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Posts tagged bug

Mortal Online claims 'breakthrough' with improved client performance

If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon. In all seriousness, the team has...

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PAX East 2014: Erin Roberts on Star Citizen's development

Star Citizen's backers have been waiting to see the game's dogfighting module in action for quite some time now, and it finally happened just before PAX East 2014. Unfortunately, it also wound up having some technical difficulties right at the beginning, which wasn't exactly what anyone had in mind...

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RIFT suffers from chat and mail issues through the weekend

it looks like RIFT's patch 2.6 is bringing some unintended features to the game. Assuming you consider the complete shutdown of the game's chat to be a feature, anyhow. Up through most of yesterday, the game did not feature working chat for groups, raids, or guilds. While a fix has been pushed...

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Weekly updates coming to PlanetSide 2

Would you like your favorite game to update more often or less often? Odds are you're prefer the former; barring the occasional update that badly breaks something, updates are a good thing. That's why creative director Matt Higby took to the PlanetSide 2 forums to break the happy news that the...

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EVE Evolved: Three exploitable game features

If there's one thing EVE Online players are good at, it's finding ways to get an advantage over each other. The hyper-competitive PvP sandbox breeds players with an investigative streak who will constantly figure out ways to bend and abuse new features to make ISK or get an edge over other players...

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Not So Massively: SMITE's launch date, Star Citizen's $33m goal, and Elite's cockpit reveal

Another $3 million was pledged to Star Citizen this week during the Thanksgiving livestream, pushing the total to over $33.5 million and unlocking several new ships for play. Developers now have over 50% more finance than was initially required for their ambitious plans. Meanwhile, Elite:...

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Not So Massively: PAX Prime, MOBA tournaments, and Star Citizen hits $17m

It's PAX Prime week, and that means it's time for competitive MOBA tournaments! League of Legends led the pack with its North American Regional Playoffs to determine which team will represent the region in the world championship. Third-person MOBA SMITE ran a full stage event for its $20,000 5x5...

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EVE Evolved: Grid-Fu and bending space

In last week's article, I described how EVE Online maintains the illusion of full-scale solar systems by dynamically creating small pockets of high-detail space called grids. It's within these discrete bubbles that everything we do in space takes place, from mining asteroids to running missions or...

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Darkfall Unholy Wars accidentally logs everyone in as an administrator

Everyone who logged in to Darkfall Unholy Wars to test the latest patch got an unexpected surprise not listed in the patch notes. Sure, everyone was expecting new warships and combat changes, but everyone was not expecting to log in as an administrator. That was apparently true of every single...

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Neverwinter Days: The great economic collapse of 2013

So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to...

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