shadows of extraordinary monolithic machines. And hidden among all of these wonders are the dark secrets of the Eldan themselves, and the answers to why they disappeared from planet Nexus so long ago.</blockquote>
<em>WildStar</em> is locking in the explorer type of MMO player, and we at Massively will keep our eyes out to see if it hopes to hook the social, killer, and achiever types, too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/wildstar-explores-its-nexus/">WildStar explores its Nexus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/wildstar-explores-its-nexus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/wildstar-explores-its-nexus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>Chad-Moore</category><category>developer-diary</category><category>Eldan</category><category>exploration</category><category>lore</category><category>ncsoft</category><category>Nexus</category><category>robert-land</category><category>WildStar</category><category>wildstar-wednesday</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 21 Sep 2011 14:45:00 EST</pubDate></item><item><title><![CDATA[Massively's WildStar interview with Jeremy Gaffney]]></title><link>http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/</guid><comments>http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/"><img alt="Concept art or in-game shot?  It's not always easy to tell." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wildstar-qanda-epl-912.jpg" /></a></div>
Now that <a href="http://massively.joystiq.com/tag/Gamescom/">Gamescom</a> and <a href="http://massively.joystiq.com/tag/PAX-Prime/">PAX Prime</a> are fading into memory, the rush of information we received on <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> has slowed once more. But that certainly hasn't driven the game from anyone's memory, considering the unique visuals and gameplay previewed at both events. There are still a lot of questions to be asked about the game, and as the game is still fairly early in development, a lot of time for those questions to be answered... starting now.<br />
<br />
<a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> was kind enough to answer several of our questions about <em>WildStar</em>, giving us a look at the time <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> has spent on developing the game and what sort of gameplay we can expect when the game is available for everyone. Even beyond the <a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/">already-previewed Path system</a>, there's a great deal of interest for excited fans to see, so take a look past the break for our questions and Mr. Gaffney's answers.<p><a href="http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/" rel="bookmark">Continue reading <em>Massively's WildStar interview with Jeremy Gaffney</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/">Massively's WildStar interview with Jeremy Gaffney</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Sep 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/13/massivelys-wildstar-interview-with-jeremy-gaffney/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>interview</category><category>Jeremy-Gaffney</category><category>ncsoft</category><category>previews</category><category>q-and-a</category><category>questions-and-answers</category><category>upcoming-games</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 13 Sep 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: Massively's hands-on with WildStar]]></title><link>http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/</guid><comments>http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/"><img alt="Look at how big her ... ears are!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ws1-rb-830.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
I'll confess, I didn't want to like <em><a href="http://massively.joystiq.com/category/wildstar/">WildStar</a></em>. I was interested to hear that <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> and <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> would be unveiling a new MMO at <a href="http://massively.joystiq.com/tag/Gamescom/">Gamescom</a>, so I took a look at the trailer as soon as it was released to see what it was all about.<br />
<br />
At my look of the wasp-waisted, big-eyed bunny girl with the crazy long tail, I rolled my eyes and dismissed the game as silly. For about 10 seconds. By the time I got to the end of the trailer, the self-deprecating sense of humor and quirky style had sucked me right in. I watched pretty carefully for more information and was eager to get a firsthand look at <em>WildStar</em> at this year's <a href="http://massively.joystiq.com/tag/PAX-Prime-2011/">PAX</a> Follow along after the jump to see what I found out.<p><a href="http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/" rel="bookmark">Continue reading <em>PAX 2011: Massively's hands-on with WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/">PAX 2011: Massively's hands-on with WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Aug 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20029148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/31/pax-2011-massivelys-hands-on-with-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>featured</category><category>First-Impressions</category><category>hands-on</category><category>impressions</category><category>ncsoft</category><category>pax</category><category>pax-2011</category><category>pax-prime-2011</category><category>preview</category><category>previews</category><category>wildstar</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 31 Aug 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: WildStar panel discusses playing with paths the Bartle way]]></title><link>http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/</guid><comments>http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/"><img alt="I'm lost at sea, don't bother me, I've lost my way." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/wildstar-pax2011-epl-827.jpg" /></a></div>
