Posts tagged browser-based-mmo 
Free for All: Becoming a mediocre trader in several free titles
I often find myself achieving little things in many different games while other gamer buddies of mine are busily conquering actual gods or dragons within one or two particular titles. Sure, I would love to join a group of battleworn adventurers as they took down one of the final bosses in almost ...
Bigpoint's A Game of Thrones MMO to debut at GDC 2012
Brace yourselves; GDC is coming. And with it comes the first ever public demonstration of Bigpoint's upcoming MMO title based on George R.R. Martin's hit fantasy series, A Game of Thrones. For the first time ever, players will be able to get a look at the world of Westeros brought to life in ...
Rise and Shiny recap: Fiesta Online browser version
Fiesta Online is getting pretty long in the tooth. Heck, it's a game I have played and returned to several times over the years, and I've never quite stuck with it. Don't get me wrong -- the game is quite nice-looking for its style and always seems to have a ton of players on, but there are a lot ...
MMObility: Let's make a mobile game, part three
Last week we continued our discussion about how to make a mobile game, and the Massively readers offered up some great input. I wish I had the space to write up every single comment, but instead I will pick some of my favorites and we can discuss it from there. Unfortunately, real life has pushed ...
MMObility: Let's make a mobile game, part one
I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted ...
MMObility: Tiny Speck explains Glitch's big unlaunching
If you've kept up with Tiny Speck's unusual browser-based game Glitch, then you might be familiar with The Announcement. The developers have decided to unlaunch the game in the hopes of retooling and redesigning many of its core features. I'd bet that this decision was not made lightly, not at ...
Cliffhanger Productions shares some details on Shadowrun Online
Almost any veteran of pen-and-paper games is at least passingly familiar with the setting for Shadowrun Online, currently under development by Cliffhanger Productions. It's a big setting with plenty of space for many different player types, so the real question comes down to what the developers ...
Snail Games' next strategy: A Ministry of War expansion
Snail Games debuted its real-time strategy MMO in November of last year, making it a landmark browser-based game. Ministry of War allowed us to travel back in time to command the great civilizations of Rome, Persia, Egypt, or China. Since the game's launch, the developers have experienced great ...
Rise and Shiny recap: MilMo
If there's one thing I think many developers need to learn, it's to keep games accessible. No, I'm not talking about making a game "easy" -- I'm talking about making it available to as many different players as possible. This means making a game that can run on many different PC setups and does not ...
Battlestar Galactica Online goes closed beta, releases new screens
It looks like Bigpoint is stepping closer and closer to launching the browser-based Battlestar Galactica MMO. Open beta is due this December with launch exclusively on SyFy.com this fall. (Sci-fi on SyFy? Yes!) Fans will be happy to know that the game will be firmly set in the popular television ...




