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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Building a better UI]]></title><link>http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/</guid><comments>http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/betterui-title.jpg" vspace="4" /></a></div>
It's no secret that <a href="http://www.eve-online.com"><em>EVE Online</em></a> has a poor user interface. With its drop-down menus for interacting with objects and text lists to show information like market orders and nearby objects in space, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has thoroughly earned the nickname "<a href="http://massively.joystiq.com/tag/spreadsheets-in-space/">spreadsheets in space</a>." The UI has changed drastically since I started playing in 2004, but in recent years, it's fallen behind the development curve. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=916">In a new devblog this week, CCP Snowlax suggested</a> that the UI developers at <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a> have lacked the framework necessary to do what they wanted with it. The existing framework had become bloated with eight years of development, and the underlying rendering engine wasn't even capable of using custom shaders.<br />
<br />
With <a href="http://massively.joystiq.com/tag/Incursion"><em>Incursion</em></a> 1.6, CCP pushed live a completely new UI framework that makes cool features like holographic UI elements possible. With the new Carbon UI framework in place, developers are taking another look at redesigning the <em>EVE</em> user interface. Screenshots of the new features being used in the upcoming <em><a href="http://massively.joystiq.com/tag/http://massively.joystiq.com/2008/08/17/eve-evolved-setting-up-your-overview-part-1/">Incarna</a></em> expansion are impressive, but that's all taking place inside stations. I can't help but wonder how these new technologies could be applied to the space-faring portion of <em>EVE</em> and whether there are more fundamental challenges to overcome in UI design than adding flashy graphics.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I give some thoughts on the development of <em>EVE</em>'s UI, from the necessary evil of the overview to some things I'd like to see change.<p><a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/" rel="bookmark">Continue reading <em>EVE Evolved: Building a better UI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/">EVE Evolved: Building a better UI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19958073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>butterfly-effect</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eft</category><category>eve</category><category>eve-ccp</category><category>EVE-Evolved</category><category>eve-fitting-tool</category><category>eve-mmorpg</category><category>eve-online</category><category>evemon</category><category>featured</category><category>graphics</category><category>gui</category><category>hologram</category><category>holographic</category><category>mission-running</category><category>mod</category><category>modding</category><category>opinion</category><category>overview</category><category>player-developers</category><category>player-development</category><category>the-butterfly-effect</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online: The Butterfly Effect]]></title><link>http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/</guid><comments>http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/eveonlinethebutterflyeffectat580.jpg" alt="" /></a><br />The sci-fi MMO <a href="http://www.eveonline.com"><em>EVE Online</em></a> has proven to be a popular game among some of the writers at Massively, and with good reason. After having spent years playing in sharded environments, plus the simple fact that it's a break from the fantasy genre, the <a href="http://massively.joystiq.com/2009/07/20/why-you-should-be-playing-eve-online-one-server-one-universe/">single-server design of <em>EVE</em></a> is refreshing. Putting all of the players in this "sandbox" setting -- the <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">galaxy of New Eden</a> -- also creates a unique world dynamic where the actions of pilots on both individual and collective levels can have an impact on the rest of the game's players. <br /><br />Anyone who's played <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> for any length of time is aware of the benefits of the sandbox, but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has decided to visualize the game's social dynamic with a project called <em>"The Butterfly Effect."</em> This video is a theoretical and beautifully-presented look at how the actions of a <a href="http://wiki.eveonline.com/wiki/Wolf">lone assault frigate</a> pilot can resonate throughout New Eden. <em>The Butterfly Effect</em> starts out at the smallest level where a choice is made by the solo pilot, to either aid or kill another player in distress, and how that individual's actions and choices in <em>EVE</em> ripple outwards, ultimately affecting the game on a galactic scale, and thus thousands of other players. <br /><br />While there's more we could say about <em>EVE</em>'s open world game design, we'll just let the video speak for itself. We hope you enjoy Massively's video embed of <em>The Butterfly Effect</em>.<p><a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/" rel="bookmark">Continue reading <em>EVE Online: The Butterfly Effect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/">EVE Online: The Butterfly Effect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jul 2009 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/29/eve-online-the-butterfly-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>butterfly-effect</category><category>ccp-games</category><category>eve-online</category><category>game-design</category><category>new-eden</category><category>open-world</category><category>sandbox</category><category>sci-fi</category><category>single-server</category><category>the-butterfly-effect</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 29 Jul 2009 11:45:00 EST</pubDate></item></channel></rss>