Before <a href="http://massively.joystiq.com/tag/Gamescom-2011/">Gamescom</a>, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course, have already been well-displayed by the trailers and preview shots, so this year's panel at <a href="http://massively.joystiq.com/tag/PAX-prime-2011/">PAX 2011</a> focused instead on the other half of the equation: the paths.<br />
<br />
The panel began with a brief viewing of the game's cinematic trailer to kick things off, followed by an explanation of the game's core design philosophy. As the team from <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> (<a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, <a href="http://massively.joystiq.com/tag/Eric-DeMilt/">Eric DeMilt</a>, and <a href="http://massively.joystiq.com/tag/Mike-Donatelli/">Mike Donatelli</a>) put it, most games are built with a basic set of design assumptions that push players in a fixed direction determined by the designers. <em>WildStar</em> was built from the ground up to let players enjoy the game when they want to, with whomever they want, and most importantly however they want. The paths are the key to that system -- multiple overlaid playstyles that ensure you have your own play experience no matter what class or race you pick.<p><a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/" rel="bookmark">Continue reading <em>PAX 2011: WildStar panel discusses playing with paths the Bartle way</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/">PAX 2011: WildStar panel discusses playing with paths the Bartle way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartles-types</category><category>carbine</category><category>carbine-studios</category><category>eric-demilt</category><category>explorer</category><category>jeremy-gaffney</category><category>mike-donatelli</category><category>ncsoft</category><category>news</category><category>paths</category><category>pax</category><category>pax-2011</category><category>pax-prime</category><category>pax-prime-2011</category><category>player-types</category><category>playstyles</category><category>previews</category><category>real-world-events</category><category>scientist</category><category>settler</category><category>soldier</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 27 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Massively's guide to PAX 2011]]></title><link>http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/</guid><comments>http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/"><img alt="PAX 2011: Massively's guide" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/pax-main-header.jpg" /></a></div>
What can be said about <a href="http://massively.joystiq.com/tag/pax-prime-2011/">PAX Prime</a> in Seattle, Washington that hasn't been said already? Everyone knows that it is the largest public gaming event in North America. Attendance totaled 67,600 last year, not including press and exhibitors. And this year, even more gamers will descend on the Washington State Convention and Trade Center. The latest and greatest games -- released and unreleased -- will be available for public consumption. Developers will mill around the showroom floor, answering your questions. Not to mention that no one will look at you funny because you play video games!<br />
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This year, MMORPGs really stand out in the crowd. Seattle native <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> has a huge presence at the convention, borrowing a theater just to showcase its games. <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> comes armed with its heavy-hitter, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>. And free-to-play titles like <em><a href="http://massively.joystiq.com/tag/firefall/">Firefall</a></em>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a>, and <a href="http://massively.joystiq.com/tag/wakfu/"><em>Wakfu</em></a> promise to strut their stuff at this year's PAX.<br />
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Punch past the break as Massively outlines the must-see booths for MMO fans. And don't forget the panels, including a couple of MMO spotlights for <a href="http://massively.joystiq.com/tag/pax-dev-2011/">PAX Dev</a>, the gathering of fans and developers at Sheraton Seattle Hotel on the 24th and 25th.<p><a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/" rel="bookmark">Continue reading <em>Massively's guide to PAX 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/">Massively's guide to PAX 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Aug 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/25/massivelys-guide-to-pax-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alienware</category><category>Anet</category><category>antec</category><category>arenanet</category><category>BioWare</category><category>carbine</category><category>carbine-studios</category><category>ccp</category><category>City-of</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>City-of-Villains</category><category>CoH</category><category>coh-freedom</category><category>CoV</category><category>CoX</category><category>daniel-erickson</category><category>defiance</category><category>dust-514</category><category>EA</category><category>Electronic-Arts</category><category>end-of-nations</category><category>EVE-Online</category><category>featured</category><category>Final-Fantasy</category><category>firefall</category><category>freedom</category><category>Funcom</category><category>global-agenda</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw2</category><category>hi-rez</category><category>hi-rez-studios</category><category>league-of-legends</category><category>logitech</category><category>LoL</