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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[THQ says Warhammer 40K MMO doesn't need a million subscribers]]></title><link>http://massively.joystiq.com/2010/05/06/thq-says-warhammer-40k-mmo-doesnt-need-a-million-subscribers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/06/thq-says-warhammer-40k-mmo-doesnt-need-a-million-subscribers/</guid><comments>http://massively.joystiq.com/2010/05/06/thq-says-warhammer-40k-mmo-doesnt-need-a-million-subscribers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/warhammer-40k/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/w40k-rb-56.jpg" /></a></div>
We all know game developers love to announce big numbers. A million of this, ten million of that, forty million of the other. No thanks, says <a href="http://us.thq.com/us">THQ</a> -- our <a href="http://massively.joystiq.com/category/warhammer-40k/"><em>Warhammer 40K</em></a> MMO will be just fine without all that.<br />
<br />
The <em>Warhammer 40k</em> team is small and very experienced, so they have the advantage of skipping a lot of expensive trial-and-error, moving straight to building the game right. <br />
<br />
In a <a href="http://www.gamasutra.com/view/news/28417/THQ_Warhammer_40K_MMO_Doesnt_Need_A_Million_Subscribers.php">recent conference call</a>, THQ's CEO <a href="http://massively.joystiq.com/tag/brian-farrell">Brian Farrell</a> pointed to the relatively low investment cost of the <em>Warhammer 40k</em> MMO as the reason that they don't need to aim for huge numbers: <em>"We don't need the kind of subscriber levels that people throw around, like a million subscribers, to make a lot of money on this title. If we get anywhere near that level, we'll be making <i>a lot</i> of money."</em><br />
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Given the enthusiasm shown by fans of the title, they just might hit those numbers anyway.<br />
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<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/06/thq-says-warhammer-40k-mmo-doesnt-need-a-million-subscribers/">THQ says Warhammer 40K MMO doesn't need a million subscribers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 May 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/06/thq-says-warhammer-40k-mmo-doesnt-need-a-million-subscribers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19466352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/06/thq-says-warhammer-40k-mmo-doesnt-need-a-million-subscribers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Farrell</category><category>subscriber-numbers</category><category>warhammer-40k</category><category>warhammer-40k-mmo</category><category>Warhammer40k</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 06 May 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Warhammer 40k devs on unusual pricing structure and WoW-killing]]></title><link>http://massively.joystiq.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/</guid><comments>http://massively.joystiq.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a></p><div style="text-align: center;"><a href="http://pc.ign.com/articles/107/1071607p1.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/w40k-rb-33.jpg" /></a></div>
"<a href="http://www.worldofwarcraft.com/index.xml"><em>WoW</em></a>-killer" is a cliched term these days, and many MMO fans continue to keep a weather eye out for the game that will take down the juggernaut of the gaming world.<br />
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No thanks, say the developers behind <a href="http://massively.joystiq.com/category/warhammer-40k/"><em>Warhammer 40k</em></a>. <a href="http://massively.joystiq.com/tag/brian-farrell">Brian Farrell</a> is the CEO and President of <a href="http://www.thq.com/territory.php">THQ</a>, the company behind <em>Warhammer 40k</em>, and he has no desire to go after that title. <em>"What we love about the </em>Warhammer 40K<em> MMO is that it's different in that it's a sci-fi, futuristic-based world. We're not competing directly in the orcs and elves fantasy environment that </em><a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a><em> is in. We can differentiate ourselves." </em><br />
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Farrell feels that there is plenty of room for more than one great title, particularly since the game is a completely different type of MMO. In addition to addressing the <em>WoW</em> question, Farrell also offered up some interesting information regarding the pricing structure for <em>Warhammer 40k</em>, indicating that it will vary depending on what part of the world you are playing in. <br />
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<em>Warhammer40k</em> will be revealed fully at <a href="http://massively.joystiq.com/2010/02/04/warhammer-40k-mmo-to-be-fully-revealed-this-summer/">E3 this June</a>, but for now you can take a look at more of what Farrell had to say recently <a href="http://pc.ign.com/articles/107/1071607p1.html">over at IGN</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/">Warhammer 40k devs on unusual pricing structure and WoW-killing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19380423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/03/warhammer-40k-devs-on-unusual-pricing-structure-and-wow-killing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Farrell</category><category>e3</category><category>e3-2010</category><category>ign</category><category>thq</category><category>Warhammer-Online</category><category>WoW-killer</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 03 Mar 2010 16:00:00 EST</pubDate></item></channel></rss>
