<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</guid><comments>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw.jpg" /></a></div>
MMOs have to make money; that's a fact of life (and of business) <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> President <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> knows quite well. <a href="http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/#s:guildwars2-16">In an interview with VentureBeat</a>, O'Brien explained how the studio is handling the monetization for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> and blasts RMT companies for their practices.<br />
<br />
O'Brien addressed why <em>Guild Wars 2</em> is being offered not as a straight free-to-play title but as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think <em>Guild Wars 2 </em>is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?"<br />
<br />
He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options and promises that these will be "non-essential additions to the game and convenience services" only.<br />
<br />
O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/">ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>business-model</category><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>in-game-store</category><category>interview</category><category>item-shop</category><category>microtransaction</category><category>Microtransactions</category><category>mike-o-brien</category><category>mike-obrien</category><category>monetization</category><category>ncsoft</category><category>real-money-trading</category><category>rmt</category><category>venturebeat</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Downgrading an Age of Conan account to F2P]]></title><link>http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/</guid><comments>http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/"><img alt="The Anvil of Crom - Comparing Age of Conan's free and premium services" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aocbannermain-1337364763.jpg" /></a></div>
As I mentioned <a href="http://massively.joystiq.com/2012/05/07/the-anvil-of-crom-four-reasons-to-return-to-age-of-conan/">last time</a>, I'm currently test-driving the EU servers. As such, my <a href="http://www.ageofconan.com"><em>Age of Conan </em></a>subscription fee is spoken for, and my US server characters are now relegated to free-to-play status. Since I'm still deciding on an EU main (I just rerolled after getting a PoM to 22), I figured I'd use this week's column to take a quick look at my veteran account through the eyes of a free-to-play customer.<br />
<br />
When <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC Unchained</em></a> debuted last summer, I read the <a href="http://forums-eu.ageofconan.com/showthread.php?t=166952">account services matrix</a> like everyone else, but to be frank, I didn't pay it much attention because I'd always been a subscriber. In the back of my mind, I figured that anyone who's halfway serious about <em>Age of Conan</em> would want to sub up, and my experiences this weekend have only reinforced that notion.<p><a href="http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/" rel="bookmark">Continue reading <em>The Anvil of Crom: Downgrading an Age of Conan account to F2P</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/">The Anvil of Crom: Downgrading an Age of Conan account to F2P</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/the-anvil-of-crom-downgrading-an-age-of-conan-account-to-f2p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa-f2p</category><category>account-downgrade</category><category>age-of-conan</category><category>age-of-conan-account-downgrade</category><category>age-of-conan-extended-trial</category><category>age-of-conan-f2p-matrix</category><category>age-of-conan-free-vs-premium</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-account-downgrade</category><category>aoc-advanced-riding</category><category>aoc-downgrade</category><category>aoc-mounts</category><category>aoc-unchained</category><category>aoc-veteran-rewards</category><category>business-models</category><category>conan</category><category>downgrade</category><category>f2p</category><category>f2p-conversions</category><category>f2p-matrix</category><category>f2t</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>free-to-try</category><category>freemium</category><category>freemium-conversion</category><category>funcom</category><category>godslayer</category><category>hyboria</category><category>khitai</category><category>khitai-f2p</category><category>opinion</category><category>rise-of-the-godslayer</category><category>the-anvil-of-crom</category><category>trial</category><category>unchained</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE producer: F2P converts were 'failing,' subs still viable]]></title><link>http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</guid><comments>http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/"><img alt="EVE Online - ship trio" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/evetrio.jpg" /></a></div>
The death of the subscription model has been greatly exaggerated, according to <a href="http://massively.joystiq.com/tag/ccp">CCP</a>. This view isn't terribly surprising if you consider the fact that the company's fortunes ebb and flow with sub-based <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. What is somewhat surprising is the frankness with which <em>EVE</em> producer <a href="http://massively.joystiq.com/tag/jon-lander">Jon Lander</a> talks about the free-to-play mania that's gripped western dev studios in recent years.<br />
<br />
"You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told <a href="http://www.pcgamer.com/2012/05/03/ccp-on-the-death-of-subscription-mmos-its-simply-not-the-case/">PC Gamer</a>, before going on to explain how such a retrofit would kill <em>EVE's</em> essence.<br />
<br />
Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like <em>EVE</em> players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience."<br />
<br />
He also mentions <em>EVE's</em> PLEX system, which allows for real-world money to be injected into the <em>EVE</em> economy sans shady third-party brokers. And of course, CCP is experimenting with free-to-play via its new <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.<p><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark">Continue reading <em>EVE producer: F2P converts were 'failing,' subs still viable</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/">EVE producer: F2P converts were 'failing,' subs still viable</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>interviews</category><category>jon-lander</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Cash rules everything around Pathfinder Online]]></title><link>http://massively.joystiq.com/2012/03/28/cash-rules-everything-around-pathfinder-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/cash-rules-everything-around-pathfinder-online/</guid><comments>http://massively.joystiq.com/2012/03/28/cash-rules-everything-around-pathfinder-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/cash-rules-everything-around-pathfinder-online/"><img alt="Hey, pretend money is pretend money." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/pathfinder-money-epl-328.jpg" /></a></div>
The latest in the series of <em><a href="http://massively.joystiq.com/tag/Pathfinder-Online/">Pathfinder Online</a></em> developer diaries has just recently gone live, and this time it's covering something near and dear to the heart of many gamers: <a href="https://goblinworks.com/blog/index.html#20120328">money</a>. Even if you don't play an MMO specifically for the size of your bankroll, everyone likes having cash to spend and money in the bank. The diary explains that the heart of the game's economic system will be a currency known simply as coin, which is meant to be the driving force behind the virtual economy in-place.<br />
<br />
Beyond the basics of the game's economic theory, however, the entry also reveals something of the game's business model, explaining that players will also be able to spend real money to purchase Skymetal Bits. These Bits work as microtransaction currency, running the gamut of the usual microtransaction services (skill training, cosmetic items, special content, and so forth). If you've been following the game along thus far, you'll probably want to see what information <a href="https://goblinworks.com/blog/index.html#20120328">the latest entry is providing</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/cash-rules-everything-around-pathfinder-online/">Cash rules everything around Pathfinder Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/cash-rules-everything-around-pathfinder-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/cash-rules-everything-around-pathfinder-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash</category><category>economies</category><category>economy</category><category>fantasy</category><category>goblinworks</category><category>microtransactions</category><category>money</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>sandbox</category><category>sandpark</category><category>virtual-economies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 28 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Ngmoco exec: Free-to-play is not exploitative]]></title><link>http://massively.joystiq.com/2012/03/28/ngmoco-exec-free-to-play-is-not-exploitative/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/ngmoco-exec-free-to-play-is-not-exploitative/</guid><comments>http://massively.joystiq.com/2012/03/28/ngmoco-exec-free-to-play-is-not-exploitative/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/ngmoco-exec-free-to-play-is-not-exploitative/"><img alt="F2P Summit" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/f2p.jpg" /></a></div>
Delivering the keynote address at the current <a href="http://www.f2p-summit.com/">Free to Play Summit</a> in London, <a href="http://blog.ngmoco.com/">Ngmoco Sweden</a> General Manager <a href="http://www.develop-online.net/news/40342/Cousins-Free-to-play-is-not-exploitative?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+developmag%2Fifbh+%28Develop%29&amp;utm_content=Google+Reader">Ben Cousins came out in strong support</a> of the business model. He said that his response to people asking if F2P takes advantage of players is always the same: "Any business model where 95 percent of people who don't pay cannot be exploitative."<br />
<br />
As most F2P players never spend money in such games and tend to play the most, Cousins thinks that the model works in favor of the gamer. He also stated that freemium games are not set up to trick people into paying, saying that it's "ineffective" if that is the case as a vast majority resists doing so.<br />
<br />
Cousins addressed the news stories of people who dangerously splurge on in-game purchases as a rarity: "I've never come across a big spender on a free-to-play game who has maxed out their credit cards. The big spenders I've met generally know what they're doing. Even the $5,000 spenders are not being exploited, they are just people who have found their big hobby."<br />
<br />
Ngmoco publishes freemium titles on the iOS and Android platforms, including games like <em>We Rule</em> and <em>We City</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/ngmoco-exec-free-to-play-is-not-exploitative/">Ngmoco exec: Free-to-play is not exploitative</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/ngmoco-exec-free-to-play-is-not-exploitative/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/ngmoco-exec-free-to-play-is-not-exploitative/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-cousins</category><category>business-model</category><category>business-models</category><category>f2p</category><category>f2p-summit</category><category>free-to-play</category><category>free-to-play-summit</category><category>freemium</category><category>in-app-purchases</category><category>keynote-address</category><category>ngmoco</category><category>ngmoco-sweden</category><category>we-city</category><category>we-rule</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 28 Mar 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul nearing commercial release, adding Summoner class]]></title><link>http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/</guid><comments>http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/"><img alt="Blade &amp; Soul - nearing commercial release" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/bns5.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> is loath to talk about its <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul</em></a> martial arts MMORPG here in the West, so we have to rely on third-party fansites and Chinese/Korean translations for most of our info. The latest such comes courtesy of <a href="http://www.mmoculture.com/2012/03/blade-soul-cn-brief-interview.html">MMO Culture</a>, and it features an interview from a recent <a href="http://massively.joystiq.com/tag/tencent-games">Tencent Games</a> media event with a couple of newsworthy notables.<br />