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lord-of-the-rings-rise-of-isengard</category><category>lotro</category><category>LucasArts</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>PAX</category><category>pax-2011</category><category>pax-prime</category><category>pax-prime-2011</category><category>perfect-world-entertainment</category><category>red-5</category><category>red-5-studios</category><category>red5</category><category>Red5-Studios</category><category>RIFT</category><category>riot</category><category>riot-games</category><category>rise-of-isengard</category><category>rusty-hearts</category><category>secret-world</category><category>smite</category><category>Square-Enix</category><category>SquareEnix</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>the-secret-world</category><category>tor</category><category>tribes-ascend</category><category>Trion</category><category>trion-worlds</category><category>TSW</category><category>Turbine</category><category>Turbine-Entertainment</category><category>wakfu</category><category>wargaming.net</category><category>WildStar</category><category>world-of-tanks</category><category>world-of-warplanes</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 25 Aug 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Gamescom wrapups for WildStar tease a few more nuggets of information]]></title><link>http://massively.joystiq.com/2011/08/22/gamescom-wrapups-for-wildstar-tease-a-few-more-nuggets-of-inform/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/gamescom-wrapups-for-wildstar-tease-a-few-more-nuggets-of-inform/</guid><comments>http://massively.joystiq.com/2011/08/22/gamescom-wrapups-for-wildstar-tease-a-few-more-nuggets-of-inform/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/gamescom-wrapups-for-wildstar-tease-a-few-more-nuggets-of-inform/"><img alt="Torchlight meets Firefly, or late 90s Disney meets Firefly?  You decide." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/wildstar-blog-epl-822.jpg" /></a></div>
It remains to be seen what's going to come of it in the future, but <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> certainly made an impressive showing during its debut at <a href="http://massively.joystiq.com/tag/Gamescom-2011/">Gamescom 2011</a>. Of course, outside of a trailer and some very early gameplay, potential players still know very little about the meat of how the game plays. But there are nuggets to be found in the wrap-up posts, <a href="http://www.wildstar-online.com/en/blog/gamescom_2011_-_daily_roundup_day_3.php">a few interesting answers</a> that should pique further interest in the upcoming title.<br />
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The fact that the game will include PvP is almost a no-brainer, but the endgame has been stated to be diverse for all players. If you don't enjoy raiding, the game will still have a world story for players to explore and get engaged by. The world will feature both open areas and instances, as well, with a definite spread of different ways to ensure that players can experience the game with their friends. Last but not least, classes will be versatile and armor will be heavily customizable -- the game is being shaped to be something where each player can make his or her mark and have a unique look.<br />
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If the game interests you, our own staffers will be getting a hands-on experience with <a href="http://www.wildstar-online.com"><em>WildStar</em></a> on Friday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/gamescom-wrapups-for-wildstar-tease-a-few-more-nuggets-of-inform/">Gamescom wrapups for WildStar tease a few more nuggets of information</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/gamescom-wrapups-for-wildstar-tease-a-few-more-nuggets-of-inform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/gamescom-wrapups-for-wildstar-tease-a-few-more-nuggets-of-inform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>carbine</category><category>carbine-studios</category><category>content</category><category>endgame</category><category>gamescom</category><category>gamescom-2011</category><category>ncsoft</category><category>new-titles</category><category>previews</category><category>pvp</category><category>raiding</category><category>upcoming-titles</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 22 Aug 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Carbine releases WildStar gameplay video]]></title><link>http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/</guid><comments>http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/"><img alt="WildStar gameplay image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ws-rb-819.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
After several weeks of curiosity and anticipation surrounding the <a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/">new game from Carbine studios</a>, the developers have started releasing information on <em><a href="http://massively.joystiq.com/category/wildstar/">WildStar</a></em> in a big way. First there was a <a href="http://massively.joystiq.com/2011/08/17/ncsoft-announces-new-mmo-wildstar/">trailer</a>, then details on the game's <a href="http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/">races and classes</a>, and today <a href="http://www.massively.joystiq.com/tag/carbine-studios">Carbine</a> has released eight minutes of gameplay footage.<br />
