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Posts tagged brianna-royce-tdg

The Daily Grind: Should MMOs change fundamental design rules post-launch?

A few weeks ago, ArenaNet added a new buyable perk to the Guild Wars 2 cash shop: a crafting license that allows an account's entire roster of characters to pick up an extra craft skill. In other words, buying this license means your characters can run three production craft skills, not just the...

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The Daily Grind: Does founder's syndrome hurt MMOs?

Founder's syndrome -- defined by Wikipedia as "a difficulty faced by many organizations where one or more founders maintain disproportionate power and influence following the effective initial establishment of the project" -- is not limited to just organizations. Sandbox gamers might recognize it...

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The Daily Grind: Has E3 become irrelevant to MMO gamers?

During last year's E3, I asked the Massively readers whether they thought E3 was slowly becoming irrelevant for MMO gamers thanks to 1) competing, gamer-friendly conventions like PAX and 2) E3's focus on tech and blockbuster non-MMO titles, not to mention 3) the expense of showing at a venue like...

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The Daily Grind: Does an MMO need lore to foster roleplaying?

Commenters in MJ Guthrie's recent Landmark vs. EverQuest Next article brought up an interesting question about lore and roleplay in the two games. EverQuest Next, of course, will be drenched in EverQuestian lore and backstory and high-fantasy building rules, but the player-driven Landmark will have...

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The Daily Grind: Do you mask your gender when playing MMOs?

Last month, Polygon published an article about the invisible privileges some gamers enjoy without realizing it. The author, Jonathan McIntosh, included among those privileges the idea that men "probably never think about hiding [their] real-life gender online through [their] gamer-name, [their]...

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The Daily Grind: What does your Steam library say about you?

A weekend or two ago, I was paging listlessly through my Steam account, looking for something to grab me. Like a lot of Steam's members, I've got dozens of games I've purchased cheaply or been gifted but never got around to playing, so you'd think finding something would be easy! As I poked around,...

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The Daily Grind: Are the days of preordering MMOs fading?

In January 2007, I stood in line at a brick-and-mortar store at midnight to pick up six preorder copies of The Burning Crusade for myself, my husband, and my overseas guildies. By that point, I'd been playing MMOs for a decade already, but somehow, driving through an ice storm to stand in that line...

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The Daily Grind: How would you balance MMO PvP factions?

Earlier this week, Blizzard announced voluntary free faction changes for a single World of Warcraft server, presumably as a test for fixing the factional imbalances on that server and the many other servers and server-amalgams that currently exist. As a player on a PvP cluster dominated heavily by...

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The Daily Grind: What's the ideal level cap for an MMO?

Massively commenters recently debated whether a game without levels is the same as a game without a leveling cap thanks to Black Desert's proposed character advancement system, an increasingly common lateral advancement system that allows players to build their characters more sideways than up. But...

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The Daily Grind: What are your four pillars of MMO gaming?

A few weeks ago, Massively's Star Wars: The Old Republic expert Larry Everett proposed that "ownership" or perhaps the broader term "immersion" should be considered one of the real four pillars of MMO gaming instead of the four that BioWare picked (combat, exploration, progression, and story). This...

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