<br />
First up is the fact that upcoming Korean and Chinese <em>Blade &amp; Soul</em> beta phases will feature the new Summoner class. Not much is known in terms of class specifics yet, but the site says that it boasts an "easier" and "more relaxed" playstyle than other classes.<br />
<br />
The interview also touches on <em>Blade &amp; Soul's</em> business model and its impending release. Despite the fact that NCsoft titles like <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> and <a href="http://massively.joystiq.com/category/lineage-ii"><em>Lineage II</em></a> have recently committed to free-to-play in North America, the firm isn't talking about any particular <em>Blade &amp; Soul</em> payment model just yet. Finally, MMO Culture reports that <em>Blade &amp; Soul</em> "is currently near the end of the development phase for commercial release," and given the lack of info on a Western client, we expect said release to be exclusive to the Chinese and Korean markets for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/">Blade &amp; Soul nearing commercial release, adding Summoner class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>blade-and-soul</category><category>blade-and-soul-business-model</category><category>blade-and-soul-summoner</category><category>business-models</category><category>chinese-beta</category><category>classes</category><category>closed-beta</category><category>fantasy</category><category>korean-beta</category><category>martial-arts</category><category>martial-arts-mmo</category><category>ncsoft</category><category>ncsoft-korea</category><category>summoner</category><category>tencent</category><category>tencent-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Mar 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2's Higby talks resource costs, business models, and more on Reddit]]></title><link>http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/</guid><comments>http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/"><img alt="PlanetSide 2 - desert canyon concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ps2environmentalconceptindarcanyon-1332513074.jpg" /></a></div>
Aside from the big <a href="http://massively.joystiq.com/2012/03/07/gdc-2012-soes-planetside-2-gunning-for-the-big-time/">GDC demo</a> earlier this month, mass information dumps regarding <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> have been few and far between. Thankfully, creative director <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby</a> took to Reddit yesterday for an <a href="http://www.reddit.com/r/IAmA/comments/r8ofp/im_matt_higby_10_year_online_games_industry/">AMA (ask me anything) session</a> that brought a few interesting nuggets to light.<br />
<br />
If you're one of the game's hardcore faithful, the talk was more confirmation than revelation, but for casual or newly interested fans, there's a lot of stuff to digest. Among the more interesting bits was the fact that <em>PS2</em> will use PunkBuster and the fact that all of the game's classes and vehicles will be available from the get-go.<br />
<br />
Higby also touched on <a href="http://www.reddit.com/r/IAmA/comments/r8ofp/im_matt_higby_10_year_online_games_industry/c43u7e2">resource costs for vehicles</a> as well as the fact that the devs want "to create the game first and then build the business model that best services the game, rather than trying to conform the game to some particular business or membership model."<br />
<br />
If Reddit's sprawling threads and needle-in-a-haystack nested replies aren't your cup of tea, <a href="http://www.planetside-universe.com/showthread.php?t=39911">PlanetSide Universe</a> has collected most of the relevant info on its own discussion boards.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/">PlanetSide 2's Higby talks resource costs, business models, and more on Reddit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>classes</category><category>fps</category><category>matt-higby</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>planetside-2-ama</category><category>planetside-2-reddit</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Aion producer talks about 3.0 and being truly free]]></title><link>http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/</guid><comments>http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/"><img alt="Games as a whole are really hitting the concept of ascending pretty hard." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/aion-freetoplay-epl-321.jpg" /></a></div>
The conversion to free-to-play is taking place in less than a month for <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em>, and that means an influx of new players along with a massive new update. Producer <a href="http://massively.joystiq.com/tag/AdamChristensen/">Adam Christensen</a> recently sat down to record a short video for the fans discussing how the conversion will work, what players can expect in terms of the update's storyline, and what to expect in terms of store offerings once the conversion takes place.<br />
<br />
Christensen explains that the primary motivating factor behind the removal of subscriptions was a simple need for players to have a larger influx of other people to group with -- the game plays best with other people, and making the game free-to-play would secure a larger number of people. He also opines at length about features such as housing and the new dungeons coming with patch 3.0. The full video is just past the break, and if it piques your interest, clear a little time away around April 11th to give the game a shot.<p><a href="http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/" rel="bookmark">Continue reading <em>Aion producer talks about 3.0 and being truly free</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/">Aion producer talks about 3.0 and being truly free</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20198421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-christensen</category><category>aion</category><category>aion-patch-3.0</category><category>ascension</category><category>business-models</category><category>content</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>ncsoft</category><category>producer</category><category>producer-interview</category><category>truly-free</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 21 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Tencent grows its empire with SURA Online]]></title><link>http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/</guid><comments>http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/"><img alt="SURA Online - Bard shaman girl" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sura.jpg" /></a></div>
If you haven't heard of <a href="http://massively.joystiq.com/tag/sura-online"><em>SURA Online</em></a> yet, well, consider yourself enlightened. The online action title is renowned for its fast-attack combat system inspired by martial arts cinema, and <a href="http://www.thisisgame.com/en/2012/03/21/tencent-becomes-the-worldwide-publisher-for-sura-online">ThisIsGame</a> reports that <em>SURA</em> has been picked up for worldwide distribution by Chinese mega-publisher <a href="http://massively.joystiq.com/tag/tencent-games">Tencent</a>.<br />
<br />
<em>SURA</em> boasts three races and six classes, and TIG compares its fighting mechanics to the <em>Tekken</em> series (you can see an official gameplay trailer after the cut, below).<br />
<br />
Tencent is a major player in the global MMO market; much of its revenue stems from the sale of virtual goods via its Q Coin currency. Interestingly enough, the company also acquired the <a href="http://www.zam.com/forum.html?forum=3&amp;mid=13286445163079089">ZAM Network</a> in February.<p><a href="http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/" rel="bookmark">Continue reading <em>Tencent grows its empire with SURA Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/">Tencent grows its empire with SURA Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Mar 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/21/tencent-grows-its-empire-with-sura-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>action-rpg</category><category>business-models</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>martial-arts</category><category>mmo-industry</category><category>q-coins</category><category>sura</category><category>sura-online</category><category>tencent</category><category>tencent-acquires-sura-online</category><category>tencent-games</category><category>tencent-owns-zam</category><category>zam</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 21 Mar 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[World of Tanks has 20 million registered users, making double-digit million profits monthly]]></title><link>http://massively.joystiq.com/2012/03/19/world-of-tanks-has-20-million-registered-users-making-double-di/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/world-of-tanks-has-20-million-registered-users-making-double-di/</guid><comments>http://massively.joystiq.com/2012/03/19/world-of-tanks-has-20-million-registered-users-making-double-di/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/world-of-tanks-has-20-million-registered-users-making-double-di/"><img alt="World of Tanks - French tank" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/worldoftanks-2010-10-06-17-18-45-97.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> is going through quite a growth spurt, and the company's CEO says it's not just about registered user numbers boosted by freeloading players. "We probably have one of the highest payment ratios in the industry, it's around 25 to 30 percent," <a href="http://massively.joystiq.com/tag/victor-kislyi">Victor Kislyi</a> recently told <a href="http://www.gamesindustry.biz/articles/2012-03-19-world-of-tanks-monthly-profits-hitting-double-digit-millions">GamesIndustry.biz</a>.<br />
<br />
Kislyi also offered up some impressive concurrent user numbers for <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a>, including 423,000 simultaneous Russian tankers that he said outstrips the entirety of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> playerbase.<br />
<br />
As for the "pay-to-win" rhetoric often found in <em>World of Tanks</em> internet discussions, Kislyi says it is what it is. "For casual gameplay, which most players do most of the time, people don't usually use gold or expendables. Of course if you want to win a tournament, if you're competitive, if you play clan wars, if you want to be at the top, we think it's appropriate to expect a little bit of money from you because you already spent hundreds of hours in our game and that's much more than the value of any $50 box."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/world-of-tanks-has-20-million-registered-users-making-double-di/">World of Tanks has 20 million registered users, making double-digit million profits monthly</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/world-of-tanks-has-20-million-registered-users-making-double-di/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/world-of-tanks-has-20-million-registered-users-making-double-di/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>concurrent-user-record</category><category>concurrent-users</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>mmo-industry</category><category>pay-to-win</category><category>pvp</category><category>tank</category><category>tanks</category><category>victor-kislyi</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 19 Mar 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[XLGAMES' Jake Song not interested in consoles]]></title><link>http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/</guid><comments>http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/"><img alt="XLGAMES founder Jake Song" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/201203131923166573.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> guru <a href="http://massively.joystiq.com/tag/jake-song">Jake Song</a> weighed in on the future of console games at Seoul's SoGang University yesterday. The <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> founder and <a href="http://massively.joystiq.com/category/lineage"><em>Lineage</em></a> creator was part of a public discussion called "Get All the Game Maniacs Together," and he responded with an emphatic "no" when asked if he plans to develop for consoles.<br />
