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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[RuneScape: Seventh anniversary retrospective]]></title><link>http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/</guid><comments>http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/"><img alt="RuneScape title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/runescape.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Although <a href="http://runescape.com/"><em>RuneScape</em></a> officially launched in 2001, today marks the seventh anniversary of the end of the <a href="http://massively.joystiq.com/tag/runescape-2"><em>RuneScape 2</em></a> beta. This was a complete gameplay and graphics overhaul that signaled the rebirth of the game, and it's a date well worth celebrating. The past year has been filled with massive content updates that added clan support, upgradeable clan citadels, a new website, and countless new quests. Player-made battlefields put game design in the hands of players, who have used the system to produce ton of content.<br />
<br />
Understandably, most people will likely remember this year for one thing: This was the year that <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> beat the bots. Following the momentous <a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/">Bot Nuking Day</a>, players logged in to find a distinctly emptier world but one filled with real people. <a href="http://massively.joystiq.com/2011/06/10/jagex-announces-runefest-2011/">RuneFest 2011 was a success</a>, with presentations from the game's developers and a special focus on breaking the bots. This year also saw the interesting story that the Dutch Supreme Court ruling that stealing <em>RuneScape</em> items is the same as theft of real life goods.<br />
<br />
In this anniversary retrospective, I look back at some of <em>RuneScape</em>'s top news stories and game additions of the year.<p><a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/" rel="bookmark">Continue reading <em>RuneScape: Seventh anniversary retrospective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/">RuneScape: Seventh anniversary retrospective</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>bots</category><category>botting</category><category>breaking-the-bots</category><category>browser</category><category>browser-based</category><category>clan</category><category>clan-citadels</category><category>clans</category><category>classic-mmo</category><category>court</category><category>dutch</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>legal</category><category>rmt</category><category>rs</category><category>rsc</category><category>runescape</category><category>runescape-2</category><category>runescape-classic</category><category>seven-year</category><category>seven-year-anniversary</category><category>seven-years</category><category>theft</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 28 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Diablo III shows signs of release]]></title><link>http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/</guid><comments>http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/d3-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://diablo3.com/"><em>Diablo III</em></a> saw its clearest signs of release ever this week after a succinct tweet from <a href="http://massively.joystiq.com/tag/Jay-Wilson/">Jay Wilson</a> and the announcement that <a href="http://massively.joystiq.com/2012/03/09/diablo-iii-shelves-pvp-to-make-launch/">PvP is being cut from release</a> in favour of getting the game out sooner. <a href="http://firefallthegame.com/"><em>Firefall</em></a> revealed its plans for attending events and trade shows this year and showed off its world-building tools and talent in an awesome new video devblog. <a href="http://blacklight.perfectworld.com/"><em>Blacklight: Retribution</em></a> continued its open beta with the release of a new map set in a laboratory during a virus outbreak. Developers also revealed the game's newest hero, Grendel the heavy weapons and explosives specialist.<br />
<br />
It's been a slow week for news in the <a href="http://massively.joystiq.com/category/MOBA/">MOBA</a> world, with developers pulling out all the stops for <a href="http://massively.joystiq.com/tag/GDC-2012/">GDC 2012</a> and planning for upcoming events at <a href="http://massively.joystiq.com/tag/PAX-East-2012/">PAX East 2012</a> and beyond. This week <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> announced that several of the game's classic skins will soon be retired and are available temporarily for a 75% discount. <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> detailed plans for its upcoming events at PAX East, and the IntelEM tournament finals went off without a hitch. The latest <a href="http://dota2.com/"><em>Dota 2</em></a> patch added a new passive bot difficulty mode that forces bots to stay in their lanes and introduced a series of balance tweaks.<p><a href="http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/" rel="bookmark">Continue reading <em>Not So Massively: Diablo III shows signs of release</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/">Not So Massively: Diablo III shows signs of release</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/12/not-so-massively-diablo-iii-shows-signs-of-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>ai</category><category>battlenet</category><category>beta</category><category>blacklight</category><category>blacklight-retribution</category><category>blizzard</category><category>blizzard-entertainment</category><category>bots</category><category>competitive-gaming</category><category>containment</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>event</category><category>events</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fps</category><category>free-to-play</category><category>gothic-fantasy</category><category>grendel</category><category>heavy-weapons</category><category>jay-wilson</category><category>league-of-legends</category><category>lol</category><category>map</category><category>matt-daniel</category><category>matt-dewald</category><category>mmofps</category><category>moba</category><category>morgan-romine</category><category>multiplayer</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>pax-east</category><category>pax-east-2012</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pvp</category><category>pwe</category><category>red-5-studios</category><category>riot</category><category>riot-games</category><category>round-up</category><category>roundup</category><category>rpg</category><category>sign-of-release</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 12 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online nukes over a thousand botters from orbit]]></title><link>http://massively.joystiq.com/2012/03/01/eve-online-nukes-over-a-thousand-botters-from-orbit/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/01/eve-online-nukes-over-a-thousand-botters-from-orbit/</guid><comments>http://massively.joystiq.com/2012/03/01/eve-online-nukes-over-a-thousand-botters-from-orbit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/01/eve-online-nukes-over-a-thousand-botters-from-orbit/"><img alt="Screenshot -- EVE Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/eve.jpg" /></a></div>
<div style="text-align: left; ">
	Look upon <a href="http://www.massively.com/tag/ccp-games">CCP's</a> works, ye botters, and despair! <em><a href="http://www.massively.com/category/eve-online">EVE Online</a></em> players recently noticed "by virtue of reading various shady forums" that the CCP team has suspended or banned a large number of botters. <a href="http://www.massively.com/tag/ccp-sreegs">CCP Sreegs</a> stopped by the official site today to respond to some of the community reactions to the mass bot-nuking. Many fans seem to believe that the bannings are a publicitity stunt to drum up interest in the upcoming Fanfest. CCP Sreegs responds that, of course, this isn't the case. He notes that during CCP's recent periods of turbulence, there was no team responsible for "handling the technology responsible for nuking botters," but now that there's a full team once more, "[CCP has] now thrown the switch again and turned on the catching bad guys machine."<br />
	<br />
	Other players are crying out that the current three-strike system is too soft-hearted. Sreegs respectfully disagrees, citing the fact that, of all players that go on to receive two strikes, only something like 3% go on to earn a third. But what's to stop these problem players from transferring their characters to a new account and carrying on as usual? Sreegs also announced that a new system is being put in place that will indefinitely revoke the character transfer privileges of any suspended players, no matter how many strikes they have against them. For the full story as well as a bit of insight as to how CCP deals with botters and cheaters, just click on through the link below.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/01/eve-online-nukes-over-a-thousand-botters-from-orbit/">EVE Online nukes over a thousand botters from orbit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Mar 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/01/eve-online-nukes-over-a-thousand-botters-from-orbit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20184000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/01/eve-online-nukes-over-a-thousand-botters-from-orbit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-bots</category><category>anti-botting</category><category>anti-hack</category><category>anti-hacking</category><category>ban</category><category>banning</category><category>bans</category><category>bots</category><category>botters</category><category>botting</category><category>ccp</category><category>ccp-games</category><category>ccp-sreegs</category><category>eve</category><category>eve-online</category><category>featured</category><category>internet-spaceships</category><category>sandbox</category><category>sci-fi</category><category>security</category><category>spreadsheets-online</category><category>suspension</category><category>suspensions</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 01 Mar 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[League of Legends update bringing sharper AI, new bots]]></title><link>http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/</guid><comments>http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/"><img alt="Screenshot -- League of Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/league.jpg" /></a></div>
<div style="text-align: left; ">
	<em><a href="http://www.massively.com/tag/league-of-legends">League of Legends</a></em> is well known for its challenging team-based gameplay and its rather steep learning curve, leading many users to play co-operatively against AI in order to hone their skills. In addition, co-op vs. AI is "the primary game mode for a surprisingly large percentage of users" according to senior producer <a href="http://www.massively.com/tag/mark-norris">Mark Norris</a>. In light of this, <a href="http://www.massively.com/tag/riot-games">Riot Games</a> is bringing a huge new update to <em>League of Legends'</em> AI matches.<br />
	<br />
	For starters, Riot will be introducing AI bots for a whopping 40 of the game's champions, allowing players to test their mettle against a wider variety of opponents. In addition, the AI itself is in for an update that will allow bots to behave more like their human counterparts by utilizing predictive targeting for skillshots (such as Ashe's ultimate) and employing a great deal more strategy than the current bots. Of course, there are still some things that bots can't do (such as intelligent jungling), but Norris suggests "that's actually a huge advanced area that we do want to look at and get into, that we're in the the real rudimentary stages of trying to figure out right now."<br />
	<br />
