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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Runes of Magic weekend event psyches players up for Chapter V]]></title><link>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</guid><comments>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/"><img alt="Runes of Magic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runes.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> is counting down the days until its next major update, Chapter V: Fires of Shadowforge, and <a href="http://massively.joystiq.com/tag/frogster">Frogster</a> is throwing five exciting events to pep up its playerbase during the wait. <a href="http://us.runesofmagic.com/us/news,id2924,big_five.html">The Big Five</a>, as the company is calling it, is currently at the halfway mark as its third event that will take place over the holiday weekend.<br />
<br />
From May 25th through May 29th, <em>Runes of Magic</em> players can visit the Helping Hands in one of several locations in the game to get an incredible buff. This two-hour buff will boost experience, talent point, and rare loot gain for all who accept it. Players can receive the buff once a day for the duration of the event.<br />
<br />
The highlight of Chapter V is most definitely the addition of a pair of new classes: <a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/">the Champion and the Warlock</a>. Also coming with Chapter V are the playable Shadowforge Dwarves, a new starter zone, and additional high-level instances. The update will release on June 12th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/">Runes of Magic weekend event psyches players up for Chapter V</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-five</category><category>big-five-event</category><category>buff</category><category>champion</category><category>chapter-5</category><category>chapter-v</category><category>event</category><category>f2p</category><category>fantasy</category><category>fires-of-shadowforge</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>in-game-event</category><category>player-buff</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>Shadowforge-Dwarves</category><category>taborea</category><category>the-big-five</category><category>warlock</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012]]></title><link>http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/</guid><comments>http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/netheurgist-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
This week, <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> revealed plans to buff support tanks in the Varus patch and change several ability power items. <a href="http://massively.joystiq.com/tag/riot-games">Riot</a> also plans to buff Master Yi and nerf Ryze's ability to tank and deal damage at the same time. <a href="http://dota2.com/"><em>Dota 2</em></a> released an updated user interface designed to take all the pain out of using the courier, and <a href="http://bloodlinechampions.com/"><em>Bloodline Champions</em></a> revealed its massive $10,000 DreamHack Summer 2012 tournament.<br />
<br />
<a href="http://diablo3.com/"><em>Diablo III</em></a> revealed the Witch Doctor this week, giving <a href="http://diablo2.com/"><em>Diablo II</em></a> necromancer fans a peek at the closest replacement they'll get in the upcoming title. <a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a>'s Jay Wilson also confirmed that PvP arenas will be released long before the end of the year. <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> released its new support hero Ellonia, an ice mage whose abilities focus around a stacking slow debuff. <a href="http://riseofimmortals.com/"><em>Rise of Immortals</em></a> released a new immortal spotlight video on popular area-effect damage-dealer Netheurgist and encouraged players to start guilds with a contest to win 1,000 prestige points for every guild member.<p><a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/" rel="bookmark">Continue reading <em>Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/">Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>Alistar</category><category>Amumu</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>bloodline-champions</category><category>buff</category><category>competitive-gaming</category><category>courier</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>dreamhack</category><category>dreamhack-2012</category><category>dreamhack-summer</category><category>dreamhack-summer-2012</category><category>e-sport</category><category>e-sports</category><category>Ellonia</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>gothic-fantasy</category><category>guilds</category><category>heroes-of-newerth</category><category>hon</category><category>jay-wilson</category><category>league-of-legends</category><category>Leona</category><category>lol</category><category>master-yi</category><category>moba</category><category>multiplayer</category><category>nerf</category><category>Netheurgist</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>Nunu</category><category>online-multiplayer</category><category>patch</category><category>petroglyph</category><category>petroglyph-games</category><category>pvp</category><category>pvp-arenas</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>runic-games</category><category>ryze</category><category>s2</category><category>s2-games</category><category>stunlock</category><category>stunlock-studios</category><category>Taric</category><category>torchlight-2</category><category>torchlight-ii</category><category>valve</category><category>varus</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 30 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Rebalancing