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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Anti-Aliased: Who decided brown was such an awesome color? pt. 2]]></title><link>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/</guid><comments>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/eq2desert.jpg" /></a><br /></div>
BrownQuest 2 ended up proving that too much of something was bad -- horribly, horribly bad. BrownQuest 2 could barely run on most systems because no one could handle the "extremely, super cool, melt your face" graphics and ended up sitting on the shelves that holiday season. The new rationale about the game was that it had future-proofed itself, lying in wait for computers to exist to run it at its graphical peak.<br /><br /><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wowstylized225.jpg" />That peak came, and no one rushed to buy the game. People came in and people left, and the game didn't turn out to be the huge blockbuster it was anticipated to be. And now, 4 years later, I turn on my computer and run BrownQuest 2 at maximum graphics easily, and I'm just not fully impressed. Are they good graphics? Sure they are. Are they so amazing that they make me run around my room screaming so loud that I can drown out <a href="http://www.youtube.com/watch?v=Sbw6Nxf8dYU">Lewis Black</a>? (NSFW) No, not really.<br /><br />So, with all of that in mind, let's turn to something more relevant. Let's turn to <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>. Say what you will about the game, but I think we can all agree that the game design of <em><a href="http://massively.joystiq.com/category/world-of-warcraft">WoW</a></em> is solid. It's not the holy grail, but it's certainly good enough to make 11 million people play it. Now ask yourself the question: "Would <span style="font-style: italic;">WoW</span> be as popular and as good if it sported the extreme graphics <a href="http://www.everquest2.com"><span style="font-style: italic;">EverQuest 2</span></a> did?"<br /><br />If you're hijacking my brainwaves, you know the answer already. Of course <span style="font-style: italic;">WoW</span> wouldn't be popular if the graphic requirements were through the roof. Even if it was an amazing game, no one would be playing it because no one would be able to run it. In these times, we can't afford to go running off and upgrading our video cards just because we want to play that one game, *cough*<a href="http://www.ea.com/crysis/index.jsp"><span style="font-style: italic;">Crysis</span></a>*cough*.<br /><br /><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wowvista225.jpg" alt="" />And is <span style="font-style: italic;">World of Warcraft</span> a beautiful game? Of course it is! The vistas, the sunsets, the snow, the shattered landscapes. And for being so "cartoony" it can still pull off some really imposing places, like Blackrock Mountain, Hellfire Peninsula, Netherstorm, Icecrown Glacier, and many others. Certainly, the graphics have improved in the latest expansion, but the other areas of the game just don't scream "I'm dated" as loudly as "realistic" games can.<br /><br />Say what you want about graphics that don't push the edge of technology, use bright colors, and attempt to engage us in veritable water-colored landscapes. The truth is these things make sure that the game still looks good and appealing to us years down the line, they let the tone and aristry of the game shine through in ways that realistic graphics cannot, and they make sure that you can still play with your friends without spending wads of cash to upgrade your rig.<br /><br />Because, in the end, isn't that what a massively multiplayer game is about? Playing and enjoying the world with <a href="http://www.youtube.com/watch?v=TvC5K4yveFk">other people at your side</a>?<br /><em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" alt="" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who believes games need to grasp the imagination, not your video card. When he's not writing here for Massively, he's over running <a href="http://www.epiclootforall.com/">Epic Loot For All!</a> with his insane roommates. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/">Anti-Aliased: Who decided brown was such an awesome color? pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1407206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>boring</category><category>brown</category><category>cartoon</category><category>cartoony</category><category>eq2</category><category>everquest-2</category><category>everquest2</category><category>graphics</category><category>grass</category><category>realism</category><category>realistic</category><category>soe</category><category>sony-online-entertainment</category><category>stylized</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 20 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Who decided brown was such an awesome color?]]></title><link>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/</guid><comments>http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/swtorshoot.jpg" /></a><br /></div>
Pet peeve time, ladies and gentlemen. I despise the <a href="http://www.trap17.com/index.php/realism-video-games_t32822.html">realism movement</a> in video games. Sure, I love seeing more accurate graphics and more realistic environments -- that's the nice part. I get to use my nice computer to explore amazing landscapes and take part in some beautiful interactions.<br /><br />But, whoever wrote the equation "Brown + Grass + Bland Colors = Realism" needs to have their head checked. With all of this amazing technology, we've seemed to have forgotten the magic of what games stand for. But what really gets me is the culture that's springing around this phenomenon. Apparently "toony" games aren't welcome here anymore. So I need to ask the question: "Who decided brown was <a href="http://www.unrealtournament3.com/us/main.html?month=September&amp;day=[+Day+]&amp;year=1982&amp;x=19&amp;y=14">an awesome color</a>?"<p><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/" rel="bookmark">Continue reading <em>Anti-Aliased: Who decided brown was such an awesome color?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/">Anti-Aliased: Who decided brown was such an awesome color?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1404732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/anti-aliased-who-decided-brown-was-such-an-awesome-color/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>blizzard</category><category>boring</category><category>brown</category><category>brown-grass</category><category>cartoon</category><category>cartoony</category><category>eq2</category><category>everquest-2</category><category>everquest2</category><category>featured</category><category>graphics</category><category>joystiqfeatures</category><category>realism</category><category>realistic</category><category>soe</category><category>stylized</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 20 Dec 2008 15:00:00 EST</pubDate></item></channel></rss>
