<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Flying the Dominix]]></title><link>http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/</guid><comments>http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/"><img alt="Flying The Dominix title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/dominix-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Of all the ships I've flown over the years in <a href="http://www.massively.com/category/eve-online/"><em>EVE Online</em></a>, the Gallente Dominix remains one of my absolute favourites. It's big, it's slow, and it <a href="http://massively.joystiq.com/2010/01/14/eve-spaceships-artfully-designed-into-nature/">looks like an upside-down mouldy shoe</a>, but it's forever been one of the most versatile battleships in the game. With a massive bonus of 10% to drone damage and hitpoints per level of the Gallente Battleship skill, the Dominix can easily deal around 500 damage per second just with its drones. It can take on targets of any size by switching to medium or light drones and can field a full rack of six railguns or blasters to push its damage even higher.<br />
<br />
In PvE, <a href="http://wiki.eveonline.com/en/wiki/Dominix">the Dominix</a> can be set up as a long-range damage platform for blitzing missions, a salvaging platform relying only on drone damage, or even a heavily tanked ship that will take all the damage while your drones automatically kill everything in sight. For PvP, the Dominix can be used for short-range damage, sniping, remote repair support, electronic warfare support, spider-tanking, capacitor warfare, and other roles. It can shield tank or armour tank and can even be set up with a reasonable hull tank for a surprise factor.<br />
<br />
In this week's <a href="http://www.massively.com/category/eve-evolved/">EVE Evolved</a>, I give two viable PvE fittings for the Dominix and two of my favourite PvP setups, along with advice on how to use each setup to its fullest.<p><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/" rel="bookmark">Continue reading <em>EVE Evolved: Flying the Dominix</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/">EVE Evolved: Flying the Dominix</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20016704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>cap</category><category>capacitor</category><category>capacitor-warfare</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dominix</category><category>drone</category><category>drones</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>mouldy-shoe</category><category>neut</category><category>neutraliser</category><category>neutralizer</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>ship-fitting</category><category>ship-fittings</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Each answer I give you will only lead to more questions]]></title><link>http://massively.joystiq.com/2010/05/29/the-mog-log-each-answer-i-give-you-will-only-lead-to-more-quest/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/29/the-mog-log-each-answer-i-give-you-will-only-lead-to-more-quest/</guid><comments>http://massively.joystiq.com/2010/05/29/the-mog-log-each-answer-i-give-you-will-only-lead-to-more-quest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/ffxiv-moglog-qanda-epl-527.jpg" alt="" /></a></div>
This column may or may not contain any real answers. But it will contain a lot of emotionally satisfying climaxes, and maybe even bring back parts from columns that we've already finished. Unfortunately, there's no way to continue the analogy without making it sound like I was disappointed with the end of a certain well-known television show, which I wasn't. So let's move straightaway to the newest collection of questions and answers about <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. (And if we could get an island in the latter? That'd be awesome. Just saying.)<br />
<br />
<strong>Kaio asked:</strong><br />
"<em>What purpose does it serve to jump on top of roofs or jump off mountians with no consequence?</em>"<br />
<br />
I've got to say that I do tend to fall with the camp that allows jumping. It's not a deal-breaker if I can't, but it's similar to people complaining about the pretty-line maps found in <a href="http://masseffect.bioware.com"><em>Mass Effect 2</em></a> and <a href="http://www.finalfantasy13game.com"><em>Final Fantasy XIII</em></a>. Sure, it's not like it restricts much of your practical movement, but the fact that the <em>choice</em> is there makes you feel as if you could go anywhere you want. That having been said, it sure seems odd that every single character in most games is able to leap to Mario-like heights without even a warm-up stretch, right?<p><a href="http://massively.joystiq.com/2010/05/29/the-mog-log-each-answer-i-give-you-will-only-lead-to-more-quest/" rel="bookmark">Continue reading <em>The Mog Log: Each answer I give you will only lead to more questions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/29/the-mog-log-each-answer-i-give-you-will-only-lead-to-more-quest/">The Mog Log: Each answer I give you will only lead to more questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/29/the-mog-log-each-answer-i-give-you-will-only-lead-to-more-quest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19493296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/29/the-mog-log-each-answer-i-give-you-will-only-lead-to-more-quest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cap</category><category>chains-of-promathia</category><category>cop</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>jump</category><category>jumping</category><category>level-cap</category><category>mobility</category><category>promathia</category><category>square</category><category>square-enix</category><category>subjobs</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 29 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest 2 leveling from 20 - 70 to become significantly faster]]></title><link>http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/</guid><comments>http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/2008/07/03/massivelys-readers-you-interview-eq2s-senior-producer/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/eq2bearfightheader.jpg" alt="" /></a></div>