EVE's ships]]></title><link>http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/</guid><comments>http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/balance-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/">Recently we heard the glorious news</a> that <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will be overhauling <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s entire roster of tech 1 ships as part of the <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion. The overhaul will start with changes to the skill requirements for destroyers and battlecruisers and culminate in the complete removal of ship tiers and the introduction of new structured ship lines. Countless new ship types have been released since <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> launched in 2003, but there has never really been a unifying design policy on ship skills and combat roles. Now, eight years down the line, adding new ships has become a struggle in avoiding making older ones obsolete. Drastic change is needed, and when the <em>Inferno</em> expansion hits, that's exactly what we'll get.<br />
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When a new <em>EVE</em> player is ready to get into something larger than a frigate, he's currently faced with the choice of training for a destroyer or skipping it and heading straight to cruisers. Similarly, players often skip from cruisers straight to slow, bulky battleships even though battlecruisers are probably the most effective ship class for new pilots. A new system is on the way this summer, one that aims to fix this problem by introducing new racial versions of the destroyer and battlecruiser skills that must be trained on the way to bigger ships. This change should make training progression much clearer for new pilots and is just the tip of the iceberg of awesome plans in the works for the summer expansion.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I examine <em>EVE Online</em>'s upcoming ship revamp and tell you how you may be able to get free skillpoints when the patch goes live.<p><a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/" rel="bookmark">Continue reading <em>EVE Evolved: Rebalancing EVE's ships</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/">EVE Evolved: Rebalancing EVE's ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20194218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balancing</category><category>battlecruiser</category><category>battlecruisers</category><category>buff</category><category>ccp</category><category>ccp-games</category><category>destroyer</category><category>destroyers</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>inferno</category><category>nerf</category><category>opinion</category><category>rebalancing</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT devs on Russian revolution, improved itemization, and solo success]]></title><link>http://massively.joystiq.com/2012/02/06/rift-devs-on-russian-revolution-improved-itemization-and-solo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/06/rift-devs-on-russian-revolution-improved-itemization-and-solo/</guid><comments>http://massively.joystiq.com/2012/02/06/rift-devs-on-russian-revolution-improved-itemization-and-solo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/06/rift-devs-on-russian-revolution-improved-itemization-and-solo/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/riftad.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/rift/">RIFT</a></em> Live Producer <a href="http://massively.joystiq.com/tag/Hal-Hanlin/">Hal Hanlin</a> and Systems Producer <a href="http://massively.joystiq.com/tag/adam-gershowitz/">Adam Gershowitz</a> were flagged down by fansite <a href="http://rift.magelo.com/en/news/38248/Trion-Devs-Talk-to-Magelo-about-Rift-in-Russia-and-More">Magelo</a> to tackle a grab bag of various questions about the game, including the process of injecting this title into the hearts of the Russian populace. According to Hanlin, the Russian release of <em>RIFT </em>was "very smooth," and he credits <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds'</a> partner in the region, GFI, with assisting in that.<br />
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Even as itemization improvements continue to roll into <em>RIFT</em>, the devs state that they're constantly monitoring damage output. For the next patch, Warriors will see a buff to their DPS as attack power will be tweaked to boost the pain.<br />
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Hanlin promises that "soloable content is very important to us" and pointed at the success of Instant Adventures and the Chronicles of Telara as proof that Trion has responded to the desire for such content in the game.<br />
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The devs touch on small details from the recent patch and their vision for expert dungeons as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/06/rift-devs-on-russian-revolution-improved-itemization-and-solo/">RIFT devs on Russian revolution, improved itemization, and solo success</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/06/rift-devs-on-russian-revolution-improved-itemization-and-solo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20165580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/06/rift-devs-on-russian-revolution-improved-itemization-and-solo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adam-Gershowitz</category><category>buff</category><category>chronicles-of-telara</category><category>gfi</category><category>hal-hanlin</category><category>instant-adventures</category><category>interview</category><category>rift</category><category>rift-russian</category><category>russia</category><category>russian</category><category>russian-version</category><category>trion</category><category>trion-worlds</category><category>warriors</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 06 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[League of Legends prepares for Fizz patch]]></title><link>http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/</guid><comments>http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/"><img alt="Fizz league of legends image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/lolfizz.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