	For the full details on what awaits players in the upcoming AI update, just click on through the link below and read the full story.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/">League of Legends update bringing sharper AI, new bots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>bots</category><category>co-op</category><category>co-op-vs-bots</category><category>co-operative</category><category>cooperative</category><category>f2p</category><category>free-to-play</category><category>league-of-legends</category><category>lol</category><category>mark-norris</category><category>moba</category><category>multiplayer-online-battle-arena</category><category>patch</category><category>patches</category><category>riot</category><category>riot-games</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 24 Jan 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Silkroad-R adding new server, gearing up for re-launch]]></title><link>http://massively.joystiq.com/2011/12/27/silkroad-r-adding-new-server-gearing-up-for-re-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/silkroad-r-adding-new-server-gearing-up-for-re-launch/</guid><comments>http://massively.joystiq.com/2011/12/27/silkroad-r-adding-new-server-gearing-up-for-re-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/silkroad-online/" rel="tag">Silkroad Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/silkroad-r-adding-new-server-gearing-up-for-re-launch/"><img alt="Silkroad-R banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/bgcontents-1325008958.jpg" /></a></div>
When we heard about <a href="http://massively.joystiq.com/category/silkroad-online"><em>Silkroad-R</em></a>, our first thought was buhwhat? Is <a href="http://massively.joystiq.com/tag/joymax">Joymax</a> getting into race cars or something? As it turns out, the "R" stands for rebirth, and the free-to-play fantasy MMO is being groomed for a new launch in 2012 (sans some of the problems that plagued it in its original run).<br />
<br />
A new Joymax press release describes the leaner, meaner <em>Silkroad</em> as "the all-new, light and easy- to-play massively multiplayer online role-playing game that picks up where the original left off." The company is also touting a "bot-free and lag-free experience" that includes a new server to cope with the expected new-user demand.<br />
<br />
Open beta testing is going on now through January 17th, 2012, and you can learn more about the reboot at the official <em>Silkroad</em> website.<br />
<br />
[Source: Joymax press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/silkroad-r-adding-new-server-gearing-up-for-re-launch/">Silkroad-R adding new server, gearing up for re-launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/silkroad-r-adding-new-server-gearing-up-for-re-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/silkroad-r-adding-new-server-gearing-up-for-re-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bot-free</category><category>bots</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>joymax</category><category>lag</category><category>lag-free</category><category>re-launch</category><category>rebirth</category><category>relaunch</category><category>silkroad</category><category>silkroad-online</category><category>silkroad-r</category><category>silkroad-rebirth</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 27 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you feel companies do enough to fight bots?]]></title><link>http://massively.joystiq.com/2011/11/06/the-daily-grind-do-you-feel-companies-do-enough-to-fight-bots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/06/the-daily-grind-do-you-feel-companies-do-enough-to-fight-bots/</guid><comments>http://massively.joystiq.com/2011/11/06/the-daily-grind-do-you-feel-companies-do-enough-to-fight-bots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/06/the-daily-grind-do-you-feel-companies-do-enough-to-fight-bots/"><img alt="Just hope they never teach it to camp." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/tdg-bots-epl-1105.jpg" /></a></div>
They lurk in the dark corners of every MMO, sometimes farming gold, sometimes just taking care of tasks that actual players feel are too tedious to bother with. Bots have been a part of the MMO sphere for years now, and while games like <em><a href="http://massively.joystiq.com/category/RuneScape/">RuneScape</a></em> have recently brought them back to the foreground of attention, nothing has ever managed to push them completely out of the limelight. If you play an MMO, you have to work around them.<br />
<br />
Development teams, of course, regard bots as fundamental problems, and usually a great deal of time is devoted to trying to quash bots for farming or repetitive tasks. But do you feel enough is done to try and stop them? Do you believe they're a result of game systems that are designed for too much grind and not enough fun? Or do you think they're just another face of cheating and deserve no special attention?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/06/the-daily-grind-do-you-feel-companies-do-enough-to-fight-bots/">The Daily Grind: Do you feel companies do enough to fight bots?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Nov 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/06/the-daily-grind-do-you-feel-companies-do-enough-to-fight-bots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/06/the-daily-grind-do-you-feel-companies-do-enough-to-fight-bots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bots</category><category>botting</category><category>cheaters</category><category>cheating</category><category>culture</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 06 Nov 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: The real damage of botting, in the words of a botter]]></title><link>http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter/</guid><comments>http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter"><img alt="RuneScape screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/runescape.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming.<br />
<br />
The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as <em>one</em> person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, <em>one</em> person at a time.<br />
<br />
I want to shine some light on just how damaging botting can be. Click past the cut.<p><a href="http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter/" rel="bookmark">Continue reading <em>Free for All: The real damage of botting, in the words of a botter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter/">Free for All: The real damage of botting, in the words of a botter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Nov 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20095159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/02/free-for-all-the-real-damage-of-botting-in-the-words-of-a-botter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>bot</category><category>bots</category><category>botters</category><category>botting</category><category>f2p</category><category>featured</category><category>ffa-pvp</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>gold-farming</category><category>greed</category><category>hackers</category><category>hacking</category><category>jagex</category><category>mark-gerhard</category><category>runescape</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 02 Nov 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape dev panel highlights incredible success of bot bans]]></title><link>http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/</guid><comments>http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/"><img alt="RuneScape title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/runescapebots-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Over the past few weeks, we've heard a great deal about browser MMO <em><a href="http://massively.joystiq.com/category/runescape">RuneScape</a></em>'s struggle against botting and RMT. The bot problem has become progressively worse over the past year, with bot makers countering every change developers made to stop their bots from working. This week developer <a href="http://massively.joystiq.com/tag/jagex">Jagex</a> celebrated <a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/">bot-nuking day</a> as it deployed a massive update designed to permanently stop all of the popular reflection and injection bots from working.<br />
<br />
<a href="http://www.runefest.com">At this year's annual RuneFest event</a>, Jagex CEO <a href="http://massively.joystiq.com/tag/Mark-Gerhard">Mark Gerhard</a> presented a <a href="http://www.youtube.com/watch?v=VZHalHeWer8">fantastic insider panel</a> on the facts and figures behind bot-nuking day. Mark explained the company's position -- that normal players botting to speed up gameplay was counter to the goals of <em>RuneScape</em>. "We don't want your computer to play with our computer," he told attendees, "we want you to have fun with our community." Before delving into facts and figures, Mark reminded attendees of the element of unfairness that bots create. "I want to know that if I'm putting in 30 minutes this evening, that that 30 minutes is equal to everyone else's 30 minutes."<br />
<br />
Want to know how many <em>million</em> accounts were banned since bot-nuking day? Read on for a summary of the facts and figures from the talk and to watch the full video in HD.<p><a href="http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/" rel="bookmark">Continue reading <em>RuneScape dev panel highlights incredible success of bot bans</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/">RuneScape dev panel highlights incredible success of bot bans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20094023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/30/runescape-dev-panel-highlights-incredible-success-of-bot-bans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>banning</category><category>bans</category><category>bot-nuking-day</category><category>bots</category><category>botting</category><category>cluster-flutterer</category><category>dev-diary</category><category>dev-panel</category><category>event</category><category>events</category><category>events-real-life</category><category>mark-gerhard</category><category>news</category><category>runefest</category><category>runefest-2011</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 30 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Why RuneScape is almost perfect for me, not bots]]></title><link>http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/</guid><comments>http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/"><img alt="RuneScape banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/fullscreen-capture-10252011-101043-am.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
As I write this, I am eagerly awaiting the morning and the <a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/">Bot Nuking Day</a> in <a href="http://www.runescape.com/title.ws"><em>RuneScape</em></a>. Hopefully, this means that "98 percent" of the bots in game will be busted, destroyed, banned and "nuked." Of course, I can't say that I have ever met a bot. For all I know, they are a friendly bunch, restricted only by the crippling desire to grind out items and gold. Poor fellows; this is going to hurt to watch.<br />
<br />
Other than the bots (who otherwise seem like charming individuals,) I enjoy myself in the game. In fact, I love the game. There are few titles that reside in that warm spot in my gut (I keep my heart there), but <a href="http://massively.joystiq.com/category/runescape/"><em>RuneScape</em></a> is one of them. If you'd like to skip the article so you can post snarky comments about how horrible <a href="http://www.jagex.com/">Jagex</a> is and to claim I'm <em>not</em> actually having fun, you have my permission.<br />
<br />