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Don't let the cartoony graphics and curvaceous bunny-girls fool you -- the gameplay shows dynamic, fairly mobile combat and impressive environments along with a few surprises here and there. Jump past the cut to see it for yourself, and if you want to see even more, keep an eye out for Massively's hands-on impressions of <em>WildStar</em> next week at <a href="http://www.massively.joystiq.com/tag/pax-prime-2011">PAX</a>!<p><a href="http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/" rel="bookmark">Continue reading <em>Carbine releases WildStar gameplay video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/">Carbine releases WildStar gameplay video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/19/carbine-releases-wildstar-gameplay-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>ncsoft</category><category>wildstar</category><category>wildstar-gameplay</category><category>wildstar-online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 19 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Gamescom 2011: WildStar reveals first three races and classes]]></title><link>http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/</guid><comments>http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/"><img alt="Wildstar class and race" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/wildstar-1313669986.jpg" /></a></div>
After <a href="http://massively.joystiq.com/2011/08/17/ncsoft-announces-new-mmo-wildstar/">yesterday's unveiling</a> of <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studio's</a> colorful entry into the MMO races, we've been understandably curious about this <a href="http://massively.joystiq.com/tag/wildstar/"><em>WildStar</em></a> and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the hilarious trailer that Carbine released.<br />
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On the racial side, players have the Granok, Human and Aurin to choose from. The Granok are hulking, cigar-chomping slabs of rage, the Humans are exiles looking for a new home, and the Aurin are cute bunny-people who must go through Q-tips like mad.<br />
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As for classes, players who prefer to get up close and personal with their enemies would do well to choose the Warrior, who boasts a number of strong tech and melee attacks, which are powered by fuel cells and adrenaline, respectively. Spellslingers use a pair of special pistols to stay on top of ranged damage, relying on a balanced rotation of magic and gunplay to keep up with DPS. And finally there's the Esper, your standard Mage class, who uses psychic spells like Telekenetic Strike to do massive damage to helpless enemies.<br />
<br />
There are reportedly more classes and races than just these, and we'll keep our eyes on Carbine as more details pour out about this promising title.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/">Gamescom 2011: WildStar reveals first three races and classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20020818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/gamescom-2011-wildstar-reveals-first-three-races-and-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aruin</category><category>bunny-boobs</category><category>carbine</category><category>carbine-studios</category><category>classes</category><category>esper</category><category>gamescom-2011</category><category>granok</category><category>human</category><category>magic</category><category>melee</category><category>nexus</category><category>races</category><category>ranged</category><category>spellslinger</category><category>telekenetic-strike</category><category>warrior</category><category>wildstar</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[S'all about style, baby: Carbine Studios' Matt Mocarski on art and design]]></title><link>http://massively.joystiq.com/2011/08/10/sall-about-style-baby-carbine-studios-matt-mocarski-on-art-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/sall-about-style-baby-carbine-studios-matt-mocarski-on-art-a/</guid><comments>http://massively.joystiq.com/2011/08/10/sall-about-style-baby-carbine-studios-matt-mocarski-on-art-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/sall-about-style-baby-carbine-studios-matt-mocarski-on-art-a/"><img alt="Teaser Screenshot from Carbine's upcoming MMO's debut trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/carbineteaser.jpg" /></a></div>
<div>
	Nothing seems to <a href="http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/">stem the tide</a> of dev diaries flowing out of <a href="http://www.massively.com/tag/ncsoft">NCSoft</a>'s <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a>, and that's just fine by us. Today we have a new post from Carbine's art director Matt Mocarski regarding the visual style of their upcoming title, and which just so happens to include a sneak peek at a screenshot from the title's upcoming debut trailer (which you can see as the header to this post).<br />
	<br />
	According to Mocarski, the team began work on the project with a simple goal for the art: It had to be unique and iconic; something that would be instantly recognizable as belonging to Carbine's MMO. With that in mind, the artists began drawing on the collective influences of the team, specifically American and European comics and American and Japanese animation, and came together with an art style that would be unique and memorable for their future fantasy game. It took a few iterations, but eventually the team settled on what Mocarski describes as an illustrated and hand-crafted style. Judging by the still provided, we think it's going to be quite interesting to see the team's work in motion when <a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/">the game premieres at Gamescom next week</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/sall-about-style-baby-carbine-studios-matt-mocarski-on-art-a/">S'all about style, baby: Carbine Studios' Matt Mocarski on art and