All this week, <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> has been releasing snippets of information on upcoming <em><a href="http://massively.joystiq.com/tag/league-of-legends">League of Legends</a></em> champion Fizz, the Tidal Trickster. Fizz's <a href="http://euw.leagueoflegends.com/news/fizz-mechanics-preview">mechanics preview</a> gave a first glimpse into the sea monster's skills, including his ability to dodge attacks with his trident and to call a shark to eat the target enemy. A new <a href="http://euw.leagueoflegends.com/news/art-spotlight-%E2%80%93-fizz-tidal-trickster">art spotlight video</a> gave us our first look at the champion and showed off both his signature trident weapon and one mean-looking shark. Today Riot published <a href="http://euw.leagueoflegends.com/news/patch-preview-fizz">a patch preview video</a> for the upcoming Fizz patch, detailing all the other changes coming with the update.<br />
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Ranged carry champions are the focus of rebalancing efforts in the coming patch, with Caitlyn, Kog'maw and Graves being nerfed and Corki, Miss Fortune and Tristana due for buffs. With tournament season approaching, Riot is being careful to make these changes very minor to avoid upsetting current lane balance. Sona's auras are being nerfed a little, which isn't a surprise as Sona's usually the obvious choice for support. The season two summoner spell changes we discussed earlier in the week will also be going live with this patch, along with revamped mastery trees. Skip past the cut to watch the full video in HD.<p><a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/" rel="bookmark">Continue reading <em>League of Legends prepares for Fizz patch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/">League of Legends prepares for Fizz patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Nov 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20105105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buff</category><category>caitlyn</category><category>corki</category><category>fizz</category><category>graves</category><category>kogmaw</category><category>league-of-legends</category><category>lol</category><category>miss-fortune</category><category>nerf</category><category>news</category><category>patch</category><category>patch-preview</category><category>riot</category><category>riot-games</category><category>shark</category><category>trident</category><category>tristana</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 12 Nov 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Happy half-birthday, RIFT!]]></title><link>http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/</guid><comments>http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/"><img alt="RIFT header" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/rift1.jpg" /></a></div>
It's hard to believe -- but amazing nevertheless -- that <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> is almost a half-year old. Six months ago, hundreds of thousands of gamers rushed through the gates to become the first to explore Telara, included me, and we were introduced to what's become one of the most dominating MMOs of the year.<br />
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Following this smooth release (and it <em>was </em>smooth), <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> set a remarkable standard for itself by pumping out meaty content updates at a steady, rapid pace and marketing <em>RIFT </em>out the wazoo. We've already witnessed two live events, numerous subscription specials, the addition of a ginormous raid, and my not having hit 50 yet -- to my eternal embarrassment. Of course, there have been bumps in the road as well: a lackluster initial world event, a segment of disgruntled players and opponents, and the looming specter of several heavy-hitting MMOs waiting in the wings.<br />
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But for right here and right now, this is Trion's time, and the company is taking advantage of this half-year milestone to light the fireworks and lay out the good china in celebration. We got on the phone with <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> and his Justice League to talk about what the studio has up its sleeves for this event -- and what's next for this rapidly expanding title.<p><a href="http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Happy half-birthday, RIFT!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/">Enter at Your Own Rift: Happy half-birthday, RIFT!