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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dominus reveals its bounty hunting mechanics]]></title><link>http://massively.joystiq.com/2012/01/05/dominus-reveals-its-bounty-hunting-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/05/dominus-reveals-its-bounty-hunting-mechanics/</guid><comments>http://massively.joystiq.com/2012/01/05/dominus-reveals-its-bounty-hunting-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/05/dominus-reveals-its-bounty-hunting-mechanics/"><img alt="Dominus - this dude may or may not be a bounty hunter" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/prime-battle-for-dominus-sea-beach.jpg" /></a></div>
We're not sure what it is about bounty hunters that makes them cooler than cool, but there's no denying the appeal of a profession that characters like Boba Fett, John Marston, and Rick Deckard call their own.<br />
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<a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><em>Dominus</em></a> is hoping to capture some of that badassery in a bottle via its bounty hunting system, and a new update on the game's <a href="http://www.dominusthegame.com/game/bounty-hunting/">official website</a> has all the details. In a nutshell, players are able to place bounties on four of their enemies at a time, and the only other consideration is the amount of money you're willing to put toward your revenge.<br />
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Hunting a bounty involves accepting a contract via an NPC, and you'll be alerted as to your target's zone location if he's online. After you make the kill, you'll be paid on the spot, and any other players who accepted the same bounty contract will find it removed from their mission log. There's more, but you'll need to head to the <em>Dominus</em> website to read it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/05/dominus-reveals-its-bounty-hunting-mechanics/">Dominus reveals its bounty hunting mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/05/dominus-reveals-its-bounty-hunting-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/05/dominus-reveals-its-bounty-hunting-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bounties</category><category>bounty-hunter</category><category>bounty-hunting</category><category>dominus</category><category>game-mechanics</category><category>pitchblack</category><category>pitchblack-games</category><category>prime-battle-for-dominus</category><category>pvp</category><category>revenge</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 05 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars Galaxies producer's letter talks space bounties, new player ships]]></title><link>http://massively.joystiq.com/2011/03/28/star-wars-galaxies-producers-letter-talks-space-bounties-new-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/28/star-wars-galaxies-producers-letter-talks-space-bounties-new-p/</guid><comments>http://massively.joystiq.com/2011/03/28/star-wars-galaxies-producers-letter-talks-space-bounties-new-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div style="text-align: center;">
	<a href="http://forums.station.sony.com/swg/posts/list.m?topic_id=1191477"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/havoc.jpg" vspace="4" /></a></div>
<a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> just launched its 19.12 <a href="http://massively.joystiq.com/2011/03/24/star-wars-galaxies-rolls-out-the-entertainer-update/">Entertainer update</a>, but that doesn't mean the dev team at <a href="http://soe.com">Sony Online Entertainment</a> is taking it easy.  Tony "<a href="http://massively.joystiq.com/tag/tony-tyson">Teesquared</a>" Tyson has posted a new <a href="http://forums.station.sony.com/swg/posts/list.m?topic_id=1191477">producer's letter</a> to the official <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>SWG</em></a> forums that offers a hint of what's to come over the next few patches.<br />
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The main thrust is the ongoing development of Galactic Civil War 2, and Tyson says the update will be released in three parts.  Part one will focus on the space game, part two will involve player cities, and part three will be "<em>a balance pass on the different GCW systems including planetary control</em>."<br />
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The space update looks to be particularly juicy, with a new player ship and space-based <a href="http://forums.station.sony.com/swg/posts/list.m?topic_id=1187391">bounty hunting</a> on the way.  The new hardware is a <a href="http://starwars.wikia.com/wiki/Scurrg_H-6_prototype_bomber">Scurrg H-6</a> prototype bomber, an example of which is the heavily modified Havoc flown by the Feeorin pirate Nym in Star Wars lore.  The Scurrg will be available to freelance pilots, and Tyson says the team is also planning to add new craft for Imperial and Rebel pilots in a future patch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/28/star-wars-galaxies-producers-letter-talks-space-bounties-new-p/">Star Wars Galaxies producer's letter talks space bounties, new player ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Mar 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/28/star-wars-galaxies-producers-letter-talks-space-bounties-new-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/28/star-wars-galaxies-producers-letter-talks-space-bounties-new-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bounties</category><category>galactic-civil-war</category><category>gcw</category><category>havoc</category><category>new-ship</category><category>nym</category><category>player-ships</category><category>producers-letter</category><category>producers-note</category><category>sandbox</category><category>scurrg</category><category>scurrg-h6</category><category>soe</category><category>Sony-Online-Entertainment</category><category>space-bounties</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-mmo</category><category>swg</category><category>teesquared</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 28 Mar 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online player creativity -- Papercraft pod edition]]></title><link>http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/</guid><comments>http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=852"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/paperpod.jpg" /></a></div>
