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Posts tagged business-model

How freeloaders help free-to-play games succeed

Do those scruffy-looking nerfherder freeloaders (like many of us here at Massively) actually contribute value to an MMO? A new article at Gamasutra argues that yes, they do, and in fact are necessary to a free-to-play game's monetary success. "If you are going straight after this demographic a...

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Age of Wushu's free-to-play model detailed

Age of Wushu is launching for keeps on April 10th, so get your wallets ready! Or, well, don't. Age of Wushu will remain free-to-play at launch, with no box price or subscription fee. You'll have full access to combat, locations, stories, trading, guilds, and all other experiences without paying...

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Scott Hartsman pontificates on the future of MMOs

We hadn't heard a peep from Scott Hartsman after he left his position as executive producer at Trion Worlds... until now. The former EverQuest II and RIFT lead spoke with Forbes not about where he's going but about where he thinks the MMO industry is heading. Hartsman sees the increased cost a...

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SWTOR delineates restrictions on F2P players

Inevitably, the first question anyone asks in the wake of a free-to-play conversion is about how much a person can get for the price of nothing. Previously, Star Wars: The Old Republic had posted an explanation of the many ways free players would get only limited access, but an updated chart make...

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Marvel Heroes assures fans that it's 'completely free'

Worried that you'll hit a content wall in Marvel Heroes and be unable to progress without taking out your wallet? Rest easy today, gentle player, for this is not to be. Gazillion President David Brevik said that he dislikes the vagaries of the free-to-play label and assured players that Marvel He...

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Funcom is ready to take The Secret World F2P if need be

Funcom's new CEO is tackling tough questions about the future of The Secret World, saying that the studio is prepared to take the title free-to-play -- if need be. In an interview with GamesIndustry, Ole Schreiner said that TSW was developed to be subscription-based with the options to change the...

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ArenaNet dev says Guild Wars 2's business model will result in a more diverse playerbase

Guild Wars 2 Lead Producer Chris Whiteside has a pretty straight-forward opinion of MMO business models: He says that subscriptions are "a huge barrier to entry." He says that Guild Wars 2's model, which has no subscription but does charge a one-time fee for the client, each campaign, and optiona...

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Shadowrun Online details new business model, shows off gameplay footage

Cliffhanger Productions announced an additional payment model last night, right in the middle of its current Kickstarter project to bring Shadowrun Online to fans everywhere. Today, Executive Producer Jan Wagner released a new developer video detailing that new payment model, referring to it as o...

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The majority of DC Universe Online users play from the PS3

It's been reported that 70% of DCUO users play on the PlayStation 3, so Sony Online Entertainment president John Smedley believes the free-to-play console market is more than merely "viable." In a recent interview with Eurogamer, he states, "There's a lot of people that go through that store and ...

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The Daily Grind: If all MMOs were completely free, would it change your gaming habits?

With the free-to-play revolution (or plague, depending on your point of view), MMO gamers now have so many more options for inexpensive play than ever before. But that's never good enough for us; we always want more, more, more! So let's take F2P to an extreme and tackle this hypothetical: Sup...

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