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20019120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/17/enter-at-your-own-rift-happy-half-birthday-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>birthday</category><category>birthday-cake</category><category>bonus-xp</category><category>buff</category><category>celebration</category><category>chronicles-of-telara</category><category>contest</category><category>customers</category><category>discounts</category><category>featured</category><category>free-gametime</category><category>free-week</category><category>gencon</category><category>gencon-2011</category><category>gencon-indy</category><category>gift</category><category>grassroots</category><category>grassroots-movement</category><category>half-birthday</category><category>half-birthday-cake</category><category>half-birthday-celebration</category><category>instant-adventure</category><category>interview</category><category>planar-attunement</category><category>rift</category><category>state-of-the-game</category><category>subscribers</category><category>subscription</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 17 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: Your journeys]]></title><link>http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/</guid><comments>http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/"><img alt="Shadowbane" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/shadow2-1313411673.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Every time I tackle a new game for this column, I keep rediscovering a key truth: that there are the bare facts of an MMO that you can research and process, and there are the memories and experiences that transcend the features bullet points on the back of the box. It's always terrific to see players come out of the woodwork and say things like, "You know what really made this game special...?"<br />
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<a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> is proving an interesting case study as well. Because it flew so very low on my personal radar during the entirety of its operation, I naturally assumed it wasn't that good for the few souls who did play it. It turns out that I was wrong, considering just how many testimonies we've had from people who admit that if you could get past the graphical limitations and technical issues, there was a helluva game experience waiting for you.<br />
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So to follow up from last week's <a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/">interview with a blogger</a>, this week we're going to hear from Massively readers who took the time to send in their favorite memories of <em>Shadowbane</em> so that they could be preserved in the hallowed <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> vaults. Let's do it!<p><a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: Your journeys</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/">The Game Archaeologist uncovers Shadowbane: Your journeys</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buff</category><category>duel</category><category>featured</category><category>memories</category><category>minotaur</category><category>pk</category><category>pkers</category><category>player-journeys</category><category>player-memories</category><category>pvp</category><category>pvpers</category><category>shadowbane</category><category>tainted-swamp</category><category>testimonies</category><category>the-game-archaeologist</category><category>ubisoft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 16 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV expands details on the battle system]]></title><link>http://massively.joystiq.com/2010/10/07/final-fantasy-xiv-expands-details-on-the-battle-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/07/final-fantasy-xiv-expands-details-on-the-battle-system/</guid><comments>http://massively.joystiq.com/2010/10/07/final-fantasy-xiv-expands-details-on-the-battle-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxiv-battlesystem-epl-1006.jpg" /></a></div>
While <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> doesn't go out of its way to be massively accessible, <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is clearly making a conscious effort to avoid confusion wherever possible. The official player site has been steadily receiving updates about how game systems work and what's going on behind the scenes, with the newest update <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=29c4026362c3cb8add98892a8b84d9ed371bd789">discussing Battle Regimens and incapacitating body parts in combat</a>. The systems had never been discussed in-depth before, but they now offer players a chance to understand exactly what each system entails.<br />
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Battle Regimens are distantly similar in theory to the <a href="http://wiki.ffxiclopedia.org/wiki/Category:Skillchains">skillchains</a> that ruled <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s combat, but they have many differences in practice. Rather than being a chained deployment of specific skills, chains of general ability types will both buff the party and debuff the enemy party. Body parts, meanwhile, are targeted and damaged by certain weaponskills, with a helpful chart explaining what skills target what and which types of monsters can be affected. While it doesn't reveal the full details of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s combat, it should provide players with <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=29c4026362c3cb8add98892a8b84d9ed371bd789">an excellent place to start understanding the system</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/07/final-fantasy-xiv-expands-details-on-the-battle-system/">Final Fantasy XIV expands details on the battle