Otherwise, click past the cut!<p><a href="http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/" rel="bookmark">Continue reading <em>Free for All: Why RuneScape is almost perfect for me, not bots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/">Free for All: Why RuneScape is almost perfect for me, not bots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20089412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/free-for-all-why-runescape-is-almost-perfect-for-me-not-bots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>bot-nuking-day</category><category>bots</category><category>browser-based</category><category>f2p</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>jagex</category><category>jagex-game-studios</category><category>jagex-ltd</category><category>runescape</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 26 Oct 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Jagex levies a lawsuit against RuneScape botters]]></title><link>http://massively.joystiq.com/2011/10/26/jagex-levies-a-lawsuit-against-runescape-botters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/jagex-levies-a-lawsuit-against-runescape-botters/</guid><comments>http://massively.joystiq.com/2011/10/26/jagex-levies-a-lawsuit-against-runescape-botters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/jagex-levies-a-lawsuit-against-runescape-botters/"><img alt="RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/clans1trimmed.jpg" /></a></div>
As <a href="http://massively.joystiq.com/category/runescape/"><em>RuneScape </em></a>staggers under the assault of thousands of bots, <a href="http://massively.joystiq.com/tag/jagex/">Jagex</a> is pulling out a pair of big guns to meet the problem head-on. The first weapon was yesterday's "<a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/">Bot-Nuking Day</a>," in which a patch was released that was supposed to deal with 98% of the botting in the game. The second is an official email sent to suspected botters threatening them with a class-action lawsuit if they don't desist.<br />
<br />
<a href="http://services.runescape.com/m=forum/forums.ws?14,15,831,63310676">In the email</a>, Jagex calls out the suspected behavior and offers the player a "one-time amnesty lifeline" to shape up. These players will be placed on a watch list and will be monitored for any further botting action. If the player persists in cheating, then Jagex promises to not only remove their account permanently but to include the player in a mass lawsuit.<br />
<br />
"If you ignore our offer and instead continue use botting software, we reserve our rights to pursue statutory damages against you for between $200 to $2,500 per act of past, present, and/or future botting," the letter states.<br />
<br />
A Jagex mod on the <em>RuneScape </em>forums confirmed that these emails are real.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/jagex-levies-a-lawsuit-against-runescape-botters/">Jagex levies a lawsuit against RuneScape botters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/jagex-levies-a-lawsuit-against-runescape-botters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20090907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/jagex-levies-a-lawsuit-against-runescape-botters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesty</category><category>bot</category><category>bots</category><category>botters</category><category>botting</category><category>class-action-lawsuit</category><category>f2p</category><category>free-to-play</category><category>jagex</category><category>lawsuit</category><category>legal</category><category>legal-action</category><category>runescape</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 26 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape celebrates 'bot-nuking day' this Tuesday]]></title><link>http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/</guid><comments>http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/"><img alt="RuneScape title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/runescapebot-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last week we reported that veteran browser MMO <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> was <a href="http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/">losing its ongoing war on bots</a>. Players have begun botting on a massive scale, and it's become increasingly difficult to distinguish bots from ordinary players. Developer <a href="http://massively.joystiq.com/tag/jagex">Jagex</a> asked for help from the playerbase in solving the botting problem and announced its intention to continue fighting legal battles against the creators of bot programs.<br />
<br />
In <a href="http://services.runescape.com/m=news/bot-busting-and-bonuses-for-all">a new community update this week</a>, Jagex Chief Executive Officer <a href="http://massively.joystiq.com/tag/Mark-Gerhard/">Mark Gerhard</a> announced the release of a new doomsday weapon in the war on bots. In an upcoming patch on October 25th, Jagex will be "launching our most formidable bot-busting weapon in our history, targeting what we believe to be 98% of the bots seen in game." This update permanently prevents reflection bots from working and the effects should be immediately visible in-game. To celebrate "bot-nuking day", Tuesday's patch brings four days of events and minigame bonuses for regular players.<br />
<br />
[Thanks to David for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/">RuneScape celebrates 'bot-nuking day' this Tuesday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20088217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bot</category><category>bot-nuking-day</category><category>bots</category><category>botting</category><category>browser</category><category>event</category><category>events</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>patch</category><category>runescape</category><category>spam</category><category>war-on-bots</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape is losing the war on bots]]></title><link>http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/</guid><comments>http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/"><img alt="It has, however, won the war on carriages." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/runescape-bots-epl-1011.jpg" /></a></div>
We have an expectation of conflicts made up of good vs. evil. What we don't usually expect is for evil to win. But in <em><a href="http://massively.joystiq.com/category/RuneScape/">RuneScape</a></em>'s war against the evil of botting, that appears to be what's happening. In a letter from <a href="http://massively.joystiq.com/tag/Daniel-Clough/">Daniel Clough</a>, it was explained that despite the development team's best efforts, <a href="http://services.runescape.com/m=news/update-on-our-ongoing-battle-against-bots">the war on bots is being won by the botters</a>. The re-introduction of the Wilderness and Free Trade has resulted in an explosion of gold farming and botting that just can't be held back.<br />
<br />
The letter goes on to urge players to not utilize these services and report anyone known to be using them and outlines the steps being taken to try to beat back the tide. But as Clough puts it, while the staff sinks significant time and money into fighting the problem, it's fighting an opponent whose only business goal is to get back into the game. It's grim news for the game's players, certainly, and it doesn't bode well for the many other games <a href="http://services.runescape.com/m=news/update-on-our-ongoing-battle-against-bots">waging the same battles</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/">RuneScape is losing the war on bots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/runescape-is-losing-the-war-on-bots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bots</category><category>botting</category><category>daniel-clough</category><category>jagex</category><category>mmo-industry</category><category>news</category><category>preventing-botting</category><category>rmt</category><category>runescape</category><category>terms-of-service</category><category>tos</category><category>war-on-bots</category><category>war-on-botting</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 11 Oct 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Fighting the EverQuest hacking wildfire]]></title><link>http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/</guid><comments>http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/"><img alt="EQ" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eq.jpg" /></a></div>
While hacking and botting may not be a source of frustration to you in your daily MMO, to the denizens of <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>, it is a real and ever-present headache. In what is already not the easiest MMO on the planet, players are experiencing an onslaught of hackers who go out of their way to ruin the fun for everyone.<br />
<br />
In a three-part series, <a href="http://www.tentonhammer.com/features/everquest/hacking-eq-part-one">Ten Ton Hammer</a> exposes the systematic problem of rampant hacking in the game, especially on the new progression servers. While guilds are doing their part to crack down on hackers in their midst, it doesn't seem to be enough to stem the flow, especially as with a much smaller team in place these days.<br />
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Ultimately, fighting this problem does not seem to be <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> current priority. <em>EQ </em>Producer <a href="http://massively.joystiq.com/tag/Thom-Terrazas/">Thom Terazzas</a> addressed the issue of hacking by saying, "The expansion is something that we're really focused on right now. That has gotten, I would say, 80 percent of the focus here. So doing anything that dramatically combats the hacking is something that we would really like to do, but it is not something we've been able to do."<br />
<br />
Terazzas followed that up by talking with the Customer Service team and promised that the hackings will receive higher priority once the expansion crunch is over. In the meantime, he urged players to file reports with CS if hacking was observed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/">Fighting the EverQuest hacking wildfire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/fighting-the-everquest-hacking-wildfire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bot</category><category>bots</category><category>botters</category><category>botting</category><category>cs</category><category>customer-service</category><category>eq</category><category>everquest</category><category>expose</category><category>hack</category><category>hacked</category><category>hackers</category><category>hacking</category><category>hackings</category><category>interview</category><category>soe</category><category>sony-online-entertainment</category><category>ten-ton-hammer</category><category>Thom-Terazzas</category><category>tth</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online introduces new bot-reporting feature]]></title><link>http://massively.joystiq.com/2011/08/18/eve-online-introduces-new-bot-reporting-feature/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/eve-online-introduces-new-bot-reporting-feature/</guid><comments>http://massively.joystiq.com/2011/08/18/eve-online-introduces-new-bot-reporting-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/eve-online-introduces-new-bot-reporting-feature/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/evebots-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Botting is an almost universal problem in the MMO scene, disrupting in-game economies and often funding shady RMT operations. <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> has always been a <a href="http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/">big target for the RMT industry</a> as much of a character's progression relies on in-game currency. In a world where you can buy a bigger ship, better modules and even the loyalty of player-run mercenary corporations, demand for the illicit sale of ISK is high.<br />
<br />