design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/sall-about-style-baby-carbine-studios-matt-mocarski-on-art-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/sall-about-style-baby-carbine-studios-matt-mocarski-on-art-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>artwork</category><category>carbine</category><category>carbine-studios</category><category>design</category><category>fantasy-tech</category><category>future-fantasy</category><category>game-art</category><category>just-announce-the-game-already</category><category>matt-mocarski</category><category>ncsoft</category><category>sci-fi-fantasy</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 10 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft shares its Gamescom schedule with the public]]></title><link>http://massively.joystiq.com/2011/08/10/ncsoft-shares-its-gamescom-schedule-with-the-public/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/ncsoft-shares-its-gamescom-schedule-with-the-public/</guid><comments>http://massively.joystiq.com/2011/08/10/ncsoft-shares-its-gamescom-schedule-with-the-public/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/ncsoft-shares-its-gamescom-schedule-with-the-public/"><img alt="NCsoft Gamescom" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ncsoft.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://massively.joystiq.com/tag/gamescom/">Gamescom</a> is barreling right at us, and <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> is prepared to ride that train for all it's worth. The game publisher, along with <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> and <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a>, has announced its schedule of events for the European trade show later this month.<br />
<br />
<a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> will, of course, feature heavily in the company's presentations. Along with several big-screen live demos, ArenaNet plans to host several Q&amp;A panels covering design, art, PvP, and more. There's even a costume competition planned and several chances to score sweet loot from the dev team.<br />
<br />
The NCsoft booth will be located in Hall 9 at A11, and the company has provided several ways that travelers can keep track of the weekend's events via social media. Visitors will have the opportunity to check out these new games in addition to chatting up the many developers who will be on hand for the event.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/ncsoft-shares-its-gamescom-schedule-with-the-public/">NCsoft shares its Gamescom schedule with the public</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/ncsoft-shares-its-gamescom-schedule-with-the-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/ncsoft-shares-its-gamescom-schedule-with-the-public/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>carbine</category><category>carbine-studios</category><category>convention</category><category>event</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>hands-on</category><category>ncsoft</category><category>panel</category><category>pvp</category><category>q-and-a</category><category>q-and-a-panel</category><category>trade-show</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 10 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Carbine Studios dev blog details usability testing]]></title><link>http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/</guid><comments>http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/"><img alt="Carbine Studios concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/carbineheader-1312823554.jpg" /></a></div>
<div>
	Though we still have absolutely no idea what exactly <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a>' next project is, that's not going to stop the studio from talking to us about it. Carbine's Senior Producer, Eric DeMilt, has released a dev diary regarding the ongoing development of the studio's super-secret project.<br />
	<br />
	In particular, the diary details usability testing. Players are able to test the game in a testing lab on-site, where the devs are able to watch players as they play in order to gauge their reactions to certain content. Players also are asked to complete a short survey afterward, which provides Carbine with a wealth of valuable information regarding difficulty, user-friendliness, and the overall quality of the game. Mr. DeMilt's full blog post can be read over at Carbine Studios' official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/">Carbine Studios dev blog details usability testing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20012188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/08/carbine-studios-dev-blog-details-usability-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dev-blog</category><category>dev-blogs</category><category>dev-diaries</category><category>dev-diary</category><category>eric-demilt</category><category>misc</category><category>miscellaneous</category><category>ncsoft</category><category>testing</category><category>usability-testing</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 08 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs]]></title><link>http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/</guid><comments>http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/carbine.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/jeremy-gaffney/">Jeremy Gaffney</a> knows MMOs, having spent a great portion of his life working at <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> and <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>, so when he speaks about building successful games, he's not just spitballing -- he's got experience in his back pocket and forward-thinking in the palm of his hand. Speaking with Develop, Gaffney gave clear, practical advice about how MMO studios can pull ahead and succeed in this cutthroat market.<br />
<br />
Like many gamers, Gaffney is concerned with the growing aversion to risk-taking that studios exhibit as MMO gaming's gone more mainstream. <em> "I worry, for example, that mass market equals mass budget equals risk aversion equals conservative design. The great thing about the early MMOs - games like </em>Asheron's Call, Ultima Online, EverQuest<em> and </em>Lineage <em>- was the fact they experimented; they weren't afraid to take different directions," </em>he says.<br />