system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=29c4026362c3cb8add98892a8b84d9ed371bd789>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/07/final-fantasy-xiv-expands-details-on-the-battle-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19664133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/07/final-fantasy-xiv-expands-details-on-the-battle-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>battle-regimens</category><category>buff</category><category>combat</category><category>combat-mechanics</category><category>damage</category><category>debuff</category><category>explanation</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>game-systems</category><category>group</category><category>group-mechanics</category><category>grouping</category><category>incapacitation</category><category>mechanics</category><category>skillchains</category><category>skills</category><category>square</category><category>square-enix</category><category>weapon-skills</category><category>weaponskills</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 07 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Pippin's top five plugins]]></title><link>http://massively.joystiq.com/2010/09/17/the-road-to-mordor-pippins-top-five-plugins/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/17/the-road-to-mordor-pippins-top-five-plugins/</guid><comments>http://massively.joystiq.com/2010/09/17/the-road-to-mordor-pippins-top-five-plugins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/plugins.jpg" alt="" /></a></div>
This past week in <a href="http://www.lotro.com/"><em>LotRO's</em></a> been a bit like riding river rapids: There's been a lot of rapid ups-and-downs, violent lurches to avoid dangerous objects, and a whole lot of noise that's drowning out the calmer waters ahead. For every piece of good news and <a href="http://ardwulfslair.wordpress.com/2010/09/15/finding-the-magic-in-lotro/">positive word-of-mouth</a>, there's been a lot of unfortunate bumps, such as server queues, <a href="http://www.casualstrolltomordor.com/2010/09/the-missing-reagent-from-dynamic-layering/">dynamic layers</a>, mouthy trolls and <a href="http://massively.joystiq.com/2010/09/14/codemasters-takes-it-on-the-chin-with-community-therapy/">Codemaster's launch delay</a>. However, I believe it's all going to settle down in a couple more weeks, and <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> will emerge the better for it.<br />
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So if this is your first week in <em>Lord of the Rings Online</em>, welcome! Find a great kinship, <a href="http://massively.joystiq.com/2010/09/03/the-road-to-mordor-if-the-road-goes-ever-on-im-gonna-need-a-g/">take time to smell the flowers</a>, and hunt some orc for me.<br />
<br />
Today I'd like to take a look at one of the unsung heroes of the recent content patch -- <a href="http://massively.joystiq.com/2010/09/03/lotro-ui-implements-lua-preps-for-extreme-makeover/">the ability to create and use plugins</a> (also called mods and addons) to enhance your user interface. While the system is still in beta and has a rough-around-the-edges feel to it, it's already shown great potential, particularly though the creativity that mod designers are pouring into it. While there are only a small number of plugins available as of right now and <a href="http://www.lotro.com/gameinfo/devdiaries/802--developer-diary-lotro-lua-scripting">Turbine has yet to expand the scope</a> of these Lua scripts beyond constrained limits, it's not too early to beef up your UI with these spiffy additions. Read on, free peoples of Middle-internet!<p><a href="http://massively.joystiq.com/2010/09/17/the-road-to-mordor-pippins-top-five-plugins/" rel="bookmark">Continue reading <em>The Road to Mordor: Pippin's top five plugins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/17/the-road-to-mordor-pippins-top-five-plugins/">The Road to Mordor: Pippin's top five plugins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/17/the-road-to-mordor-pippins-top-five-plugins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19634758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/17/the-road-to-mordor-pippins-top-five-plugins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addon</category><category>addons</category><category>bevy-o-bars</category><category>buff</category><category>buff-bars</category><category>codemasters</category><category>debuff</category><category>debuffalo-bill</category><category>dynamic-layers</category><category>emo</category><category>emotes</category><category>f2p</category><category>featured</category><category>forums</category><category>free-to-play</category><category>hotbar</category><category>hud</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-ui</category><category>lotrointerface</category><category>lotroplugins.com</category><category>lua</category><category>lua-script</category><category>middle-internet</category><category>mod</category><category>mods</category><category>palantir</category><category>plugin</category><category>plugin-manager</category><category>plugins</category><category>quickbar</category><category>quickslot</category><category>server-queues</category><category>tonicbars</category><category>trolls</category><category>turbine</category><category>Turbine-Entertainment</category><category>ui</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 17 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev diary brings good tidings to meleers]]></title><link>http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/</guid><comments>http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/champions.jpg" alt="" /></a></div>
In a world of guns, atomic blasters, telekinetic blows and eye lasers, the superhero who relies on getting up close and personal with fists or weapons becomes the underdog. Ever since launch, melee heroes in <a href="http://www.champions-online.com/"><em>Champions Online</em></a> have struggled with the disadvantage -- perceived or real -- of having to close the gap to an enemy and wail away, as well as generally feeling Superman-levels of powerful while doing it.<br />
<br />