Several years ago <a href="http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/">CCP banned over 6200 botters</a> as part of Operation Unholy Rage and launched the PLEX system to provide a legitimate way to buy ISK that doesn't harm the game economy and helps cash-poor players fund their subscription with in-game ISK. This week, CCP continued its plans to rid New Eden of bots with a devblog on its recently implemented "report bot" feature. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=945">The devblog explains</a> how to identify a bot, how to report it and the steps GMs take after investigation of reported characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/eve-online-introduces-new-bot-reporting-feature/">EVE Online introduces new bot-reporting feature</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/eve-online-introduces-new-bot-reporting-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/eve-online-introduces-new-bot-reporting-feature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-rmt</category><category>bot</category><category>bots</category><category>botters</category><category>botting</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>news</category><category>rmt</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 18 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[North Korea employing MMO hackers to fund government]]></title><link>http://massively.joystiq.com/2011/08/06/north-korea-employing-mmo-hackers-to-fund-government/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/06/north-korea-employing-mmo-hackers-to-fund-government/</guid><comments>http://massively.joystiq.com/2011/08/06/north-korea-employing-mmo-hackers-to-fund-government/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/06/north-korea-employing-mmo-hackers-to-fund-government/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/kimjongilteamamerica.jpg" vspace="4" /></a></div>
What's a dictator to do when his third-world economy is wheezing along on its last legs? Hack some video games, of course! According to a report in the <a href="http://www.nytimes.com/2011/08/05/world/asia/05korea.html?_r=2">New York Times</a>, North Korea's Kim Jong-il unleashed an army of young computer crackers on popular South Korean online gaming portals to find ways to make quick cash.<br />
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South Korean authorities claim that a squad of approximately 30 hackers operated from a base in China and were given the mission of breaching online gaming servers (including those of the immensely popular <a href="http://massively.joystiq.com/category/lineage"><em>Lineage</em></a>) to set up bot factories and automated farming collectives. The digital booty was then sold to gamers for a reported $6 million over two years.<br />
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Chung Kil-hwan, a senior officer at South Korea's International Crime Investigation Unit, says that the hacker group "reports to a shadowy Communist Party agency called Office 39, which gathers foreign hard currency for Mr. Kim through drug trafficking, counterfeiting, arms sales, and other illicit activities."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/06/north-korea-employing-mmo-hackers-to-fund-government/">North Korea employing MMO hackers to fund government</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Aug 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/06/north-korea-employing-mmo-hackers-to-fund-government/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20011159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/06/north-korea-employing-mmo-hackers-to-fund-government/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bot-farms</category><category>bots</category><category>crackers</category><category>culture</category><category>dictatorship</category><category>farmers</category><category>gold-farmers</category><category>hackers</category><category>lineage</category><category>mmo-industry</category><category>north-korea</category><category>office-39</category><category>real-money-trading</category><category>rmt</category><category>south-korea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 06 Aug 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Spotlight: An interview with CCP Zulu]]></title><link>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/</guid><comments>http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/eve-spotlight/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/evespotlight-ccpzulu.jpg" vspace="4" /></a></div>
<em><a href="http://www.massively.com/tag/eve-spotlight">EVE Spotlight</a> is a new bi-weekly feature in which we interview prominent members of </em><a href="http://www.eve-online.com">EVE Online</a><em>'s player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on </em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> to highlight the efforts of </em>EVE<em>'s most influential people.</em><br />
<br />
It's almost an unwritten rule of game development that someone from quality assurance should never be promoted into a game design role. Game testing and QA are said to be so fundamentally different to design that it's argued the roles require incompatible skillsets. Arnar "<a href="http://massively.joystiq.com/tag/ccp-zulu">CCP Zulu</a>" Gylfason has definitely proven that this isn't the case, successfully migrating from QA to game design and finally being promoted to senior producer on <em>EVE Online</em>. Taking over from CCP T0rfifrans, Arnar has become a very public figure for CCP in the <em>EVE</em> community.<br />
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Older players will remember Arnar as <a href="http://massively.joystiq.com/tag/ccp-zulupark">CCP Zulupark</a>, that horrible guy <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=512">who nerfed their carriers</a> back in 2007. Alternatively, you may remember <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=905942">a fantastic forum thread</a> from 2008 in which he personally answered countless player questions on game design and balance issues. Since becoming senior producer on <em>EVE</em>, Arnar has been a strong advocate of this kind of heavy communication with players. Through devblogs, interviews and interactions with the <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a>, he's helped to fill the information vacuum players have become accustomed to.<br />
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We caught up with <em>EVE</em> senior producer Arnar "CCP Zulu" Gylfason several weeks ago at the <a href="http://massively.joystiq.com/tag/fanfest-2011/"><em>EVE</em> Fanfest</a>. In this <a href="http://massively.joystiq.com/tag/eve-spotlight/">EVE Spotlight</a>, I ask him about communication with players, the role of live events in future expansions, and other topics.<p><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark">Continue reading <em>EVE Spotlight: An interview with CCP Zulu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/">EVE Spotlight: An interview with CCP Zulu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/15/eve-spotlight-an-interview-with-ccp-zulu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arnar-gylfason</category><category>bots</category><category>botting</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>ccp-zulupark</category><category>devblog</category><category>developer</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-fanfest</category><category>eve-fanfest-2011</category><category>eve-is-real</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-spotlight</category><category>fanfest-2011</category><category>featured</category><category>game-design</category><category>incursion</category><category>interview</category><category>keynote</category><category>macro</category><category>macros</category><category>mmo-industry</category><category>qa</category><category>quality-assurance</category><category>team-best-friends-forever</category><category>team-bff</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 15 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[BBC suggests gold farming may bolster poorer economies]]></title><link>http://massively.joystiq.com/2011/04/08/bbc-suggests-gold-farming-may-bolster-poorer-economies/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/bbc-suggests-gold-farming-may-bolster-poorer-economies/</guid><comments>http://massively.joystiq.com/2011/04/08/bbc-suggests-gold-farming-may-bolster-poorer-economies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.bbc.co.uk/news/technology-13012041"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/wow86.jpg" vspace="4" /></a></div>
Who says gold farmers are devilspawn and deserving of a fate worse than death? Well, a lot of MMO gamers say that, but a news blurb on the <a href="http://www.bbc.co.uk/news/technology-13012041">BBC's</a> website suggests that some virtual currency farmers may have a higher purpose after all.<br />
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Citing a report at <a href="http://www.infodev.org/en/Document.1056.pdf">InfoDev.org</a>, the BBC posits that gold farmers are simply filling a role in the global supply and demand economy.  "<em>Western players who have limited time for gaming are buying game cash, gear and high level characters from people in China and Vietnam that are paid to play as a job</em>," the article states.<br />
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The BBC also notes that the most recent global virtual sales estimates put the total market worth in the neighborhood of $3 billion. Approximately 30% of that is generated by legit players, 50% comes from bot farms, and the remaining 20% is pilfered from compromised accounts.  Whether or not you tremble in anger at the thought of MMO gold farming or dismiss it as a modern-day reality, it seems as if it's here to stay, and according to the BBC, it might even provide economic aid to poor nations.  "<em>The virtual economy can have a significant impact on local economies despite its modest size</em>," according to the article.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/bbc-suggests-gold-farming-may-bolster-poorer-economies/">BBC suggests gold farming may bolster poorer economies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/bbc-suggests-gold-farming-may-bolster-poorer-economies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19907152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/bbc-suggests-gold-farming-may-bolster-poorer-economies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbc</category><category>bot-farming</category><category>bots</category><category>business</category><category>business-models</category><category>developing-nations</category><category>economy</category><category>farmers</category><category>farming</category><category>gold-farmers</category><category>gold-farming</category><category>mmo-industry</category><category>virtual-currency</category><category>virtual-economy</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 08 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE CSM interview: EVE Gate, microtransactions and more]]></title><link>http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/</guid><comments>http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/csminterviewdec-title.jpg" /></a></div>
Earlier this month, <a href="http://massively.joystiq.com/2011/01/11/eves-december-csm-summit-minutes-released/">the official minutes</a> of meetings between <a href="http://www.ccpgames.com">CCP Games</a> and <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a> were published to the general public. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s democratically elected council of volunteer players meets with CCP's developers twice per year at the company's headquarters in Iceland. At the meetings, the concerns of <em>EVE</em>'s players and details of upcoming expansions are discussed. Response to the December summit's minutes has been largely positive so far, which is <a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/">a huge turnaround</a> from <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">June's tirade of negativity</a>.<br />
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<a href="http://massively.joystiq.com/2011/01/13/eve-blogs-examine-csm-discussions-on-nullsec-warfare/"><em>EVE</em> blogs have been considering some of the problems raised</a> in the meetings, and insider Keith Neilson delivered his assessment of how the meetings went <a href="http://massively.joystiq.com/2011/01/12/eve-onlines-csm-from-june-to-december/">right here on Massively</a>. The only people we have yet to hear from are the council members themselves. To make sure the CSM has its say in the public arena, Massively interviewed council member Dierdra Vaal about the summit and asked some critical questions on CCP's plans for <em>EVE</em>'s future. In this first of two interviews, we discussed <a href="http://gate.eveonline.com">EVE Gate</a>, the growing botting problem, user interface upgrades, CCP's <a href="http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/">microtransaction policy</a>, how the summit went in general, and how attitudes within CCP have changed toward the CSM.<br />
