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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Masthead Studios wraps up Earthrise crafting series]]></title><link>http://massively.joystiq.com/2009/11/09/masthead-studios-wraps-up-earthrise-crafting-series/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/09/masthead-studios-wraps-up-earthrise-crafting-series/</guid><comments>http://massively.joystiq.com/2009/11/09/masthead-studios-wraps-up-earthrise-crafting-series/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/itgrowsontrees580.jpg" alt="" /></a><br />
MMO fans who enjoy the crafting aspect of their games might be interested in what <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> will have to offer. The post-apocalyptic game's creators at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> have been dropping quite a bit of info about how crafting will work, culminating in a two-part overview of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s crafting system. Masthead explained how gathered materials can be used to <a href="http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/">craft an item tailored for a specific purpose</a> in last week's installment. They continue this week with the second half of "The Crafting Process" which walks us through the creation of a finished product. <br />
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<a href="http://www.mastheadstudios.com">Masthead</a>'s overview explains how players will manufacture the various modules which are assembled into the final product in factories. In this case, the example is of an assault rifle customized for the specific goal of taking down the Burzun mutants that prowl Enterra island. The second part of The Crafting Process also looks at how that weapon a player manufactures can be disassembled and upgraded to higher tiers of technology further down the line. Check out the latest installment of Masthead's Question of the Week series, <a href="http://forums.play-earthrise.com/index.php?topic=5304.0">The Crafting Process Part 2</a>, for the best look we've had thus far at the game mechanics surrounding crafting in <em>Earthrise</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/09/masthead-studios-wraps-up-earthrise-crafting-series/">Masthead Studios wraps up Earthrise crafting series</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5304.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/masthead-studios-wraps-up-earthrise-crafting-series/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19228905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/masthead-studios-wraps-up-earthrise-crafting-series/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burzun</category><category>crafting</category><category>earthrise</category><category>game-mechanics</category><category>masthead-studios</category><category>new-titles</category><category>post-apocalyptic</category><category>qotw</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 09 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios delves into Earthrise crafting process]]></title><link>http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/</guid><comments>http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/earthrisemutantattackimageat580.jpg" alt="" /></a><br />
<a href="http://www.play-earthrise.com"><em>Earthrise</em></a> creators <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> have already made clear that their forthcoming title will be a far future sandbox MMO, a post-apocalyptic setting where PvP will be a major aspect of gameplay. What hasn't been as clear is exactly how the extensive crafting process they've discussed in the past will actually work out in normal gameplay. Certainly we've heard a great deal about <a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/">customization of crafted goods</a> and the potential to become well-known for your own variations on items, but we never had a real overview of those game mechanics. That is, until now. <br />
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<a href="http://www.mastheadstudios.com">Masthead</a> aims to dispel any confusion surrounding <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s crafting system in a two-part series of blog posts that kicked off today as part of their <a href="http://forums.play-earthrise.com/index.php?board=18.0">Question of the Week</a> offering to the community. "<a href="http://forums.play-earthrise.com/index.php?topic=5274.0">The Crafting Process</a>", part one of two, poses the theoretical example of a player -- let's call him "Tim" -- who clearly hates Burzun mutants. Enough so that Tim wishes to craft an assault rifle specifically tailored for killing this particular type of mutant. Masthead Studios walks the reader through the skills required to create such a weapon, the components that must be gathered, and how Tim will be able to extract needed resources from those materials.<p><a href="http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/" rel="bookmark">Continue reading <em>Masthead Studios delves into Earthrise crafting process</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/">Masthead Studios delves into Earthrise crafting process</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5274.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19219284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/masthead-studios-delves-into-earthrise-crafting-process/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burzun</category><category>crafting</category><category>customization</category><category>dev-blog</category><category>dev-blogs</category><category>earthrise</category><category>game-mechanics</category><category>masthead</category><category>masthead-studios</category><category>new-titles</category><category>post-apocalyptic</category><category>qotw</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 02 Nov 2009 19:00:00 EST</pubDate></item></channel></rss>
