Posts tagged carbine-studios 
The Nexus Telegraph: It's all right if people don't like WildStar
I like WildStar a lot. You knew from an early time that I liked the game's aesthetic and sense of humor, and as time went on it became clear that I also liked the mechanics and the approaches it has toward an endgame. When I finally got my first hands-on playtime with the game, I liked that, too. ...
E3 2013: Chatting with Team WildStar
Massively returned to the WildStar demos at E3 on Thursday to chat one last time with the team from Carbine. As we noted in yesterday's Q&A article, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by ...
E3 2013: WildStar press briefing and Q&A with Jeremy Gaffney
When I was told I'd get to attend a media briefing with Jeremy Gaffney, I ran to my closet and busted out my old "STFU University" shirt! Good old South Tenkarrdum Foundry University! For those who don't know (or have forgotten), Gaffney was a founder of Turbine and worked on both Asheron's Call ...
WildStar gets the band together for a game jam
You don't get into a video game career to make huge stacks of money, you do it because you love games. That means that the idea of Game Jams can actually make sense. What's a Game Jam? Well, it's the event on display in the latest WildStar Wednesday, and it's also a way for the Carbine Studios team ...
E3 2013: Not so wild about WildStar
WildStar's promising players the moon, but are gamers just star-struck? I know I personally wasn't paying too much attention to the game until the recent video about paths. I'm not against the graphics, I think themeparks can be fun, and I've put up with PvE vs. PvP stats for about a decade and a ...
The Nexus Telegraph: Raiding in WildStar is its own creature
When WildStar comes out, it is going to have raiding. It's going to have the sort of raiding and group content that is meant to be challenging. No facerolls intended here; you'd better bring your A-game on raid night, or you will be facedown in the dirt so often that people will think you're doing ...
WildStar will pull in the ex-WoW crowd, says dev
Finding the sweet spot in an MMO that applies to both casual and hardcore players might be the holy grail of the industry, but Carbine is convinced that it can deliver with WildStar -- and do so in a way that World of Warcraft no longer can. Game Design Producer Stephan Frost was bold in his ...
WildStar's devs break all the things in the latest stress test
If you participated in WildStar's first stress test, aka The Stressening, or hope to jump in with its sequel, The Stress Continues, then this week's WildStar Wednesday is for you. Carbine Studios community director Troy Hewitt, live producer Craig Turner, and senior community manager David Bass ...
The Nexus Telegraph: Playing a WildStar mind game
We still don't know exactly what the last two WildStar classes will look like, unless my speculation turns out to be true (and you'd better believe that I believe it). But as it happens, we don't know quite as much about one of the four we are aware of. Espers are a known quantity, but they've ...
WildStar economy post talks item decay, Raph Koster, and more
What do hyperinflation and Raph Koster's A Theory of Fun for Game Design have to do with WildStar? Well, they're both mentioned in the game's latest dev blog. As you may have guessed, it's all about the title's economy, and Senior Systems Designer Charles "Bull" Durham expends quite a bit of ...




