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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2 writers talk (at length) about MMO story]]></title><link>http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/</guid><comments>http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/"><img alt="Guild Wars 2 - Human concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/humanstorystart.jpg" /></a></div>
What's it like to pen the narrative for one of the most anticipated MMORPGs, well, ever? It's quite different from writing a novel or a screenplay, according to <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/angel-mccoy">Angel McCoy</a>. She joins <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> lead writer <a href="http://massively.joystiq.com/tag/bobby-stein">Bobby Stein</a> and Peter "<a href="http://massively.joystiq.com/tag/peter-fries">The Explorer</a>" Fries for an MMO story-flavored sit-down with fan site <a href="http://thepaletree.net/2012/05/15/writing-your-story-an-interview-with-the-writers-of-guild-wars-2/">Under the Pale Tree</a>.<br />
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The interview is a lengthy one (who knew that writers could be so wordy?), and it covers a bunch of ground including the megalithic sprawl of <em>GW2's</em> narrative, the challenges inherent in writing particular races, and the differences between in-game dialogue and cutscene exposition. There's more to it, of course, but honestly the thing is so huge that we're going to go finish reading it after we've jotted down this here news post.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/">Guild Wars 2 writers talk (at length) about MMO story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>angel-mccoy</category><category>arenanet</category><category>bobby-stein</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-interview</category><category>guild-wars-2-story</category><category>guild-wars-2-writers</category><category>gw2</category><category>gw2-story</category><category>interview</category><category>mmo-story</category><category>narrative</category><category>ncsoft</category><category>peter-fries</category><category>story</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: GW2 field trip edition]]></title><link>http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/</guid><comments>http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/"><img alt="The MMO Report" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/image1-1322244362.jpg" /></a></div>
This week on <a href="http://massively.joystiq.com/category/The-MMO-Report/">The MMO Report</a>, Casey treks to Burbank, California, to check out <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2's</a></em> voice-acting studio and interview <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> lead writer <a href="http://massively.joystiq.com/tag/Bobby-Stein/">Bobby Stein</a>. Stein tells the crew that his team has been working on <em>GW2's</em> voice-overs for three years, resulting in approximately 70 or 80 times the amount of voice work for <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars 1's</a></em> final installment, <em><a href="http://massively.joystiq.com/tag/Eye-of-the-North/">Eye of the North</a></em>.<br />
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Casey also interviews a trio of women portraying female Charr characters, but it just wouldn't be an MMO Report field trip if Casey hadn't given the voice acting a try himself. Rising to such stage directions as "he's a cat" and "now try it drunk," Casey receives a hard-earned standing ovation from the sound booth.<br />
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All this and more in the MMO Report video tucked behind the break!<p><a href="http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/" rel="bookmark">Continue reading <em>The MMO Report: GW2 field trip edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/">The MMO Report: GW2 field trip edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/25/the-mmo-report-gw2-field-trip-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bobby-stein</category><category>burbank</category><category>casey-schreiner</category><category>charr</category><category>eotn</category><category>eye-of-the-north</category><category>field-trip</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>gwen</category><category>mmo-report</category><category>news</category><category>the-mmo-report</category><category>video</category><category>videos</category><category>voice-over</category><category>voice-overs</category><category>voice-work</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 25 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet lead writer Bobby Stein interviewed on script-writing, voice-overs]]></title><link>http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/</guid><comments>http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/category/guild-wars-2"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/gw2header.jpg" vspace="4" /></a></div>
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	Today, <a href="http://www.tap-repeatedly.com">Tap Repeatedly</a> has an exclusive interview with <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a>'s lead writer <a href="http://www.massively.joystiq.com/tag/bobby-stein">Bobby Stein</a>. The interview covers a variety of script-related details, such as the difference in approach between <em><a href="http://www.massively.joystiq.com/category/guild-wars">Guild Wars</a></em> and <em><a href="http://www.massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a></em>, what led to the decision to implement full voice-overs, and some of the difficulties the studio faces in doing so. He also offers some juicy tidbits on just how voice-acting will affect the atmosphere of the game, one exciting example being:<br />
	<blockquote class="bq-standard">
		"<em>Say you're travelling a road between two towns, when a guard approaches you in a frenzy. He emphatically tells you that the estate he's guarding is under attack, and that the family-including a small child-is in danger. You storm the property and cut through waves of pirates. Meanwhile, you hear the owners down below cowering in fear. But you've arrived a few moments too late. You overhear the kidnapping take place, and the pirates whisk the little girl to their hideout for ransom. If you're quick about it you can even watch them make the journey.</em>"</blockquote>
