This week, Massively's Karen Bryan attended a GDC talk by Charles Cecil, the creator of Broken Sword, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to...
Posted on Aug 29th 2014 8:00PM
Posted on Aug 29th 2014 7:00PM
Posted on Aug 29th 2014 12:00PM