Posts tagged builds 
The Secret World's skill system detailed in new video
If you're staring down the barrel of The Secret World's first beta weekend and you're a little bit daunted by the game's 500-plus skills or its classless progression system, don't despair. Funcom has released an eight-minute video designed to teach you the basics and get your paranormal ...
The Daily Grind: Do MMOs coddle us too much in the early game?
As much as I loved playing RIFT this year -- and I truly did -- one of my biggest critiques happened to be something beloved by many. This was the fact that the early game was so skewed toward giving you everything all at once: access to mounts and all of your class souls (and several builds). As ...
Behind the Mask: How freeforms work
This week on Behind the Mask, we'll be looking at freeform characters and how they work. This is more of a primer for players who are interested in the Gold subscription and would like to know more about how freeform characters differ from archetypes. I'm also spotlighting it to show just how ...
The Secret World designers talk optimal builds, travel, and more
Funcom devs have been hitting the publicity circuit lately in support of The Secret World, and GamePro has a new video interview featuring lead designer Martin Bruusgaard and lead content designer Joel Bylos. The pair spend a good nine minutes talking about various aspects of their upcoming ...
Fallen Earth dev blog talks builds, combat mechanics, and more
Let it never be said that the devs at GamersFirst and Icarus fail to communicate with Fallen Earth players. The latest wasteland-flavored dev blog is longer than your average George R. R. Martin novel, and just about as complex. This week's installment is heavy on builds and mechanical info ...
The Soapbox: Grinding skill instead of gear
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. One of the most troubling things I see in gamers these days is ...
An exclusive look at RIFT's Update 1.2 and beyond with Scott Hartsman [Updated]
With almost two months on the post-launch clock at Trion Worlds, RIFT appears to be holding its own in the wild and woolly field of MMORPGs. With a major update and the first world event under its belt, RIFT is sailing into the future with the wind at its back and a hull full of subscribers ...
The Mog Log: Absorbent
By the Twelve and by the Goddess, it's good to be back. Logging back into Final Fantasy XIV was a unique pleasure, one that honestly had nothing to do with the changes to quest experience from Monday or anything else. It was due to the simple fact that I had missed the game, and if I had been ...
Alter-Ego: Five favorite Fire tank powers
I'll admit it: Of all the powers I've played with in DC Universe Online thus far, the Fire and Ice powersets are undoubtedly my two personal favorites. Normally I'm not so much the tanking type, but there's something about these two trees that just satisfies the comic book nerd in me. I grew up ...
Enter at Your Own Rift: Zero-sum game
Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have ...




