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Posts tagged brianna-royce-tdg

The Daily Grind: Are kids poor MMO consumers?

Earlier this year after announcing sunsets for the apparently popular Free Realms and three other titles, SOE's John Smedley declared that his studio was done with MMOs aimed at children. "No more kid's games," he said on Reddit. "Kids don't spend well and it's very difficult to run a kids game....

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The Daily Grind: Are MMO mods and emulators on their way out?

We don't talk about emulators on Massively often because we're forbidden to encourage illegal activities or link or name specific emulators save those rare few publicly sanctioned by studios (so please don't). In fact, we've written before that emulators are a frustrating topic for many of our...

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The Daily Grind: Do you make use of mule characters?

If you go to any bank in World of Warcraft, you're going to see two different kinds of characters: actual players bedecked in fine combat gear... and level 1 bank mules with cute names and even cuter guild tags. These characters are often seen as worse than alts; they're not merely alternatives to...

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The Daily Grind: What makes an MMO a 'WoW clone'?

Eminent MMO designer Raph Koster inspired today's Daily Grind with his recent article titled When is a Clone, in which he discusses the difference between clones, reskins, variants, families, genres, and other words that gamers often use interchangeably when debating the merits of their favorite...

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The Daily Grind: What tabletop RPG mechanics should MMOs adopt?

Massively reader Couillon recently wrote in to the Massively Speaking podcast to ask us about tabletop games and their influence on the MMO genre. He proposed that MMORPGs could benefit from a tabletop-inspired "roleplay bonus" for actually -- gasp -- roleplaying a character. "I realize this might...

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The Daily Grind: What's the best MMO housing system of all time?

WildStar's floating palaces, Star Wars: The Old Republic's strongholds, World of Warcraft's garrisons, and Landmark's... well, everything... are getting a lot of press lately, maybe because the MMO industry has been starved for such content for so long. Few games implement housing after launch, and...

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The Daily Grind: Do you hate minigames in MMOs?

A reader in my last Working As Intended column made an off-hand comment about minigames that struck me as interesting. "I loathe how [minigames] have invaded MMOs in the last few years," Zuji wrote. And he's right: Minigames have become a huge part of MMOs. Upon reflection, I find I half agree with...

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The Daily Grind: Does world PvP have to be spontaneous to be fun?

I love big battleground PvP. I admit it. I may have cut my teeth in the FFA ganker land of classic Ultima Online, but I didn't enjoy it nearly so much as I enjoy two (or three!) huge swarms of people crashing into each other Pelennor Fields style. That's why World of Warcraft's attempt to recreate...

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The Daily Grind: What constitutes a grind in an MMO?

I can't remember when I first heard the term grind, but I imagine it might have been Ultima Online, when you could grind your way to Glorious Lady status killing a mongbat a minute (or was it five?). Then there was grinding mobs for levels in EverQuest, grinding missions for skill and money in Star...

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The Daily Grind: Do you suck at MMOs?

That's a serious question. Back in February, our sister site WoW Insider published an editorial called You're bad at WoW, and so am I. Author Olivia Grace argued that no one is perfect at any game, that everyone makes mistakes, and that the worst mistake is not admitting those weaknesses because...

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