Posts tagged business-model 
Browser game market in China 'booming'
If you love to hate on browser-based MMOs and feel as though their time has passed, China might like to have a word or two with you. Sales of browser-based titles in the country have risen substantially in the past two years, increasing 46 in 2012 according to a Taiwanese games company president, ...
How freeloaders help free-to-play games succeed
Do those scruffy-looking nerfherder freeloaders (like many of us here at Massively) actually contribute value to an MMO? A new article at Gamasutra argues that yes, they do, and in fact are necessary to a free-to-play game's monetary success. "If you are going straight after this demographic ...
Age of Wushu's free-to-play model detailed
Age of Wushu is launching for keeps on April 10th, so get your wallets ready! Or, well, don't. Age of Wushu will remain free-to-play at launch, with no box price or subscription fee. You'll have full access to combat, locations, stories, trading, guilds, and all other experiences without paying ...
Scott Hartsman pontificates on the future of MMOs
We hadn't heard a peep from Scott Hartsman after he left his position as executive producer at Trion Worlds... until now. The former EverQuest II and RIFT lead spoke with Forbes not about where he's going but about where he thinks the MMO industry is heading. Hartsman sees the increased cost ...
SWTOR delineates restrictions on F2P players
Inevitably, the first question anyone asks in the wake of a free-to-play conversion is about how much a person can get for the price of nothing. Previously, Star Wars: The Old Republic had posted an explanation of the many ways free players would get only limited access, but an updated chart ...
Marvel Heroes assures fans that it's 'completely free'
Worried that you'll hit a content wall in Marvel Heroes and be unable to progress without taking out your wallet? Rest easy today, gentle player, for this is not to be. Gazillion President David Brevik said that he dislikes the vagaries of the free-to-play label and assured players that Marvel ...
Funcom is ready to take The Secret World F2P if need be
Funcom's new CEO is tackling tough questions about the future of The Secret World, saying that the studio is prepared to take the title free-to-play -- if need be. In an interview with GamesIndustry, Ole Schreiner said that TSW was developed to be subscription-based with the options to change the ...
ArenaNet dev says Guild Wars 2's business model will result in a more diverse playerbase
Guild Wars 2 Lead Producer Chris Whiteside has a pretty straight-forward opinion of MMO business models: He says that subscriptions are "a huge barrier to entry." He says that Guild Wars 2's model, which has no subscription but does charge a one-time fee for the client, each campaign, and ...
Shadowrun Online details new business model, shows off gameplay footage
Cliffhanger Productions announced an additional payment model last night, right in the middle of its current Kickstarter project to bring Shadowrun Online to fans everywhere. Today, Executive Producer Jan Wagner released a new developer video detailing that new payment model, referring to it as ...
The majority of DC Universe Online users play from the PS3
It's been reported that 70% of DCUO users play on the PlayStation 3, so Sony Online Entertainment president John Smedley believes the free-to-play console market is more than merely "viable." In a recent interview with Eurogamer, he states, "There's a lot of people that go through that store and ...
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Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM
The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM


