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Posts tagged bugs

The Elder Scrolls Online patches for quest bugs

The Elder Scrolls Online didn't have a bad launch by any means, but it was certainly not free of lag or of bugs. Not much can be done about lag, but bugs exist to be squashed, and the latest patch from the game aims to do that. The patch notes clearly outline several known quest issues that should...

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PAX East 2014: Erin Roberts on Star Citizen's development

Star Citizen's backers have been waiting to see the game's dogfighting module in action for quite some time now, and it finally happened just before PAX East 2014. Unfortunately, it also wound up having some technical difficulties right at the beginning, which wasn't exactly what anyone had in mind...

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Massively's Elder Scrolls launch diary: Day three - Questing, story, and more

I'm just about to level 10 as the sun sets on day three of my Elder Scrolls Online pre-launch experience. After plenty of decisional paralysis on Sunday, I settled on a Redguard Nightblade and spent Monday and Tuesday leveling him through Stros M'kai, Betnikh, and the city of Daggerfall. Now I'm...

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RIFT suffers from chat and mail issues through the weekend

it looks like RIFT's patch 2.6 is bringing some unintended features to the game. Assuming you consider the complete shutdown of the game's chat to be a feature, anyhow. Up through most of yesterday, the game did not feature working chat for groups, raids, or guilds. While a fix has been pushed...

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The Daily Grind: When should a game lose the 'beta' defense?

There are people who will cry that a game is "just a beta" right up until the day before a launch. There are also people who will proclaim that a game should have been ready for prime time as soon as players were let loose in the playground, even if release is a day away. There appear to be no...

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Captain's Log Supplemental: STO's Stephen D'Angelo speaks

Last week we reported on the announcement that Star Trek Online has a new Executive Producer. Daniel Stahl, who held the position for the past several years, has moved on to another "secret" project at Cryptic Studios. The game's new (and returning) EP, Stephen D'Angelo, has taken the chair once...

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Weekly updates coming to PlanetSide 2

Would you like your favorite game to update more often or less often? Odds are you're prefer the former; barring the occasional update that badly breaks something, updates are a good thing. That's why creative director Matt Higby took to the PlanetSide 2 forums to break the happy news that the...

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DayZ moves 172,000 copies in first 24 hours of early access

The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and...

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DayZ standalone releases alpha on Steam

DayZ's "true blue" alpha launched on the Steam store today for $29.99. The release is part of Steam's early access program with a caveat posted that players should not purchase it unless they're OK with "serious issues and possible interruptions of game functioning." The launch was accompanied...

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DayZ alpha will be an actual alpha

Early adopters are in for a rough ride when the standalone version of DayZ first enters Steam's early access program. According to a post made by Dean "Rocket" Hall on the game's official forums, DayZ's initial limited launch will be "a true-blue alpha." Hall noted that because the team is...

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