<br />
"[The Korean gaming industry] was able to set up such [a] wonderful environment for online games 15 years ago. So why should we go into the outdated market while so many overseas developers are suffering from learning our online games development experience," he said.<br />
<br />
Song explained that the console business model relies on selling third-party software, and he also hinted at the fact that mobile software is both cheaper and comparable to its console counterpart in terms of quality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/">XLGAMES' Jake Song not interested in consoles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/xlgames-jake-song-not-interested-in-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archeage</category><category>business-models</category><category>console</category><category>consoles</category><category>get-all-the-game-maniacs-together</category><category>jake-song</category><category>mmo-industry</category><category>mobile</category><category>xl</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 14 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[GDC 2012: Publishing heavies weigh in on F2P conversions]]></title><link>http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/</guid><comments>http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/"><img alt="GDC 2012 logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gdc-2012.jpg" /></a></div>
Like it or not, free-to-play is rapidly coming to dominate every corner of the gaming industry. While that's good on the surface, it also blurs the line between business and design, and it creates a lot of tension for both consumers and developers who are increasingly faced with the challenges inherent in separating monetary decisions from gameplay decisions.<br />
<br />
One of the more interesting <a href="http://massively.joystiq.com/tag/gdc-2012">GDC 2012</a> round-tables featured <a href="http://www.soe.com">Sony Online Entertainment</a> executive producer <a href="http://massively.joystiq.com/tag/dave-georgeson">Dave Georgeson</a>, <a href="http://www.ncsoft.com">NCSoft</a> publishing director <a href="http://massively.joystiq.com/tag/steve-levy">Steve Levy</a>, <a href="http://www.perfectworld.com">Perfect World</a> VP <a href="http://massively.joystiq.com/tag/john-young">John Young</a>, <a href="http://www.gamersfirst.com">GamersFirst</a> monetization director <a href="http://massively.joystiq.com/tag/joe-willmon">Joe Willmon</a>, and Digi-Capital Limited managing director <a href="http://massively.joystiq.com/tag/tim-merel">Tim Merel</a>, all of whom convened for a mind-meld on successfully migrating subscription games to F2P.<br />
<br />
As you would expect, the panel was heavy on business-speak, but it also featured plenty of insight into the pricing phenomenon that has become the rule rather than the exception.<p><a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/" rel="bookmark">Continue reading <em>GDC 2012: Publishing heavies weigh in on F2P conversions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/">GDC 2012: Publishing heavies weigh in on F2P conversions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/11/gdc-2012-publishing-heavies-weigh-in-on-f2p-conversions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>con</category><category>conference</category><category>convention</category><category>dave-georgeson</category><category>design</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-developers-conference</category><category>game-developers-conference-2012</category><category>gamersfirst</category><category>gdc</category><category>gdc-2012</category><category>grind</category><category>joe-willmon</category><category>john-young</category><category>loot</category><category>mmo-industry</category><category>monetization</category><category>ncsoft</category><category>opinion</category><category>panels</category><category>perfect-world-entertainment</category><category>polishing-a-turd</category><category>pwe</category><category>sci-fi</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tim-merel</category><category>westernization</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 11 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Aion Europe going F2P on February 28th]]></title><link>http://massively.joystiq.com/2012/02/23/aion-europe-going-f2p-on-february-28th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/23/aion-europe-going-f2p-on-february-28th/</guid><comments>http://massively.joystiq.com/2012/02/23/aion-europe-going-f2p-on-february-28th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/23/aion-europe-going-f2p-on-february-28th/"><img alt="Aion - Cleric casting" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/aioncleric.jpg" /></a></div>
We told you earlier this week about <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> incoming <a href="http://massively.joystiq.com/2012/02/21/the-wait-is-over-aions-3-0-and-f2p-conversion-announced/">North American free-to-play transition</a> (not to mention a little ditty called <a href="http://massively.joystiq.com/tag/aion-3.0"><em>Ascension</em>/3.0</a>), but today we've got word that <a href="http://massively.joystiq.com/tag/gameforge-ag">Gameforge AG</a> has released the official date for <em>Aion's</em> European payment plan switcheroo as well.<br />
<br />
The change-over will occur simultaneously on February 28th for the English-, German-, and French-language versions of <em>Aion's</em> EU client, and you can download said client right now at the game's <a href="http://www.aionfreetoplay.com/website/">official website</a>.<br />
<br />
Gameforge also says that the <em>Ascension</em> patch will hit Europe "in the spring," but there are no more specifics. We'll bring you more definitive info from the world of Atreia as soon as we have it.<br />
<br />
[Source: Gameforge press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/23/aion-europe-going-f2p-on-february-28th/">Aion Europe going F2P on February 28th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Feb 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/23/aion-europe-going-f2p-on-february-28th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20178156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/23/aion-europe-going-f2p-on-february-28th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-eu</category><category>aion-europe</category><category>aion-f2p</category><category>aion-free-to-play</category><category>atreia</category><category>business-models</category><category>daeva</category><category>f2p</category><category>f2p-conversion</category><category>fantasy</category><category>free-to-play</category><category>gameforge</category><category>gameforge-ag</category><category>ncsoft</category><category>payment-models</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 23 Feb 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Blizzard embracing F2P for unannounced game]]></title><link>http://massively.joystiq.com/2012/02/23/rumor-blizzard-embracing-f2p-for-unannounced-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/23/rumor-blizzard-embracing-f2p-for-unannounced-game/</guid><comments>http://massively.joystiq.com/2012/02/23/rumor-blizzard-embracing-f2p-for-unannounced-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/23/rumor-blizzard-embracing-f2p-for-unannounced-game/"><img alt="Blizzard logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/blizzardlogo.jpg" /></a></div>
Rumor has it that <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> is hopping on the free-to-play crazy train. <a href="http://www.develop-online.net/news/39915/New-Blizzard-game-to-be-free-to-play">Develop</a> reports that the company "will embrace free-to-play and will apply the model in an upcoming, as yet unannounced game."<br />
<br />
The website says that Blizzard has declined to comment in an official capacity, and the site's source could not provide more details. It's been speculated that <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft's</em></a> recent <a href="http://massively.joystiq.com/2012/02/09/wow-loses-another-100-000-subscribers/">subscription losses</a>, the fact that <em>DOTA</em> is free-to-play, and the game's unlimited free trial though level 20 all indicate a shift in Blizzard's business model mindset.<br />
<br />
COO <a href="http://massively.joystiq.com/tag/paul-sams">Paul Sams</a> also paid lip service to F2P at BlizzCon last October, saying that F2P "certainly is possible, if we find ourselves in that circumstance, or if we come up with a game where we think that's the right business model, the most appropriate for players to experience it."<br />
<br />
Could the long-awaited <a href="http://massively.joystiq.com/tag/titan">Project Titan</a> MMO be Blizzard's first F2P offering, or is a completely new title in the works? We'll update you as the story develops.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/23/rumor-blizzard-embracing-f2p-for-unannounced-game/">Rumor: Blizzard embracing F2P for unannounced game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/23/rumor-blizzard-embracing-f2p-for-unannounced-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20178028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/23/rumor-blizzard-embracing-f2p-for-unannounced-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard-f2p</category><category>blizzard-f2p-rumor</category><category>business-models</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>paul-sams</category><category>project-titan</category><category>rumor</category><category>rumors</category><category>sci-fi</category><category>titan</category><category>titan-f2p</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 23 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: You owe me for this]]></title><link>http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/</guid><comments>http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/coh-mmr-1329062427.jpg" /></a></div>
In a subscription game, the developers have a certain degree of built-in obligation to the playerbase. You pay $15 a month, and while some of that goes toward the simple logistics of running the game, some of that also goes toward keeping the game in development. When you're putting down money, there's a tacit understanding that you are owed something in return. Strictly speaking, we know the only thing we're owed is access to the game, but even that is <em>something</em>.<br />
<br />
<a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> has entered the realm of free-to-play, though, and that means the expectations of what players are owed has become all kinds of skewed. There's a huge pile of content available to players who haven't paid a cent. What do free players actually deserve in this environment? What do paying players deserve? Where do you draw the line between what should be free for everyone, what should be free for subscribers, and what should just plain cost money?<p><a href="http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: You owe me for this</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/">A Mild-Mannered Reporter: You owe me for this</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20169931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/a-mild-mannered-reporter-you-owe-me-for-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered</category><category>business</category><category>business-models</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>column</category><category>columns</category><category>cov</category><category>cox</category><category>entitlement</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ncsoft</category><category>opinion</category><category>owed</category><category>owing</category><category>paragon</category><category>paragon-studios</category><category>reporter</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 22 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[CCP touts EVE growth, considers IPO]]></title><link>http://massively.joystiq.com/2012/02/22/ccp-touts-eve-growth-considers-ipo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/ccp-touts-eve-growth-considers-ipo/</guid><comments>http://massively.joystiq.com/2012/02/22/ccp-touts-eve-growth-considers-ipo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/22/ccp-touts-eve-growth-considers-ipo/"><img alt="EVE Online - Minmatar fleet" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/minmatarfleet.jpg" /></a></div>
