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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Steam estimated at selling to 70% of PC market]]></title><link>http://massively.joystiq.com/2009/11/20/steam-estimated-at-selling-to-70-of-pc-market/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/20/steam-estimated-at-selling-to-70-of-pc-market/</guid><comments>http://massively.joystiq.com/2009/11/20/steam-estimated-at-selling-to-70-of-pc-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/mmo-industry/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/ry67uije4567645uj6.jpg" /></a></div>
Where did you buy your last MMO and where will you buy your next? Chances are you'll be <a href="http://store.steampowered.com/search/?genre=Massively%20Multiplayer&amp;category1=998">getting it on Steam</a> or <a href="http://www.eurogamer.net/articles/steam-has-70-per-cent-of-pc-pie">so the story goes</a> according to Brad Wardell, head honcho over at Stardock. We're inclined to agree with his assertion that Valve's digital distribution platform holds roughly 70% of the PC market as many of us here at Massively have been buying our MMOs -- and PC games in general -- on the service for some time now.<br />
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So is it a good thing or a bad thing for MMO players? Our experience with purchasing games like <a href="http://na.aiononline.com/"><em>Aion</em></a> and <a href="http://www.champions-online.com"><em>Champions Online</em></a> through the service has been positive, and so long as no complications arise via patches or other client issues we see no reason to stop utilizing the service unless better offers appear.<br />
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The only real MMO-related issue we can see is with collector's editions. Some games offer a different set of bonus material for people who opt out of the physical copy and go for the digital, but certain items like art books, mouse pads and other bric-a-brac can't be delivered through a wire... at least, not until sometime in the far flung future.<br />
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Now, as far as <a href="http://www.joystiq.com/2009/11/06/modern-warfare-2-refused-by-digital-distribution-retailers-stea/">the Steamworks integration issue goes</a>... Well, that's a whole other sack of fishes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/20/steam-estimated-at-selling-to-70-of-pc-market/">Steam estimated at selling to 70% of PC market</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/steam-has-70-per-cent-of-pc-pie>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/steam-estimated-at-selling-to-70-of-pc-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19248070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/steam-estimated-at-selling-to-70-of-pc-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>atari</category><category>brad-wardell</category><category>champions</category><category>champions-online</category><category>digital-distribution</category><category>eurogamer</category><category>impulse</category><category>ncsoft</category><category>opinion</category><category>stardock</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 20 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Sins developer says not to blame pirates]]></title><link>http://massively.joystiq.com/2008/03/25/sins-developer-says-not-to-blame-pirates/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/25/sins-developer-says-not-to-blame-pirates/</guid><comments>http://massively.joystiq.com/2008/03/25/sins-developer-says-not-to-blame-pirates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/dontchasejack.jpg" alt="" /></a><br /></div>
It seems like many developers in recent months (with <a href="http://massively.joystiq.com/2008/03/12/tim-sweeneys-beef-with-intel-and-pc-gaming/">a few notable exceptions</a>) have been trying to take an honest appraisal of the declines in sales PC game makers have seen across the board over the last half-decade. Piracy is the old boogeyman which, while it is still a serious plague on the industry, is far from being the lone culprit. A few weeks ago, Brad Wardell of Stardock, the publisher behind the spectacular <a href="http://www.joystiq.com/tag/sins-of-a-solar-empire/"><em>Sins of the Solar Empire</em></a>, posted a rant on his blog here he points to the fact that his company's game has risen to #1 on the PC sales charts despite having no piracy protection; <a href="http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming">proof positive that piracy isn't the lone factor in PC gaming's stagnation</a>.<br /><br />Wardell offers a number of other explanations. For one, other developers are still too focused on the "cool factor" instead of profitability. A lot of times, it seems games are developed to garner magazine covers and not to make money. Many developers also develop games that are likely to be snapped up in China, where piracy usually cannibalizes most of their market share. (Thankfully, this is a factor MMOs are more resilient to, <a href="http://massively.joystiq.com/tag/microtransactions/">given the way they are monetized</a>.) The other factor playing to the industry's disadvantage, he says, is that they're only just now realizing that developing games for hardware that next to nobody owns means that next to nobody will buy your game. (<a href="http://massively.joystiq.com/2008/03/07/age-of-conan-faq-reveals-system-requirements/">We're looking at you here, <em>Age of Conan</em>.</a>) Some pretty interesting opinions from a guy succeeding just outside the mainstream.<br /><br /><br />[Via <a href="http://www.gamepolitics.com/">GamePolitics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/25/sins-developer-says-not-to-blame-pirates/">Sins developer says not to blame pirates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Mar 2008 14:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/25/sins-developer-says-not-to-blame-pirates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1148335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/25/sins-developer-says-not-to-blame-pirates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brad-wardell</category><category>ironclad</category><category>pc-gaming</category><category>piracy</category><category>sins-of-a-solar-empire</category><category>stardock</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 25 Mar 2008 14:33:00 EST</pubDate></item></channel></rss>