	It's an absolute gold mine for anyone anticipating <em><a href="http://www.guildwars2.com">GW2</a></em>, and doubly so for any of you who are particularly interested in the writing end of game development. Click on over to Tap Repeatedly for <a href="http://tap-repeatedly.com/2011/05/07/exclusive-interview-arenanets-bobby-stein/">the full interview</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/">ArenaNet lead writer Bobby Stein interviewed on script-writing, voice-overs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bobby-stein</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>nc</category><category>ncsoft</category><category>vo</category><category>voice-overs</category><category>voiceovers</category><category>writing</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 07 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 Norn week continues with new video and developer interview]]></title><link>http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/</guid><comments>http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/guild-wars-2/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/wolfhall-rb-224.jpg" vspace="4" /></a></div>
In what might well be the highlight of Norn week, <a href="http://www.arena.net">ArenaNet</a> has released a wealth of information to <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> fans this morning. A new video, screenshots and art, and an interview with the developers combine to tell players all about what they can expect if they choose to play a Norn character.<br />
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Where and how will you live? What are your surroundings like? <a href="http://www.massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>, <a href="http://www.massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>, <a href="http://www.massively.joystiq.com/tag/eric-flannum">Eric Flannum</a>, and <a href="http://www.massively.joystiq.com/tag/bobby-stein">Bobby Stein</a> gathered to deliver some insight on the Norn and gave us some exciting new details in the bargain. For example, the Norn trait of being in sympathy with nature isn't limited to the animal forms we're familiar with so far. For example, Eric Flannum explained that Norn players can use that affinity to call upon the wurm spirit and summon a temporary wurm pet to assist in battle. While we're not sure you'd <a href="http://wiki.guildwars.com/images/7/7d/Frost_Wurm.jpg">want one sticking around</a> and following you home, they make for handy companions to call on in a pinch.<br />
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The new video, set to <a href="http://www.massively.joystiq.com/tag/jeremy-soule">Jeremy Soule's</a> instantly recognizable background score, offers sweeping views of some of the Norn home areas. The video, which is a combination of familiar and new footage, deserves at least two viewings to allow you to take it all in -- thanks both to the sheer size of it all and the intricate detail. From the shields mounted high above to the weapons on the fences below, there's more to see than can be parsed in one viewing.<br />
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The screenshots are a combination of new and old too, but even the familiar ones have new bits of information here and there. The Norn female we saw way back when is now clearly identified as a Ranger in the image title, for example.<br />
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Follow along after the jump for the video, a gallery of the new images, and the developer interview!<p><a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/" rel="bookmark">Continue reading <em>Guild Wars 2 Norn week continues with new video and developer interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/">Guild Wars 2 Norn week continues with new video and developer interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19856800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bobby-stein</category><category>eric-flannum</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>jeff-grubb</category><category>ncsoft</category><category>norn</category><category>norn-week</category><category>race</category><category>races</category><category>ree-soesbee</category><category>this-is-definitely-better-than-shark-week</category><category>video</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 24 Feb 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[New ArenaNet blog post details dialogue in Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/gw2-rb-85.jpg" /><br />
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<a href="http://massively.joystiq.com/2010/08/05/latest-guild-wars-2-interview-reveals-new-gameplay-details/">Just yesterday, we talked a bit</a> about the fact that <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> fans love the small details just as much as the large ones. As we learn more and more about <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, so much of what is exceptional about the game is found in those little details. Attention to the little things, right down to the stitching on a ranger's armor piece, adds up to create an overall sense of immersion and depth that helps make a good game a great one.<br />
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That attention to detail comes heavily into play when the <em>GW2</em> team looks at how the story is presented. Way back in May, Lead Designer <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> <a href="http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/">spoke at length about the traditional system of quests and quest text</a>. We know that ArenaNet is actively rejecting the traditional -- and immersion breaking -- system, but what will take its place?<br />