Despite the commonly held belief that 2011 was a disastrous year for <a href="http://massively.joystiq.com/tag/ccp">CCP</a> and <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, the firm recently told <a href="http://techcrunch.com/2012/02/21/eve-online-saw-66m-in-revenue-last-year-mulls-ipo/">TechCrunch</a> that its sci-fi sandbox game brought in $66 million in revenue last year.<br />
<br />
The website reports that <em>EVE's</em> revenue features a compound annual growth rate of 53 percent, and the title has also generated $300 million in total revenue since its 2003 launch. Interestingly, the article avoids all mention of 2011's <a href="http://massively.joystiq.com/tag/monoclegate">Monoclegate brouhaha</a> and the resulting player protests that led CCP to refocus its development plans. It also paints a rosy picture of New Eden's future, and CCP head honcho <a href="http://massively.joystiq.com/tag/hilmar-petursson">Hilmar Petursson</a> says an IPO is a possibility.<br />
<br />
"We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/ccp-touts-eve-growth-considers-ipo/">CCP touts EVE growth, considers IPO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/ccp-touts-eve-growth-considers-ipo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20176911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/ccp-touts-eve-growth-considers-ipo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>ccp</category><category>ccp-games</category><category>ccp-ipo</category><category>eve</category><category>eve-ipo</category><category>eve-online</category><category>eve-revenue</category><category>financial</category><category>hilmar-petursson</category><category>mmo-industry</category><category>new-eden</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 22 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Lineage II boasts increased revenue and playerbase following free-to-play transition]]></title><link>http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/</guid><comments>http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/"><img alt="Screenshot -- Lineage II" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lineage2.jpg" /></a></div>
<div>
	It's been <a href="http://massively.joystiq.com/2011/11/30/lineage-ii-awakens-to-free-to-play-today/">a little over two months now</a> since <a href="http://www.massively.com/tag/ncsoft">NCsoft's</a> <em><a href="http://massively.joystiq.com/category/lineage-2">Lineage II</a></em> adopted a free-to-play business model that the studio has taken to calling "Truly Free." It would appear the transition went over well for the long-running title, as a new press release boasts that since the change, "[the game] has almost quadrupled its revenue and increased its concurrent player base by more than 800 per cent." Not a bad resurgence for a game that's been kicking around for the better part of eight years now. The studio attributes the success -- at least in part -- to the newly added Path to Awakening feature, "which provides helpful buffs, items and advice to accelerate new characters towards the level cap." If you'd like to get in the game and experience the freshly reinvigorated world of <em>Lineage II</em> for yourself, just click on through to the official site.<br />
	<br />
	[Source: NCsoft press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/">Lineage II boasts increased revenue and playerbase following free-to-play transition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-model</category><category>business-models</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>goddess-of-destruction</category><category>industry</category><category>l2</category><category>lineage-2</category><category>lineage-ii</category><category>mmo-industry</category><category>ncsoft</category><category>path-to-awakening</category><category>truly-free</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 08 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Turbine: Subscription model isn't dead]]></title><link>http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/</guid><comments>http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/"><img alt="Dungeons and Dragons Online - dark elves" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ddogallery5.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/turbine">Turbine</a> doesn't think subscription MMOs are dying, which might come as something of a surprise to fans of the pay-as-you-go business model that's spreading like wildfire across the Western MMO landscape.<br />
<br />
"It's probably not right to say the subscription MMO is dying, it's probably more right to say the idea of forcing a player to only have one option for having to consume your content -- that's probably dying," says spokesman <a href="http://massively.joystiq.com/tag/adam-mersky">Adam Mersky</a> in a piece at <a href="http://www.eurogamer.net/articles/2012-01-30-subscription-mmos-arent-dying-says-lotro-maker-turbine">Eurogamer</a>.<br />
<br />
Mersky goes on to say that brave new business models are the norm across the entertainment spectrum, and he also claims that Turbine "certainly pioneered" free-to-play in the online gaming space (though it's worth noting that <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> introduced a F2P option for <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> in 2004, five years before <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>Dungeons and Dragons Online</em></a> took the plunge).<br />
<br />
Finally, the Eurogamer piece touches on the upcoming <a href="http://massively.joystiq.com/tag/menace-of-the-underdark"><em>Menace of the Underdark</em></a> expansion as well as the unnamed "future project" that the company first hinted about in 2009.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/">Turbine: Subscription model isn't dead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-mersky</category><category>business-models</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>menace-of-the-underdark</category><category>subscription-model</category><category>turbine</category><category>Turbine-Entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 30 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Sony, CCP 'negotiating PS3 virtual item policy' for DUST 514]]></title><link>http://massively.joystiq.com/2012/01/23/sony-ccp-negotiating-ps3-virtual-item-policy-for-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/23/sony-ccp-negotiating-ps3-virtual-item-policy-for-dust-514/</guid><comments>http://massively.joystiq.com/2012/01/23/sony-ccp-negotiating-ps3-virtual-item-policy-for-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/23/sony-ccp-negotiating-ps3-virtual-item-policy-for-dust-514/"><img alt="DUST 514 - planetary concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/dust514-caelus-class-mcc.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> is somewhat revolutionary in that it's attempting to tie together two separate games (on two separate platforms) that take place in the same fictional universe. <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is also innovating on the backend according to a new article at <a href="http://www.develop-online.net/news/39564/Sony-negotiating-PS3-virtual-currency-policy">Develop</a>.<br />
<br />
The upcoming <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> MMOFPS tie-in will establish universal PlayStation Network microtransaction rules according to CCP CEO <a href="http://massively.joystiq.com/tag/hilmar-petursson">Hilmar Petursson</a>. Petursson told Develop that the ongoing CCP/<a href="http://massively.joystiq.com/tag/sony">Sony</a> negotiations will ultimately result in the establishment of price tiers for virtual items as well as the revenue split between Sony and third-party devs.<br />
<br />
CCP is also exploring retail options for <em>DUST 514</em>, despite early reports that the title would only be available as a digital download. Finally, Petursson tells Develop that the PlayStation Vita version of <em>DUST</em> will "give people access to more asynchronous parts of the game." While he doesn't commit one way or the other, it's possible that the portable version of the game will connect to both the PlayStation 3 and PC versions via <em>EVE's</em> universal ISK currency.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/23/sony-ccp-negotiating-ps3-virtual-item-policy-for-dust-514/">Sony, CCP 'negotiating PS3 virtual item policy' for DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/23/sony-ccp-negotiating-ps3-virtual-item-policy-for-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/23/sony-ccp-negotiating-ps3-virtual-item-policy-for-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash-shop</category><category>ccp</category><category>ccp-games</category><category>dust</category><category>dust-514</category><category>dust-514-retail</category><category>eve</category><category>eve-online</category><category>f2p</category><category>fps</category><category>free-to-play</category><category>hilmar-petursson</category><category>item-store</category><category>microtransactions</category><category>mmo-shooter</category><category>mmofps</category><category>mobile</category><category>new-eden</category><category>playstation-3</category><category>playstation-network</category><category>playstation-vita</category><category>ps3</category><category>retail</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>sony</category><category>virtual-item-policy</category><category>vita</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 23 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Namco executive: F2P titles 'can't be high quality']]></title><link>http://massively.joystiq.com/2012/01/19/namco-executive-f2p-titles-cant-be-high-quality/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/namco-executive-f2p-titles-cant-be-high-quality/</guid><comments>http://massively.joystiq.com/2012/01/19/namco-executive-f2p-titles-cant-be-high-quality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/namco-executive-f2p-titles-cant-be-high-quality/"><img alt="Namco Bandai logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/logo.jpg" /></a></div>
Just when we thought every game development firm on the planet had jumped on the free-to-play bandwagon, along comes <a href="http://massively.joystiq.com/tag/namco-bandai">Namco-Bandai</a> and executive <a href="http://massively.joystiq.com/tag/olivier-comte">Olivier Comte</a>.<br />
<br />
The senior vice president recently spoke at the <a href="http://www.cgconfeurope.com/">Cloud Gaming Europe</a> conference, and he had some pretty harsh words for the industry's new business model darling. "Free-to-play games can't be high quality," Comte said. "The business model for smaller, easier titles is making an expectation to consumers that is whittling away at AAA development."<br />
<br />
He went on to stress that larger companies have to think long-term, and he opined that the proliferation of cheap games is going to be problematic for the industry if the trend continues.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/namco-executive-f2p-titles-cant-be-high-quality/">Namco executive: F2P titles 'can't be high quality'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/namco-executive-f2p-titles-cant-be-high-quality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/namco-executive-f2p-titles-cant-be-high-quality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>cloud-gaming</category><category>cloud-gaming-europe</category><category>f2p</category><category>free-to-play</category><category>mmo-industry</category><category>namco</category><category>Namco-Bandai</category><category>olivier-comte</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[RIFT revenues reached $100 million in 2011, Trion secures new funding]]></title><link>http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/</guid><comments>http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/"><img alt="RIFT - combat gameplay" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift-purifier-01.jpg" /></a></div>