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Skip past the cut to read the first of two illuminating interviews with <em>EVE Online</em>'s CSM.<p><a href="http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/" rel="bookmark">Continue reading <em>Massively's EVE CSM interview: EVE Gate, microtransactions and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/">Massively's EVE CSM interview: EVE Gate, microtransactions and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Jan 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19802877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/21/massivelys-eve-csm-interview-eve-gate-microtransactions-and-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bot</category><category>bots</category><category>botting</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>csm-delegate</category><category>csm-summit</category><category>dierdra-vaal</category><category>eve</category><category>eve-ccp</category><category>eve-gate</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>forum</category><category>interview</category><category>interviews</category><category>isk-faucet</category><category>microtransactions</category><category>rmt</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 21 Jan 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Global Agenda hints at new Dome Defense mission]]></title><link>http://massively.joystiq.com/2011/01/20/global-agenda-hints-at-new-dome-defense-mission/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/20/global-agenda-hints-at-new-dome-defense-mission/</guid><comments>http://massively.joystiq.com/2011/01/20/global-agenda-hints-at-new-dome-defense-mission/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://www.facebook.com/globalagenda/posts/187445274618453"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/bancroft.jpg" /></a></div>
Just when you thought it was safe to park your agent in a secluded corner of the dome and troll the city chat, <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a> is hinting at a new Dome Defense mission coming soon to spy-fi shooter <a href="http://globalagendagame.com"><em>Global Agenda</em></a>. In a <a href="http://www.facebook.com/photo.php?pid=6185158&amp;l=0b658c54cf&amp;id=28995958709">series</a> of <a href="http://www.facebook.com/photo.php?pid=6185258&amp;l=60308cea5f&amp;id=28995958709">teaser</a> <a href="http://www.facebook.com/photo.php?pid=6185294&amp;l=09ca86bfb6&amp;id=28995958709">posts</a> to its <a href="http://www.facebook.com/globalagenda/posts/187445274618453">Facebook</a> page, <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez</a> says the mission is "<em>not quite ready for the public test server yet</em>," but is the nonetheless exciting enough to warrant three new screenshots.<br />
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In keeping with <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda's</em></a> free-to-play theme, the new mission won't cost game owners a dime, and it will feature attacks from Recursive Colony bots as well as grim-faced NPC Dalton Bancroft in a support role. Check out the new screens in our gallery below and stay tuned for further info.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/">Hi-Rez Studios and Global Agenda Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803354"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1794154967157237092899595870961851586916739n_thumbnail.jpg" alt="When bots attack" title="When bots attack" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803353"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1678404967213487092899595870961852941660471n_thumbnail.jpg" alt="The juggernaut" title="The juggernaut" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803352"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1634124967193837092899595870961852581934141n_thumbnail.jpg" alt="Bancroft helps out" title="Bancroft helps out" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672046"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga2-rb-22_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672045"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga1-rb-22-1265130655_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/20/global-agenda-hints-at-new-dome-defense-mission/">Global Agenda hints at new Dome Defense mission</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Jan 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/20/global-agenda-hints-at-new-dome-defense-mission/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19808332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/20/global-agenda-hints-at-new-dome-defense-mission/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agents</category><category>bots</category><category>dalton-bancroft</category><category>dome-defense</category><category>f2p</category><category>free-to-play</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-studios</category><category>new-mission</category><category>patch</category><category>pve</category><category>recursive-colony</category><category>sci-fi</category><category>spy-fi</category><category>update</category><category>when-bots-attack</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 20 Jan 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Dofus]]></title><link>http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/</guid><comments>http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/tag/dofus/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/dofus530.jpg" /></a></div>
Years ago I had to find a job in my new home state of Texas. Luckily for me, my wife hooked me up with a friend who helped me get hired at <a href="http://www.starbucks.com/">Starbucks</a>. At first, I hung my head in shame. Later, though, I enjoyed dealing with customers and the free coffee. I had a co-worker, a real chin-scratching, coffee house wanna-be intellectual who would often spend more time dreaming about some game than about getting people on their breaks. He even brought his Macbook to work to sneak in time in the game. <br />
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I glanced over his shoulder one day and was delighted to see an odd-looking, cartoony, turn-based game on his screen. It turned out that the game was <em><a href="http://www.dofus.com/en">Dofus</a></em>. I tried it immediately and fell in love with it, but that was years ago. I still found time to revisit the game, but once I started working at Massively, most of my time became dedicated to every <em>other</em> game in the world. <br />
<br />
Well, it's time to visit it again. During the first part of this week, though, I thought this was going to be a disaster. I stayed strong and battled my way through bot after bot, spam message after spam message, and eventually found the great game I remember. Click past the cut to see exactly what I found!<br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Dofus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/">Rise and Shiny recap: Dofus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19782955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>ankama-games</category><category>beau-hindman</category><category>bots</category><category>Dofus</category><category>dofus-2.0</category><category>f2p</category><category>featured</category><category>flash-based</category><category>flash-based-mmo</category><category>free-to-play</category><category>ftp</category><category>games-workshop</category><category>gold-spam</category><category>gold-spammer</category><category>miniatures</category><category>mobile</category><category>netbook</category><category>notebook</category><category>rise-and-shiny</category><category>spam</category><category>spam-bots</category><category>table-top</category><category>table-top-games</category><category>war40k</category><category>Warhammer-40K</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 02 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: What's in a name?]]></title><link>http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/</guid><comments>http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/woaheaderasmo.jpg" /></a></div>
Classic balladry informs us that a rose by any other name would smell as sweet. Would the same hold true of an Elyos or an Asmodian? OK, maybe sweet-smelling and back hair don't necessarily mix (and let's not even ask how long that Elyos has been stuffed in all-encompassing <a href="http://massively.joystiq.com/2010/08/02/wings-over-atreia-going-for-the-gold/">armor</a>), but there is no denying the impact a name has in <a href="http://na.aiononline.com/"><em>Aion</em></a>.<br />
<br />
Unlike those handed us at our birth (and with few exceptions kept throughout our lives), names in games are completely self-inflicted; we have control over what the floaty text above our heads announces to the rest of our pixel world. And announce it does -- more than many people even stop to think about. A name is so much more than just a convenient way to send whispers or in-game mail to others within <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>; with only a glance, your name implies much about you, your playstyle, and your personality. It is not uncommon for people to actually base their grouping decisions, their legion recruitment, their trust in you, and more on just a simple glance at your in-game moniker or your legion tag. <br />
<br />
Whether the impact is born of reputation or of first impressions, others have a reaction to and make decisions based simply on names. Fly past the cut to see how different monikers influence the world we live, fly, and fight in.<p><a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/" rel="bookmark">Continue reading <em>Wings Over Atreia: What's in a name?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/">Wings Over Atreia: What's in a name?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Oct 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19674740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>bots</category><category>featured</category><category>first-impression</category><category>First-Impressions</category><category>leeroy-jenkins</category><category>LeeroyJenkins</category><category>names</category><category>naming</category><category>ncsoft</category><category>ncsoft-aion</category><category>PvP</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 18 Oct 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The lesser of two evils is still evil]]></title><link>http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/</guid><comments>http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blogs-lesserevil-epl-127.jpg" /></a></div>
There are a lot of choices we face where we don't so much pick a <em>good</em> option as we pick the option that's least negative. Most people would argue that going to work is a <em>better</em> choice than faking illness and calling out, but not really a choice they <em>like</em>. <a href="http://www.killtenrats.com">Kill Ten Rats</a> recently posed an interesting question along the same lines: <a href="http://www.killtenrats.com/2010/01/27/a-lesser-evil/">would you rather your game have gold farmers or cheaters</a>?<br />
<br />
As the full piece argues, gold farmers are the greater evil to the companies running the game -- they aren't paying customers and they're disrupting the playerbase. But the average player is more likely to run into cheaters than gold farmers, and they're more likely to have a direct negative effect upon the experience of the game. Yet teams tend to be more active in pursuing gold farmers (witness <a href="http://www.aiononline.com"><em>Aion</em></a>'s <a href="http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/">theatrical destruction of them</a>) because cheaters, to the company, are a slightly lesser problem.<br />