<br />
Even so, Gaffney is excited for the possibilities in the industry, simply because there are so many of them. Whether studios choose to develop for the mainstream or niche, console or mobile markets, using free-to-play or subscription business models, he sees avenues for success in all of them:<em> "The common denominator will always be the gamer. And with gamers comes diversity, especially now."</em><br />
<br />
Gaffney's <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> is hard at work on an as-of-yet unnamed MMO <a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/">which will be revealed at Gamescom later this month</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/">Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>carbine</category><category>carbine-studios</category><category>develop</category><category>everquest</category><category>gamescom</category><category>hit-mmo</category><category>industry</category><category>interview</category><category>jeremy-gaffney</category><category>lineage</category><category>mmo-industry</category><category>ncsoft</category><category>turbine</category><category>ultima-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft's Carbine Studios to reveal new MMO at Gamescom]]></title><link>http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/</guid><comments>http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/carbineheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.massively.com/tag/ncsoft">NCSoft</a> announced today that <a href="http://www.massively.com/tag/jeremy-gaffney">Jeremy Gaffney</a>, Executive Producer of NCSoft's <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a> has confirmed that the studio's latest project is to be revealed next month at Gamescom in Cologne, Germany. Gaffney has many titles to his name, having worked on <a href="http://www.massively.com/tag/asherons-call"><em>Asheron's Call</em></a>, <a href="http://www.massively.com/tag/city-of-heroes"><em>City of Heroes/Villains</em></a>, and a number of other online titles.<br />
	<br />
	What is this super-secret mystery project? Well, we don't know, otherwise we'd have already told you now, wouldn't we? However, the press release assures us that the reveal "<em>promises to be different from the standard game project announcement</em>," and will take place as doors open at Gamescom. Can't make it to Gamescom? Don't worry, the studio will also be strutting its stuff at PAX Prime this August where Massively will have its own presence to take a look at whatever this new project happens to be. Stay tuned and we'll be sure to let you know exactly what it is the second we know. In the meantime, you can check out Mr. Gaffney's <a href="http://www.carbinestudios.com/en/blog/a_letter_from_the_executive_producer.php">inaugural blog post</a> to get a taste of what the team is aiming for.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/">NCsoft's Carbine Studios to reveal new MMO at Gamescom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20003646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>carbine</category><category>carbine-studios</category><category>gamescom</category><category>gamescom-2011</category><category>jeremy-gaffney</category><category>ncsoft</category><category>new-title</category><category>new-titles</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 28 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[NCsoft's Gaffney: Subscriptions more profitable than microtransactions]]></title><link>http://massively.joystiq.com/2011/05/05/ncsofts-gaffney-subscriptions-more-profitable-than-microtransa/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/05/ncsofts-gaffney-subscriptions-more-profitable-than-microtransa/</guid><comments>http://massively.joystiq.com/2011/05/05/ncsofts-gaffney-subscriptions-more-profitable-than-microtransa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.gamesindustry.biz/articles/2011-05-05-ncsofts-jeremy-gaffney-interview?page=1"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/splash08.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/tag/jeremy-gaffney">Jeremy Gaffney</a> may not be a household name to MMO fans, but the <a href="http://www.carbinestudios.com/">Carbine Studios</a> head honcho has been involved in some of the industry's biggest titles as both a developer and an executive. Gaffney helped found <a href="http://turbine.com">Turbine</a> in the <a href="http://asheronscall.com"><em>Asheron's Call</em></a> days and also worked on both <a href="http://cityofheroes.com"><em>City of Heroes</em></a> and <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> at <a href="http://ncsoft.com">NCsoft</a>. In a new interview at <a href="http://www.gamesindustry.biz/articles/2011-05-05-ncsofts-jeremy-gaffney-interview?page=1">GamesIndustry.biz</a>, Gaffney talks at length about his industry experiences as well as several hot-button issues including mobile MMOs, mega-launches, and the free-to-play vs. subscription debate.<br />
<br />
"<em>There's still a lot of money being made in subscriptions right now. Worldwide there's a lot of money being made in [micro]transactions, but there's probably a bit more money really being made in subscriptions worldwide</em>," he explains.<br />
<br />