How successful is <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>? That's hard to say without knowing how much it cost, but it's safe to assume that <a href="http://massively.joystiq.com/tag/trion">Trion</a> executives are smiling after the game generated $100 million in revenue in only 10 months.<br />
<br />
CEO <a href="http://massively.joystiq.com/tag/lars-buttler">Lars Buttler</a> told <a href="http://www.cnbc.com/id/46050841/">Reuters</a> that the company is still considering an initial public stock offering, and it has also secured an additional $85 million in funding as it readies <em>RIFT</em> for the South Korean and Chinese gaming markets later this year. Trion is also developing an MMO shooter called <a href="http://massively.joystiq.com/tag/defiance"><em>Defiance</em></a> and an MMORTS known as <a href="http://massively.joystiq.com/tag/end-of-nations"><em>End of Nations</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/">RIFT revenues reached $100 million in 2011, Trion secures new funding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>defiance</category><category>end-of-nations</category><category>fantasy</category><category>finances</category><category>funding</category><category>Lars-Buttler</category><category>mmo-industry</category><category>rift</category><category>sci-fi</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Jan 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: No idea what's coming edition]]></title><link>http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/</guid><comments>http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/"><img alt="How did I get here and why do I have a leash?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/askmassively-epl-109.jpg" /></a></div>
I don't know what's going to happen next in the MMO industry. I have my guesses, sure, but unless I'm fairly certain, I just don't feel right putting them up here. I certainly would not have ever imagined a world where <a href="http://www.apb.com"><em>APB: Reloaded</em></a> was successful, or one where <a href="http://www.lineage2.com"><em>Lineage II</em></a> goes free-to-play, and until it was announced, I wouldn't dare dream of <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. Heck, half the time I'm not sure I understand what's going on at any given moment, much less several months down the line.<br />
<br />
This week's <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> received several questions that require me to be more confident about my predictions than I actually am, but it does contain a question about the future of <a href="http://www.aiononline.com"><em>Aion</em></a> and a question on the past, present, and future of cheating. If you've got a question you'd like to see answered in a future installment of the column, leave it in the comments below or send it along to <a href="mailto:ask@massively.com">ask@massively.com</a>. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/" rel="bookmark">Continue reading <em>Ask Massively: No idea what's coming edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/">Ask Massively: No idea what's coming edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20144476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/12/ask-massively-no-idea-whats-coming-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ask-massively</category><category>business-models</category><category>cheat</category><category>cheaters</category><category>cheating</category><category>culture</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>humor</category><category>ncsoft</category><category>opinion</category><category>predictions</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 12 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster talks about free-to-play models and whales]]></title><link>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</guid><comments>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/"><img alt="I'm offended at having to keep this game afloat." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/blogs-whales-epl-111.jpg" /></a></div>
The idea of <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> business models can prompt a lot of venom from players who are certain that the model, essentially, is a trick. You'll be forced into paying for the game somehow, or you'll be able to pay extra money and walk away with all of the best stuff in the game. <a href="http://massively.joystiq.com/tag/Raph-Koster/">Raph Koster</a> has a different view of things from a business standpoint, and he outlines <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">how the free-to-play model works out in practice</a> in a recent blog entry.<br />
<br />
Koster explains that you wind up with a handful of players who sink a huge amount of money into the game, while most users (upwards of 60%) never pay a dime. The users who <em>do</em> pay that much money, referred to as "whales," are essentially being treated as if they're in a retail store, compared to the more traditional model where you pay $60 for a game only to find out you don't like it. Whatever your views on the model, it's an interesting look at the changing face of monetizing games and is <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">well worth a read</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/">Raph Koster talks about free-to-play models and whales</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>f2p</category><category>free-to-play</category><category>hybrid-model</category><category>industry</category><category>industry-insiders</category><category>koster</category><category>mmo-industry</category><category>opinion</category><category>pricing</category><category>raph-koster</category><category>subscription</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Research firm: SWTOR has 350,000 peak concurrent users]]></title><link>http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/</guid><comments>http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/jedicoruscant.jpg" vspace="4" /></a></div>
How successful is <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>? That's hard to say definitively, but according to <a href="http://www.rwbaird.com/research-insights/baird-research-insights.aspx">Baird Equity Research</a>, <a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> maiden massively multiplayer voyage is doing just fine. "We view the early success of Star Wars as an indication of a healthy MMO market," said Baird spokesman Colin Sebastian. The firm estimates that <em>TOR</em> has approximately 350,000 peak concurrent users spread across 215 servers (124 in America and 91 in Europe).<br />
<br />
That's a far cry from the 491 servers currently in use by <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> players, and though some analysts and fans expected <em>TOR</em> to compete with <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> subscription king, <a href="http://www.cowen.com/">Cowen and Company</a> says the new title has had "minimal apparent impact" on the market leader.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/">Research firm: SWTOR has 350,000 peak concurrent users</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20139107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baird-equity-research</category><category>bioware</category><category>business-models</category><category>cowen-and-company</category><category>ea-bioware</category><category>Electronic-Arts</category><category>peak-concurrent-users</category><category>star-wars-the-old-republic</category><category>subscription-based</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 03 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: World of Warplanes producer talks mechanics]]></title><link>http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/</guid><comments>http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/usplanesimage03.jpg" vspace="4" /></a></div>
<a href="http://wargaming.net">Wargaming.net</a> is working overtime of late, and how could it not? The company is responsible for three separate MMORPGs, beginning with 2011's successful <a href="http://worldoftanks.com"><em>World of Tanks</em></a> and ending with the recently announced <a href="http://worldofbattleships.com"><em>World of Battleships</em></a>. Sandwiched in the middle is <a href="http://worldofwarplanes.com"><em>World of Warplanes</em></a>, an ambitious aerial arcade shooter married to traditional MMO progression mechanics. The game is currently in closed alpha testing and looks to be on track for a 2012 release.<br />
<br />
This week saw the release of the game's <a href="http://massively.joystiq.com/2011/12/20/world-of-warplanes-reveals-american-tech-tree-new-trailer/">first advancement tree</a>, and we took the opportunity to ask producer <a href="http://massively.joystiq.com/tag/anton-sitnikov">Anton Sitnikov</a> a series of questions covering everything from game mechanics to player perceptions regarding the pay-to-win stigma.<p><a href="http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/" rel="bookmark">Continue reading <em>Massively Exclusive: World of Warplanes producer talks mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/">Massively Exclusive: World of Warplanes producer talks mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Dec 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20132826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/21/massively-exclusive-world-of-warplanes-producer-talks-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anton-sitnikov</category><category>aviation</category><category>business-models</category><category>damage</category><category>damage-model</category><category>exclusive</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>historical</category><category>interview</category><category>interviews</category><category>massively-exclusive</category><category>mmo-shooter</category><category>pay-to-win</category><category>payment-models</category><category>pvp</category><category>shooter</category><category>wargaming.net</category><category>world-of-warplanes</category><category>wowp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 21 Dec 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Free 2 pain]]></title><link>http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/</guid><comments>http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/"><img alt="Wings Over Atreia header image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/woaheader-1324154283.jpg" /></a></div>
Say what?!?<br />
<br />
For the <a href="http://massively.joystiq.com/2011/11/21/wings-over-atreia-tickets-please/">second time</a> in less than a month, <a href="http://us.ncsoft.com/en/">NCsoft</a> has shown wanton disregard for my already-prepared comments for the week, derailing the scheduled <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> with some out-of-the-blue announcement. And not just any announcement, but one that can have a profound effect on <a href="http://na.aiononline.com/"><em>Aion</em></a> in the coming months. What is this announcement, you say? Shall I help you out from that rock you've been slumbering under? Why, last Wednesday's bold <a href="http://massively.joystiq.com/2011/12/14/aion-going-free-to-play-in-europe/">free-to-play</a> announcement, of course!<br />
<br />
Now, before hyperventilation sets in -- either from glee or disgust -- note that there are set parameters to this specific conversion, including first and foremost that it is for the European market only. And while details aren't exactly pouring forth, there are a few tidbits to pass along, just enough to whet the appetite of future F2P Daevas or enrage current ones.<br />
<br />