<br />
Obviously, it's not a binary equation, and some games (such as <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>) place both at an equally high target priority. The fundamental question, however, is an excellent one -- cheating jerks, or RMT bots? <a href="http://www.killtenrats.com/2010/01/27/a-lesser-evil/">There's no good option</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/">The lesser of two evils is still evil</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19334980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/the-lesser-of-two-evils-is-still-evil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>bots</category><category>botting</category><category>cheaters</category><category>exploits</category><category>ffxi</category><category>final-fantasy-xi</category><category>gold-farmers</category><category>kill-ten-rats</category><category>rmt</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 28 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[See an Aion GM in action blowing up spammers]]></title><link>http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/</guid><comments>http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aionvideogmblowsupbots_580px.jpg" alt="" /><br />
</a></div>
<a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> has always been fairly vocal about about their assault on <em><a href="http://na.aiononline.com/">Aion</a>'s</em> goldspammer and bot epidemic. They <a href="http://massively.joystiq.com/2009/10/17/aions-spam-filter-is-bigger-stronger-faster/">bolstered the game's spam filter</a> a while ago and their Game Surveillance Unit reportedly <a href="http://massively.joystiq.com/2009/11/26/aions-community-address-for-november/">banned over 27,000 botting accounts</a> just last week. It's great to hear about these positive statistics, but if your game experience has been ruined in the past by some of these unsavory characters, you might be looking for something more visceral -- and thankfully, we've got that for you.<br />
<br />
Enter Youtube user MidoriPeanut, who managed to catch an <a href="http://massively.joystiq.com/category/aion/"><em>Aion</em></a> GM in the throes of a banning spree and recorded it all for the rest of us to enjoy. The movie features the GM blowing up a number of goldspammer ad stores, all set to the dramatic Syringe <a href="http://www.emilieautumn.com/">by Emilie Autumn</a>. Sure, this could all take place behind the scenes and the offenders would quietly disappear from the world, but isn't it a lot more fun seeing them cast off to hell by a cutesy animal? Get out the popcorn and head past the break to see the banishing in action.<p><a href="http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/" rel="bookmark">Continue reading <em>See an Aion GM in action blowing up spammers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/">See an Aion GM in action blowing up spammers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19266297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>banning</category><category>bots</category><category>botting</category><category>game-surveillance-unit</category><category>gm</category><category>ncsoft</category><category>spammers</category><category>video</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sun, 06 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft bans 16,000 Aion accounts]]></title><link>http://massively.joystiq.com/2009/11/23/ncsoft-bans-16-000-aion-accounts/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/ncsoft-bans-16-000-aion-accounts/</guid><comments>http://massively.joystiq.com/2009/11/23/ncsoft-bans-16-000-aion-accounts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/23r9wef8h24563f-1259002575.jpg" /></a></div>
One of the continued complaints we hear from <a href="http://na.aiononline.com/">Aion</a> players is that bots litter the game's digital landscape, severely reducing the enjoyment of actual flesh-n-bones players. So we feel inclined to shout, <em>"Good news, everybody!"</em> at today's announcement by <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> that <a href="http://na.aiononline.com/forums/general/view?articleID=9140">nearly 16,000 accounts have been banned</a> during a recent unscheduled server reboot.<br />
<br />
That's a huge number and certainly nothing to scoff about. This should <em>hopefully</em> alleviate much of the problem, at least temporarily -- and then future banhammers will likely come crashing down.<br />
<br />
We hope nobody was caught in the crossfire with today's bans, but if you do find yourself without an Aion account to play and are 100% sure of your innocence, you <a href="http://help.ncsoft.com/cgi-bin/ncsoft.cfg/php/enduser/std_alp.php?p_sid=WnQ8uINj">can create a support ticket</a>. Obviously, this isn't ideal if you're suddenly without your account, so with any luck there aren't any cases of mistakenly banned players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/ncsoft-bans-16-000-aion-accounts/">NCsoft bans 16,000 Aion accounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/forums/general/view?articleID=9140>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/ncsoft-bans-16-000-aion-accounts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19251055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/ncsoft-bans-16-000-aion-accounts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ban</category><category>banhammer</category><category>bans</category><category>bots</category><category>botting</category><category>eula</category><category>ncsoft</category><category>ncwest</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 23 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[GDC China 09: Netease speaks on combating botters]]></title><link>http://massively.joystiq.com/2009/10/12/gdc-china-09-netease-speaks-on-combating-botters/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/12/gdc-china-09-netease-speaks-on-combating-botters/</guid><comments>http://massively.joystiq.com/2009/10/12/gdc-china-09-netease-speaks-on-combating-botters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25604"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/fwjbot.jpg" alt="" /></a><br />
<div align="left"><a href="http://massively.joystiq.com/tag/gdc-china-2009">GDC China 2009</a> is currently in high gear until tomorrow, but that doesn't mean we can't talk about some of the panels today! One of the highlights for the MMO industry was certainly <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25604">the talk given by Yunfeng Lin</a>, the design director at <a href="http://massively.joystiq.com/tag/netease">NetEase</a>, on keeping up with botters and bot programs.<br /><br />NetEase, the operator of the three <a href="http://en.wikipedia.org/wiki/Fantasy_Westward_Journey"><em>Westward Journey</em></a> games, <a href="http://corp.163.com/eng/games/fly_for_fun.html" style="font-style: italic;">Flyff</a> (and here's the <a href="http://flyff.gpotato.com/?m=welcome">American version of <span style="font-style: italic;">Flyff</span>)</a>, and the 100 pound gorilla that is <a href="http://www.warcraftchina.com/" style="font-style: italic;">World of Warcraft</a>, is in a very unique position to speak on the troubles botters present to online communities. <span style="font-style: italic;">Westward Journey</span> and <a href="http://massively.joystiq.com/category/world-of-warcraft" style="font-style: italic;">World of Warcraft</a> both draw huge numbers of people in China, but that also means they draw a huge number of botters.</div>
</div><p><a href="http://massively.joystiq.com/2009/10/12/gdc-china-09-netease-speaks-on-combating-botters/" rel="bookmark">Continue reading <em>GDC China 09: Netease speaks on combating botters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/12/gdc-china-09-netease-speaks-on-combating-botters/">GDC China 09: Netease speaks on combating botters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=25604>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/12/gdc-china-09-netease-speaks-on-combating-botters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19193091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/12/gdc-china-09-netease-speaks-on-combating-botters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>bots</category><category>botters</category><category>gdc-china</category><category>gdc-china-2009</category><category>gold-farmers</category><category>netease</category><category>online-community</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 12 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Big improvements in Aion 1.5.1 patch]]></title><link>http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/</guid><comments>http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://www.aionsource.com/forum/news-announcements/73690-incoming-updates-1-5-xp-boosts-flying-beasts-o_o.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/1.5.1-quest-xp.jpg" alt="" /></a><br /></div>
The folks over at <a href="http://www.aionsource.com/forum/news-announcements/73690-incoming-updates-1-5-xp-boosts-flying-beasts-o_o.html">AionSource</a> were kind enough to translate the latest <a href="http://aiononline.com"><em>Aion</em></a> patch notes being tested in Korea. <strike>There's no word yet on when western players will see these changes</strike>, but the notes are still worth reading because there are some big improvements. Three items stood out to us especially.<br /><br />Based on the table shown in the notes, quest experience is being increased; to the tune of almost 500% on average (if our calculations are correct). The craziest example is a level 44 quest going from 13,300 to 703,820 experience (53 times as much). <br /><br />Extracting aether now has a chance to debuff you with "Aether Venom." This debuff reduces your chance to successfully extract a gatherable down to 0. Players can remove this effect with a "Word of Purification" ability. Each character has this ability but to successfully use it, one must properly type in a <a href="http://en.wikipedia.org/wiki/CAPTCHA">captcha</a>. This seems like an obvious attempt to <a href="http://massively.joystiq.com/2009/10/07/addressing-gold-spam-in-aion/">prevent bots</a> from gathering up all the game's resources.<br /><br />Finally, <a href="http://powerwiki.na.aiononline.com/aion/Spiritmaster">Spiritmaster</a> pets can now fly. We're not quite sure how this issue ever made it into the game at launch (design oversight or complication?), but 1.5.1 aims to finally remedy it so Spiritmasters aren't totally gimped in aerial PvP. Be sure to check out <a href="http://www.aionsource.com/forum/news-announcements/73690-incoming-updates-1-5-xp-boosts-flying-beasts-o_o.html">the full notes here</a>.<br /><br /><strong>[Update: These notes are for the Korean test server, so they're not final notes for the Western version.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/">Big improvements in Aion 1.5.1 patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aionsource.com/forum/news-announcements/73690-incoming-updates-1-5-xp-boosts-flying-beasts-o_o.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19186766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-patch-1.5.1</category><category>bots</category><category>gold-farming</category><category>korea</category><category>ncsoft</category><category>patch-notes</category><category>quests</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 07 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you think of the WoW downtime in China]]></title><link>http://massively.joystiq.com/2009/07/08/the-daily-grind-what-do-you-think-of-the-wow-downtime-in-china/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/08/the-daily-grind-what-do-you-think-of-the-wow-downtime-in-china/</guid><comments>http://massively.joystiq.com/2009/07/08/the-daily-grind-what-do-you-think-of-the-wow-downtime-in-china/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.wow.com/2009/06/26/with-the-game-offline-in-china-others-aim-to-step-in/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/wowinchinaoffline.jpg" /></a>For the citizens of China, Azeroth is silent. During the transition from The9 to NetEase, the servers have been <a href="http://www.wow.com/2009/06/26/with-the-game-offline-in-china-others-aim-to-step-in/">taken offline</a> leaving millions of people with nothing to do. There are other MMOs, plenty in fact. Some from the west and loads with that distinctly eastern vibe. Yet I'm sure <a href="http://massively.com/tag/world-of-warcraft"><em>WoW</em></a> has the vast majority of the Chinese MMO player base suffering major withdrawal and pining for Azeroth. Of course, many will have <a href="http://www.wowtaiwan.com.tw/">transferred to Taiwanese servers</a> where <em>Wrath</em> is already live, up to date and there is no downtime but the vast majority will be left waiting.