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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist traces his Lineage: The highlights]]></title><link>http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/</guid><comments>http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/lineage1-1307363590.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If we judged MMOs by their numbers alone -- and I'm not suggesting we do so -- then <a href="http://www.lineage.com/"><em>Lineage</em></a> would be the crowing rooster strutting about the hen house. It's also been one of those games that I've always intellectually acknowledged was a huge hit for some reason, but I never gave it much attention. I think it's because, contrary to many of the "big name" games we cover here, <a href="http://massively.joystiq.com/category/lineage"><em>Lineage</em></a> was and always will be an Asian phenomenon. That doesn't mean it should be shunned, of course, but just that it may be difficult to understand when you're on the outside of it.<br />
<br />
So let's back up the memory truck to September 1998, when a then-fledgling <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> rolled out a <a href="http://us.blizzard.com/en-us/games/d2/"><em>Diablo</em></a>-esque isometric MMO and struck virtual gold in South Korea. <a href="http://news.cnet.com/Resetting-online-gamings-future/2008-1082_3-939003.html">At the time</a>, gaming rooms were becoming a huge thing in the country; a recession had hit (giving people a lot of time with nothing to do), and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like <em><a href="http://us.blizzard.com/en-us/games/sc/">StarCraft</a> </em>and <em>Lineage </em>became overnight household fixtures -- and the country hasn't looked back.<br />
<br />
Even if you haven't played <em>Lineage </em>and you don't know anyone who does, trust me: There are a <em>lot </em>of people playing this 13-year-old title, to the tune of millions and millions. <a href="http://www.tentonhammer.com/lineage/interviews/crack-of-time-chris-mahnken">As former Senior Producer Chris Mahnken said</a>, <em>"</em>Lineage <em>keeps going because it's just plain fun."</em><br />
<br />
This month we'll be looking back at the incredible legacy that <em>Lineage </em>has given the industry, starting with an overview of the highlights of these past 13 years. Hit the jump and mind the gap!<p><a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist traces his Lineage: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/">The Game Archaeologist traces his Lineage: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19958572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>archage</category><category>asian</category><category>asian-grinder</category><category>bloodpledge</category><category>bloodpledges</category><category>broadband</category><category>Chris-Mahnken</category><category>diablo</category><category>dungeon-crawl</category><category>featured</category><category>guild-wars</category><category>hack</category><category>jake-song</category><category>korea</category><category>lineage</category><category>lineage-2</category><category>lineage-ii</category><category>ncsoft</category><category>nethack</category><category>nexus</category><category>pvp</category><category>richard-garriott</category><category>robert-garriott</category><category>rogue</category><category>rogue-like</category><category>Shin-Il-sook</category><category>south-korea</category><category>starcraft</category><category>tabula-rasa</category><category>Tack-Jin-Kim</category><category>the-game-archaeologist</category><category>Young-Park</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 07 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Government workshop on evaluation of broadband included Second Life users]]></title><link>http://massively.joystiq.com/2009/08/06/government-workshop-on-evaluation-of-broadband-included-second-l/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/06/government-workshop-on-evaluation-of-broadband-included-second-l/</guid><comments>http://massively.joystiq.com/2009/08/06/government-workshop-on-evaluation-of-broadband-included-second-l/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://gamepolitics.com/2009/08/06/fcc-workshop-open-government-will-simulcast-second-life"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/secondlifegovt.jpg" /></a></div>
This morning's <a href="http://www.broadband.gov/ws_egov.html">workshop on using broadband internet</a> to increase the US government's transparency and citizen participation included a brand new feature -- <em><a href="http://www.secondlife.com">Second Life</a></em> participation.<br /><br />The workshop was streamed live to the <a href="http://slurl.com/secondlife/Foundations/120/245/36">MacArthur Foundation's island</a> in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> as a representative forwarded questions from the citizens over to the participants of the FCC's workshop. <em>Second Life</em> citizens were able to be hands on with the workshop, getting their questions sent over a specific channel to be answered as they came in.<br /><br />"<em>In developing our nation's National Broadband Plan, we are committed to finding innovative, cutting-edge ways -- both online and offline -- to reach out to the public and elicit suggestions, questions, and insight regarding our nation's broadband future,</em>" said Jen Howard, the FCC chairman's spokesperson, <a href="http://nwn.blogs.com/nwn/2009/08/fcc-in-sl.html">to New World Notes</a>. "<em>We are delighted that this first workshop will have an aperture into Second Life and that staff is experimenting in such ways to reach all stakeholders.