Posts tagged browser-based-mmo 
Fantasy MMO Eldevin enters closed beta
Last month we introduced you to Eldevin, a new browser-based fantasy MMO being developed by Hunted Cow Studios. If you're looking for a story-driven game filled with quests, PvP, and dungeons, all set in a corrupt fantasy world, Eldevin might be the place for you. And now, you can jump in and ...
Total Recall Online trailer shows off the game for the first time
It's been exactly a year (from tomorrow) since we last reported on the Total Recall MMO, back when it was confirmed by SEE Virtual Worlds as part of its acquisition of several popular intellectual properties. Now, thanks to an exclusive video interview over at Lorehound, we learn more about what ...
Aeria Games blends sci-fi and fantasy in new MMORPG Starlight Story
Aeria Games, the free-to-play publisher known for a variety of browser-based games, adds a new title to the mix. Starlight Story mixes technology and magic in a realm where players must try to save their dying planet. To aid them in preventing the destruction of their world, players will have ...
Free for All: Becoming a mediocre trader in several free titles
I often find myself achieving little things in many different games while other gamer buddies of mine are busily conquering actual gods or dragons within one or two particular titles. Sure, I would love to join a group of battleworn adventurers as they took down one of the final bosses in almost ...
Bigpoint's A Game of Thrones MMO to debut at GDC 2012
Brace yourselves; GDC is coming. And with it comes the first ever public demonstration of Bigpoint's upcoming MMO title based on George R.R. Martin's hit fantasy series, A Game of Thrones. For the first time ever, players will be able to get a look at the world of Westeros brought to life in ...
Rise and Shiny recap: Fiesta Online browser version
Fiesta Online is getting pretty long in the tooth. Heck, it's a game I have played and returned to several times over the years, and I've never quite stuck with it. Don't get me wrong -- the game is quite nice-looking for its style and always seems to have a ton of players on, but there are a lot ...
MMObility: Let's make a mobile game, part three
Last week we continued our discussion about how to make a mobile game, and the Massively readers offered up some great input. I wish I had the space to write up every single comment, but instead I will pick some of my favorites and we can discuss it from there. Unfortunately, real life has pushed ...
MMObility: Let's make a mobile game, part one
I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted ...
MMObility: Tiny Speck explains Glitch's big unlaunching
If you've kept up with Tiny Speck's unusual browser-based game Glitch, then you might be familiar with The Announcement. The developers have decided to unlaunch the game in the hopes of retooling and redesigning many of its core features. I'd bet that this decision was not made lightly, not at ...
Cliffhanger Productions shares some details on Shadowrun Online
Almost any veteran of pen-and-paper games is at least passingly familiar with the setting for Shadowrun Online, currently under development by Cliffhanger Productions. It's a big setting with plenty of space for many different player types, so the real question comes down to what the developers ...
Featured Stories
Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