Every month, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://www.massively.com/tag/ccp-fallout">CCP Fallout</a> trawls the forums to find the best of the community's creative efforts. Previous editions of the Celebrating the Creative Player blog have looked at <a href="http://massively.joystiq.com/2010/10/22/ccp-showcases-the-eve-communitys-creativity-in-a-new-monthly-de/">in-game news websites</a>, a <a href="http://massively.joystiq.com/2010/12/03/eve-online-player-creativity-gallente-shuttle-in-minecraft-an/">Gallente shuttle remade in Minecraft</a>, and the cross-platform <a href="http://massively.joystiq.com/2011/01/07/eve-online-player-creativity-ship-fitting-edition/">Python Fitting Tool</a>. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=852">This month's bumper edition</a> starts off with one of my favourite recent creations -- <a href="http://swiftandbitter.com/eve/wtd/">a flowchart</a> designed to help players pick what they want to do in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. Each option is linked to further reading on the topic, making it a handy tool for new players who find themselves lost in <em>EVE</em>.<br />
<br />
Also impressing the devs this month is <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1441882">a tool designed to track the bounties</a> gained from missions. It's often difficult to work out what the most profitable missions are to run, and this tool simplifies that by recording a log of bounties on each mission. My personal favourite highlight this month was <em>EVE</em> player Guindel Angeline's <a href="http://guindel.deviantart.com/art/pod-193905534">papercraft escape pod</a>. We've seen some incredible papercraft <em>EVE</em> ships before, but I think this is the first time someone's made the escape pod.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/">EVE Online player creativity -- Papercraft pod edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Feb 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19830173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/06/eve-online-player-creativity-papercraft-pod-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bounties</category><category>ccp</category><category>ccp-eve</category><category>ccp-fallout</category><category>ccp-games</category><category>creative</category><category>creativity</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>mission</category><category>missions</category><category>papercraft</category><category>pod</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Feb 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE mission runners and their tormentors rejoice! New Level 4 agents added]]></title><link>http://massively.joystiq.com/2009/05/31/eve-mission-runners-and-their-tormentors-rejoice-new-level-4-ag/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/31/eve-mission-runners-and-their-tormentors-rejoice-new-level-4-ag/</guid><comments>http://massively.joystiq.com/2009/05/31/eve-mission-runners-and-their-tormentors-rejoice-new-level-4-ag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/ninjasalvage580.jpg" alt="" /></a><br />Mission running in <a href="http://www.eveonline.com"><em>EVE Online</em></a> is one of the more lucrative activities players can spend their time doing, at least while in the safety of high security space. The cumulative rewards from NPC bounties, loyalty points, salvage, and loot -- in addition to the mission rewards from NPC agents -- make Level 4 missions a decent ISK/hour income for many of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s pilots. Level 4 missions are the most popular, due to their relative ease and multiple battleship (high bounty) NPC spawns which yield better loot drops and more salvage components, as well as optimal loyalty point gain. However, the grouping of agents that give the best missions leads to 'mission hubs' where hundreds of players operate in the same solar systems. <br /><br />The latest dev blog by <em>EVE</em>'s lead content creator <a href="http://massively.joystiq.com/tag/ccp-molock">CCP Molock</a> is simply titled "New Level 4 Agents", and deals with dispersing the crowds (and clutter) from some of the high sec mission hubs in New Eden. <a href="http://www.ccpgames.com">CCP Games</a> has added twenty-three new level 4 agents to the game in locations a bit removed from the heavily populated mission hubs, hopefully encourage more mission runners to fill quieter solar systems in the galaxy. Molock lists the new agents, along with their corporation and quality, as well as system security ratings for each location.<p><a href="http://massively.joystiq.com/2009/05/31/eve-mission-runners-and-their-tormentors-rejoice-new-level-4-ag/" rel="bookmark">Continue reading <em>EVE mission runners and their tormentors rejoice! New Level 4 agents added</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/31/eve-mission-runners-and-their-tormentors-rejoice-new-level-4-ag/">EVE mission runners and their tormentors rejoice! New Level 4 agents added</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=659>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/31/eve-mission-runners-and-their-tormentors-rejoice-new-level-4-ag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19050968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/31/eve-mission-runners-and-their-tormentors-rejoice-new-level-4-ag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bounties</category><category>bounty</category><category>ccp-games</category><category>ccp-molock</category><category>concord</category><category>dev-blog</category><category>dev-blogs</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>level-4-missions</category><category>loot</category><category>loyalty-points</category><category>lp</category><category>mission</category><category>mission-hubs</category><category>mission-running</category><category>missions</category><category>new-eden</category><category>npc</category><category>npcs</category><category>pve</category><category>salvage</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 31 May 2009 12:00:00 EST</pubDate></item></channel></rss>
