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Posts tagged budget

The Force is with SWTOR: EA stock bounces back, budget revealed

It seems like everyone is obsessed with the exact amount of money EA spent creating its most expensive title ever, but the Los Angeles Times may have a final number to end the discussion: Apparently, Star Wars: The Old Republic cost $200 million. Other interesting details from the Times' ...

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EA quotes '200 hours of gameplay per class' in SWTOR

For most single-player video games, eight to 20 hours of gameplay is currently considered "sufficient." For Star Wars: The Old Republic, those numbers are merely a prologue to the main event. In an interview with GamesIndustry.biz, Electronic Arts' Frank Gibeau said that players should expect ...

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Hyperspace Beacon: From a certain point of view

It's interesting to me how a very tiny bit of misinformation can skew people's perception of -- well, anything, but let's say a game, for today's purposes. Just like a snowball rolling down a hill, misinformation collects more and more misinformation until it's totally out of control. People accept ...

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EA puts faith in The Old Republic's lifespan and profits

With all the cries of doom and gloom against Star Wars: The Old Republic -- not to mention accusations of a wildly bloated production budget -- one may be led to believe that TOR will fail even before it sees the light of day. EA, on the other hand, is expressing a calm confidence in the game's ...

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Lost Pages of Taborea: Save those pennies

Seeing players farm high-level dungeons can be a constant reminder that your gear sucks. If you really want to get into running instances and being the baddest of the bad, it's easy to feel pressured into spending money. Spending money isn't inherently bad. It's what makes the world go round. But ...

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Anti-Aliased: Don't hate the playa, hate the developa

So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my ...

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The Anvil of Crom: Completionism and avoiding the F2P plague

I'd like to start this week's column with a disclaimer: I expect to get a lot hate for what follows. A few of you might agree with me, and that's great, but as something of a traditionalist (both in and out of gaming), I'm used to my views being unpopular when measured against current trends. ...

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The Daily Grind: Are MMOs becoming too big-budget?

When it came out that Warner Bros had purchased Turbine Entertainment, the incident was not always received with smiles, but very few players were surprised. Trends have been set for big titles, budgets have been released, and they paint a picture of games that are further and further removed from ...

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US free-to-play MMO market oversaturated?

With new free-to-play titles, like Earth Eternal, in development while other titles are being ported over from Asia to the US at a rapid-fire rate, the question of oversaturation is being spread amongst the lips of the industry. Are we looking at a market too filled with low-budget free to play ...

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38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors

Curt Schilling is out on the field again -- the investing field, that is. The former baseball star turned game developer is looking for more investors to back 38 Studios and their first game, the title codenamed Copernicus. The company's estimates for their game requires 50 to 100 million more in ...

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