Enter Matt "Akinos" Danuser, who jumps on the stage for <a href="http://www.champions-online.com/node/594925">the latest <em>Champions</em> Dev Diary</a>. <a href="http://massively.joystiq.com/2010/03/31/another-look-at-champions-online-six-months-later/">Six months after launch</a>, Matt and the team spent a lot of time reworking the melee power set, with the simple yet encouraging motto of <em>"Make it fun, make it competitive, and make it fun."</em><p><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/" rel="bookmark">Continue reading <em>Champions Online dev diary brings good tidings to meleers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/">Champions Online dev diary brings good tidings to meleers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19424233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawler</category><category>buff</category><category>champions</category><category>champions-online</category><category>chi</category><category>cryptic</category><category>cryptic-studios</category><category>dev-diary</category><category>martial-arts</category><category>matt-danuser</category><category>melee</category><category>nerf</category><category>powers</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 02 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Random acts of awesome]]></title><link>http://massively.joystiq.com/2009/09/27/the-daily-grind-random-acts-of-awesome/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/27/the-daily-grind-random-acts-of-awesome/</guid><comments>http://massively.joystiq.com/2009/09/27/the-daily-grind-random-acts-of-awesome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/city-of-heroes/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/cohbunchafolks_580kv.jpg" /></a><br /></div>
We've all probably had it happen. You're out fighting and someone runs past. <em>Fwoom!</em> Perhaps you're sitting peacefully, waiting for your party to catch up and <em>zing!</em> The next thing you know, there's an aura around your character as you gain a buff. Sometimes it happens so fast that you don't even get a chance to say thanks - or even figure out how the heck it got there in the first place. Other times, you'll all be standing around and someone will just randomly start buffing others for something to do. <br /><br />This morning we thought we'd ask - have you ever been on either end of a drive-by buffing? If you're the buff-ee, do you try to say thanks, or do you just keep on trucking? If you're the buff-er, do you expect thanks? Or are you just having fun making other people's day a little bit better? Has anyone's run-by buffing helped turn the tide for you? Add your thoughts, stories, and other related whatnots in the comments below!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/27/the-daily-grind-random-acts-of-awesome/">The Daily Grind: Random acts of awesome</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Sep 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/27/the-daily-grind-random-acts-of-awesome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19175116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/27/the-daily-grind-random-acts-of-awesome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buff</category><category>buffs</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 27 Sep 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online balancing effort aims to return ships to proper roles]]></title><link>http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/</guid><comments>http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/archonimageat580.jpg" alt="" /></a><br />Has it ever seemed ridiculous that in the setting of <a href="http://www.eveonline.com"><em>EVE Online</em></a>, where technology has opened up the vast potential of the galaxy, there are still aspects of <a href="http://www.eveonline.com/background/eggers/">being a capsuleer</a> that are completely ghetto? The ship and capsule technologies in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> enable you to traverse solar systems in mere seconds, unleash hails of destruction that vaporize space stations, and provides <a href="http://massively.joystiq.com/gallery/eve-visual-guide-before-you-undock/989719/">immortality through cloning</a>... but you have to stow prostitutes, slaves, marines, and livestock in a single cargo hold? Sloshing around in there with your fuel, no less. <br /><br />While the commingling of your livestock with the military forces you've rescued is hardly ranked as a critical issue in the game, not having enough room in your cargo bay for jump drive fuel <em>is</em>. Today's <a href="http://massively.joystiq.com/tag/apocrypha-1.5"><em>Apocrypha 1.5</em></a> release made significant changes to ships capable of using jump drives. <a href="http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/">We knew this was in the works</a> but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> didn't reveal any of the details until yesterday's dev blog from CCP Abathur titled "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=683">Regular or Unleaded?</a>".<p><a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/" rel="bookmark">Continue reading <em>EVE Online balancing effort aims to return ships to proper roles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/">EVE Online balancing effort aims to return ships to proper roles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Aug 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=683>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19135529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha-1.5</category><category>black-ops</category><category>buff</category><category>cargo</category><category>carrier</category><category>carriers</category><category>ccp-abathur</category><category>ccp-games</category><category>dev-blog</category><category>dev-blogs</category><category>eve-online</category><category>expansions</category><category>forums</category><category>game-mechanics</category><category>jump-drives</category><category>jump-freighters</category><category>nerf</category><category>patches</category><category>sci-fi</category><category>specialized-cargo-holds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 21 Aug 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[A Cycle of Change...]]