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Posts tagged capture-the-flag

Star Citizen's Arena Commander gets new CTF mode

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's...

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Guild Wars 2 cross-breeds a new PvP map

There's a new PvP map coming to the wild lands of the Norn in Guild Wars 2, and it's a smash-up of two popular zones to create a whole new flavor. Spirit Watch combines a capture-the-flag mechanic with a conquest template, all set against dizzying drops of cliffs and crags. There are three...

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Arcane Legends adds capture the flag

It's the popular sport of summer camps everywhere, and now capture the flag is coming to mobile devices. Spacetime Studios is introducing the game into Arcane Legends as the first step toward a larger PvP offering. Capture the flag takes place in a 4v4 arena and comes complete with...

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Tossing fireballs and bashing shields: Hands-on with the Forge Beta

Dark Vale's upcoming PvP-centric title, Forge, is an MMO like no other. The game has no PvE content to speak of, instead demanding that players earn their progress by killing one another in timed arena-style deathmatches or objective-based games. It's built in the Unreal Engine, features an...

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Hyperspace Beacon: All SWTOR classes are useful in Huttball, part 1

I'm excited about this week's topic. It's not often that I get to put Star Wars: The Old Republic's misconceptions to rest. As I said last week, my guild does recreational PvP, which is to say that we do it for the fun of it and not because we have to be the best of the best. This helps us...

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Hyperspace Beacon: How to smoke your opponents in SWTOR's Huttball

My guild does what I like to call "recreational PvP." Even though I guess all MMO PvP is technically recreational, we do it just for fun, not as some sort of competitive sport. For example, we love the PvP warzones in Star Wars: The Old Republic. I think we settled on Novare Coast as our...

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Vindictus has the beatdown, and so do other players

Vindictus has long given players a variety of ways to smash enemy creatures into the ground, and it's had plenty of players. But remarkably, the game has been missing ways to smash those players into the ground, an oversight that the game's new PvP patch is addressing through obvious means....

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The Firing Line: Why you should be playing Tribes: Ascend

Skiing! Jetpacks! Pew pew! Yes, kids, Tribes: Ascend is officially in open beta, and that means you no longer have an excuse. Hi-Rez Studios threw open the doors this morning, and despite the fact that the game's closed beta exceeded all expectations and hosted over 300,000 players since its...

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Massively Exclusive: Lucent Heart unleashes guild vs. guild

With Lucent Heart's Scaena expansion fast on the way, the developers have yet to run out of new and exciting features to share with the game's players. This week, it's all about pitting guild against guild in mortal conflict. Who will rise? Who will fall? And most importantly of all, who will be...

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Trion details RIFT, End of Nations, and Defiance plans for Gamescom

Trion is one of many MMO companies gearing up for a big showing at this month's Gamescom, and a new interview with Adam Gershowitz, David Luehmann, and Rob Hill lets fans in on what they can expect regarding the world of Telara. For starters, there will be a lot of lip service given to RIFT's...

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