</em>"<br /><br />[Via <a href="http://gamepolitics.com/2009/08/06/fcc-workshop-open-government-will-simulcast-second-life">GamePolitics</a>]<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/06/government-workshop-on-evaluation-of-broadband-included-second-l/">Government workshop on evaluation of broadband included Second Life users</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepolitics.com/2009/08/06/fcc-workshop-open-government-will-simulcast-second-life>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/06/government-workshop-on-evaluation-of-broadband-included-second-l/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19121647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/06/government-workshop-on-evaluation-of-broadband-included-second-l/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broadband</category><category>broadband-internet</category><category>fcc</category><category>government</category><category>macarthur-foundation</category><category>national-broadband-plan</category><category>new-world-notes</category><category>participation</category><category>politics</category><category>second-life</category><category>simulcast</category><category>sl</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 06 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Looking to the future]]></title><link>http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/</guid><comments>http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/metropolis_poster_resize.jpg" />I was reading <a href="http://news.bbc.co.uk/1/hi/technology/7776083.stm">an article</a> on the BBC News Technology pages the other day, and it piqued my curiosity. <br /><br />The availability of super-fast broadband is about the only thing that's likely to entice me to move back to my home town. <br /><br />But how much bandwidth do you need to kill ten more foozles? <br /><br /><a href="http://www.ofcom.org.uk/">Ofcom</a> , the organisation which - among other responsibilities - monitors ISP in the UK, <a href="http://news.bbc.co.uk/1/hi/technology/7817748.stm">recently reported</a> that the average home broadband speed here is 3.6Mbps. A quick Google search suggests that speeds in the US are similar. <br /><br />Broadband speeds are climbing, there's no doubt about that, but upload speeds still lag behind download speeds. I imagine that this is one reason preventing developers from getting really experimental with interactivity in MMOs. If your players' bandwidth is being taken up just shunting the basic game data back and forth, why bother eating up the rest of it with something that might just end up being window dressing?<p><a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/" rel="bookmark">Continue reading <em>Behind the Curtain: Looking to the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/">Behind the Curtain: Looking to the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandwidth</category><category>behind-the-curtain</category><category>broadband</category><category>broadband-speed</category><category>featured</category><category>game-mechanics</category><category>lord-of-the-rings-online</category><category>lotro</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 10 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Comcast to restrict monthly broadband use]]></title><link>http://massively.joystiq.com/2008/08/29/comcast-to-restrict-monthly-broadband-use/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/29/comcast-to-restrict-monthly-broadband-use/</guid><comments>http://massively.joystiq.com/2008/08/29/comcast-to-restrict-monthly-broadband-use/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a></p><a href="http://www.comcast.com"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/comcast-logo-sms-0808.jpg" /></a>In a continued trend of restrictions from <a href="http://www.comcast.com/">Comcast Cable</a>, they've recently announced that they will soon be cracking down on excessive use of their Internet service. <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/28/BUBK12KEFR.DTL">Starting October 1st</a>, residential users who download and/or upload more than 250 GB of data each month will be asked to curb their usage. If that usage is exceeded a second time, they face account termination.<br /><br />Of course this opens up the floodgates for criticism from many customers of the largest cable company and the second largest Internet provider in the US. Will this move ultimately mean the break-up of the company's cable internet monopoly? This move makes about as much sense to us as if the government started blocking semi-trucks from driving too much, instead of making more roads and lanes.<p><a href="http://massively.joystiq.com/2008/08/29/comcast-to-restrict-monthly-broadband-use/" rel="bookmark">Continue reading <em>Comcast to restrict monthly broadband use</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/29/comcast-to-restrict-monthly-broadband-use/">Comcast to restrict monthly broadband use</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/28/BUBK12KEFR.DTL>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/29/comcast-to-restrict-monthly-broadband-use/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1299367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/29/comcast-to-restrict-monthly-broadband-use/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broadband</category><category>comcast</category><category>comcast-cable</category><category>internet-service-provider</category><category>restriction</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 29 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq looks at South Korea's PC Baang culture]]></title><link>http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/</guid><comments>http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="left"><a href="http://askpang.typepad.com/relevant_history/2003/03/finding_the_fut.html"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/koreabaang6908.jpg" /></a>No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG. <br /></div>
