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Posts tagged budget

A look at game budgets (and MMO budgets)

Let's not delude ourselves: Companies are making games to make money. That's the whole point. But it's not about how much a game sells; it's about how much it sells compared to how much it costs to make. And that's a bit harder to be sure about, since most companies aren't in the habit of...

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The Daily Grind: Do you have an MMO budget?

One of free-to-play's many annoyances -- to me, at least -- is the fact that I have to add up various micropayments if I want to accurately track my MMO budget. With subscriptions, it's an easy $15 line item, whereas with F2P titles that don't offer an elite/legendary/accelerated/spiffy/member...

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The Soapbox: MMOs waste millions on voice-over

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A-list voice actors are not new to the video game genre. Over...

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The Force is with SWTOR: EA stock bounces back, budget revealed

It seems like everyone is obsessed with the exact amount of money EA spent creating its most expensive title ever, but the Los Angeles Times may have a final number to end the discussion: Apparently, Star Wars: The Old Republic cost $200 million. Other interesting details from the Times'...

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EA quotes '200 hours of gameplay per class' in SWTOR

For most single-player video games, eight to 20 hours of gameplay is currently considered "sufficient." For Star Wars: The Old Republic, those numbers are merely a prologue to the main event. In an interview with GamesIndustry.biz, Electronic Arts' Frank Gibeau said that players should expect...

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Hyperspace Beacon: From a certain point of view

It's interesting to me how a very tiny bit of misinformation can skew people's perception of -- well, anything, but let's say a game, for today's purposes. Just like a snowball rolling down a hill, misinformation collects more and more misinformation until it's totally out of control. People accept...

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EA puts faith in The Old Republic's lifespan and profits

With all the cries of doom and gloom against Star Wars: The Old Republic -- not to mention accusations of a wildly bloated production budget -- one may be led to believe that TOR will fail even before it sees the light of day. EA, on the other hand, is expressing a calm confidence in the game's...

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Lost Pages of Taborea: Save those pennies

Seeing players farm high-level dungeons can be a constant reminder that your gear sucks. If you really want to get into running instances and being the baddest of the bad, it's easy to feel pressured into spending money. Spending money isn't inherently bad. It's what makes the world go round. But...

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Anti-Aliased: Don't hate the playa, hate the developa

So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my...

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The Anvil of Crom: Completionism and avoiding the F2P plague

I'd like to start this week's column with a disclaimer: I expect to get a lot hate for what follows. A few of you might agree with me, and that's great, but as something of a traditionalist (both in and out of gaming), I'm used to my views being unpopular when measured against current trends....

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