Gaffney also weighs in on the market segmentation brought about by F2P models and whether MMO mega-launches can still be profitable in a post-<a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> world. <a href="http://www.gamesindustry.biz/articles/2011-05-05-ncsofts-jeremy-gaffney-interview?page=1">Read all about it</a> at GamesIndustry.biz.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/05/ncsofts-gaffney-subscriptions-more-profitable-than-microtransa/">NCsoft's Gaffney: Subscriptions more profitable than microtransactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 May 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/05/ncsofts-gaffney-subscriptions-more-profitable-than-microtransa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19932552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/05/ncsofts-gaffney-subscriptions-more-profitable-than-microtransa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>carbine</category><category>carbine-studios</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>interview</category><category>jeremy-gaffney</category><category>mmo-industry</category><category>mobile</category><category>mobile-mmos</category><category>ncsoft</category><category>ncsoft-west</category><category>subscription</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 05 May 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Fallout's Tim Cain promoted for unnamed Carbine MMO]]></title><link>http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/</guid><comments>http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.carbinestudios.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/carbinesplash-sms-1008.jpg" /></a><br /></div>
<a href="http://www.plaync.com">NCsoft</a>'s <a href="http://www.carbinestudios.com">Carbine Studios</a> has just announced the promotion of Tim Cain from programming director to design director for an unannounced project that is in the works. Tim Cain, for anyone keeping score at home, is the former producer and designer for <em>Fallout</em> and <em>Fallout 2</em>, and has been with Carbine Studios since its inception in 2005. Before you get too excited about Carbine's MMO project being a <em>Fallout</em>-themed MMO, that has <a href="http://massively.joystiq.com/tag/fallout-mmo">already been claimed</a> by <a href="http://www.interplay.com">Interplay</a>.<br /><br />So what does this promotion really mean for Cain? Our friends at <a href="http://www.joystiq.com">Joystiq</a> pondered this very question and <a href="http://www.joystiq.com/2008/10/07/tim-cain-becomes-design-director-for-unannounced-ncsoft-title/">asked Cain to clarify</a>: <em>"As the programming director, I was responsible for trying to realize the ideas of the design director. I would take his requests for features and system specifications and coordinate my team of programmers to create those features and systems. If game development was a train, I was shoveling the coal into the engine to keep it chugging along. Now as the design director, I am the conductor of the train. I get to decide where we go and where we stop."</em><br /><br />We wish Cain the best of luck in his new position as we anxiously await more information on this new project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/">Fallout's Tim Cain promoted for unnamed Carbine MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20551>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1335520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>fallout</category><category>interplay</category><category>nc-west</category><category>ncsoft</category><category>tim-cain</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 07 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively's E3 Week Prediction Bingo]]></title><link>http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/</guid><comments>http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><style type="text/css">#bingochart { border: 2px solid #111; border-collapse: collapse; } #bingochart td { padding: 1px 0px 1px 0px; border: 1px solid #ccc; vertical-align: top; text-align: center; margin: 0; font-size: 70%; } #bingochart th { padding: 0px; border: 0px; vertical-align: top; text-align: center; margin: 0; } </style> <br />
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            <th colspan="5"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/massively-e3-2008-bingo-head.png" alt="" /></th>
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            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915940/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/conan78.jpg" alt="" /></a><br />AoC is Huge!</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915944/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/firefly78.jpg" alt="" /></a><br />Firefly MMO News<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916116/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/bioware78.jpg" alt="" /></a><br />No BioWare MMO News</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916118/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/pcgaming78.jpg" alt="" /></a><br />MMOs the Future of PC Gaming<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916120/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/red578.jpg" alt="" /></a><br />Red 5 Announces Their Game<br /></td>
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            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915951/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/consoles78.jpg" alt="" /></a><br />Consoles are the Future of MMOs<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915946/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wowgold78.jpg" alt="" /></a><br />"We're not after WoW Numbers"<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915938/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/animalcrossing78.jpg" alt="" /></a><br />Animal Crossing: the MMO<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916121/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/freerealms78.jpg" alt="" /></a><br />Free Realms<br />Info<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915950/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/micro78.jpg" alt="" /></a><br />Microtransactions - Future of MMOs</td>