The designers of <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a> are planning to make radical alterations in <a href="http://massively.joystiq.com/tag/eq2-gu-49">Game Update 49</a> to the leveling curve for characters between levels 20 and 70. <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=429922&amp;post_id=4787747#4787747"> A post by Design Supervisor Noel Walling on the official forums</a> details the changes. Whereas it currently takes on average around 164 hours for a player to advance from 20 to 70, it will soon only take around 100. To compensate for this change, Adept I spell drops will increase.<br /><br />Walling says these changes are intended to "get new players into the game faster." They're also a response to a low number of people in those level ranges. 1 - 20 and 70 - 80 are unchanged, but experience gains in the mentoring system are getting a boost to encourage higher level players to help new folks and alts level up. The benefits scale based on level, but players who are mentoring will gain between 50% and 300% extra XP from combat.<br /><br />This is an answer to a big problem in these types of games; they become top-heavy, and an insurmountable barrier to entry goes up. At this point, though, does it even make sense for it to take 100 hours to reach 70? Why not just 50? If it's not fun for 164 hours, it's probably not for 100 either, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/">EverQuest 2 leveling from 20 - 70 to become significantly faster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/eq2/posts/list.m?topic_id=429922&amp;post_id=4787747#4787747>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1316344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/everquest-2-leveling-from-20-70-to-become-drastically-faster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cap</category><category>eq2</category><category>eq2-gu-49</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>experience</category><category>forums</category><category>game-update-49</category><category>gu-49</category><category>hours</category><category>leveling</category><category>levels</category><category>mentor</category><category>mentoring</category><category>noel-walling</category><category>soe</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 17 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How long should it take to reach the level cap?]]></title><link>http://massively.joystiq.com/2008/08/07/the-daily-grind-how-long-should-it-take-to-reach-the-level-cap/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/07/the-daily-grind-how-long-should-it-take-to-reach-the-level-cap/</guid><comments>http://massively.joystiq.com/2008/08/07/the-daily-grind-how-long-should-it-take-to-reach-the-level-cap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.wowinsider.com/2008/06/25/poll-how-many-70s-do-you-have/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/level70.jpg" /></a>Yesterday <a href="http://massively.joystiq.com/2008/08/05/blizzard-unveils-changes-to-wow-recruit-a-friend-program/">Blizzard revealed that <em>World of Warcraft</em>'s recruit-a-friend program will undergo some big changes.</a> One of those changes: if you group with a friend whose account was signed up because you invited him or her to play, you'll both receive experience at 300% the normal rate.<br /><br /><a href="http://www.blizzard.com">Blizzard</a> has already decreased the amount of XP needed to reach level 60. When <a href="http://www.worldofwarcraft.com/wrath"><em>Wrath of the Lich King</em></a> launches, word has it that an even bigger slash will occur in the 60 - 70 range. How long will it take to 60, 70, or 80 now, we wonder? That probably depends on your personal playstyle. But the question of how long it <em>ought</em> to take to reach the endgame in an <a href="http://everquest.station.sony.com"><em>EverQuest</em></a>/<a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>-style MMO has been on our minds ever since <a href="http://www.funcom.com">Funcom</a> made a <a href="http://massively.joystiq.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/">statement</a> about how many hours it wants people to invest to reach level 80 in <a href="http://www.ageofconan.com"><em>Age of Conan</em>.</a><br /><br />What's the sweet spot for you? Do you want to get there as fast as possible, or is the journey to the top the real attraction?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/07/the-daily-grind-how-long-should-it-take-to-reach-the-level-cap/">The Daily Grind: How long should it take to reach the level cap?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/07/the-daily-grind-how-long-should-it-take-to-reach-the-level-cap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/07/the-daily-grind-how-long-should-it-take-to-reach-the-level-cap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>60</category><category>70</category><category>80</category><category>advancement</category><category>age-of-conan</category><category>blizzard</category><category>cap</category><category>endgame</category><category>everquest</category><category>funcom</category><category>level</category><category>level-cap</category><category>leveling-up</category><category>max-out</category><category>maxed-out</category><category>rate</category><category>soe</category><category>speed</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 07 Aug 2008 08:00:00 EST</pubDate></item></channel></rss>