<br />The Korean MMOG invasion on the western market has spurned resentment but some MMOs like Nexon's <a href="http://maplestory.nexon.net/WZ.ASPX?PART=/Main"><em>Maple Story</em></a> found a successful niche. What is fascinating, are not the endless failed imports or the lucky few that do succeed in the US but the radical differences in our gaming cultures. Joystiq's Geoffrey Brooks is residing in Seoul, South Korea for the summer. Indulging his senses in this part of the world <a href="http://www.joystiq.com/2008/07/08/counting-rupees-korea-bangs">Brook posits about South Korea's PC Baangs and the masterful technological wired revolution</a> and contrasts it to the lagging-behind United States. It's a must read, especially if you know nothing of the PC gaming culture in South Korea other than asking "isn't <a href="http://www.blizzard.com/us/starcraft/"><em>Starcraft</em></a> big there?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/">Joystiq looks at South Korea's PC Baang culture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/07/08/counting-rupees-korea-bangs>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian-mmogs</category><category>broadband</category><category>embargo</category><category>foreign</category><category>imports</category><category>japanese</category><category>korean-mmog-import</category><category>maple-story</category><category>mmog-culture</category><category>ncsoft</category><category>net-cafe</category><category>nexon</category><category>nintendo</category><category>pc-baang</category><category>pc-gaming-culture</category><category>playstation</category><category>sega</category><category>seoul</category><category>south-korea</category><category>starcraft</category><category>webzen</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 09 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Asia to dominate all online life by 2013]]></title><link>http://massively.joystiq.com/2008/05/29/asia-to-dominate-all-online-life-by-2013/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/asia-to-dominate-all-online-life-by-2013/</guid><comments>http://massively.joystiq.com/2008/05/29/asia-to-dominate-all-online-life-by-2013/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/dominate.jpg" alt="" />The <a href="http://www.instat.com">research firm In-Stat</a> has released a report on the growth of online gaming in the Asia/Pacific region. Total online gaming revenue in Asia for 2007 was a healthy $5.8 billion, but In-Stat claims that market revenues in Asia will spike over the next five years -- hitting a staggering $21.1 billion in 2013. Yeah, that's in US dollars. <br /><br />In-Stat claims that a confluence of factors such as greater availability of broadband, ever-increasing content distributed across wider mediums, and 'the unique experience that online gaming offers' will propel demand. (Read: many of Asia's gamers <a href="http://massively.joystiq.com/2008/05/18/hardcore-gamer-builds-chinese-empire/">surpass our notions of <em>'hardcore'</em></a>... we don't have a word for that level of devotion yet.) They go on to claim China will become the largest market in Asia -- <a href="http://massively.joystiq.com/2008/05/04/explosive-growth-in-chinas-mmo-market/">no real surprise there</a> -- particularly as over 50% of the country's online games are developed locally. Given this phenomenal rate of online gaming adoption coupled with steady broadband penetration and speed boosts, it's only a matter of time before China's cities are as wired as South Korea's. If that sheer number of gamers can harness unthrottled bandwidth, China may very well become the pulsing digital heart of the online gaming world. <br /><br /><a href="http://www.playnoevil.com/serendipity/index.php?/archives/2042-NOTED-Casual-Games-13.5-Billion-by-2010,-Asian-Online-Games-21.1-Billion-by-2013.html">Via PlayNoEvil</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/asia-to-dominate-all-online-life-by-2013/">Asia to dominate all online life by 2013</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.instat.com/catalog/mmcatalogue.asp?id=212#IN0804025CM>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/asia-to-dominate-all-online-life-by-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1209570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/asia-to-dominate-all-online-life-by-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>broadband</category><category>china</category><category>culture</category><category>economy</category><category>hardcore</category><category>in-stat</category><category>korea</category><category>market</category><category>research</category><category>revenue</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 29 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Indian computer hardware sales driven with MMOs as "killer