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We got some exciting news on that very thing last night, and as always, it's all in the details. Follow along after the jump to see for yourself.<p><a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/" rel="bookmark">Continue reading <em>New ArenaNet blog post details dialogue in Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/">New ArenaNet blog post details dialogue in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19583303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>audio</category><category>bobby-stein</category><category>colin-johanson</category><category>dialogue</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-audio</category><category>gw2</category><category>jeremy-soule</category><category>ncsoft</category><category>voice-over</category><category>voiceover</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 06 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet introduces house style for Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/06/02/arenanet-introduces-house-style-for-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/02/arenanet-introduces-house-style-for-guild-wars-2/</guid><comments>http://massively.joystiq.com/2010/06/02/arenanet-introduces-house-style-for-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.arena.net/blog/lead-writer-bobby-stein-talks-gw2-house-of-style"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/norn-rb-61.jpg" /></a></div>
<a href="http://www.arena.net">ArenaNet</a>'s latest blog entry is a bit of a departure from what we've grown used to lately. Rather than another <a href="http://massively.joystiq.com/2010/05/26/if-you-cheat-in-guild-wars-dhuum-will-kill-you/">big announcement</a> or <a href="http://massively.joystiq.com/2010/05/26/arenanets-ree-soesbee-gives-new-details-on-personal-story-in-gu/">new information</a>, they've focused a bit on the writing in <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> -- specifically, changes that they'll be making.<br />
<br />
<a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> Lead Writer <a href="http://massively.joystiq.com/tag/bobby-stein">Bobby Stein</a> gives some entertaining information on the process behind this new style, pointing out the inconsistencies and occasional silliness in the way things have been done until now. The short version is that they'll be conforming to the <a href="http://www.chicagomanualofstyle.org/home.html">Chicago Manual of Style</a>. The long version is contained in the blog post and a great read whether you've got the word nerd gene or not.<br />
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Take a look at the <a href="http://www.arena.net/blog/lead-writer-bobby-stein-talks-gw2-house-of-style">full entry</a> for all the details on how the writing in <em>Guild Wars 2</em> will differ from that of <a href="http://www.guildwars.com"><em>Guild Wars</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/02/arenanet-introduces-house-style-for-guild-wars-2/">ArenaNet introduces house style for Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jun 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.arena.net/blog/lead-writer-bobby-stein-talks-gw2-house-of-style>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/02/arenanet-introduces-house-style-for-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19499514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/02/arenanet-introduces-house-style-for-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>arenanet-blog</category><category>bobby-stein</category><category>chicago-manual-of-style</category><category>guild-wars</category><category>guild-wars-2</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 02 Jun 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[MMO storyline writing: ArenaNet style]]></title><link>http://massively.joystiq.com/2008/11/11/mmo-storyline-writing-arenanet-style/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/11/mmo-storyline-writing-arenanet-style/</guid><comments>http://massively.joystiq.com/2008/11/11/mmo-storyline-writing-arenanet-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><a href="http://www.arena.net"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/arenanet-logo-1024-whitebg-sms-1108.jpg"  alt="" /></a>In <a href="http://www.tentonhammer.com/node/49163">a recent interview with Ten Ton Hammer</a>, <a href="http://www.arena.net">ArenaNet</a>'s Bobby Stein explains a great deal about the process of creating such an intriguing storyline as we have in <a href="http://www.guildwars.com"><em>Guild Wars</em></a>. The company's Writing Team Lead speaks candidly about how they were able to concentrate the plot into the most efficient and interesting quest lines, walking that fine line between a boring wall of text and "nothing more than quest dispensers."<br /><br />Speaking briefly on the upcoming <a href="http://wiki.guildwars2.com/wiki/Main_Page"><em>Guild Wars 2</em></a>, Stein adds, <em>"We were able to keep the coolest things from the world while letting the rest remain in the annals of history. Despite all that has changed, Tyria is very much in need of heroes. A lot can change in a few hundred years. New races have risen to prominence. New threats have surfaced. You'll see threads of current </em>Guild Wars<em> history, along with some new stories."</em> Even as there's no new information on <em>Guild Wars 2</em> here, it's still a compelling article for those interested in learning more about the storyline writing process from one of the best in the business.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/11/mmo-storyline-writing-arenanet-style/">MMO storyline writing: ArenaNet style</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/49163>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/mmo-storyline-writing-arenanet-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1368153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/mmo-storyline-writing-arenanet-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>bobby-stein</category><category>guild-wars</category><category>guild-wars-2</category><category>plot</category><category>quests</category><category>storyline</category><category>ten-ton-hammer</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 11 Nov 2008 12:00:00 EST</pubDate></item></channel></rss>
