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Posts tagged brute

MechWarrior Online rolls out the '12 Catapult

Some people like to drool over car statistics, with their V-8s and turbo-injections and rearview adjustable mirrors. Others like to fawn over every last detail of fictional battle robots as if they were coming soon to a dealership near them. Both, in our opinion, are acceptable. If you're in...

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A Mild-Mannered Reporter: Questionable freshness

We've been on a bit of a kick for new players lately, and that's not by coincidence. Sure, City of Heroes has a well-established playerbase by this point, but it's not like the game is exactly hostile to new players. And while I wanted to do another session of questions and answers, I wanted to...

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A Mild-Mannered Reporter: In the case of Brutes

It's the start of a new year, and that means it's time to start getting fired up again. I have been taking a little break from being online for the new year weekend -- after all, when you're always online, it starts to wear on you just a little. But now it's time to get back in the saddle in City...

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New CoX patch puts the wallop back in Martial Arts

City of Heroes Dev Back Alley Brawler has been a very busy guy of late. When he's not fending off incoming questions like a tank herding Rikti monkeys, he's working on animations and visual effects. Recently, several powers have seen improvements to their animation speed, allowing players to beat...

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CoX Issue 12 starts work on improving PvP

City of Heroes Issue 12: Midnight Hour, now in Open Beta, brings with it a vast assortment of Quality of Life fixes and tweaks. One small but highly significant fix slipped through the net and missed appearing in the first round of patch notes: the buildup of Brute Fury in PvP and against...

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