></title><link>http://massively.joystiq.com/2009/06/26/a-cycle-of-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/26/a-cycle-of-change/</guid><comments>http://massively.joystiq.com/2009/06/26/a-cycle-of-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/dom.jpg" alt="" /><br />Logging into <a href="http://massively.joystiq.com/category/Guild-Wars/" style="font-style: italic;">Guild Wars</a> for the weekly guild night this Tuesday saw a bit of an unwelcome surprise; the personal fallout of the latest in a very long line of skill balancing patches. As a Mesmer, I'd generally done quite well out of these in recent months; a somewhat less popular class than most, they had seen quite a bit of improvement over a number of months, but this latest patch saw <a href="http://wiki.guildwars.com/wiki/Visions_of_Regret">'Visions of Regret</a>' and <a href="http://wiki.guildwars.com/wiki/Cry_of_Pain">'Cry of Pain'</a>, two very potent skills I use almost all the time, significantly reined in.<br /><br />Of course the initial reaction was one of personal indignation, coupled with envy at the perceived winners of this round of adjustments. <span style="font-style: italic;">It isn't fair!</span> A moment of reflection however and I began to consider more than just my own side of the thing, and perhaps for the improvement of the wider game, the changes to these specific skills might indeed have been warranted, and in any event, those imposing the changes were sure to have far more data at their disposal, and a view of a much larger picture than me.<br /><br />Balance is something all MMOs seek for themselves and their players, and yet very few achieve a state of equilibrium, in which all players share equal potential, equal possibility and equal enjoyment. Can the cycle of buffs and nerfs <span style="font-style: italic;">ever </span>please everyone, or is an continual procession of patches a sign of life and vibrancy that the single player off-line game lacks?<p><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/" rel="bookmark">Continue reading <em>A Cycle of Change...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/">A Cycle of Change...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19078814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>balance</category><category>buff</category><category>featured</category><category>guild-wars</category><category>nerf</category><category>nge</category><category>patches</category><category>star wars galaxies</category><category>StarWarsGalaxies</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Fri, 26 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Buffs and nerfs put into perspective in CoX]]></title><link>http://massively.joystiq.com/2008/07/10/buffs-and-nerfs-put-into-perspective-in-cox/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/buffs-and-nerfs-put-into-perspective-in-cox/</guid><comments>http://massively.joystiq.com/2008/07/10/buffs-and-nerfs-put-into-perspective-in-cox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/tag/cox"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/jackemmertnerf.jpg" alt="" /></a>Nobody likes nerfs. Well, that's not entirely true; if we're honest, there <em>can</em> sometimes be a touch of schadenfreude involved in watching the smug and overpowered get nerfed, just like with any other come-uppance. But nerfs in general are unpopular and tend to stand out in the collective memory, eclipsing positive changes. <br /><br /><a href="http://www.coh.com"><em>City of Heroes</em></a> is no exception. <a href="http://massively.joystiq.com/2008/07/09/new-cox-patch-takes-some-of-the-punch-out-of-energy-melee/">The recent (and long-expected) nerfs to Energy Melee</a> are bringing the usual complaints out: the devs are nerf-happy, why don't they just buff the others instead of nerfing us, here come the nerfs again, et cetera.<br /><br />We're grateful to Tempest_56 of the <a href="http://massively.joystiq.com/tag/cox"><em>CoX</em></a> forums for tackling this attitude head-on, and making a thorough list of what's actually been changed in the last few issues. Since Issue 11, the positive changes to powers <em>greatly</em> outnumber the negative ones. It's been a long time since <a href="http://cityofheroes.wikia.com/wiki/Enhancement_Diversification">Enhancement Diversification</a> and the <a href="http://cityofheroes.wikia.com/wiki/GDN">Global Defence Nerf</a>. When you put things into perspective, <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11285753&amp;an=0&amp;page=0&amp;gonew=1#UNREAD">they are actually looking pretty good right now</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/buffs-and-nerfs-put-into-perspective-in-cox/">Buffs and nerfs put into perspective in CoX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/10/buffs-and-nerfs-put-into-perspective-in-cox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/buffs-and-nerfs-put-into-perspective-in-cox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buff</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>ncsoft</category><category>nerf</category><category>nerfs</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Thu, 10 Jul 2008 17:00:00 EST</pubDate></item></channel></rss>