Breathe into the paper bag and join me past the break for a look at the details that have been revealed and some thoughts on those that have not!<p><a href="http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/" rel="bookmark">Continue reading <em>Wings Over Atreia: Free 2 pain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/">Wings Over Atreia: Free 2 pain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/19/wings-over-atreia-free-2-pain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>business-model-conversion</category><category>business-models</category><category>cash-shop</category><category>cash-shops</category><category>cooldowns</category><category>f2p</category><category>f2p-conversions</category><category>featured</category><category>free-to-play</category><category>free-to-play-conversion</category><category>instances</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 19 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Gameforge offers a few Aion F2P details]]></title><link>http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/</guid><comments>http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/"><img alt="Aion - Sorceror and Assassin" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/aionsorcsin.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gameforge">Gameforge</a> has released a few details relating to <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> impending free-to-play conversion. As you know, the business model switch is reserved for the game's European community (for now), so none of these changes will affect the American shards.<br />
<br />
Essentially there will be two access levels when the transition occurs in February. New players (or Starters, in Gameforge lingo) get free access to the entire game. Limitations on free play include "reduced access to functions such as the chat and the auction house," though Gameforge has not specified exactly what that means as of yet.<br />
<br />
<em>Aion</em> veterans will also enjoy free access to the complete game as well as reduced instance cool-down times and increased PvP coin rewards. There is a cash shop, of course, which will include avatar customization items that may be used to individualize your character. Gameforge's press release also mentions a Gold Pack option that will grant time-limited bonuses, and we'll have more details for you as they become available. In the meantime, check out the official <em>Aion</em> free-to-play website for more on the game's move to F2P.<br />
<br />
[Source: Gameforge press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/">Gameforge offers a few Aion F2P details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>access-levels</category><category>aion</category><category>aion-eu</category><category>aion-europe</category><category>atreia</category><category>business-models</category><category>cash-shop</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>gameforge</category><category>gold-pack</category><category>item-shop</category><category>ncsoft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Lineage II goes F2P in Europe tomorrow]]></title><link>http://massively.joystiq.com/2011/12/15/lineage-ii-goes-f2p-in-europe-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/15/lineage-ii-goes-f2p-in-europe-tomorrow/</guid><comments>http://massively.joystiq.com/2011/12/15/lineage-ii-goes-f2p-in-europe-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/lineage-ii-goes-f2p-in-europe-tomorrow/"><img alt="Lineage II girl" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/lineage24.jpg" /></a></div>
"What about meeeee," said a bunch of European <a href="http://massively.joystiq.com/category/lineage-2"><em>Lineage II</em></a> fans as <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft's</a> long-running fantasy MMORPG went free-to-play in America a couple of weeks ago. Happily, publisher <a href="http://massively.joystiq.com/tag/innova">Innova</a> is stepping up to bring the free version of Aden to the old world beginning on December 16th.<br />
<br />
Innova CEO <a href="http://massively.joystiq.com/tag/gevork-sarkisyan">Gevork Sarkisyan</a> says that there's big demand for the PvP-centric fantasy title in Europe. "We have already seen our <em>Lineage II</em> community grow significantly during the beta phases, and we are looking forward to opening the full service to everyone tomorrow," he said via press release.<br />
<br />
<em>Lineage II</em> recently launched the <a href="http://massively.joystiq.com/tag/goddess-of-destruction">largest expansion</a> in its history, and NCsoft is advertising the game as the first "truly free" free-to-play MMORPG on the market.<br />
<br />
[Source: Innova press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/15/lineage-ii-goes-f2p-in-europe-tomorrow/">Lineage II goes F2P in Europe tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Dec 2011 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/15/lineage-ii-goes-f2p-in-europe-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20128844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/15/lineage-ii-goes-f2p-in-europe-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aden</category><category>business-models</category><category>european-release</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gevork-sarkisyan</category><category>innova</category><category>lineage-2</category><category>lineage-ii</category><category>ncsoft</category><category>pvp</category><category>truly-free</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 15 Dec 2011 12:15:00 EST</pubDate></item><item><title><![CDATA[Vindicia CEO: MMOs are launching with the wrong business model]]></title><link>http://massively.joystiq.com/2011/12/15/vindicia-ceo-mmos-are-launching-with-the-wrong-business-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/15/vindicia-ceo-mmos-are-launching-with-the-wrong-business-model/</guid><comments>http://massively.joystiq.com/2011/12/15/vindicia-ceo-mmos-are-launching-with-the-wrong-business-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/vindicia-ceo-mmos-are-launching-with-the-wrong-business-model/"><img alt="Money" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/3366720659b746789dfd.jpg" /></a></div>
Chances are you've never heard of <a href="http://massively.joystiq.com/tag/gene-hoffman">Gene Hoffman</a>, CEO of <a href="http://massively.joystiq.com/tag/vindicia">Vindicia</a> (which may or may not ring a bell, either). MMO companies have heard of him, though, as he's something of a veteran when it comes to online content distribution and payment models. His industry experience dates back to the founding of <a href="http://en.wikipedia.org/wiki/Emusic">eMusic</a>, a subscription-based digital music retailer that popped up in 1998.<br />
<br />
Now he advises companies regarding online business models, distribution, and monetization, and he casts a critical eye on the MMO industry and its slow march toward more flexible payment schemes. "Look, some of these MMOs are launching and they're really bad," he tells GamesIndustry.biz. "You don't want to say that too loudly to them, but seriously, these guys need to do a lot more content before they launch. So why not price it that way?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/15/vindicia-ceo-mmos-are-launching-with-the-wrong-business-model/">Vindicia CEO: MMOs are launching with the wrong business model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Dec 2011 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/15/vindicia-ceo-mmos-are-launching-with-the-wrong-business-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20128594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/15/vindicia-ceo-mmos-are-launching-with-the-wrong-business-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>flexible-business-models</category><category>gene-hoffman</category><category>interviews</category><category>Miscellaneous</category><category>mmo-industry</category><category>mmo-launches</category><category>payment-models</category><category>vindicia</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 15 Dec 2011 10:45:00 EST</pubDate></item><item><title><![CDATA[APB retail edition to hit store shelves tomorrow [Updated]]]></title><link>http://massively.joystiq.com/2011/12/08/apb-retail-edition-to-hit-store-shelves-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/08/apb-retail-edition-to-hit-store-shelves-tomorrow/</guid><comments>http://massively.joystiq.com/2011/12/08/apb-retail-edition-to-hit-store-shelves-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/08/apb-retail-edition-to-hit-store-shelves-tomorrow/"><img alt="And you can shoot them!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/apb-retail-epl-1208.jpg" /></a></div>
Would you buy a box set for a free-to-play game? It might seem like an odd question, but <a href="http://massively.joystiq.com/tag/GamersFirst/">GamersFirst</a> is hoping that the answer to that question is "yes" once you see what's being offered with the <em><a href="http://massively.joystiq.com/category/All-Points-Bulletin/">APB: Reloaded</a></em> boxed edition. With a suggested retail price of $29.99, the box is set to go on sale starting tomorrow, December 9th, and will be sold at Best Buy, Target, GameStop, and Walmart.<br />
<br />
And what do you get when you buy the game? Aside from an installation disc and manual, you get 30 days free of Premium account status and 500 G1 credits for use in the game's microtransaction store. You also get a faction-specific sports car and a special secondary weapon to help ensure that you're never without a holdout in a protracted firefight. Time will tell if this addition to the game's marketing proves profitable for the game under its current business model.<br />
<br />
[Source: GamersFirst press release]<br />
<br />
<strong>[Update: We've since been told that the retail launch of <em>APB: Reloaded</em> has been delayed. The team hopes to have an updated date by Friday, December 16th. We'll update you when we know more!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/08/apb-retail-edition-to-hit-store-shelves-tomorrow/">APB retail edition to hit store shelves tomorrow [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/08/apb-retail-edition-to-hit-store-shelves-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20123936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/08/apb-retail-edition-to-hit-store-shelves-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>box-edition</category><category>business-models</category><category>business-news</category><category>f2p</category><category>free-to-play</category><category>gamersfirst</category><category>news</category><category>retail</category><category>retail-box</category><category>retail-edition</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[SOE releases EQII Age of Discovery expansion, Freeport revamp, F2P model]]></title><link>http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/</guid><comments>http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/"><img alt="EverQuest II - Sinking Sands boss fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/eq2bossfight.jpg" /></a></div>
There are big days, and there are <em>big days</em>, and today is definitely the latter when it comes to <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a>. First of all, as producer Dave "<a href="http://massively.joystiq.com/tag/dave-georgeson">Smokejumper</a>" Georgeson says in his newly minted <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=510206">producer's letter</a>, "today we stop requiring any sort of payment."<br />
<br />
Yes, free-to-play is here (again, and across the board this time). That's just the tip of the iceberg, though. Today also marks the introduction of the much-ballyhooed Freeport revamp along with the rest of Game Update 62, and oh yeah, did we forget to mention the <a href="http://massively.joystiq.com/tag/age-of-discovery"><em>Age of Discovery</em></a> expansion?<br />
<br />