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            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916123/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/gw278.jpg" alt="" /></a><br />Guild Wars 2 Info<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916124/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/sto78.jpg" alt="" /></a><br />Cryptic's Star Trek Online<br /></td>
            <td><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/freespace78.jpg" alt="" /><br />Free Space</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915941/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/agency78.jpg" alt="" /></a><br />The Agency Info<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915945/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/secretworld78.jpg" alt="" /></a><br />Secret World Info </td>
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            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915936/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/directx78.png" alt="" /></a><br />DirectX 10 Compatible!</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915949/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/social78.jpg" alt="" /></a><br />Social Tools the Future of MMOs<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915939/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/champs78.jpg" alt="" /></a><br />Champions Online Info<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916126/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/apb78.jpg" alt="" /></a><br />APB Info</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915943/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/dcuo78.jpg" alt="" /></a><br />DCUO Info<br /></td>
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            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915937/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/freetoplay78.jpg" alt="" /></a><br />Free to Play the Future of MMOs</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915947/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/valve78.gif" alt="" /></a><br />Valve MMO Announced<br /></td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915942/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/coperniucs78.jpg" alt="" /></a><br />38's Copernicus Unveiled</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/916129/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/carbine78.jpg" alt="" /></a><br />Carbine's Game Announced</td>
            <td><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915948/"><img style="border: 0pt none ; padding: 0pt;" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/turbine78.jpg" alt="" /></a><br />Turbine's Next Project<br /></td>
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<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/The_MMO_gaming_E3_2008_prediction_bingo_card'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Every year it's customary to roll out predictions on what will and won't show up at <a href="http://www.weblogsinc.com/tag/e3-2008">the current year's E3 event</a>. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.<br /><br />Each of those nice images is a link, which will <a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/915940/">take you into our E3 Predictions Gallery</a>. Don't know who <a href="http://massively.joystiq.com/tag/carbine-studios">Carbine</a> or <a href="http://massively.joystiq.com/tag/red-5">Red 5</a> are? Not sure about <a href="http://massively.joystiq.com/tag/copernicus">Copernicus</a>? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/">Massively's E3 2008 Bingo</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/#915940"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/conan1_thumbnail.jpg" alt="Age of Conan is Huge!" title="Age of Conan is Huge!" /></a><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/#915944"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/firefly_mmo_thumbnail.jpg" alt="Firefly MMO News	" title="Firefly MMO News	" /></a><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/#916116"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/kotor2_wallpaper_01_thumbnail.jpg" alt="No BioWare MMO News" title="No BioWare MMO News" /></a><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/#916118"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/ambx-action-shot-2_thumbnail.jpg" alt="MMOs the Future of PC Gaming" title="MMOs the Future of PC Gaming" /></a><a href="http://massively.joystiq.com/photos/massivelys-e3-2008-bingo/#916120"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/planet_thumbnail.jpg" alt="Red 5 Announces Their Game" title="Red 5 Announces Their Game" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/">Massively's E3 Week Prediction Bingo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jul 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>all-points-bulletin</category><category>animal-crossing</category><category>apb</category><category>bioware</category><category>carbine</category><category>champions-online</category><category>consoles</category><category>copernicus</category><category>dc-universe-online</category><category>directx-10</category><category>e3</category><category>e3-2008</category><category>e3-bingo</category><category>e308</category><category>featured</category><category>free-realms</category><category>free-to-play</category><category>guild-wars-2</category><category>joystiqfeatures</category><category>massively</category><category>microtransactions</category><category>predictions</category><category>red-5</category><category>secret-world</category><category>social-networking</category><category>star-trek-online</category><category>the-agency</category><category>turbine</category><category>valve</category><category>world-of-warcraft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 12 Jul 2008 14:30:00 EST</pubDate></item></channel></rss>
