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Posts tagged bug

ArcheAge endeavors to quell queues, bugs

Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained...

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Destiny has already raked in $500 million in sales

Destiny's alleged big budget didn't end up being a big risk after all, as the title has become the highest-selling day-one digital console game release in history. From a combination of pre-orders, digital sales, and retail sales, Destiny has crossed the $500 million sales mark and doesn't look to...

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Mortal Online claims 'breakthrough' with improved client performance

If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon. In all seriousness, the team has...

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PAX East 2014: Erin Roberts on Star Citizen's development

Star Citizen's backers have been waiting to see the game's dogfighting module in action for quite some time now, and it finally happened just before PAX East 2014. Unfortunately, it also wound up having some technical difficulties right at the beginning, which wasn't exactly what anyone had in mind...

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RIFT suffers from chat and mail issues through the weekend

it looks like RIFT's patch 2.6 is bringing some unintended features to the game. Assuming you consider the complete shutdown of the game's chat to be a feature, anyhow. Up through most of yesterday, the game did not feature working chat for groups, raids, or guilds. While a fix has been pushed...

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Weekly updates coming to PlanetSide 2

Would you like your favorite game to update more often or less often? Odds are you're prefer the former; barring the occasional update that badly breaks something, updates are a good thing. That's why creative director Matt Higby took to the PlanetSide 2 forums to break the happy news that the...

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EVE Evolved: Three exploitable game features

If there's one thing EVE Online players are good at, it's finding ways to get an advantage over each other. The hyper-competitive PvP sandbox breeds players with an investigative streak who will constantly figure out ways to bend and abuse new features to make ISK or get an edge over other players...

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Not So Massively: SMITE's launch date, Star Citizen's $33m goal, and Elite's cockpit reveal

Another $3 million was pledged to Star Citizen this week during the Thanksgiving livestream, pushing the total to over $33.5 million and unlocking several new ships for play. Developers now have over 50% more finance than was initially required for their ambitious plans. Meanwhile, Elite:...

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Not So Massively: PAX Prime, MOBA tournaments, and Star Citizen hits $17m

It's PAX Prime week, and that means it's time for competitive MOBA tournaments! League of Legends led the pack with its North American Regional Playoffs to determine which team will represent the region in the world championship. Third-person MOBA SMITE ran a full stage event for its $20,000 5x5...

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EVE Evolved: Grid-Fu and bending space

In last week's article, I described how EVE Online maintains the illusion of full-scale solar systems by dynamically creating small pockets of high-detail space called grids. It's within these discrete bubbles that everything we do in space takes place, from mining asteroids to running missions or...

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