<br /><br />The most contact we have with Chinese players is usually through whispers asking if you want to buy gold, <a href="http://www.flickr.com/photos/lesleysmith/821136211/in/set-72157594498038916/">gnome corpses in Ironforge </a>linking to websites, phishing scams and bots. I admit, I've noticed a marked decrease on my own server and the corpses have moved to Stormwind instead. Gold farmers aren't exactly the most positive form of contact and most Chinese players seem to be branded gold farmers regardless (guilty until proven innocent) and treated with disdain. So readers, how have you found the last couple of weeks in Azeroth? What do you think of the forced downtime? How do you think this will effect Chinese players (and I mean players, not farmers or bots)? Do you play on a Chinese realm? Have you migrated and rerolled or are you playing the waiting game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/08/the-daily-grind-what-do-you-think-of-the-wow-downtime-in-china/">The Daily Grind: What do you think of the WoW downtime in China</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jul 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/08/the-daily-grind-what-do-you-think-of-the-wow-downtime-in-china/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19089712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/08/the-daily-grind-what-do-you-think-of-the-wow-downtime-in-china/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bots</category><category>china</category><category>downtime</category><category>gold-farmers</category><category>netease</category><category>the-daily-grind</category><category>the9</category><category>world-of-warcraft</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Wed, 08 Jul 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The U.S. Army to enter the WoW botting business]]></title><link>http://massively.joystiq.com/2008/11/07/the-u-s-army-to-enter-the-wow-botting-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/07/the-u-s-army-to-enter-the-wow-botting-business/</guid><comments>http://massively.joystiq.com/2008/11/07/the-u-s-army-to-enter-the-wow-botting-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><a href="http://www.hollywoodtoday.net/2008/04/22/hasta-la-vista-baby-%E2%80%98t4%E2%80%99-schwarzenegger-won%E2%80%99t-be-back-batman-bale-takes-over/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/terminator-4-sms-1108.jpg"  alt="" /></a><br /></div>
The United States government, in an effort to establish credible and human-realistic AI for their newest literal killing machines, is looking to test the "humanity" of this AI in popular MMOs. According to <a href="http://www.dodbuzz.com/2008/11/04/army-tries-holograms-qauntum-computing/">a recent article</a>, two named MMOs that have been cited as examples for this project include <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> and <a href="http://www.eve-online.com/"><em>EVE Online</em></a>. <em>"We want to use the massively multi-player online game as an experimental laboratory to see if they're good enough to convince humans that they're actually human,"</em> says Dr. John Parmentola, Director of Research and Laboratory Management with the Army's science and technology office.<br /><br />Regardless of the dozens and dozens of jokes we could easily throw out there (feel free in the comments though!), doesn't it seem odd that U.S. tax dollars are going towards government-issued spam-bots that would essentially violate the <a href="http://www.blizzard.com/">Blizzard</a>/<a href="http://www.ccpgames.com/">CCP</a> EULA? How would you feel knowing that there's a potential government-created Terminator in your guild or raid group? Reserve your Sarah/John Connor character names now!<br /><br />[Via <a href="http://brokentoys.org/2008/11/06/your-tax-dollars-at-work-part-eighty-nine/">Brokentoys</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/07/the-u-s-army-to-enter-the-wow-botting-business/">The U.S. Army to enter the WoW botting business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dodbuzz.com/2008/11/04/army-tries-holograms-qauntum-computing/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/the-u-s-army-to-enter-the-wow-botting-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1365853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/the-u-s-army-to-enter-the-wow-botting-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bots</category><category>eve-online</category><category>us-army</category><category>us-government</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 07 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Magic World Online's open beta starts tomorrow]]></title><link>http://massively.joystiq.com/2008/06/19/magic-world-onlines-open-beta-starts-friday/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/19/magic-world-onlines-open-beta-starts-friday/</guid><comments>http://massively.joystiq.com/2008/06/19/magic-world-onlines-open-beta-starts-friday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://mwobeta.enjoymmo.com/magic-world-gallery?album=2&amp;gallery=5"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/magicworld.jpg" /></a><br /></div>
<a href="http://mwo.enjoymmo.com/"><em>Magic World Online</em></a> -- an MMO from Chinese company Ingle Games -- is an underdog in the MMORPG arena, what with being 2D and all. It's been in <a href="http://massively.joystiq.com/2008/04/09/magic-world-online-to-enter-closed-beta/">closed beta testing</a> for a while now, but if you're curious about it, you'll be pleased to know that the <a href="http://mwobeta.enjoymmo.com/news/game-announcements/open-beta-of-magic-world-online.html">open beta will begin this Friday.</a> You can download the client right away. We haven't played <em><a href="http://massively.joystiq.com/tag/magic-world-online">MWO</a> </em>ourselves, but there's an item mall, so we presume it's at least partially microtransaction-based. The interface (and even the <a href="http://mwobeta.enjoymmo.com/magic-world-gallery?album=2&amp;gallery=5">website</a>) are ripped almost exactly out of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, though.<br /><br /><em>MWO</em> hosts a whole bunch of unique features, such as integrated video chat. It also has legitimate, developer-supported bots. Bots -- programs that automate tasks like repeatedly using skills to level them up -- are discouraged in any form by most game developers. According to <em>MWO</em>'s website, though, making these tools available to everyone will make the game "the most fair MMORPG." We suppose that's not much different in practice from <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s offline skill training and autopilot traveling.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/19/magic-world-onlines-open-beta-starts-friday/">Magic World Online's open beta starts tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mwobeta.enjoymmo.com/news/game-announcements/open-beta-of-magic-world-online.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/magic-world-onlines-open-beta-starts-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/magic-world-onlines-open-beta-starts-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bots</category><category>ingle-games</category><category>isometric</category><category>magic-world-online</category><category>mwo</category><category>open-beta</category><category>video-chat</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 19 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[MMOGology: Attack of the bots]]></title><link>http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/</guid><comments>http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmogology/" rel="tag">MMOGology</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/bot051208.jpg" />A few weeks ago <a href="http://massively.joystiq.com/bloggers/tateru-nino/">Tateru Nino</a> wrote a <a href="http://massively.joystiq.com/2008/04/28/peering-inside-how-many-bots/">great piece</a> about the use of bots in <a href="http://secondlife.com/"><em>Second Life </em></a>as marketing tools to make virtual worlds feel less lonely and appear more populated than they actually are. The article got me thinking about the use of bots in games and the many purposes they serve, not only as virtual avatars, but more frequently as tools used by players to assist them with everyday tasks.<br /><br />So what exactly is a bot? Although bot is short for robot we're not talking about Tom Servo or Crow T. Robot from <a href="http://www.mst3kinfo.com/"><em>Mystery Science Theater 3000 </em></a>(although I guess technically they're puppets). Bots are programs with some level of artificial intelligence that are typically created to automate mundane tasks otherwise performed by a human. At their finest, they are tools that help make a gaming experience more enjoyable by streamlining our gameplay, providing us with useful information, or automating otherwise irksome tasks. At their worst, bots are exploits used by hackers to grind through a game while the player is away from their keyboards. For the purposes of today's article, I'll be referring to the "legal" variety.<br /><br />Even if a bot is perfectly legal to use and is not technically exploiting the game, it's still automating tasks you'd otherwise be performing yourself. When we're talking about playing video games, if a bot is doing some of the "gaming" for us, then what exactly are we doing? In automating some of the hum-drum tasks of a game has something of the fun or challenge been lost; or, do bots just help us get to the parts of the game that <em>are </em>fun and challenging?<p><a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/" rel="bookmark">Continue reading <em>MMOGology: Attack of the bots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/">MMOGology: Attack of the bots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1192578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>blizzard</category><category>bots</category><category>exploit</category><category>featured</category><category>helper-application</category><category>joystiqfeatures</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Marc Nottke]]></dc:creator><pubDate>Mon, 12 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you play an NPC?]]></title><link>http://massively.joystiq.com/2008/03/31/the-daily-grind-would-you-play-an-npc/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/31/the-daily-grind-would-you-play-an-npc/</guid><comments>http://massively.joystiq.com/2008/03/31/the-daily-grind-would-you-play-an-npc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.sxc.hu/pic/m/m/mi/mikecco/616730_goldfish_cracker.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/goldfishforahead.jpg"  alt="" /></a>Back in The Day (before all this new-fangled 3D whozits and everything was text-based), when you wanted to <a href="http://en.wikipedia.org/wiki/Roleplay">roleplay</a>, you weren't constrained by existing character classes or types; you could be anything you wanted. You could be a 10,000 year old vampire bartender, or an infant with a goldfish for a head, or anything in between. Nowadays, there is a clear distinction between player characters (PCs) and non-player characters (<a href="http://en.wikipedia.org/wiki/Non-player_character">NPCs</a>). The former are guided by humans, and the latter are <a href="http://en.wikipedia.org/wiki/Computer_game_bot">bots</a>.