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Posts tagged bug-fixes

Dark Age of Camelot takes aim at group finder and bug fixes

An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes. "We think that focusing our development resources on bug fixing for an entire patch cycle is somethi...

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EverQuest II plans bug bash and preps Frostfell celebrations

The EverQuest II team isn't going silent during the last month of the year; on the contrary, a new producer letter outlines several events that are scheduled throughout December and into January. The holiday event of Frostfell will go from December 11th through January 8th and promises "new cont...

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The Elder Scrolls Online patches for quest bugs

The Elder Scrolls Online didn't have a bad launch by any means, but it was certainly not free of lag or of bugs. Not much can be done about lag, but bugs exist to be squashed, and the latest patch from the game aims to do that. The patch notes clearly outline several known quest issues that should ...

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Age of Wushu promises latency improvements and matrix authenticator

In a new set of questions and answers from the Age of Wushu community, Snail Games promised that North American players experiencing lag will soon see relief. "We are taking serious measures to solve the latency problems after escalation," the devs promised. "Server fixes are already on their way. ...

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The Secret World updated 1.7 features today, not Issue #7 content

The Secret World fans who might have gotten overly excited for a stealth launch for the upcoming Issue #7 A Dream to Kill are in for a bit of disappointment: Today's patch contains all the fixes and code features for the update, but does not activate the new content. That said, the launchpad announ...

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New raid included in today's Secret World patch

Amid the general bug squashing and polishing released in today's patch, The Secret World has tucked away a tasty little morsel of content: an all new lair raid encounter. A weak point between realities has been discovered out in the Kingsmouth wreckage, and groups of 10 adventurers can enter the ...

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The Daily Grind: If your favorite game relaunched, what one thing would you fix?

When Final Fantasy XIV relaunches, my greatest wish is that tanking will actually feel fun. I've done my best to enjoy tanking, but the way the game expects you to tank isn't what I'd call a fun ride. Even if everything else stayed exactly the same, I'd declare the relaunch a screaming success if...

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SWTOR to get ability delay fixes but no Valor rollback [Updated]

Oh, happy day! BioWare's Georg Zoeller has posted a new entry on the Star Wars: The Old Republic official site addressing the incredibly frustrating ability delay that has had players up in arms. Zoeller states that the team has found a number of issues, including abilities on cooldown being di...

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SWTOR's 1.1 patch adds anti-aliasing, level 50 Flashpoint

Star Wars: The Old Republic's next big update is live on the game's public test shard. BioWare says that the 1.1 patch is chock full of bug fixes and is "the first of many content updates" for the sci-fi MMO. New stuff includes a level 50 Flashpoint (Kaon Under Siege) and four new bosses for O...

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SWTOR goes bug hunting with 1.0.2 and prognosticates PvP improvements

With the abundance of bugs and glitches in Star Wars: The Old Republic, fans are looking to James Ohlen's promise of weekly patches to shore up the faults. Yesterday we saw patch 1.0.2 go live with some -- but certainly not all -- of these fixes, as well as an increase in the PvP lockbox rewards ...

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