If so, the short version of <em>AoD</em> includes the dungeon-maker tool, mercenaries, the Beastlord class, and a ton of customization and collectible updates sure to make your stay in Norrath even more enjoyable. We could tell you about 20 additional alternate advancement points, a new launchpad and website, new social networking integration, and more, but then you'd have no reason to check out the official forums for yourself.  Check out the official <em>AoD</em> trailer after the break.<p><a href="http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/" rel="bookmark">Continue reading <em>SOE releases EQII Age of Discovery expansion, Freeport revamp, F2P model</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/">SOE releases EQII Age of Discovery expansion, Freeport revamp, F2P model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Dec 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20122142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/06/soe-releases-eqii-age-of-discovery-expansion-freeport-revamp-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>beastlord</category><category>business-models</category><category>dave-georgeson</category><category>dungeon-maker</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>expansions</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>freeport</category><category>freeport-revamp</category><category>game-update-62</category><category>gu-62</category><category>mercenaries</category><category>smokejumper</category><category>soe</category><category>Sony-Online-Entertainment</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 06 Dec 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Nexon's Min Kim on the 'Free2pocalypse']]></title><link>http://massively.joystiq.com/2011/12/02/nexons-min-kim-on-the-free2pocalypse/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/02/nexons-min-kim-on-the-free2pocalypse/</guid><comments>http://massively.joystiq.com/2011/12/02/nexons-min-kim-on-the-free2pocalypse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/02/nexons-min-kim-on-the-free2pocalypse/"><img alt="Nexon logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/nexonlogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/nexon">Nexon</a> bigwig <a href="http://massively.joystiq.com/tag/min-kim">Min Kim</a> recently checked in with Gamasutra for a brief interview regarding the state of the company's global free-to-play initiative. In short, business is booming, and while <a href="http://massively.joystiq.com/category/maplestory"><em>MapleStory</em></a> was viewed as an oddity when it launched with a F2P model eight years ago, it's now much closer to the norm. "A lot of people laughed at the business model, and now a lot of companies are starting to try to understand it or experiment with it. We've been calling it 'the free2pocalypse.' Every company is looking at it; the market is just way larger," Kim explains.<br />
<br />
He also talks a bit about Nexon's new Live Games division, which consolidates the company's operations, marketing, and communications groups into a single entity under his direction. Finally, Kim explains the logic behind the decision to remove Nexon's name from its uber-successful retail store game cards. In a nutshell, the benefits of unifying the virtual item currencies across a diverse selection of games outweighed the name recognition afforded by the Nexon banner.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/02/nexons-min-kim-on-the-free2pocalypse/">Nexon's Min Kim on the 'Free2pocalypse'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Dec 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/02/nexons-min-kim-on-the-free2pocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/02/nexons-min-kim-on-the-free2pocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>f2p</category><category>free-to-play</category><category>free2pocalypse</category><category>game-cards</category><category>interviews</category><category>karma-koin</category><category>karma-koins</category><category>live-games</category><category>min-kim</category><category>Miscellaneous</category><category>nexon</category><category>nexon-america</category><category>retail-store-cards</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Dec 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EA-BioWare acquires KlickNation, rebrands it BioWare Social]]></title><link>http://massively.joystiq.com/2011/12/02/ea-bioware-acquires-klicknation-rebrands-it-bioware-social/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/02/ea-bioware-acquires-klicknation-rebrands-it-bioware-social/</guid><comments>http://massively.joystiq.com/2011/12/02/ea-bioware-acquires-klicknation-rebrands-it-bioware-social/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/02/ea-bioware-acquires-klicknation-rebrands-it-bioware-social/"><img alt="BioWare logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/bioware-logo.jpg" /></a></div>
All the cool kids are into social gaming these days, so it should come as no surprise when some of the bigger gaming firms start testing the waters. <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> looks to be next on that list according to a report at GamesIndustry.biz that details <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a>' acquisition of <a href="http://massively.joystiq.com/tag/klicknation">KlickNation</a>.<br />
<br />
KlickNation operates social games including <a href="http://www.facebook.com/apps/application.php?id=80457049368"><em>SuperHero City</em></a> and <a href="http://www.klicknation.com/six-gun-galaxy/"><em>Six Gun Galaxy</em></a>, and while the company's monthly active user base has declined from 1.3 million to 400,000, EA and BioWare see it as a growth opportunity. KlickNation's expertise in building innovative and compelling RPGs for social platforms makes them a seamless tuck-in with the BioWare team at EA," says <a href="http://massively.joystiq.com/tag/ray-muzyka">Ray Muzyka</a>.<br />
<br />
The new unit has been renamed BioWare Social, and thus far the company has not announced any concrete plans relating to new or existing titles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/02/ea-bioware-acquires-klicknation-rebrands-it-bioware-social/">EA-BioWare acquires KlickNation, rebrands it BioWare Social</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/02/ea-bioware-acquires-klicknation-rebrands-it-bioware-social/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/02/ea-bioware-acquires-klicknation-rebrands-it-bioware-social/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware-social</category><category>business-models</category><category>casual</category><category>casual-gaming</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>klicknation</category><category>mmo-industry</category><category>ray-muzyka</category><category>six-gun-galaxy</category><category>social</category><category>social-gaming</category><category>superhero-city</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Kotick questions how SWTOR will benefit EA]]></title><link>http://massively.joystiq.com/2011/11/29/kotick-questions-how-swtor-will-benefit-ea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/29/kotick-questions-how-swtor-will-benefit-ea/</guid><comments>http://massively.joystiq.com/2011/11/29/kotick-questions-how-swtor-will-benefit-ea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/29/kotick-questions-how-swtor-will-benefit-ea/"><img alt="Activision CEO Bobby Kotick and... a flashlight?" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/793898-kotick2super.jpg" /></a></div>
Count <a href="http://massively.joystiq.com/tag/activision">Activision</a> CEO <a href="http://massively.joystiq.com/tag/bobby-kotick">Bobby Kotick</a> among the doubters when it comes to the financial viability of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>. The controversial executive mentioned the upcoming MMO in a speech at yesterday's <a href="http://www.reuters.com/article/2011/11/29/us-media-summit-activision-idUSTRE7AR1ZY20111129">Reuters Media Summit talk</a>, during which he said he's unclear what publisher <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a> stands to gain from the game.<br />
<br />
"Lucas is going to be the principal beneficiary of the success of Star Wars," Kotick posited. "We've been in business with Lucas for a long time and the economics will always accrue to the benefit of Lucas, so I don't really understand how the economics work for Electronic Arts."<br />
<br />
Kotick went on to say that the odds are stacked against new investors in the massively multiplayer market. "If you look at the history of the people investing in an MMO and achieving success, it's a small number," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/29/kotick-questions-how-swtor-will-benefit-ea/">Kotick questions how SWTOR will benefit EA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Nov 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/29/kotick-questions-how-swtor-will-benefit-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20116520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/29/kotick-questions-how-swtor-will-benefit-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Activision-Blizzard</category><category>bobby-kotick</category><category>business-models</category><category>mmo-industry</category><category>sci-fi</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 29 Nov 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Bigpoint's €1000 space drone sale clarified]]></title><link>http://massively.joystiq.com/2011/11/28/bigpoints-1000-space-drone-sale-clarified/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/28/bigpoints-1000-space-drone-sale-clarified/</guid><comments>http://massively.joystiq.com/2011/11/28/bigpoints-1000-space-drone-sale-clarified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://massively.joystiq.com/2011/11/28/bigpoints-1000-space-drone-sale-clarified/"><img alt="DarkOrbit - space drone" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/drone-1322488179.jpg" style="float: left;" /></a>Last week we told you about <a href="http://massively.joystiq.com/tag/bigpoint">Bigpoint's</a> eyebrow-raising sale of a <a href="http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/">&euro;1,000 virtual space drone</a>. Gamesbrief recently updated its news posting after its readers chimed in with a healthy dose of skepticism regarding the numbers involved in the supposed windfall.<br />
<br />
As it turns out, said numbers are likely still impressive, but rather less impressive than the &euro;2 million ($2.7 million) initially surmised. Gamesbrief's correction post states that the drone cannot be bought for real cash, and instead must be purchased with <a href="http://massively.joystiq.com/tag/darkorbit"><em>DarkOrbit's</em></a> Uridium currency, which is available for real money or earned in game. Bigpoint has in fact sold 2,000 of the drones, but not at a direct cost of &euro;1,000 each.<br />
<br />
"I no longer think that you can multiply 2,000 10th Drones sold times &euro;1,000 to work out how much revenue Bigpoint made from this single item," Gamesbrief's Nicholas Lovell writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/28/bigpoints-1000-space-drone-sale-clarified/">Bigpoint's €1000 space drone sale clarified</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Nov 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/28/bigpoints-1000-space-drone-sale-clarified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/28/bigpoints-1000-space-drone-sale-clarified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigpoint</category><category>browser</category><category>browser-based</category><category>business-models</category><category>correction</category><category>dark-orbit</category><category>darkorbit</category><category>drone</category><category>expensive-drone</category><category>f2p</category><category>free-to-play</category><category>sci-fi</category><category>space-drone</category><category>virtual-items</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 28 Nov 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the most you'd spend on a virtual item?]]></title><link>http://massively.joystiq.com/2011/11/24/the-daily-grind-whats-the-most-youd-spend-on-a-virtual-item/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/24/the-daily-grind-whats-the-most-youd-spend-on-a-virtual-item/</guid><comments>http://massively.joystiq.com/2011/11/24/the-daily-grind-whats-the-most-youd-spend-on-a-virtual-item/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/24/the-daily-grind-whats-the-most-youd-spend-on-a-virtual-item/"><img alt="Big pile of money" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/7564321-big-pile-of-money-stack-of-american-dollars.jpg" /></a></div>