app"]]></title><link>http://massively.joystiq.com/2008/01/07/indian-computer-hardware-sales-driven-by-mmos-as-killer-app/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/07/indian-computer-hardware-sales-driven-by-mmos-as-killer-app/</guid><comments>http://massively.joystiq.com/2008/01/07/indian-computer-hardware-sales-driven-by-mmos-as-killer-app/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.expresscomputeronline.com/20080107/market01.shtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/indiagaming.jpg" alt="" /></a>According to <a href="http://www.expresscomputeronline.com/20080107/market01.shtml">a report on the burgeoning Indian gaming market</a> (which to date registers sales of only $48 million), massively multiplayer online games are one of the major forces driving both the growth of the greater gaming industry and the sales of modern personal computers. Many are hoping that the Indian gaming market is going to undergo a similar boom as the one that has propelled China and Korea into competition with more traditional markets like the US, Europe, and Japan, with the report speculating an almost ten times growth in sales over the next decade.<br /><br />At present, the biggest bottleneck to success of the current generation of MMOs is the fact that most Indian homes currently lack broadband internet access. Game makers are hoping that a promised boom in broadband connectivity in the sub-continent, coupled with the proliferation of dedicated gaming cafes, will lead to a boom in the development of MMOs. At present, casual games are still the most played, as they are accessible to players with slow internet connections. It'll be interesting to see how the Indian gaming market develops over the coming decade, and whether it will be able to affect the direction of MMOs as the other asian markets have. The report is definitely worth looking at if you're interested in the business of games and globalization.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/07/indian-computer-hardware-sales-driven-by-mmos-as-killer-app/">Indian computer hardware sales driven with MMOs as "killer app"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jan 2008 17:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.expresscomputeronline.com/20080107/market01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/07/indian-computer-hardware-sales-driven-by-mmos-as-killer-app/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1080290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/07/indian-computer-hardware-sales-driven-by-mmos-as-killer-app/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broadband</category><category>business</category><category>casual-games</category><category>emerging-markets</category><category>gaming-cafe</category><category>india</category><category>mmo-industry</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 07 Jan 2008 17:33:00 EST</pubDate></item><item><title><![CDATA[Sell your soul to AT&amp;T for three free months of WoW]]></title><link>http://massively.joystiq.com/2007/11/08/sell-your-soul-to-atandt-for-three-free-months-of-wow/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/08/sell-your-soul-to-atandt-for-three-free-months-of-wow/</guid><comments>http://massively.joystiq.com/2007/11/08/sell-your-soul-to-atandt-for-three-free-months-of-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.bellsouth.com/consumer/promos/dsl_cb.html?CID=OTC-blizzard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/attwow.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> is in bed with the ginormousness that is <a href="http://www.att.com">AT&amp;T</a>; if you're presently using cable internet and you choose to switch to <strike>SBC</strike> AT&amp;T DSL, AT&amp;T will <a href="http://www.bellsouth.com/consumer/promos/dsl_cb.html?CID=OTC-blizzard">send you a free game card</a> good for 3 months of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>.<br /><br />There's no way for us to either recommend or discourage this deal, because the quality of the different high-speed internet services varies from city to city. But hey, it's kind of cool if you don't mind shameless corporate promotions and if for some reason or another your cable internet provider isn't doing its job. <br /><br />You do need to be an already-existing subscriber of <em>World of Warcraft</em> to be eligible for the deal. That's okay, though, since one would expect that only the <a href="http://www.wowinsider.com/2007/01/15/and-you-thought-your-guild-was-hardcore/"><em>WoW</em> hardcore</a> (if even them) would actually switch ISPs for three free months of game time.<br /><br />[Via <a href="http://www.wowinsider.com/2007/11/08/free-wow-courtesy-of-atandt/">WoW Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/08/sell-your-soul-to-atandt-for-three-free-months-of-wow/">Sell your soul to AT&amp;T for three free months of WoW</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Nov 2007 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bellsouth.com/consumer/promos/dsl_cb.html?CID=OTC-blizzard>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/08/sell-your-soul-to-atandt-for-three-free-months-of-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1034413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/08/sell-your-soul-to-atandt-for-three-free-months-of-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atandt</category><category>att</category><category>bell-south</category><category>blizzard</category><category>broadband</category><category>game-time</category><category>high-speed-internet</category><category>isp</category><category>promotion</category><category>subscription</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 08 Nov 2007 17:26:00 EST</pubDate></item></channel></rss>
