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Posts tagged carbine-studios

WildStar reveals big lore drops on the Aurin and the Mechari

It's time to learn everything about the WildStar races that you were afraid to ask. Or, more likely, that you did ask. There's a lot of lore in the game, but it's possible to miss some pieces of important information, and players always have lore questions no matter what happens. So the team at...

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Art director Matt Mocarski leaves WildStar

We'd heard about recent departures, but this one is new. Former art director Matt Mocarski has apparently left Carbine Studios to work at Amazon Game Studios; no specific date for the departure has been given beyond the fact that he has already started his new job. WildStar has already seen two...

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Carbine's Donatelli and Moore on WildStar's population and philosophy

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

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WildStar's megaservers deploy this week

Carbine has just announced that WildStar's megaserver implementation, first revealed in September, will deploy this Wednesday. Megaservers are intended to increase server capacities and deal with fading populations without disrupting players, though they have the side effect of muddying server...

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WildStar's state-of-the-game missive promises new content, quality-of-life adjustments

Carbine Studios has just posted another WildStar state-of-the-game letter to fans. In it, the studio says that an upcoming content update will provide two content chapters: The first, Mystery of the Genesis Prime, will introduce a new level 50 zone and tie into the plot from The Strain. The second,...

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The Nexus Telegraph Extra: WildStar's deafening silence

How many people are currently playing WildStar? I don't know. You don't know, either, beyond vague guesses based on things like Raptr numbers, which say more about what Raptr users like to play than about actual game popularity. But it seems like the sort of answer that could be used to at least...

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The Nexus Telegraph: Dribs and drabs of WildStar

The past few weeks have not been a fun time to be a fan of WildStar, and we still have heard distressingly little about what's coming in the next patch. Heck, the most I can think of hearing about in recent memory is the announcement that the game will not feature any sort of holiday content this...

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Ask Massively: Dancing on WildStar's grave

This week's revelation that WildStar Design Producer Stephen Frost is quitting his role is not the first and likely won't be the last blow to the beleaguered game. Carbine lost several high-profile developers before and after launch, and with raiding guilds abandoning the title, server merges on...

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The Think Tank: How to save WildStar (if WildStar needs saving)

When I posed this week's Think Tank question -- what would you do to save WildStar -- to the Massively team, it sparked a heated discussion over whether the game even needs saving in the first place. Fair enough. It's possible to have a long run of bad news and not be in trouble. It's possible that...

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WildStar's Stephan Frost calls it quits

In a new WildStar Nexus Report livestream, Design Producer Stephan Frost stunned listeners by announcing that he would be leaving Carbine Studios. "It really pains me to say this, but this will be my last show and my last week at Carbine," he said on the show. "I'm off to a new adventure; I got...

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