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Posts tagged browser-based-mmos

Browser game market in China 'booming'

If you love to hate on browser-based MMOs and feel as though their time has passed, China might like to have a word or two with you. Sales of browser-based titles in the country have risen substantially in the past two years, increasing 46 in 2012 according to a Taiwanese games company president,...

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Free for All: Why I prefer primitive graphics over realistic imagery

There are a few divisive topics that I can bring up in my columns that will be guaranteed to not only bring in the comments but light a fire to the comments section. I've learned that browser choice is a hot topic. PvP versus PvE will always cause players to erupt. Mac or PC? That topic will not...

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Free for All: Looking for the near-perfect MUD-like browser MMO

I need your help. If you are a reader, then I need you to open your memory boxes and take a look around at the bottom. Shuffle around where all the remnants of favorite past MMOs settle and see if you can find me something. If you are a developer who is reading this, then you might indeed have...

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Bigpoint surpasses 250 million registered users

The folks at Bigpoint must be feeling quite nice about themselves about now, as a new press release from the company has announced that the studio's games now have a total of 250 million registered users worldwide. Heiko Hubertz, CEO and founder of the browser-focused MMORPG developer, is quite...

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MMObility: The clever design behind War of Dragons

Ah, the things that rev up the imagination of gamers. Right now I can almost feel the excitement as players all over the world are waiting to jump into games like Skyrim or Star Wars the Old Republic. I'm a bit excited as well, but honestly none of those titles tantalizes me like some of the...

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MMObility: Just how mobile was E3?

E3 is a massive, loud conglomeration of lights, people, and stress. I spent most of my time there walking from one end to another, trying to find a certain booth or meeting room. Luckily for me, I am in pretty good shape and felt just fine the entire time, despite the fact that I had little to...

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MMObility: The constants of the console

Once again I find myself envious of the console gamer lifestyle. If you think about it even for a bit, you can see how they almost have the best of all gaming worlds. Most popular console titles support some version of multiplayer that can simulate an MMO. Granted, players don't have access to...

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Illyriad's second tournament asks players to kill bunnies and kittens

All right, so the title of this news piece might be a little misleading, but in the browser-based game Illyriad, players have been asked by the king to pursue packs of NPC animals in the hopes of netting special specimen creatures. These creatures will eventually find a home in a new Museum of...

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MMObility: Illyriad, a kingdom in your pocket

There are a lot of city-building, army-amassing, crop-growing RTS-style games in the browser market. Heck, I will wager that they probably make up about 70 percent of the games I come across while researching (my fancy word for lurking through game sites). The genre works really well in a...

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Free for All: An interview with Golemizer's lead (and only) developer

Ah, the life of the indie developer: long nights followed by more long days followed by long weekends, slugging through mountains of code to find tiny errors that break entire worlds... it would seem like a thankless job. It's ironic that many wanna-be designers and armchair developers often...

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