So <a href="http://massively.joystiq.com/tag/bigpoint">Bigpoint</a> is apparently rolling around in piles of money these days, in no small part because of <a href="http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/">virtual item windfalls</a> like the one resulting from its &euro;1000 <a href="http://massively.joystiq.com/tag/darkorbit"><em>DarkOrbit</em></a> space drone. Expensive cash shop items are nothing new, of course, and whether we're talking about <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft's</em></a> $25 sparkle pony or <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II's</em></a> propensity for making you buy items for each character on your account, companies have figured out that there's a certain segment of the MMO-playing population with a good amount of disposable income.<br />
<br />
For today's Daily Grind, we're curious about your cash shop spending limits. In a nutshell, what's the most you've ever spent -- or that you'd be willing to spend -- on a virtual item?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/24/the-daily-grind-whats-the-most-youd-spend-on-a-virtual-item/">The Daily Grind: What's the most you'd spend on a virtual item?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Nov 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/24/the-daily-grind-whats-the-most-youd-spend-on-a-virtual-item/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20112875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/24/the-daily-grind-whats-the-most-youd-spend-on-a-virtual-item/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigpoint</category><category>business-models</category><category>daily-grind</category><category>darkorbit</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>free-to-play</category><category>game-discussion</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>space-drone</category><category>tdg</category><category>the-daily-grind</category><category>virtual-items</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 Nov 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[New Champions Online archetype available in regular and controversial editions]]></title><link>http://massively.joystiq.com/2011/11/23/new-champions-online-archetype-available-in-regular-and-controve/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/23/new-champions-online-archetype-available-in-regular-and-controve/</guid><comments>http://massively.joystiq.com/2011/11/23/new-champions-online-archetype-available-in-regular-and-controve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/23/new-champions-online-archetype-available-in-regular-and-controve/"><img alt="In this screenshot, everyone is still on fire, but it's purple.  Color is special." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/co-cursedscourge-epl-1123.jpg" /></a></div>
It might seem a little late for a demonic archetype, but <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> has still rolled one out into the store. <a href="https://www.champions-online.com/store?item=1227">The Scourge</a> is a new ranged archetype focused on poisoning and debuffing the target, with less durability and melee power to balance its slow ranged ramp-up. Like all archetypes, it's free to subscribing players and available for free players in the cash store. But it's also tied to a new grab bag offered in the cash store, which is provoking a few player concerns.<br />
<br />
<a href="https://www.champions-online.com/store?item=1228">The Cursed Grab Bag</a>, among other things, contains a special token to unlock the Cursed archetype, which is essentially a color-shifted version of the Scourge archetype. Some players <a href="http://forums.champions-online.com/showthread.php?t=140987">are a little concerned about the slippery slope being established here</a>, as the Cursed archetype is <em>not</em> free to subscribers (although color-shifting powers is). As a result, concerns have been raised about what this cosmetic change might mean for future archetypes being released, although as others point out, you can always just change the color if you subscribe to begin with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/23/new-champions-online-archetype-available-in-regular-and-controve/">New Champions Online archetype available in regular and controversial editions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Nov 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/23/new-champions-online-archetype-available-in-regular-and-controve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20113553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/23/new-champions-online-archetype-available-in-regular-and-controve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetypes</category><category>business-models</category><category>c-store</category><category>cash-shop</category><category>champions</category><category>champions-online</category><category>co</category><category>community</category><category>controversy</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-store</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>microtransactions</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 Nov 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Bigpoint sells 2000 virtual space drones for €1000 each]]></title><link>http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/</guid><comments>http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/"><img alt="DarkOrbit - that is one expensive space drone" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/drone.jpg" style="float: left; padding-right: 10px;" /></a><br />
Earlier this year Bigpoint made headlines for its pragmatic approach to <a href="http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/">pay-to-win</a> business models in free-to-play MMOs. Today, <a href="http://www.gamesbrief.com/2011/11/bigpoint-sells-2000-spaceship-drones-for-1000-euros-each-in-just-four-days/">Gamesbrief</a> has published a story illustrating just how successful such strategies can be.<br />
<br />
Bigpoint recently made a rare space drone available in its <a href="http://massively.joystiq.com/tag/darkorbit"><em>DarkOrbit</em></a> MMO. While this isn't newsworthy in and of itself, what caught our attention was the &euro;1000 price tag. Our eyebrows arched a little higher as Bigpoint producer <a href="http://massively.joystiq.com/tag/simon-davis">Simon Davis</a> revealed that upwards of 2000 people bought one of the drones over a four-day period.<br />
<br />
If you're counting at home, that's over &euro;2 million (nearly $2.7 million) in four days from a single virtual item.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/">Bigpoint sells 2000 virtual space drones for €1000 each</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Nov 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20113152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/23/bigpoint-sells-2000-virtual-space-drones-for-1000-each/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigpoint</category><category>browser</category><category>browser-based</category><category>business-models</category><category>darkorbit</category><category>f2p</category><category>free-to-play</category><category>mmo-industry</category><category>pay-2-win</category><category>pay-to-win</category><category>sci-fi</category><category>simon-davis</category><category>space-drones</category><category>virtual-items</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 Nov 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Analyst downgrades Blizzard stock in anticipation of SWTOR launch]]></title><link>http://massively.joystiq.com/2011/11/21/analyst-downgrades-blizzard-stock-in-anticipation-of-swtor-launc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/21/analyst-downgrades-blizzard-stock-in-anticipation-of-swtor-launc/</guid><comments>http://massively.joystiq.com/2011/11/21/analyst-downgrades-blizzard-stock-in-anticipation-of-swtor-launc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/21/analyst-downgrades-blizzard-stock-in-anticipation-of-swtor-launc/"><img alt="Sad WoW panda is worried about SWTOR (but he shouldn't be)" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sad-pandalarge.jpg" /></a></div>
Zomg, the sky is falling in Azeroth! OK, not really, but <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> is heading for troubled waters if you believe an analyst at Lazard Capital Markets. According to a report at <a href="http://www.gamespot.com/news/activision-blizzard-stock-downgraded-on-world-of-warcraft-declines-6346436">Gamespot</a>, Atul Bagga downgraded <a href="http://massively.joystiq.com/tag/blizzard">Activision-Blizzard's</a> stock from "buy" to "neutral" due to the results of a recent online survey that pointed to restlessness among a certain subset of <em>WoW</em> players.<br />
<br />
Whether the perceived wanderlust has to do with the game's age (it turns seven this month) or the deafening hype bandwagon that is gathering steam due to next month's <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> debut, the numbers indicated a possible loss of between 900,000 and 1.6 million <em>WoW</em> players following <em>TOR's</em> launch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/21/analyst-downgrades-blizzard-stock-in-anticipation-of-swtor-launc/">Analyst downgrades Blizzard stock in anticipation of SWTOR launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/21/analyst-downgrades-blizzard-stock-in-anticipation-of-swtor-launc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20111702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/21/analyst-downgrades-blizzard-stock-in-anticipation-of-swtor-launc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>analyst-predictions</category><category>bioware</category><category>blizzard</category><category>Blizzard-Entertainment</category><category>business-models</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>lazard</category><category>lazard-capital-markets</category><category>mmo-industry</category><category>predictions</category><category>star-wars-the-old-republic</category><category>swtor</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Trion hires executives for overseas operations]]></title><link>http://massively.joystiq.com/2011/11/21/trion-hires-executives-for-overseas-operations/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/21/trion-hires-executives-for-overseas-operations/</guid><comments>http://massively.joystiq.com/2011/11/21/trion-hires-executives-for-overseas-operations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/21/trion-hires-executives-for-overseas-operations/"><img alt="Trion logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/trionlogo.jpg" /></a></div>
Many <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> and <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion</a>-related comment threads (likely to include this one) are filled with speculation about how the company will fail if it doesn't take its fantasy MMORPG down the free-to-play path trod by many of its competitors.<br />
<br />
Meanwhile, the company keeps expanding, with the latest batch of good news centering on new hirings for Trion's overseas operations. According to Gamasutra, the firm recently signed Johnathan Goddard  as its new head of European PR. Also joining the team is Jeff Pabst  as the new European commerce director. Rounding out the trio is new <a href="http://massively.joystiq.com/tag/end-of-nations"><em>End of Nations</em></a> brand director Simon Bull.<br />
<br />
The company recently announced that it had raised a <a href="http://massively.joystiq.com/2011/10/25/trion-worlds-may-go-public-following-rifts-success/">truckload of venture capital</a> and that it may file for an IPO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/21/trion-hires-executives-for-overseas-operations/">Trion hires executives for overseas operations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/21/trion-hires-executives-for-overseas-operations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20111453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/21/trion-hires-executives-for-overseas-operations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bull-is-the-best-pr-name-ever</category><category>business-models</category><category>fantasy</category><category>hiring</category><category>jeff-pabst</category><category>jonathan-goddard</category><category>marketing</category><category>mmo-industry</category><category>pr</category><category>rift</category><category>simon-bull</category><category>trion</category><category>trion-world</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 Nov 2011 13:00:00 EST</pubDate></item></channel></rss>