<br /><br />But what if you had the opportunity to play the role of a traditional NPC? What if you could be that quest-giver, that fish vendor, that city guard? Instead of getting the same spiel over and over as you do now, a player could go have a leisurely chat with an actual <em>person</em>, making your favorite game world feel inhabited and real -- would you be that NPC? Would you do it for experience points that you could transfer to any of your alts? What if there were a leveling system in place for your fish vendor? Would you do it for nothing at all?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/31/the-daily-grind-would-you-play-an-npc/">The Daily Grind: Would you play an NPC?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Mar 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/31/the-daily-grind-would-you-play-an-npc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1153093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/the-daily-grind-would-you-play-an-npc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bots</category><category>city-guard</category><category>fish-vendor</category><category>goldfish</category><category>NPC</category><category>roleplay</category><category>the-daily-grind</category><category>vampire</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Mon, 31 Mar 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[[Updated] Gliding through a nasty Blizzard]]></title><link>http://massively.joystiq.com/2008/03/30/gliding-through-a-nasty-blizzard/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/30/gliding-through-a-nasty-blizzard/</guid><comments>http://massively.joystiq.com/2008/03/30/gliding-through-a-nasty-blizzard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/mdy-%28225-x-218%29.jpg" alt="" /></a><a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> recently announced the folks behind the creation and sale of the popular Glider program, MDY Industries, are the latest target in an ongoing campaign against bots, hackers, and gold farmers. Blizzard claims that Glider, a third party software program that turns your character into a bot, has caused them in excess of US$20 Million in revenue. <a href="http://virtuallyblind.com/2008/03/23/mdy-blizzard-motions/">In their motion against MDY</a> they claim:<br />
<ul>
    <li>Since Glider levels players faster, Blizzard lost revenue from shortened subscriptions</li>
    <li>Glider violates their EULA and TOU through bot-ting</li>
    <li>Glider can be used for gold farming, damaging the in game experience of others</li>
    <li>Blizzard must spend money and time tracking down Glider users</li>
</ul>
MDY claims innocence, of course, stating that nowhere in the EULA or TOU (at the time the motions was filed) was a violation dictated that covered the use of the Glider program. Glider does not modify any of the game files nor does it mine or hack data from any of the game servers and thus, they argue, is not a violation of any of the rules governing the use of <em>WoW</em>. MDY believes that Glider 'has actually increased<em> WoW's </em>subscription revenue' since players hit the critical level 70 faster, with less frustration, and often find themselves craving more and opening a second account.<br /><br />As the creator of Glider, Michael Donnelly, makes clear, it all started as a noble desire to catch up to his friends and enjoy content together. The case has caused Blizzard some bad press over the method used to inform Mr. Donnelly of their desire to sue his company. An unidentified private investigator, a lawyer, and a nice little note at the door asking him to stop selling the product they believe hits them in the wallet. Has Blizzard gone too far? What defines cheating? Who is truly at a loss? All questions we have to find answers to amidst the approaching storm.<br /><br />[Updated to fix links]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/30/gliding-through-a-nasty-blizzard/">[Updated] Gliding through a nasty Blizzard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Mar 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://virtuallyblind.com/2008/03/23/mdy-blizzard-motions/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/gliding-through-a-nasty-blizzard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/gliding-through-a-nasty-blizzard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>bots</category><category>cheating</category><category>glider</category><category>mdy</category><category>world-of-warcraft</category><dc:creator><![CDATA[Andrew Russo]]></dc:creator><pubDate>Sun, 30 Mar 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: Virtual Firefighter Training Center]]></title><link>http://massively.joystiq.com/2008/03/29/cinemassively-virtual-firefighter-training-center/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/29/cinemassively-virtual-firefighter-training-center/</guid><comments>http://massively.joystiq.com/2008/03/29/cinemassively-virtual-firefighter-training-center/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/n2UYUZDfoBU&amp;hl=en"></embed></center>It's getting late and the sun is starting to set when you hear the fire alarm. The fire truck stops in front of a burning building, and you start to canvas the area for survivors of the disaster, while the others are fighting the fire. A man is discovered and is led to safety. This probably happens every day in real life <a href="http://www.youtube.com/watch?v=n2UYUZDfoBU">training to be a firefighter</a>, but how often does it happen in a virtual world?<br /><br />The <a href="http://masagroup.net/index.html">MASA Group</a> has prepared a <a href="http://massively.joystiq.com/category/second-life/"><span style="font-style: italic;">Second Life</span></a> area specifically for training the future heroes. An interesting tidbit to note is that, while we're not sure of the status of the firefighters themselves, the victim roles are all bots. Most departments have <a href="http://people.howstuffworks.com/firefighter-training.htm">live fire drills</a>, with about 99 firefighters killed between 1994 and 2004 from them. Which method do you think is more effective?<br /><br />For a more comprehensive video of the action, stay tuned after the cut ...<p><a href="http://massively.joystiq.com/2008/03/29/cinemassively-virtual-firefighter-training-center/" rel="bookmark">Continue reading <em>Cinemassively: Virtual Firefighter Training Center</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/29/cinemassively-virtual-firefighter-training-center/">Cinemassively: Virtual Firefighter Training Center</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Mar 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=n2UYUZDfoBU>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/cinemassively-virtual-firefighter-training-center/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/cinemassively-virtual-firefighter-training-center/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bots</category><category>cinemassively</category><category>demonstration</category><category>linden-lab</category><category>live-fire-drills</category><category>machinima</category><category>second-life</category><category>simulation</category><category>sl</category><category>virtual-firefighter-training-session</category><category>wargame-simulation</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Sat, 29 Mar 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[A brief history of botting]]></title><link>http://massively.joystiq.com/2008/03/27/a-brief-history-of-botting/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/27/a-brief-history-of-botting/</guid><comments>http://massively.joystiq.com/2008/03/27/a-brief-history-of-botting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/muds/" rel="tag">MUDs</a></p><a href="http://www.robothalloffame.org/04inductees/robby.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/robbie.jpg" /></a>Botting -- the act of using a program (a 'bot') to kill mobs, perform quests, harvest nodes and so on -- usually is explicitly banned by a game's EULA, and at least ethically gray even where it wasn't directly ruled out. <a href="http://www.wowinsider.com/2008/03/20/blizzard-loses-a-court-ruling-vs-lavish-entertainment/">Right or wrong</a>, botting has been with us since the very dawn of massively multiplayer games, in MUDs -- <a href="http://massively.joystiq.com/2007/11/04/how-the-mmo-crawled-out-of-the-mud/">text-based Multi-User Dungeons</a>. <br /> <br />Raph Koster -- <a href="http://massively.joystiq.com/category/ultima-online/">Ultima Online</a> developer, <a href="http://massively.joystiq.com/category/star-wars-galaxies/">Star Wars Galaxies</a> architect and CEO of game-development-for-the-masses <a href="http://massively.com/tag/areae">Areae</a> -- <a href="http://www.raphkoster.com/2008/03/25/a-brief-history-of-botting">brings us back to the days of yore</a> when MUDs first met botters -- and how they dealt with it. It's a stirring tale of autohunters, deathtrap rooms, trigger phrases, healbots and the devs who loved them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/27/a-brief-history-of-botting/">A brief history of botting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Mar 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/03/25/a-brief-history-of-botting>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/27/a-brief-history-of-botting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1150166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/27/a-brief-history-of-botting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>bot</category><category>bots</category><category>mud</category><category>muds</category><category>raph-koster</category><category>star-wars-galaxies</category><category>swg</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Thu, 27 Mar 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[FFXI "Special Task Force" takes on cheaters]]></title><link>http://massively.joystiq.com/2007/10/25/ffxi-special-task-force-takes-on-cheaters/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/25/ffxi-special-task-force-takes-on-cheaters/</guid><comments>http://massively.joystiq.com/2007/10/25/ffxi-special-task-force-takes-on-cheaters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/tarutarujail.jpg" alt="" /><br />
<div align="left">Square Enix proves once again that they are willing to bring the hurt on people who use hacks or exploits to gain an unfair advantage over other players or destabilize the economy of <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><em>Final Fantasy XI</em></a>. In a <a href="http://www.playonline.com/ff11us/polnews/news11663.shtml">Special Task Force Report</a>, they break down the approximately 8000 bans and suspensions that they've doled out since this time last month.<br /></div>
</div>
<br />Among the groups most actively targeted are people using illegal fishing bots, Chinese gil farmers, and people abusing the auction house system for use in real money trading schemes. In so doing, Square plucked a staggering 2.3 billion gil from the hands of cheaters and money traders.<br /><br />It makes you wonder why more companies aren't actively reporting the numbers of exploiters and gold farmers that they're busting every month. It's not like we don't know the practice exists, just tell us what you're going to do to stop it!<a href="http://mmorpg.qj.net/Banhammered-6-750-accounts-terminated-1-150-suspended-in-Final-Fantasy-XI/pg/49/aid/105909"><br /></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/25/ffxi-special-task-force-takes-on-cheaters/">FFXI "Special Task Force" takes on cheaters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Oct 2007 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/ff11us/polnews/news11663.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/ffxi-special-task-force-takes-on-cheaters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1021579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/ffxi-special-task-force-takes-on-cheaters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bans</category><category>bots</category><category>exploits</category><category>farmers</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-xi</category><category>hacks</category><category>RMT</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 25 Oct 2007 19:05:00 EST</pubDate></item></channel></rss>
